HistWar

HistWar (English zone) => Multiplay => Discussion démarrée par: AnkLrd le 21 octobre 2010, 16:05:33 pm

Titre: Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AnkLrd le 21 octobre 2010, 16:05:33 pm
We started using tunngle for NTW BUT...
I just realised, Did you ever knew there is a Histwar network/lobby for Multiplayer gaming on Tunngle which is for 255 people !?  :shock: mitra is that you who made it open?
(http://i434.photobucket.com/albums/qq62/AnkLrd/th_Tunngle_Histwar.jpg) (http://s434.photobucket.com/albums/qq62/AnkLrd/?action=view&current=Tunngle_Histwar.jpg)
www.tunngle.net

i suggest we use it for meetings ...
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 21 octobre 2010, 16:39:00 pm
We started using tunngle for NTW BUT...
I just realised, Did you ever knew there is a Histwar network/lobby for Multiplayer gaming on Tunngle which is for 255 people !?  :shock: mitra is that you who made it open?
(http://i434.photobucket.com/albums/qq62/AnkLrd/th_Tunngle_Histwar.jpg) (http://s434.photobucket.com/albums/qq62/AnkLrd/?action=view&current=Tunngle_Histwar.jpg)
www.tunngle.net

i suggest we use it for meetings ...

Yes it was open on my requests some months ago.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 21 octobre 2010, 16:43:03 pm
I have been unable to get tunngle to work, it seems my pc is one of the few that does not like tunngle....I have done everything on the support and forums but still it will not work.

HWLG works very well as designed, type in the IP number and your in game....no drops, no problems, combine it with xfire and you have a very neat and effective "lobby" - wth chat, voice and type.
Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: JMM le 21 octobre 2010, 16:58:42 pm
Yes it was open on my requests some months ago.

THX... but  I can't find HistWar : Les Grognards  BUT History of War : Les Grognards  :shock: ;)
Is it possible to change the name.. or not?

JMM
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AnkLrd le 21 octobre 2010, 17:02:37 pm
@Gunner, i like Xfire too but its like steam more than a lobby/network. Course if you want to meet a player you login then look at the room/s sure its easy but tunngle is more like a network which may have 255 players on at the same time. More than a chat room. People hesitate to register Xfire, i thought maybe Tunngle might be more effective, just a suggestion.

@JMM, i think we can let the admin know about that and correct it with mitra help.

Gents, we need an official lobby/network which can be done only by JMM support. Unless he claims a place is official people ll hesitate to join  other peoples projects/lobbies.
We have 6 clans competing at NWG MP league but its not easy to meet for people i guess, a lobby might be useful.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: JMM le 21 octobre 2010, 17:07:55 pm
I have to seek a good solution and Perrine have to install on our server...
Please, patience because we work on a lot of tasks and we have to find the good tool before implementing it...

JMM
Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AnkLrd le 21 octobre 2010, 17:13:01 pm
I have to seek a good solution and Perrine have to install on our server...
Please, patience because we work on a lot of tasks and we have to find the good tool before implementing it...

JMM
exactly thats what we need, anything you start for MP gaming ...

anyway thanks, at least this is still on the plan.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 21 octobre 2010, 18:38:36 pm
>Is it possible to change the name.. or not?

I asked on the forum

Gunner try to go on the options and disable the port forwarding option. For many people this is the main problem: the default ports is already used by another software and the port forwarding option set doesn't permit to tunngle to use another one.

Not all people can use the direct ip normally (eg me) so if I want host I need to use tunngle. Xfire will be great if supported the game, but for the moment for me doesn't offer anithing else better than tunngle (because I don't want\need chat in game) Also for a eventual game server I think a socket connection will be the ideal and not a direct connection between the host and the clients.

Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 21 octobre 2010, 20:58:31 pm
Citer
Gunner try to go on the options and disable the port forwarding option. For many people this is the main problem: the default ports is already used by another software and the port forwarding option set doesn't permit to tunngle to use another one.
The error message I get is nothing to do with port forwarding, it is about the adapter, the support help says to re-install with all  security software turned off ???????????, which I did with the same result ??????????.

I have wasted about 4-5 hours with this so far.
Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 21 octobre 2010, 23:34:50 pm
The error message I get is nothing to do with port forwarding, it is about the adapter, the support help says to re-install with all  security software turned off ???????????, which I did with the same result ??????????.

I have wasted about 4-5 hours with this so far.

