Auteur Sujet: First 'Confidential' AVIs  (Lu 7764 fois)

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« le: 19 mai 2004, 09:01:20 am »
Bonjour,

Just 3 short AVIs...

http://www.histwar.com/dl/190504-1.zip
http://www.histwar.com/dl/190504-2.zip
http://www.histwar.com/dl/190504-3.zip

I have to change the AVI format. This one isn't very good but I think these AVIs give some ideas about Les Grognards  :D

JMM

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« Réponse #1 le: 19 mai 2004, 11:01:01 am »
WOW!

Very nice job JMM and Laurent!  :!:

One remark though.

I see the cuirassiers have plumes like they had in full dress, but they are also wearing buff overalls like they had in campaign dress.

It been debated if the Napoleonic soldiers had full dress or campaign dress on the battle field. Personally I like the full dress better. As one French (Napoleonic) officer once said: "You can't look too good when the cannons raw".  :D

If you plan to have soldiers wearing full dress in the game (like in the other screenshots) the cuirassiers should consequently have white breaches.  :wink:  An easy fix?  :?:

/Lars L.
Lars L.


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« Réponse #2 le: 19 mai 2004, 16:19:54 pm »
Bonjour Lars

There are 3 methods:
a) historical 'battle'.. very difficult because I believe a Lot of soldiers had very old and dirty uniforms.. No easy to do that.
b) historical 'full dress'... many datas about this.
c) mixing a + b to get nice pictures.. it's our choice.

For example, I think the buff overall is better than the white 'full dress' breeches :!:

But if you see some anachronismes.. call us  8)

JMM

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« Réponse #3 le: 20 mai 2004, 10:29:08 am »
Do these videos require Windows Media Player 9?  Don't seem to work with WMP 7.1, the older videos on the site worked ok for me.

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« Réponse #4 le: 21 mai 2004, 21:42:04 pm »
Bonsoir,

Sorry but I can't check the 7.x version up  :oops: but it's right with 8.0 or 9.0 ...

Don't worry because I have to make a new video with DivX format.

JMM

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« Réponse #5 le: 22 mai 2004, 10:01:57 am »
Citation de: "JMM"
Bonsoir,

Sorry but I can't check the 7.x version up  :oops: but it's right with 8.0 or 9.0 ...

Don't worry because I have to make a new video with DivX format.

JMM


DivX would be fine, I have the latest Divx player.   :D

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« Réponse #6 le: 01 juin 2004, 00:39:35 am »
Bonsoir JMM,

Citation de: "JMM"
Bonsoir,

Sorry but I can't check the 7.x version up  :oops: but it's right with 8.0 or 9.0 ...

Don't worry because I have to make a new video with DivX format.

JMM


Well, I d/l the first zip file with the Cuirassier video.. then I extract the .avi file to my folder.. but, DivX 5.1.1 will not open this file..

I get this error message:

The video file you are opening includes video data that is not recognized by the DivX Player.

The file contains the following type of data:

Video data: FOURCC code "CRAM"

You may need to install a new video codec on your computer to watch this video.


Also, it seems that the DivX 5.1.1 I d/l'ed today to watch the Artillery AVI is actually DivX 2.5.3...

Any suggestions?

NEVER MIND.. I just played the video with Win Media Player 7.01.. it was all in slow motion... but I could see the animations of the Cuirassier Regiment.. very nice...

The horse's legs look ok.. them seem to be moving naturally enough..

Cordialement, Duc d'Earl
Artillerie..... l'Argument Final des Rois!


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« Réponse #7 le: 01 juin 2004, 00:56:12 am »
Bonsoir,

I have to make a lot of short 'good' AVIs with DivX 5.1.1
I believe it's a very interesting standard...

Tomorrow, some regiments of cavalry... Cuirassier, Hussard, Chevau-Léger from Vistule..


Citer
Also, it seems that the DivX 5.1.1 I d/l'ed today to watch the Artillery AVI is actually DivX 2.5.3...


You have to look at the configurations of your PC. For me, it's clear the device is 'DivX 5.1.1'.. so I think it's like for you :wink:

JMM

JMM

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« Réponse #8 le: 01 juin 2004, 02:57:51 am »
The new artillery video worked fine on my player, which is download DivX511.exe from last week.   When I checked the "about" section in the GUI of the player  it states the player is version 2.5.3.

