HistWar

HistWar (international zone) => Support => Multiplay => Discussion démarrée par: Alfiere le 15 juillet 2010, 15:43:35 pm

Titre: PBEM with patch02
Posté par: Alfiere le 15 juillet 2010, 15:43:35 pm
I have create PBEM game.
Made deploy.
Hit P.
Hit end turn send file or similar.
Then without wait file from opponent.
Resume PBEM game
Load my previous file.
Why found me to make deploy with enemy army without warning ?
Only first move,then next moves if try to reload my file for two times  'error is not your turn'
Very little problem,the PBEM work well 3 turns for now.
Tank for reply
Titre: Re : PBEM with patch02
Posté par: JMM le 15 juillet 2010, 16:22:43 pm
The sequence is like that:
Let two players A and B

Init
A creates the game, place his troops, send his orders (turn X) * Send to B
B loads the game, place his troops, send his orders (turn X) * Send to A

a
A loads the game, simulates the turn X, * Send to B
B loads the game, displays the turn X (15 minutes), sends his orders (turn Y)* Send to A
A loads the game, displays the turn X (15 minutes), sends his orders (turn Y) * Send to B

b
B loads the game, simulates the turn Y, * Send to A
A loads the game, displays the turn Y (15 minutes), sends his orders (turn X) * Send to B
B loads the game, displays the turn Y (15 minutes), sends his orders (turn X) * Send to A
Continue to a

Is it clear?

JMM
Titre: Re : Re : PBEM with patch02
Posté par: Alfiere le 15 juillet 2010, 16:42:04 pm

A Create PBEM place his troops, send his orders (turn X) * Send to B
B Resume PBEM game, place his troops, send his orders (turn X) * Send to A

A Resume PBEM game simulates the turn X, * Send to B        ----------->(RED SCREEN)
B Resume PBEM game, displays the turn X (15 minutes), sends his orders (turn Y)* Send to A
A Resume PBEM game, displays the turn X (15 minutes), sends his orders (turn Y) * Send to B

Etc

It is clear,thank JMM
Titre: Re : PBEM with patch02
Posté par: AJ le 15 juillet 2010, 17:06:09 pm
Alfy you cant play pbem against yourself, the computer knows it's not you, some sort of tag identifies the PC
Titre: Re : PBEM with patch02
Posté par: Alfiere le 15 juillet 2010, 17:23:07 pm
I know that i cannot play against myself Ajle , and i do not want made it.Play too bad,i know me. :oops:
Hello Ajle
Titre: Re : PBEM with patch02
Posté par: AJ le 15 juillet 2010, 17:32:16 pm
hey Alfie, I'm going on vacation on Sunday so getting things ready will battle you in a week or so mate
Titre: Re : Re : Re : PBEM with patch02
Posté par: ess1 le 16 juillet 2010, 13:44:49 pm
A Create PBEM place his troops, send his orders (turn X) * Send to B
B Resume PBEM game, place his troops, send his orders (turn X) * Send to A

A Resume PBEM game simulates the turn X, * Send to B        ----------->(RED SCREEN)
B Resume PBEM game, displays the turn X (15 minutes), sends his orders (turn Y)* Send to A
A Resume PBEM game, displays the turn X (15 minutes), sends his orders (turn Y) * Send to B

Etc

It is clear,thank JMM

What does simulate the turn mean?
Titre: Re : Re : Re : Re : PBEM with patch02
Posté par: Hook le 16 juillet 2010, 14:06:41 pm
What does simulate the turn mean?

This is where the turn is actually processed.  Everything else is just display and entry of orders.

Hook
Titre: Re : PBEM with patch02
Posté par: ess1 le 16 juillet 2010, 21:00:15 pm
Thanks Hook.   Ah, the pitfall of translation/s...
Titre: Re : PBEM with patch02
Posté par: Hook le 16 juillet 2010, 21:53:41 pm
Thanks Hook.   Ah, the pitfall of translation/s...

I don't know of a good one word description for what's happening there. 

Both sides display the replay of the last turn, then give orders, and when you get the red screen, all these orders are processed for the next 15 minute period.  This is where the game is actually played.  It produces the replay you'll watch when you get the file for your turn.

While it's possible to change it so that only one person does the processing, it's more secure and generally more fair to have each side alternating the processing.   I'm not sure whose doctrine files are used or if you can specify a custom doctrine for both sides.

Hook