But what says the error message?
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Lancier le 22 octobre 2010, 05:26:28 am
NTW3 community (Lordz' mod for ntw) decided to use this network and if i say it will not be wrong, Gunner is the only one  who have problem with it while installing. Tunngle administrators might offer a solution ?
Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 22 octobre 2010, 17:29:34 pm
NTW3 community (Lordz' mod for ntw) decided to use this network and if i say it will not be wrong, Gunner is the only one  who have problem with it while installing. Tunngle administrators might offer a solution ?

I don't know if they can offer a part the usual solution. Each PC is different if is not a fresh installation. Gunner what error you receive when you install Tunngle? The exact message.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Lancier le 22 octobre 2010, 22:33:40 pm
network name is changed to Histwar:Les Grognards now, thank you mitra.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 23 octobre 2010, 00:03:41 am
Citer
Gunner what error you receive when you install Tunngle? The exact message.

No problem with installation, I had it installed but when tyring to log on and use it, I get this message :
Citer
Error 4-109: Could not initialize the Tunngle network adapter!
I have done everything the support/forums suggest and it makes no difference, always I get this message, I have tried 4 or 5 times.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: gazfun le 23 octobre 2010, 01:54:15 am
Gents it would be good if one thing was settled for this because so far we have had Teamspeak, Xfire, Steam, and now Tunngle.

It would be good to have something settled at last
Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 23 octobre 2010, 09:44:43 am
No problem with installation, I had it installed but when tyring to log on and use it, I get this message :I have done everything the support/forums suggest and it makes no difference, always I get this message, I have tried 4 or 5 times.

What OS you use?
Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Lancier le 23 octobre 2010, 11:59:39 am
Gents it would be good if one thing was settled for this because so far we have had Teamspeak, Xfire, Steam, and now Tunngle.

It would be good to have something settled at last
last night i realised JMM there. If everyone is inclined we can use tunngle Histwar:LG network  :|
Titre: Re : Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 23 octobre 2010, 13:32:01 pm
last night i realised JMM there. If everyone is inclined we can use tunngle Histwar:LG network  :|


On tunngle site there some addon for websites or PC  like that which display if there someone in lobby http://www.tunngle.net/specials/

Is possible this afternoon or evening, me and Berthier will be in tunngle for a multi match grognards level with the new patch; who want join is welcome


PS: they correct the name of lobby
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: JMM le 23 octobre 2010, 13:49:56 pm
Mitra.. THX for your request to Tunngle.

I have downloaded the different files talking about the API.
It's not really clear at first glance so I have to work a bit to understand

JMM
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Hook le 23 octobre 2010, 17:09:19 pm
Gunner24:  For what it's worth, I had to restart Tunngle several times, each time telling my firewall to allow another option, before I was able to get connected.  Check to see if you're getting the same error message each time, and find out if your firewall is blocking something and not telling you.

Is possible this afternoon or evening, me and Berthier will be in tunngle for a multi match grognards level with the new patch; who want join is welcome

Mitra, everyone here is in a different time zone.  If you want to get together with other people, you'll need to give the time in UMT or GMT or whatever it's called these days.  Thanks.

Hook
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AJ le 23 octobre 2010, 20:18:14 pm
I personally am extremely happy with HLG direct connection and Xfire for chat. There are currently 25 HLG member registered on Xfire. At NBC we enjoy in game chat for friendly rivalry and discussing/logging bugs etc... and use F9 for orders. At NBC we fight a minimum of 3 battles per week and have had no problems.

If JMM comes up with a lobby that we all agree on, that would be great, until then I will stay where I am.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Cavalier le 24 octobre 2010, 01:22:43 am
The greatest risk I see is the community fragmenting when in reality we want to concentrate ourselves in one place to maximise our chances of finding opponents. From my experience Les Grognards multi-player works very well without external assistance so really what we need is a virtual place to meet preferrably with a voice communications capability. XFire meets this requirement very well IMHO.

In the end I do not care which system we use and I will use the one with the greatest mass of players. I must admit that I do not want to keep chasing the next crowd onto the next social networking place. So far we have tried teamspeak servers, steam, xfire, etc.

Personally my preference is xfire as it has a good range of capabilities and a reasonable number of people on it. If I am to change I want to understand what benefits I get for changing over the system I am presently using.

I am not trying to rubbish anyones hard efforts but I suspect we are risking chasing our tail here with constantly bringing up new meeting software solutions.

