Auteur Sujet: Deploying Artillery as detached units ?.  (Lu 2842 fois)

Hors ligne Gunner24

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Deploying Artillery as detached units ?.
« le: 07 décembre 2009, 17:00:16 pm »
There has been a lot of talk about artillery deploying to far in front of the controlling Corps.

Maybe it's a idea to "place" tha artillery batteries as dedatched units to stop the guys going off to far in front, I have been trying to estimate the cannons ranges and measure that on the 2d map so you deploy the cannons within that range.

From the manual, which gives a fair enough idea of where to place the cannons if you have sight of the enemy.

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The table below gives the firing distances for the artillery classes in the French army:
Class Maximum cannonball distance / Maximum grapeshot distance
12 pounds 1800 800
8 pounds 1600 600
4 pounds 1250 550
Howitzer 800 500

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Re : Deploying Artillery as detached units ?.
« Réponse #1 le: 07 décembre 2009, 17:13:30 pm »
I've just been giving the artillery orders to attack a target, and they figure out the ranges themselves.  This mostly applies to detached or isolated batteries.

Hook

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Re : Deploying Artillery as detached units ?.
« Réponse #2 le: 07 décembre 2009, 17:16:02 pm »
There has been a lot of talk about artillery deploying to far in front of the controlling Corps.

Maybe it's a idea to "place" tha artillery batteries as dedatched units to stop the guys going off to far in front, I have been trying to estimate the cannons ranges and measure that on the 2d map so you deploy the cannons within that range.

From the manual, which gives a fair enough idea of where to place the cannons if you have sight of the enemy.


Just a comment : the real value used are only a part of the maximum (I believe around 60%)
ie : When you send an order to an ART unit (A) to attack an INF unit (B), A moves forward before halting at around 1100 meters (60%)  if it's a 12£; A must see B, so sometimes, A has to continue its movement in order to open the fire.. maybe a problem for this last movement...

JMM