Auteur Sujet: Player Battles to be fought with Histwar Multiplay!  (Lu 27996 fois)

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Re : Readymade new battles to fight here for players
« Réponse #15 le: 23 novembre 2013, 21:02:05 pm »
Hey fellers yeah battle was really fun big map lots of men, French arty was outstanding pretty much stumped any move i had, and yeah whoever's playing Austria needs ta give whats left of the grenadiers an extra ration of rum, if they had not held town as long as they did lancier could of rolled up my disorganized lines very easily, just a couple of things, i think if gonna have rivers on maps they should have some form of crossing even if not intended to be used, also not sure if lancier had same prob but my  start point was tiny (partially because the river cut it in half) but to squeeze hundy thousand into the area was major issue made initial planing very hard  as first 15 mins of play was untangling corps, but yeah fairly minor points, love the way these battles got back storys and futures with your campaign system makes 5 hour games very enjoyable, yeah cheers lancier you held in there too mate so more than happy to do it again with ya and this campaign, (hope mack doesnt get court martial-ed). 

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Re : Readymade new battles to fight here for players
« Réponse #16 le: 25 novembre 2013, 07:24:44 am »
Guys for your interest the casualties will work out this way.

The difference between France start of 128206 reduced to the new potential figure 93604 end of battle is 27% Casualties
And Austria is 118926 reduce to the new potential figure of 47044 is only 47%

France Start of 181 CEH Less 27% that’s down to 132 CEH
Austria Start of 185 CEH Less 47% that’s down to 98 CEH

The "new potential" number is recovery of routed, injured, desertion of units and the end of the battle, and more are recovered by troops that have not yet left the field of battle. 
As Messena got a strategic victory therefore controlling the battlefield makes a differance in the final figures.
« Modifié: 01 février 2014, 02:02:38 am par gazfun »
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Re : Readymade new battles to fight here for players
« Réponse #17 le: 25 novembre 2013, 10:18:49 am »
sorry trying to understand tho i know new potential is used but:

from end game screens it shows France goes from 128206 to 93604 (initial to new potential) and Austria goes from 118926 to 63916 (initial to new potential)  not 47044 (final strength) ? so we take into account the final strength of Austria instead of new potential cause Messena got a strategic victory ?   
My mistake we take Austria to the New Potential as well to 63916 which 47%  not reduced to 47044 (My error which would be more casualties)
Losses are translated to CEH from at start
« Modifié: 25 novembre 2013, 10:27:42 am par gazfun »
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Re : Readymade new battles to fight here for players
« Réponse #18 le: 28 novembre 2013, 11:32:31 am »
Update of Test Campaign
As the Italian States are also at war with Austria, they moved into Mantua, before Messena was able to move in.
As seen here Messena has moved up to Venice now.
« Modifié: 28 novembre 2013, 11:40:42 am par gazfun »
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Re : Readymade new battles to fight here for players
« Réponse #19 le: 08 décembre 2013, 12:24:32 pm »
gazfun after we get results from HWN how we reflect final CEHs to ATG? modify some game files?
The percentage of casulaties from the New potential from HWN as you know from our HWLG battle of Mantua just resently.

All the ATG Values are translated as CEH. We add Infantry Artillery, and Cavalry Guard Points from each corps to the total.  After a battle the results from the HWN battle as described are deducted from the ATG Army, as casualties and transferred to a new Corps called a "Dead Corps or Casualty Corps named after the battle. This works in the interim for now.
I am trying to find the code in the ATG engine to be able to remove these casualties from the game by making an "Event Card" which will do so
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Re : Readymade new battles to fight here for players
« Réponse #20 le: 23 décembre 2013, 11:21:21 am »
The percentage of casulaties from the New potential from HWN as you know from our HWLG battle of Mantua just resently.