What benefit does Tunngle provide me over XFire?
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: gazfun le 24 octobre 2010, 05:24:29 am
Im inclined to agree with Cavalier here, the sooner the better that this issue is consolidated the better for everyone including HWLG

There are so many bushfires to fight at the one time, so  I call for that we all work as a team together on this please. The sooner the better.

(Ok I will know go back to drinking some wine) great stuff for the weekend  :lol:
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Lancier le 24 octobre 2010, 16:23:00 pm
Citer
What benefit does Tunngle provide me over XFire?
People are not playing only HWLG. Lots of games going on like we play ntw3, a napoleonic ntw mod at the same time. Tunngle has them all when you login. You can see how many players are in NTW network or Histwar network. By the way, Histwar game is nothing to do with a voice chat, we do not need it, Xfire does not have networks but chat rooms which players create.
Afterall, this is up to Jmm, what he says is important here, what link is included into this forum as HWLG Multiplayer network will be the one everyone uses.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Hook le 24 octobre 2010, 18:07:41 pm
I experimented with Tunngle a bit.  Here's what I found.

While Tunngle has networks for a lot of games, 230 just for strategy alone, you can only use one at a time.  For example, you can't be logged into HWLG waiting for someone to show up to play while at the same time chatting with an old friend in NTW, or looking for opponents in both games at the same time.

All games use different ports, but the port you set in Tunngle is global, and requires a restart of Tunngle to change it.  This is another thing that locks you into one game at a time.

Tunngle is low featured for a chat client.  For example, while you can change the "skin" to get a different look, you cannot change the font size or style, which may be important if it's too small for you to read. Other than a sound cue, there's no indication that someone has joined or left the chat.  There are no special markers for people currently playing a game and unavailable for chat. 

Tunngle is still in beta, so new features will be added.  But once the beta period is complete, you'll lose any features that are reserved for premium accounts that require a fee to use every month.  This probably won't matter to most people.

All of the above is based on my limited time exploring Tunngle and reading their web site.  If I'm mistaken about anything I wrote, please let me know.  There may be way of getting around some problems, for example if you can define your own skin you might be able to define the font size as well.

Please understand that not everyone is able to use voice chat, or is willing to.  If a lot of people in a lobby are using voice chat, you're locking out lot of people, and I'll bet the percentage is much larger than you think.  One reason for the lower quality graphics in the game is to make it more accessible to more people.  This philosophy needs to extend to lobby services as well.

Hook
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AJ le 24 octobre 2010, 20:29:13 pm
Citer
If a lot of people in a lobby are using voice chat, you're locking out lot of people, and I'll bet the percentage is much larger than you think.

A fair point, but someone who wants to join a battle but does not want to use voicechat, can still fight in the battle without using voicechat, I repeat NO ORDERS are given by voice, F9 ONLY. We would never have coordinated our bug finding etc.. without Voice. We have been able to get all players to zero in on a suspicious action instantly, discuss their opinion and nominate a player to do the Screens etc.. and post on Redmine.  In todays MP Campaign battle 2 V 2, there were two occasions where we all zeroed in and discussed a potential problem.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 24 octobre 2010, 21:33:22 pm
Thanks for all the well meaning advice about tunngle, but I have to keep repeating the same thing over and over....I followed the instructions to the letter and get the same message every time about failing to initalize the adapter,
Citer
Error 4-109: Could not initialize the Tunngle network adapter!

Reasons:

•The Tunngle client installation has failed.
•The Tunngle network adapter installation has failed.
•The adapter installation was manually aborted (see Windows Logo testing).
•An installed security software has blocked the adapter installation.
•An installed security software has prevented the setup from creating the new registry entries.
•An installed security software has blocked the access to the adapter.
•Your Windows user account doesn't have sufficient administration rights for the adapter installation.

Solution:

Uninstall the Tunngle Client - Restart – Reinstall.

We recommend that you properly allow the installation of the new components in your security software. If this fails try to disable all of your security software during the installation. Don’t forget to enable it back when the installation is done.

We’d like to remind you that the installation requires administrator rights in order to be successful. If your Windows user account doesn't have enough rights, you can always start the Tunngle client setup by right clicking and selecting 'Run as administrator'.



not anything to do with fire wall, or ports or anything else, the adapter.  The only thing I have not done (and won't do) is use the "fix" file for people like me who can not get it working....the advice with that file sounds very risky and I won't be using it.  I re-started my pc as instructed at each stage, I did every single thing it said on the support and forums, and it does not work on my pc.  xfire is excellent, I see no reason to try and use something that won't work when I have something that does work.

