It already does. If the game hasn't decided a winner, then it's far from over.
I agree, but there were not many units left in a fighting state.
You'd be surprised at how the tide of battle can turn. Many times I thought I'd lost but played it through and ended up winning.
I don't think I would, I can see how the balance can change back and forth as situations change.
Five hours of battle will be over in 30 minutes in 06/60 speed, if it goes to the end. If one side is losing as bad as you think, then it will be over before then.
Good point, 5 hours is 300 minutes, at 10x speed is 30 minutes............the sides were about even so we should have finished it, but when there are so few formations left in any kind of fit state to fight it seemed a bit of a waste of time, but having thought more about it you are correct - we should have finished it.
It is considered impolite not to let a battle play out in most serious wargame communities.
Yes, people who have played MP game for several years know this, maybe people new to MP don't.
However, if both you and your opponent want to quit, pause the game and look at the analysis screen and it will tell you who was victorious.
That is what we did in this case, I was losing and was happy to agree an eraly finish - it makes no difference if win or lose in a "one off" test battle.
It won't give you a level of victory,
It did, I took a screenshot of the F7 stats :
It may be possible for JMM to add an option to play the battle out at maximum speed without displaying it, but don't be surprised if the victory goes to the side you thought was losing.
Your suggestion to play to the end is better then, looks like we need to allow more time for MP games, or set the battle time shorter, or play at faster speed......we were two real hours for about a five hour battle.