Hello,
The biggest bug was about the error on the detection of units with a problem of "lethargy". I think this problem is resolved for the next release...
HW is shared in two part : internal engine (AI) and graphical engine (GE).
Here the time line
Time T T +1
AI : compute the data for T+1 compute the data for T+2
GE: display T - 1 display T
Orders sent during T are analysed at T+1...
The GE displays a precise view computed at the AI level.
Another important improvment in the AI is about the vision... very accuracy over 100 meters... maybe I have to work on the algorithem for very short range.
Ground level : the difference of levels modulates the speed / tireness -> moral... and the moral plays a major role for the game.
Ammo : Infantery : each man gets 60 bullets... After several attacks, a regiment in defence can be out of ammo...
Artillery : I have to take a look at the rules... maybe I can add a command for stopping the fire.
This is why I don't like to them leaving the battlefiedls while they could be usefull in some situations.
Regiment leaves the battlefiedls for several reasons : one of them is the losses are greater then 20% (for line infantery, th rate varies for eack kind of unit)
this rule is very important : when the losses are important, the soldiers can't fight. In the present doctrine (XXI century), the rate available is around 10%
That said, after analysing the different battles of the napoleonic epoch, I never found losses over 30%...
So, it is very important to keep a reserve... generally around 30% during this epoch.
Sometimes I wonder who is playing the game...Me or the AI ?
You !!! when you win, you win...
There is 2 major rules in the game :
at the Corps Level : AI tries to execute the order all the way through.
at the Regiment Level : AI tries to execute the order but simultaneous tries to minimize the losses.
I did say in an earlier post about the "Belgium Campaign mod" I have downloaded it but I cannot get it to work , any suggestions, I'm missing the Prussians. Also I cannot find the Prussians in game. I try to make my own OOB. I type a name jena and move the year to 1806 but no Prussians or Saxons. Again any ideas ?
I ll be back on this questions; however, the Prussian are not included in the basic package, excepted the Lestoc Corps for Eylau.
I am still somewhat "blown away" by the numbers I can field in a battle and I have yet to field the maximum, usually 80/100K per side. even on a 6km map it doesn't look crowded. Again I hear a cannon going off I have to search for it, and I do wonder who they are firing at. Again thanks for the help.I need plenty of it !
Several improvments in the new GUI and I hope the control of your army will be easier.
Enjoy
JMM