Back to general matters, if people really want to play MP they will join in with those that are playing, whatever system is being used.  As for NBC we will use what is easy to use, and what works, at the moment this is xfire/NBC forum/e-mail.  Anyone who wants to join us is very welcome, but we all know it is a fact of life that different groups prefer their own "thing" and that getting one group to use anothers "thing" is very hard work.

If/when HW get a MP lobby that we can all use myself and the rest of NBC will be the first there.
You can bet on it !


Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Lancier le 24 octobre 2010, 23:32:51 pm
I do not say Tunngle is perfect. But i say it is different from Steam and Xfire which are similiar to each other. Why people want a lobby for Multiplayer gaming if it is so easy to meet and play a game for the ones who really want it. Once again i do not say such orogram you use is bad but i try to offer JMM a free or a very low paid network for Histwar:Les Grognards. If you think this is Xfire i have no problem with it. We are not here to compare tunngle with xfire or steam, am trying to find out if it is suitable to be an official LG network which will be with good features for a very low price after the beta soon.(this is mitra finding course i am aware of this network by the help of ntw3 a week ago)

Tunngle Features:
Citer
TUNNGLE BASIC (always free!) *

•Own Tunngle-Community [more]
•LAN function for all Network-Games and Programs [more]
•Public Networks with up to 255 slots [more]
•Private Basic Networks [more]
•Personal Tunngle nickname [more]
•Highest possible gaming performance [more]
•Integrated Messenger [more]
•Chat function [more]
•Network Search [more]
•Network Browser [more]
•Network Favorites [more]
•B- and C-Class Emulator [more]
•Tunngle-Shares [more]
•Tunngle-FollowMe [more]
•Tunngle-Websignature [more]
•Dynamic Tunngle IP [more]
•Mini-Firewall [more]
•Autojoin [more]
•File transfer data compression [more]
•Secure key transfer using RSA 2048bit [more]
•Secure 256bit AES encryption [more]
•Full skinable surface [more]
•Tunngle API [more]


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TUNNGLE PREMIUM **

•All BASIC features included!


•Private Premium Networks [more]
•Clan-Networks [more]
•Modifiable Tunngle-Nickname [more]
•Traffic-Controller [more]
•Configurable Mini-Firewall [more]
•Tunngle-DNS [more]
•Reconnect [more]
•Unique or dynamic Tunngle-IP [more]
•Tunngle Interlink [more]


Citer
After the beta:

* Tunngle Basic - always free
You can decide to upgrade to a Tunngle Premium account at any time.

** During the beta phase you can enjoy most of the functions of the future Tunngle Premium accounts. Please keep in mind that some functions are still under development and will progressively enter the current beta phase as soon as they are implemented. Furthermore the premium features list is going to be updated as new features are added.


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After the 31 days will be over your Tunngle Premium account will be converted back to a Tunngle Basic account.

More offers will be presented shortly.

Join and get a free account today!

Beta Info
The usage of all the Tunngle functions is completely free of charge during all the beta phase. After the beta phase, all the Tunngle Beta accounts will be transparently converted into free Tunngle Basic Accounts. Thus, you won't be forced into anything and you will always have a choice. Tunngle.net GmbH reserves the rights to end the beta phase or reduce the number of beta testers at any time.

We'll be very happy to welcome you as real Tunnglers after the beta phase has ended.

www.tunngle.net






Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Hook le 24 octobre 2010, 23:43:11 pm
Citer
If a lot of people in a lobby are using voice chat, you're locking out lot of people, and I'll bet the percentage is much larger than you think.
A fair point, but someone who wants to join a battle but does not want to use voicechat, can still fight in the battle without using voicechat

You're not locking them out of the GAME, you're locking them out of the CHAT.  If someone can't use voice chat because he's on a low bandwidth connection or because he has hearing problems or simply because he can't understand what people say over the computer, and a lot of people are using voice in the chat, then you've locked that person out. 

I have all three problems, and the first time someone mentioned a meeting place I was pretty happy about it until I read "voice chat".  Sure, voice chat is cool, until they're all speaking a language you can't understand.   Even if it's your native language.