All the ATG Values are translated as CEH. We add Infantry Artillery, and Cavalry Guard Points from each corps to the total.  After a battle the results from the HWN battle as described are deducted from the ATG Army, as casualties and transferred to a new Corps called a "Dead Corps or Casualty Corps named after the battle. This works in the interim for now.
I am trying to find the code in the ATG engine to be able to remove these casualties from the game by making an "Event Card" which will do so
An event card has been coded and made as part of the Game engine now, which will also be messaged to other players that this has been done.
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Re : Readymade new battles to fight here for players
« Réponse #21 le: 01 janvier 2014, 09:29:06 am »
Future battle links will be posted in there own thread, with a link here, and files from the depot
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Re : Readymade new battles to fight here for players
« Réponse #22 le: 29 janvier 2014, 13:38:32 pm »
Hello gazfun, I MIGHT be able to help Lancier fight some MP battles now and then, I can also help him with OOB building, but (as you know) my first priority is EW for NBC, so if it's OK with you, I can be a background Russian Army Commander assisting Lancier's Russian Army as and when possible.


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Re : Readymade new battles to fight here for players
« Réponse #23 le: 29 janvier 2014, 22:54:45 pm »
Hello gazfun, I MIGHT be able to help Lancier fight some MP battles now and then, I can also help him with OOB building, but (as you know) my first priority is EW for NBC, so if it's OK with you, I can be a background Russian Army Commander assisting Lancier's Russian Army as and when possible.
Gday Gunner how are you mate?
yeah ok thats cool, Ill put you in as an Army Commander in Russia

Cheers
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Re : Readymade new battles to fight here for players
« Réponse #24 le: 30 janvier 2014, 14:16:52 pm »
Citer
Gday Gunner how are you mate?
OK here thanks, waiting for this wet winter to go away and sun re-appear in the sky so the golf course is fit to use.

Citer
yeah ok thats cool, Ill put you in as an Army Commander in Russia
Thanks, I have some Russian OOBs that might be useful - with a little editing.

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Re : Readymade new battles to fight here for players
« Réponse #25 le: 30 janvier 2014, 22:50:16 pm »
Thanks, I have some Russian OOBs that might be useful - with a little editing.
[/quote]
Ok the total CEH f0r an Army can vary, max is 200 CEH
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Re : Readymade new battles to fight here for players
« Réponse #26 le: 01 février 2014, 01:47:10 am »
OK here thanks, waiting for this wet winter to go away and sun re-appear in the sky so the golf course is fit to use.
Thanks, I have some Russian OOBs that might be useful - with a little editing.

The variation may change from one ATG OOB to the next, you may also have to watch this
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Re : Readymade new battles to fight here for players
« Réponse #27 le: 01 février 2014, 01:47:40 am »
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Re : Readymade new battles to fight here for players
« Réponse #28 le: 07 février 2014, 05:57:12 am »
30km Google Campaign map defined as contact area, and to be modified by Map editor. To be posted soon!

Hello gazfun,
a long time ago I had worked out the map (I'm using yours as an example) this way with a river and
omitting of course the Po given the limitations of the game engine and editor (I pleaded my case to JMM
to have one smaller river as a branch coming out of a larger river, or stand alone like Alpone ect)

Making streams and a few together side by side can have a reducing effect, on movement, thats the only way we got around that

- marshy ground to the south following the historical narrative
- one wood bridge at Goito and one across (A22) to Bagnolo S Vito the rest  stone.
- 3 castles /forts  (google sketchup has a model and can be seen on google earth)
the semicircle around Mantua must be big because the area has to hold 4 buildings castles and city.
JMM to busy then to workout the new building for Histwar and told me that HW not a siege engine (no siege logarithm  needed  bombardment dislodges defenders)
oob  Enrico Acerbi (with some artistic license)

For the French side the attack would come from Pradelle , w Austria defending
For the Austrians  the attack would come from Borgoforte  the bridge over the Po( in HW 1 open fields no sec river) in stages of reinforcements to simulate river crossing.

I scrapped the project because of not enough knowledge base to build the new buildings
myself in HistWar, and busy with work not too much time for HW.
« Modifié: 08 février 2014, 04:48:16 am par gazfun »
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Re : Readymade new battles to fight here for players
« Réponse #29 le: 07 février 2014, 12:03:34 pm »
Looks like a detailed map
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