Auteur Sujet: Firefights!  (Lu 12082 fois)

Hors ligne Uxbridge

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Re : Firefights!
« Réponse #15 le: 10 décembre 2009, 19:02:47 pm »
Thanks, that's very helpful. I love the look of the LG battlefield, it seems utterly convincing with the gently rolling landscape and flags just visible in the distance and then the artillery smoke rolling away in the sky. I so want this game to be as good as it looks.
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Re : Firefights!
« Réponse #16 le: 10 décembre 2009, 20:31:46 pm »
Me too. My main gripe has always been this 'whirling' battlefield in video's with troops routing and routing again. I am begining to believe now though that the battlefield looks like that because in those video's have just placed long deployment lines and let their forces go! I am hoping that if I am playing one or many human oponents things will be a little different. Forces will hit a little more precisely and with more power and more concentration. Of course I will also want Corps and units to do a lot for themselves, that is one of the great things about LG. But if perhaps I am only controling a Corps or two, say in multiplayer, I suppose I will have more time to place that horse artillery battery exactly where I want it while I watch the other side looking for tell-tale signs of concentration of troops ready for their attack!  ;)
We will all have to find our tactics and responses. At least I hope we will have to think deeply, for this is a sign of a classic. For instance, I tried the same attack I explained to you yesterday supported by two batteries of horse artillery - it didn't work, they stayed too far back. But I tried it. I will think about these things when building a Corps of my own. It will not be about how the Corps looks, that won't matter to me. It will be all about how long it takes for the commander to get it moving, is it good for assault, how much artillery and what type, cavalry and much more besides? A great game gives you lots to think about. I am hoping LG is that game.

A new thread on tactics like this might be a good idea?  :)
 
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Re : Firefights!
« Réponse #17 le: 10 décembre 2009, 23:17:22 pm »
   Yep, I 've came to think, that there's a great idea here. Think of it; the more you are a "little-scale" commander (sorry i don't know the way it should be said in english ...) and the closer you are from a Total war game features (except from the historical accuracy  :smile: ), even if it's not the main aim of the game. If it is really improve in the 3D part (which i'm not interrested in, just a way to analyse ...), you could have a neat total war 4vs4, where every one is able only to command a corp - and so no delay order, no odb cause all is more micro manage on your account, and a more quickfest game, more dynamic, when you are on contact with the ennemy. The wrong thing is that before or after the engagement you should wait a really long time in the game before an other one.
  Forgive my awful english, and take this as a hypothesis (even if it's not what i'm loking for in  that game).

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Re : Firefights!
« Réponse #18 le: 10 décembre 2009, 23:44:14 pm »
Tonight I had the best experience so far. Commanded both sides, moved one corps on each side to form defence lines close to each other and pulled the rest back. Both Corps began fighting and for the first time I saw several infantry regiments engaged at the same time, with firefights, marching and counter-marching, units advancing and falling back, forming square as cavalry approached, and even a successful charge by some lancers that resulted in the enemy infantry (who for some reason did not form square but were in a loose line/skirmish formation) putting up their hands and slowly trudging away under escort.  Some units made the old mistake of advancing against artillery, only to fall back in disarray, but they did not go into escape mode but regrouped later on. Some of the cavalry from the other Corps came up and joined in later. I gave no other orders at all (apart from trying to make the artillery on side fire on the artillery on the other, so as to see if the infantry would advance more freely) and just watched a really nice representation of a Napeolonic battle.

JMM, I think at last I can see what LG is about. I'm more excited now than just before the demo was released.
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Re : Firefights!
« Réponse #19 le: 11 décembre 2009, 01:02:18 am »
I did exactly the same as described in the above post, I put all other Corps out of the way except for the two I wanted to 'experiment' with and took most of the artillery off the enemy. And do you know what happened? Artillery came over from another enemy Corps to the south and broke up my attack! Now I have read somewhere that Corps can call for assistance and this must be what happened. This is what I mean by a thoughtful game.  :smile:
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Re : Firefights!
« Réponse #20 le: 11 décembre 2009, 03:05:11 am »
There's tomorrow's experience lined up for me!  Ta fellas. :)
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Re : Re : Firefights!
« Réponse #21 le: 12 décembre 2009, 08:32:33 am »
Tonight I had the best experience so far. Commanded both sides, moved one corps on each side to form defence lines close to each other and pulled the rest back. Both Corps began fighting and for the first time I saw several infantry regiments engaged at the same time, with firefights, marching and counter-marching, units advancing and falling back, forming square as cavalry approached, and even a successful charge by some lancers that resulted in the enemy infantry (who for some reason did not form square but were in a loose line/skirmish formation) putting up their hands and slowly trudging away under escort.  Some units made the old mistake of advancing against artillery, only to fall back in disarray, but they did not go into escape mode but regrouped later on. Some of the cavalry from the other Corps came up and joined in later. I gave no other orders at all (apart from trying to make the artillery on side fire on the artillery on the other, so as to see if the infantry would advance more freely) and just watched a really nice representation of a Napeolonic battle.

JMM, I think at last I can see what LG is about. I'm more excited now than just before the demo was released.
Hi
The artillery vs artillery comes from your doctrine, there are two options you can choose when you get the main game for artillery, Primary and Secondary targets for Artillery.
You can name artillery as a primary target for your artillery or as a Secondary Target, as well as either Infantry of Cavalry
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Re : Firefights!
« Réponse #22 le: 12 décembre 2009, 11:52:28 am »
Thanks for this info - but can the doctrine be overruled when you select an artillery unit and order it to attack a unit that you specify?
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Re : Re : Firefights!
« Réponse #23 le: 13 décembre 2009, 10:29:49 am »
Thanks for this info - but can the doctrine be overruled when you select an artillery unit and order it to attack a unit that you specify?

Doctrine can be overruled if the unit is directly threatened by enemy units or if you give it a specific order.
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Re : Firefights!
« Réponse #24 le: 03 février 2010, 11:45:32 am »
This is a very good thread, it summarises many of the oddities of the 3d unit behaviours i have seen in demo1, demo2 and now the full program...I've just watched  two regiments of austrians defending on line, while being attacked by two full french corps. They refused to retreat (brave foolhardy boys!) , in fact one of the french attacking corps  suddenly decided to march backwards away from them under a corps commander retreat order i didnt issue! eventually they came back and the leading regiments were 'marching towards enemy' even when almost on top of the austrians who also decided to 'march towards enemy'.  The regiments collided and for the first time i saw a melee animation... though both the second line batallions of the french and austrian regiments started vollying into the meleeing battallions of their own regiments. I thought the massively outnumbered Austrians will now run away but was surprised to see both the austrians and the french units rout in opposite directions. Detaching cavalry to chase the routing austrians didnt do anything as they just refused to go!
« Modifié: 03 février 2010, 12:21:10 pm par nix »