Hook
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Hook le 24 octobre 2010, 23:52:05 pm
Well, Gunner, half of those error messages have nothing to do with the adapter.  But if you can't get it working, then you can't.  What is the "fix file" you mentioned?  Got a link?

And in the last few posts you see why we don't have a unified online community for HWLG.  Everyone has his own favorite software and often isn't willing to try someone else's.   I had a chat room set up last Christmas, but few people ever visited.  Some even after repeated invitations.  No, it wasn't a lobby, but it was the closest thing we had at the time.  It was possible to arrange games, and a few of us did.  I was there at least 16 hours a day for months to answer questions and get things started.  I am no longer willing to put that kind of time into it.

Eventually I'm sure we'll have an in-game lobby.  How much development time it will take is uncertain.  We've already lost 3 full months of development time getting set up for it with RakNET, plus additional time for bug fixes caused by the conversion.  I hope it will eventually be worth it.

Hook
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Cavalier le 25 octobre 2010, 08:45:14 am
Personally I think voice chat is a must! Setting up a game and trouble shooting any issues become immersurably easier when you can talk to the person/people you are playing with. These things can actually be impossible without voice chat of some kind. Plus voice chat is old technology now, I have been using for about 10 years. Headsets are cheap and any broadband connection will support voice chat. For those who honestly can't get it working then things like Steam and xFire have text chat capability. That is not even mentioning the social side enabled by voice chat. The ability to play a game, drink a beer and chat to your allies and opponents as if you were sitting around a table.

What we need is one meeting place. A place where you can go, find opponents and set up a game. My biggest problem at the moment is finding people to play with. Everyone seems to be scattered over multiple groups with multiple websites and using multiple lobbies. That is bad for all of us.

This constantly moving from one place to another is killing us. I am far from convinced that going to a new location in beta is a good idea. Tunngle may be a good idea for the future and a lobby managed by JMM would be fantastic.

xFire gets my vote for the moment.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AnkLrd le 25 octobre 2010, 09:03:32 am
Citer
While Tunngle has networks for a lot of games, 230 just for strategy alone, you can only use one at a time.  For example, you can't be logged into HWLG waiting for someone to show up to play while at the same time chatting with an old friend in NTW, or looking for opponents in both games at the same time.

All games use different ports, but the port you set in Tunngle is global, and requires a restart of Tunngle to change it.  This is another thing that locks you into one game at a time.

Tunngle is low featured for a chat client.  For example, while you can change the "skin" to get a different look, you cannot change the font size or style, which may be important if it's too small for you to read. Other than a sound cue, there's no indication that someone has joined or left the chat.  There are no special markers for people currently playing a game and unavailable for chat. 


Hook the details you told above ll be fixed when beta is complete I think also there is a messenger on top right corner of the tunngle box where you can see your friends on/off and in which server they are playing.

I don’t use voice chat but written only because I use my comp at work and when I am at home I be with fam members, also as a foreigner I can understand some written English with dictionary help but I cant understand vocal English so me using voice chat is not logical.

Citer
What we need is one meeting place. A place where you can go, find opponents and set up a game. My biggest problem at the moment is finding people to play with. Everyone seems to be scattered over multiple groups with multiple websites and using multiple lobbies. That is bad for all of us.

This constantly moving from one place to another is killing us. I am far from convinced that going to a new location in beta is a good idea. Tunngle may be a good idea for the future and a lobby managed by JMM would be fantastic.

xFire gets my vote for the moment.
I agree.
JMM, How about deciding on a program and putting its link here on the forum announcement section and to main page for multiplayer gaming till you create your own?
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: gazfun le 25 octobre 2010, 12:04:43 pm
Citer
I agree.
JMM, How about deciding on a program and putting its link here on the forum announcement section and to main page for multiplayer gaming till you create your own?
Well I think thats what needs to be done, for JMM to show us the way here, and then we are all more likely to go that way
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Cavalier le 25 octobre 2010, 12:54:06 pm
Agreed, as a collective it appears that different groups are too tied to their preferred application and the only one that is probably in a position to make a decision that the majority will listen to is JMM.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AnkLrd le 25 octobre 2010, 13:07:07 pm
Citation de: mitra
Is possible this afternoon or evening, me and Berthier will be in tunngle for a multi match grognards level with the new patch; who want join is welcome
i look to the histwar network at 12:30-13:00 gmt some work days for a MP game, maybe we ll meet one day.  ;)
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Hook le 25 octobre 2010, 16:38:45 pm
It won't matter what program JMM recommends.  You can see from the preceding messages that there will still be some people who can't live without voice chat, and some who can't use it.

