I fear we are getting bogged down in mis-understandings, my only concern is
IF and lot of MP games are "draws"....if there not, as some here have said, we have no problem and this is a non event discussion.....it only applies
IF there are lots of draws.
And you base your request on a single battle played against AI, in the demo :
More than one, but I get your point.
Putting down before battle who is the defender, who is the attacker or if it is an encounter battle would change factors and the game would designate a winner differently.
I agree, this would be far more interesting than every battle being an "even" force conflict but I wish anyone who wants to organise this the very best of luck. It's a whole new topic all of it's on.
What victory conditions do you think Histwar may take in account, and in what case
I could not even bigin to answer that question, I have no idea. In the above example, how, and who, will deciede the winner / loser from a 100,000 v 35,000 in numbers battle ?. Clearly the 100,000 will always beat the 35,000 if a straight forward fight....so how will the "system" declare the winner.....it has to be based (partly or fully) on the very stats I was talking about at the beginning, if not, how ?????.
It is going to be very hard to convince anyone to play MP games with
UNbalanced forces, it can make brillent battles, but you have hard work explaining to the underdog that is the case.