Auteur Sujet: Patch 03b (RC1)  (Lu 6281 fois)

Hors ligne JMM

  • Administrateur
  • Maréchal d'Empire
  • *******
  • Messages: 8270
Patch 03b (RC1)
« le: 30 mai 2011, 18:11:37 pm »
Patch 03b (RC1) (compatible 03a)

Add a new command in new GUI in order to control both the initiative and AI activation for all units of a corps


Hors ligne Franciscus

  • Colonel
  • ***
  • Messages: 703
Re : Patch 03b (RC1)
« Réponse #1 le: 31 mai 2011, 03:58:27 am »
Thanks JMM

Would it be possible to have some explanations about the intended effects of different levels of initiative ?
Is the AI capable of playing with this parameter in her armies ?


Hors ligne Darsh

  • Chevalier HistWar
  • Général de Brigade
  • ****
  • Messages: 1795
  • 1re Division de Cavalerie
Re : Patch 03b (RC1)
« Réponse #2 le: 31 mai 2011, 05:19:52 am »
Agree, it would be better if the effects of the different initiave levels were explain in the the dialogue box.

Hors ligne Ifail

  • Lieutenant
  • **
  • Messages: 93
Re : Patch 03b (RC1)
« Réponse #3 le: 01 juin 2011, 10:54:39 am »
I have no idea in such programming so dont flame or whatever you wanna do with my statement :oops:

well how about keep the simple on and off button for the AI but just edit the CC AI and make its path finding more streamlined such as order A to CC is to defend the line the CC then sets up the line here maybe implement limit to the ai movement such as a regiment or battalion in forest will not move (remain rock solid) unless pushed or routing but also only push until the end of the forest so they stay in the forest. or if they are on the open ground is to ask the CC to not to pursue if there defending or if there attacking (deploy line) only move forward if they know there flanks are secure or theres other commander in their on and so forth