And then there's multiple language support.  Mibbit at least had the capability, right now, to do translation in real time.  Tunngle says they'll have it at some point in the future.

JMM doesn't have the time to test each solution thoroughly, and new possible solutions come up frequently.  It's going to be up to the community itself to try out each of these and select ONE that EVERYONE can use.  Yes, this means you'll have to give up some features you want, especially including the pleasure of not having to jump to another service when everyone else does.  Until everyone is willing to do this, the community will remain fragmented.  And unfortunately, that means no voice chat.

Hook
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 25 octobre 2010, 16:59:05 pm
Citer
What is the "fix file" you mentioned?  Got a link?
Not to hand, it was on the Tunngle forums somewhere, it gave a "health warning" before using it, so that put me off.

Voice chat / no voice chat : I had always been against using voice chat, for several different reasons, but I have found it to be vital in helping people get involved with HWLG MP, and in bug finding/helping with bug reporting to JMM.

xfire has voice chat, and it has type chat, for those that don't want to use voice, or can not use it.....my mic cost £7, the type chat is as good as anywhere else.  In the time we have been using it there has only been a problem for about two days while something was being upgraded, apart from that it has been faultless. As far as I know xfire has no installation problems and no "pc" work involved, you download it and use it.

I agree in full that if JMM "recommend" a place top meet, most would use it, but if that happened to be Tunngle, then I would be excluded - as I find it totaly impossible to get working.

I don't expect JMM to "recommend" any system, why should he ?.......untill we get a "special" HW lobby we have to carry on as now.

My one and only objection to Tunngle is that it does not work !....I'm not sure what the objection to xfire could be.  
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Hook le 25 octobre 2010, 17:44:00 pm
Gunner, I'm not saying that voice chat isn't useful.  But the only thing I can do in voice chat that I can't do in text chat is sing.  This is a feature, not a bug.  Be thankful.

With widespread use of voice chat, you'll be excluding the sizable French community (for example) that isn't extremely fluent in English.  Just like most of us here would be excluded from a French community using voice chat.  Even in the same language there can be problems with regional accents being hard to understand.

Hook
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 25 octobre 2010, 18:09:54 pm
I'm not concerned if two French guys play against me, and someone else, and they talk in French, as long as they don't expect me to understand them and reply !!!!.  They can chat in French, we can chat in English.....we use F9 for in game plans anyway, the chat is just that, chit chat, ha.

I don't think voice chat excludes anyone, it is there to be used, or NOT, as each persons wants. 

There is the type chat if wanted. 

One or two NBC members don't like to use voice chat, for their own reasons, that does not stop them taking part in MP games after meeting up in xfire.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Cavalier le 26 octobre 2010, 08:11:24 am
Our problem is that we as a multiplayer community are fragmented.

The quality of the lobby options that already exist is actually not our problem. There are a number of these that are fine so what it comes down to is selecting one and everyone getting on it. The characteristics I see as important are:

- The ability to see who is online
- The ability to chat using text
- A main lobby to meet and set up a game
- The ability to create a sub-lobby to go to once you have decided to play
- The ability to setup a Voice communications channel

Multiple systems (including xFire) allow all of these.
Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Cavalier le 26 octobre 2010, 08:16:51 am
Gunner, I'm not saying that voice chat isn't useful.  But the only thing I can do in voice chat that I can't do in text chat is sing.  This is a feature, not a bug.  Be thankful.

With widespread use of voice chat, you'll be excluding the sizable French community (for example) that isn't extremely fluent in English.  Just like most of us here would be excluded from a French community using voice chat.  Even in the same language there can be problems with regional accents being hard to understand.

Hook


IMO this is simply not true. The ability to use voice chat makes setting up a game, trouble shooting problems and explaining game mechanics to less experioenced players far easier than trying to do so over text. Modern voice communication software provides excellent voice qualityso understanding most people that can speak the same language generally does not present a problem.

