Auteur Sujet: combat animations  (Lu 3248 fois)

Hors ligne gumby7

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combat animations
« le: 06 février 2010, 03:35:42 am »
I've been playing the game for a bit now, and I'm very curious about something. When I observe the 3D battle going on, it is frankly a mess, but when the battle is over the analysis numbers seem to fit what should have taken place. After reading the manual and playing the game, it seems to me that the battle is being dictated by calculations being made in the background and that the 3D representation of the combat is just falling a little short. Is this a correct observation. I ask just because the battles seem to work, but it is frustrating to try to watch the battle unfold up close.

It is an epic game!

PS: are new buyers being allowed into the Grenadier forum? I'm #616.
« Modifié: 06 février 2010, 03:40:37 am par gumby7 »
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Hors ligne Broadsword

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Re : combat animations
« Réponse #1 le: 06 février 2010, 04:32:48 am »
Well, one thing that accounts for that is LG uses one engine to simulate the battle, and a separate engine to do the 3D graphics. So, what you see on screen is only an approximation of what's going on "under the hood." One of the challenges, as JMM tries to improve and patch the game, is to get the 3D representation to match the similation more closely.

Hors ligne Darsh

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Re : combat animations
« Réponse #2 le: 06 février 2010, 06:20:15 am »
The game needs a little bit more syncronisation between the 3d engine and the calcul engine especially for the infantery combat animations.

Hors ligne nix

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Re : combat animations
« Réponse #3 le: 06 février 2010, 11:04:22 am »
Is the 2d map representation closer to what is happening under the hood? I tend to spend more time controlling the battle on the 2d map and viewing it back as a video on the 3d view, trying to control things through the 3d view on a very large battle solo mode is somewhat confusing at times...

As to odd animations there is a good discussion under the "Firefights" thread...

Hors ligne Gunner24

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Re : combat animations
« Réponse #4 le: 06 février 2010, 16:19:54 pm »
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When I observe the 3D battle going on, it is frankly a mess, but when the battle is over the analysis numbers seem to fit what should have taken place
I 100% agree, a good description of what's going on, it's something I've been banging on about for some time.  If this was a 2d game with no 3d view we could perhaps live with it as it is now, but if you want to watch the action, well, it needs the 3d side improved a fair bit.....the overall 3d is great, it's only the fine detail where it goes wrong, units moving back and forth over the same ground, standing still under artillery fire rather than attacking OR retreating, enemy units moving through each other, etc etc.

Hors ligne Formaldehyde

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Re : combat animations
« Réponse #5 le: 06 février 2010, 17:02:34 pm »
It would be interesting to know what view is showing the most accurate information.  I suspect it is 2D.  I wonder the level of impossibility to switch this to the 3D view, so that level delivers what is taking place up along the view chain.  The visual particulars matter much more in 3D view, 2D and the graphic 3D views don't need to accurately display things like a firefight for instance.

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Re : combat animations
« Réponse #6 le: 06 février 2010, 19:33:29 pm »
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I suspect it is 2D.
I'm sure it is, if we used the 2d map all the time we would perhaps not even notice the problem.