I set up a quick and dirty test this evening, just to get some idea of just how powerful artillery is against infantry. Using the Montebello map and OBs, I set up the following four contests, from north to south:
1. Bavarian battery (6 x 12lb, 2 x hw) vs. Russian line infantry regiment (1920 bayonets/3 battalions).
2. French battery (6 x 12lb, 2 x hw) vs. Austrian line infantry regiment (2460 bayonets/3 battalions)
3. Polish battery (8 x 12lb) vs. Prussian line infantry regiment (1965 bayonets/3 battalions)
4. Wesphalian battery (8 x 8lb, 2 x hw) vs. Swedish line regiment (2055 bayonets/3 battalions)
Results:
1. Artillery opened fire at +/- 1000 metres. By the time the range was 840 metres, the infantry had taken 30 losses, and at range 600 metres the infantry had taken 100 losses in total. Then there was a large jump in losses to 235 (cannister?), at which point the infantry turned and ran. Total losses: 235 (12%)
2. Artillery opened fire at +/- 1250 metres. By the time the range was 680 metres, the infantry had taken 100 losses Losses rose as far as 210 , at which point the infantry turned and ran. Total casualties: 210 (9%)
3. Artillery opened fire at +/- 1500 metres, and the infantry were on the run by the time they were 1300 metres from the battery at which point they had suffered 155 losses (8%).
4. I missed the exciting stuff here, because the infantry advanced agaisnt the guns without waiting for my order. The replay showed that the infantry ran after suffering losses of 190 (9%).
Notes & observations:
(i) I made a point of keeping the infantry regiments as similar in size and composition as possible.
(ii) The Russians took the most losses before bolting. Coincidence, or is the fabled Russian solidity under fire modeled to some degree in the game?
(iii) In the first three examples I had the infantry form line in order to minimise casualties due to penetrating roundshot.
(iv) In the first three examples I ordered the infantry to attack the guns, whereupon they dissolved into a disorderly-looking formations, seeming to advance "en debandade". I would have simply ordered them to advance towards the guns but in my experience they will then ploy back into march column.
(v) It's hard to say from these results whether the artillery is too powerful or whether infantry just rout too easily. Maybe it's a bit of both. While the casualties didn't seem outlandishly high, as far as I can tell no infantry got closer than 500 metres to the guns without breaking. Breaking seems to have been the wise option, though, because I don't doubt that the informations would have been annihilated by the time they had closed the full distance. I don't recall reading of any historical instances where artillery alone was sufficient to defeat an attack, so it can hardly have been a regular occurrence. Here it happened 100% of the time.
(vi) I was interested to see that the retreating infantry on at least two occasions passed a friendly battery that was advancing to take on the enemy artillery. Since I had detached each of the regiments used in the test from its parent corps and moved all uninvolved units close to their own map edges, I can only assume that the regimental commander had sent a message back saying "Send some guns." Nice work, AI.
(vii) One of these supporting batteries opened fire on the Bavarian battery from example #1. From memory, they engaged at about 1400 metres and before too long had destroyed three guns between them. This seems a little too effective, given the range, but I will test artillery vs. artillery separately.
I'm off now to check the above figures against expected historical norms (assuming I can nail these down ha ha). If any wants to chip in with their own research or historical stats, please feel free.
Holdit