Almost all voice communications systems provide the ability to use text chat as well and you always have the Les Grog ingame text chat capability. Using a system that provides the ability to establish voice chat does not prevent those without voice chat from joining you.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AnkLrd le 26 octobre 2010, 16:36:59 pm
yeeeees yes i guess the problem with MP is people/clans hesitate to have battle with others who are not in the same group or team.
I am sure people have time because they fight among their selves but when it comes to strangers they halt. To a degree i understand that, we all take Histwar battles serious so no one want to be on the field till they are completely ready. Maybe we dont even need xfire or tunngle (course its a +) battles can be arranged everywhere, the problem is people not sparing time for that and time zones maybe. anyway this is still the begining, more battles ll be held soon i hope.
there are 2 challenges now i see on nwg league that are accepted but couldnt be arranged ... :(
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 26 octobre 2010, 17:11:14 pm
Citer
yeeeees yes i guess the problem with MP is people/clans hesitate to have battle with others who are not in the same group or team.

Yup.

Citer
no one want to be on the field till they are completely ready.

I'm not sure about this, LG has been released how long ?.....well over 6 months, if people are not ready now - they never will be.

A HW "official" lobby would help a lot, no doubt at all, but I think most of us would still be surprised at how few MP games would be arranged, if people want to play MP now they can, but most prefer not to - for whatever reason.

Don't forget the large Napoleonic gaming Community around the TW games, most of them don't even have HWLG, let alone play MP - who can believe that ?, but it's true !!!!.


Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AJ le 28 octobre 2010, 01:11:56 am
it may help if JMM can redesign the in game chat box. I know he's working on a new UI, maybe he can look at this then?
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Hook le 29 octobre 2010, 05:50:34 am
it may help if JMM can redesign the in game chat box. I know he's working on a new UI, maybe he can look at this then?

That would be nice.  The current in-game chat isn't sufficient for what most people want to use it for.  I've never played a multiplayer game where we didn't also have an IRC chat going at the same time.

Hook
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 29 octobre 2010, 20:08:35 pm
Personally I think the problem is not voice or not voice chat or chat, lobby or not lobby, all of this don't do difference on the main problem: find players for play. The game is particular, is not a TW where you can enter and play, you must organize the match much before , also with a potential lobby. If some of you played a Scourge of war (a game with similar target of LG) know that the game lobby don't resolved the problem of organize a match (also because of the connection problems which permit only to some players to host).

So the solutions are two: organized leagues, but this is valid only for players who want partecipate, or a system, at example on this website, similar a prenotation board where players can indicate the day\s-hours where they are free for play a free matchs (with settings  and type of game), other players could read this and prenote their place for the match if they are also free that day\hour: so all people will know days before when and with who they will play, with what map and army, and no people will lost time waiting all the evening for players in lobby or in xfire. After you can use xfire, tunngle, steam, it doesn't matter (the system are not mutually exclusives, xfire work also with tunngle open).

I also suggest to create a better interface for PBEM challanges: the old Combat Mission is still played after 10 years because of PBEM system. A scoreboard will be also a big incentive for the h2h games.
  
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Alfiere le 29 octobre 2010, 20:38:04 pm
Totally agree.
Especially for PBEM,i prefer 1x1 and the PBEM is my favorite.
But also MP, if  1x1 work well ,could begin to get interested also if is little long,especially for training.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 29 octobre 2010, 23:52:23 pm
MP is working very well, except for the odd strange artillery movements....I also agree with Mitra, for those that don't want to be part of an organised "group" of some sort....over at NBC we don't have too much trouble arranging games - via the forum and e-mails.

Those that don't want to get involved with organised groups, for whatever reason, could make more use of this forum to arrange things.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AJ le 30 octobre 2010, 00:26:07 am
Citer
....over at NBC we don't have too much trouble arranging games - via the forum and e-mails.

Gunners right here. I have just finished work and I am connecting via a "Boingo Hotspot" in the Ferry queue.  I logged into NBC and arranged a Campaign MP battle for Sunday.  I think that if you really want to fight a lot of MP battles most people will find opponents and the best way to do that is through a Clan/Club. If nobody is on our Forum I just email our active MP members.

I have to say I never sit in Xfire waiting for a battle. NBC fights an MP battle nearly everyday at 2000 hrs GMT, we have often arranged a battle and 1 or 2 guys just pop in to fight because they know we are usually there.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 30 octobre 2010, 17:52:52 pm
I disagree Brookes: the effect of don't follow officially and centrally the multiplayer organization, is that the bigger part of players leaves the game or the multiplayer side of this, not join the clans. See Field of GLory at example: a turn based game with little graphic appeal, became a great success because of his smart and immediate system of challenge online. We must also take in count that players have also different ideas about how play the game in term of settings (personally a like only the ful grognards level) and rules, and clan at contrary have the tendency to create a own standard for internal matchs and tournements: perfectly legitimate but not all players agree with these one.

