@ tony
Napoleon said never attack without first bombarding the defender with artillery which I think is difficult to do in the game
The funny thing is this was actually included when giving a corp an order to advance, it would automatically halt for artillery preparation.
Most players ended up finding this frustrating, but in all honesty it is an integral part of Napoleonic warfare. The preliminary bombardment is a must...
@Lancier
I won't be surprised if we all turn to the grognard mode for options in the end.
I really cannot see anything wrong with this, but would tend to agree with Gunner, the only thing I would omit would be CiC view, only because I like to see the spectacle...
@ Gunner
a very long time ago, with FULL delayed orders, there were many complaints that "something must have gone wrong" when orders were taking oh so long to come in...
I know Gunner, but always with this game when looking for a reason for something you eventually find it, or at least an answer.
Let us see the replays of your experience, again the true test will be in mp, I am a great advocate of rules, rules give everything that something extra, even no rules cage fighting has rules

If there is anybody out there who would like to try the historical orders in mp please let me know.
I am not saying this is what should happen, but I would bet big money the reduced time for corps orders is making a big difference.
If 2 people wish to play against each using whatever options they choose is not wrong either, IF they agree at the start.
As with any game, 'gamey' exploits will always rain on the parade of what the game designer had in mind, but played in the correct manner the game will eventually reward the player with a really enjoyable experience. And I hope in the future when there are new players they will realise what a great Napoleonic experience this can be.
Anyway lastly I am not saying this is the way it should be played, but if making short cuts do not complain the game is unrealistic...
I enjoy it either way so...