But I still found that units facing only infantry fire still routed or retreated very speedily and firefights were very brief and to me seemed very unconvincing. Also when ordered to attack another infantry unit which required an advance the unit making the advance soon became very disorganised and with no military shape. I also noticed that a strong cavalry unit with high spirit often lost this spirit when pursuing a weak cavalry unit so that once they caught up with the enemy cavalry their spirit had dropped to a point where they were no longer superior in spirit and were quickly routed----this also seems to me to be unrealistic and unconvincing.
pcelt, I understand everything you're saying and I can appreciate how you feel.
I've played dozens of games and have watched 100 or more individual battles, and I'm seeing all the same things you are. The difference is, everything I'm seeing is what I expected to see, except the extreme disorganization of an infantry regiment and in some cases the amount of lack of cohesion in a corps attack, and in the latter case I believe it's because of the orders I gave. If I'd written the game myself, it wouldn't be much different.
Many people expect more from their cavalry that it would ever have been able to deliver, but that's not new. Many generals on the actual battlefield were the same way. Cavalry can be very powerful, but it's also very brittle. Way too brittle to be used as a hammer. Think of it as a one-shot pistol. After it's done one good attack, it needs to pull back to rest. Anything beyond that first attack is unlikely to succeed.
In the case of a cavalry unit chasing a running enemy, it will wear itself out and eventually find itself isolated, too far from friendly troops and too close to the enemy. This lowers its morale. Even if it catches the enemy cavalry and defeats it, it's going to have to pull back to regroup, and this is often shown in the game as a rout. The cavalry usually recovers from this, but not always. It's going to depend on the local battlefield situation.
I can watch the cavalry on the 2D map and usually predict the outcome, even without looking at the unit cards. Whether it's "This will be an easy win" or "This will not end well for those guys" it's pretty much what I expect. If there's a problem, it's that cavalry can be too aggressive, and that can be adjusted in the doctrine editor.
Cavalry's strength is in its mobility and its threat, not in the actual charge.
Hook