Naturally actually JMM is too much busy with the game, for follow this side, but I think will be necessary in the next future follow this aspect, for the sake of game
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 30 octobre 2010, 18:24:41 pm
Citer
is that the bigger part of players leaves the game or the multiplayer side of this
I'm not so sure, if people really want to play MP they will find somewhere they are happy with to play it....if they leave the game it is more likey to be for other reasons.

A central MP "offical" HW lobby is the best solution, we all know that, but we don't have one, so......on we go as best we can for now.

Titre: Re : Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: mitra le 30 octobre 2010, 18:47:19 pm
I'm not so sure, if people really want to play MP they will find somewhere they are happy with to play it....if they leave the game it is more likey to be for other reasons.

People want play but the bigger part no so much to work for this; they want it easy and sure (I insert myself in this list)

Citer
A central MP "offical" HW lobby is the best solution, we all know that, but we don't have one, so......on we go as best we can for now.

Lobby is not sufficient, th world is full of game with empty lobbies. I'm thinking more on the immediate to a specific forum zone on this portal which can work as boards for match organization (not separated for language) (both PBEM and MP); and also  web scoreboards for report result
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 30 octobre 2010, 21:15:13 pm
Citer
Lobby is not sufficient, th world is full of game with empty lobbies.

In that case your right, a lobby would not help much if no one bothers to go there, so why do "we" want one ?.

In my opinion, if people are not very interested in MP, it makes no difference what you offer them, if they are interested they will find peoeple to play against.

NBC members play PBEM and MP almost every day, but we would like to see others play as well.  Many people are against joining organised groups, for many different reasons, which is ok, I refused to do that for over two years in ntw2, and strugged to get games.....these people have to contact each other (HW has a forum for that here) if they exclude themselves from all the groups of "interested" people trying very hard to get MP games played.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Cavalier le 31 octobre 2010, 04:02:22 am
Lobbies can work very well IF people take a few minutes to set them up correctly. Lobbies like Steam and XFire can be set to startup when you turn your PC on. It just runs unobtrusively in the background using negligible resources.

The big thing is that others can see whether you are online and message you. Yo get an audible chime to let you know you have a message and you can easily chat to set up a game now or later.

I use this exact method very successfully with 4 other people (including NapLrd and harryInk). The secret is to all use the same lobby so that it has plenty of people in it.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: AJ le 31 octobre 2010, 14:00:14 pm
Citer
I use this exact method very successfully with 4 other people (including NapLrd and harryInk). The secret is to all use the same lobby so that it has plenty of people in it.


You've nailed it mate. Right now there are 25 Gronards registered on Xfire, more by far, than any other Lobby/Chat room and probably the majority of active MP players.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 31 octobre 2010, 15:44:01 pm
Very good points Cavalier.......that is the way forward.
Titre: Re : Tunngle for HWLG Multiplayer gaming network/lobby
Posté par: Gunner24 le 19 novembre 2010, 23:35:16 pm
Citer
Gunner is the only one  who have problem with it while installing
Good news for me..................I got it working - at last !!!.

Citer
Here is what I had to do - I checked the tunngle home page and it has been all re-vamped, with better "support" instructions, so I downloaded and installed it again......same problem, the tunngle adapter would not go to the top of the list of networks, in the network connections, and it has to be at the top.

I then did a manual install of the adapter, even though the adapter was already installed.......after doing that I find I have two tunngle adapters installed and the second (manual) one somehow pushed the first one to the top of the network list, which was impossible to do before, so now I have two and it WORKS with the first installed one, with the manual installed one sitting there doing nothing.

Now, does anyone use this for HW ?.  I installed it for ntw3.

There is so much talk about how hard to is to arrange MP games, I could be 100% wrong, I often am, but I think it is not so hard as being claimed.

Here's how to do it - Check the NBC site (or any other site where HWLG is being played MP) and check the results section, see who is playing MP games, send them a PM or e-mail asking them if they want a game - like : would you like to play a MP game at 8pm on Weds, with the GermanRiver map and a 150ceh army.  Send them your doctrine and OOB, they reply, yes or no, if yes, game on, if no try again for a different date/time/person.  The games won't arrange themselves - it does need a certain amount of effert.