The other older videos won't work with the DivX player  Duc_dEarl.  I believe JMM just started to use the DivX codec on the most recent artillery video.

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« Réponse #9 le: 14 juin 2004, 08:11:11 am »
Bonjour,

Just a comment on the player. With the DivX511 downloaded you can use Windows player 9 for both the new and the old avi's. 8) I do that. :wink:

JMM, regarding the cannons. What is the cannon ratio? I.e. How many cannons will be displayed for a battery of let say 16 4£ and 8 6£?

How many cannons will visually fit in a redoubt? As I remember from the Map editor test you can't place two redoubts next to each other to make one big redoubt.

P.S. If you don't have this information in your head then please take your time and answer it when things are less hectic. When ever that will be. Before the release I hope :P

/Lars L.
Lars L.


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« Réponse #10 le: 14 juin 2004, 11:25:08 am »
Bonjour Everybody  8)

Citer
JMM, regarding the canons. What is the canon ratio? I.e. How many canons will be displayed for a battery of let say 16 4£ and 8 6£?


For each battery (or division), it's possible to draw 4 cannons for Horse Art and 6 for Foot Art.
Each cannon plays 1,2,3 or 4 real cannons...
There are 6 horses if one of cannon is 12£ or 8£... in the other case, only 4.
There are 1, 2, 3 or 4 drivers...
1 driver mean 1 cannon.. and so on 8)
For your example...
6 cannons..
4 with 4 horses, 4 drivers, 6£ cannons
2 with 4 horses, 4 drivers, 4£ cannons
There are 4 3d models : 12£, 8£, 4£ and howitzer.


Citer
How many canons will visually fit in a redoubt? As I remember from the Map editor test you can't place two redoubts next to each other to make one big redoubt.


The effect is over the central position of redoubt.. so it's possible to make a huge defensive zone. (I believe the max of redoubts is 6)

There are 18 meters between 2 cannons for Battery unit, but the max length is 300 meters for deploying an unit (battery or division ART)...
(one division ART = 2 battery ART)

A redoudt is 3 sectors long.. so the AI is choosing the best deployement.. for example, it's possible to place 1, 2 or 3 units on the redoubt sector.. and 6, 12 or 18 cannons... But if there is a Division of ART with 24 real cannons, only 6 are displaying for the 3 sectors... (I hope it's clear)

JMM

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« Réponse #11 le: 14 juin 2004, 14:12:33 pm »
Merci JMM,

Let see if I understand it correctly.

The Cannon ratio is 1/4 or is it depending on the size of the gun?

I have to check the map editor agin. If you can place 6 redoubt next to each other then there would be no problem to do the great redoubts of Borodino.   :D

/Lars L.
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« Réponse #12 le: 14 juin 2004, 14:47:08 pm »
Citation de: "Link"
Merci JMM,

Let see if I understand it correctly.

The Cannon ratio is 1/4 or is it depending on the size of the gun?


There isn't a constant ratio.
The rule is
For Foot Art:
1 cannon -> 1 cannon
***
5 cannons -> 5 cannons
for 6 and more, only 6 cannons...
ie 7 cannons:
5 cannons with 1 driver, and the 6th with 2 drivers.. and so on

For Horse Art:
the rule is like Foot Art, but only 4 cannons max.

For Foot Battery, max is 6 cannons which presents max 12 cannons,
For Horse Battery, max is 4 ---- 8 cannons;

Front line minimum is #real cannons * 18 meters.

For Foot Division , max is always 6 cannons which max 24 cannons,
For Horse Division , max is always 4 cannons which max 16 cannons.

Front line minimum is #real cannons * 9 meters.

Citer
I have to check the map editor agin. If you can place 6 redoubt next to each other then there would be no problem to do the great redoubts of Borodino.   :D


Maybe my first answer isn't very clear.
A linefront redoutb is 300 meters long. So it's possible to get 1800 meters with 6 redoutbs  :lol:  :wink:


/Lars L.
(clear :?:  :wink: )
JMM

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« Réponse #13 le: 14 juin 2004, 18:38:42 pm »
Thx JMM, all is clear now.  :)

I had a look at the map editor again. The max number of redoubts are 6 and there must be some space between them.

I was thinking to have the great redoubt bigger than the other smaller ones but that will not be possible then.

/Lars L.
Lars L.