Auteur Sujet: Tunngle  (Lu 32235 fois)

Hors ligne HarryInk

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Re : Tunngle
« Réponse #15 le: 13 mars 2010, 15:20:05 pm »
Watching with interest.
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Re : Re : Tunngle
« Réponse #16 le: 13 mars 2010, 17:49:21 pm »
Hook was asking (on another topic) if this was free after the beta, it seems so.
Have you tried with LG yet, ir not is this because your waiting for the next patch ?......did it all work WITHOUT having to do port opening/forwarding ?.

If this is as good as it looks, and works without any "port" adjustments being needed (which many either don't understand or will not do) then you may have found the MP answer, I hope so.

To me work without adjustments; the important thing is that the port set is open over your firewall or you make a port forward in the client over one of your open ports (you have a button to test if the port is open) anyway if you enter in one of net then the port is open.
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Hors ligne AJ

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Re : Tunngle
« Réponse #17 le: 13 mars 2010, 18:47:37 pm »
Mitra, are you saying that you've tried it with HLG and it works, or have you done it with different game?

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Re : Tunngle
« Réponse #18 le: 13 mars 2010, 20:29:05 pm »
Different game, because LG has still the multiplayer problem of crash after the start, but the game I tried used the direct ip like LG.
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Re : Tunngle
« Réponse #19 le: 13 mars 2010, 21:15:52 pm »
Thanks Mitra.  I know we are all waiting, I don't think it will be too long.

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Re : Tunngle
« Réponse #20 le: 15 mars 2010, 17:58:10 pm »
Hello,

The problem is due to crash at startup in the multiplayer mode?

Watching with interest ;)
 

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Re : Tunngle
« Réponse #21 le: 15 mars 2010, 19:07:20 pm »
Citer
The problem is due to crash at startup in the multiplayer mode
There has been a problem after joining the game and starting it, it's at that stage where you get thrown back to the game menu.

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Re : Re : Tunngle
« Réponse #22 le: 15 mars 2010, 19:12:28 pm »
There has been a problem after joining the game and starting it, it's at that stage where you get thrown back to the game menu.

We know about that one too, and JMM's working on it.

Hook

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Re : Tunngle
« Réponse #23 le: 15 mars 2010, 20:40:01 pm »
Yes, you told us about it in the "breakthrough" topic, any e.t.a. on that ?.

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Re : Re : Tunngle
« Réponse #24 le: 15 mars 2010, 23:43:45 pm »
Yes, you told us about it in the "breakthrough" topic, any e.t.a. on that ?.

No ETA, but I did spend some time with JMM getting connected in multiplayer and he understands the problem.  He's looking for robust solutions.

Hook

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Re : Tunngle
« Réponse #25 le: 16 mars 2010, 00:53:41 am »
Thanks Hook, the odd thing is it DID work (on hamachi) before the patch ????????.

Perhaps it's worth a try on this tunngle network ?.

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Re : Tunngle
« Réponse #26 le: 16 mars 2010, 02:23:32 am »
Gunner, we could try it on Tungle tomorrow and report back here.

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Re : Tunngle
« Réponse #27 le: 16 mars 2010, 07:32:54 am »
Hi all,

Thank you for the news about this alternative ;)
I'll try Ekiga software for telephony today is an alternative to Skype.

Best Regards.
 

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Re : Tunngle
« Réponse #28 le: 16 mars 2010, 14:01:31 pm »
Citer
Gunner, we could try it on Tungle tomorrow and report back here.
I'm not sure I can make it today, it's the Cheltenham Horse Racing Festival all this week, but I will try and sort something out via PM/e-mail.

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Re : Tunngle
« Réponse #29 le: 20 mars 2010, 18:14:36 pm »
A new version of Tunngle is exit; you can also add your Live signature like the mine:

http://www.tunngle.net/forum/general-discussion-f961/tunngle-live-signature-beta-t25652/p1.html
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