Auteur Sujet: A miniature battle - reenactment  (Lu 13537 fois)

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A miniature battle - reenactment
« le: 08 octobre 2009, 18:53:40 pm »
In --------- forum i asked if anyone should share his AAR from tabletop napoleonic battles, one of the members (malcolm) gave me this link

http://murat.ca/NB/campaign2/Padua/battleofpadua.htm

So i'm trying to replay that miniatures' battle with HWLG and see what will happen.

The "real" battle is settled in 1800 but i choos to play it in 1809, the numbers of troops is fairly the same (French 22000, Austrians 36000); Austrian have greater number and more cavalry; the miniatures' AAR says that french artillery is dispersed so, in HWLG, i did not edit a proper Line Battery but gave to French side some regimental guns to create this dispersion.

Please follow this little AAR sharing this with the miniatures' battle AAR

---

So, opening moves the Austrian approaches really slow to the villages of Noventa and Vigodarze; Archduke Charles is obliged to repeat the attack/deploy order for his generals do not advance at proper speed but they are prone to stand, make defensive line and the march again...

After the new orders are given all Autrian line begin (again) the movement; first fire is from some austrian batteries to the Vigodarze village; in the meantime Austrian left wing approaches Noventa and begins firefight....

[EDIT JMM] Short test to control if it's possible to display this picture with its initial size.
« Modifié: 10 octobre 2009, 21:30:57 pm par JMM »
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Re : A miniature battle - reenactment
« Réponse #1 le: 08 octobre 2009, 18:54:23 pm »
Some other pic for Noventa
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Re : A miniature battle - reenactment
« Réponse #2 le: 08 octobre 2009, 18:55:09 pm »
French defending Noventa
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Re : A miniature battle - reenactment
« Réponse #3 le: 09 octobre 2009, 08:59:43 am »
Austrians force their advance on Noventa, Curassiers engaged the tiny lancers units from France and rout them from the field; so giving free space for manouevre for infantry.
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Re : A miniature battle - reenactment
« Réponse #4 le: 09 octobre 2009, 09:02:35 am »
During the assault to Noventa some austrian regiments occupy the center of the battlefield and, seeing italian regiments far away, try to advance directly to Padua (this is a move made by the Corp AI due the deploy orders i gave). Italians receive austrians with a close volley fire and so Hessen Homburg hussars advance to force those enemies to make squares (again an AI move)
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Re : A miniature battle - reenactment
« Réponse #5 le: 09 octobre 2009, 09:04:12 am »
In the meantime Grenzer are advancing to Vigodarze, after heavy bombing, but their advance is really slow (grenzers must fight against french line infantry)
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Re : A miniature battle - reenactment
« Réponse #6 le: 09 octobre 2009, 19:07:04 pm »
Thank you very much for taking the time and trouble to publish this AAR.
Much to learn from the manual :D

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Re : A miniature battle - reenactment
« Réponse #7 le: 09 octobre 2009, 21:05:23 pm »
Montecuccoli  can have a top view. The mini map is for me a little hard to read.

Thanks

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Re : Re : A miniature battle - reenactment
« Réponse #8 le: 10 octobre 2009, 09:04:40 am »
Montecuccoli  can have a top view. The mini map is for me a little hard to read.

Thanks

no problems, i will try to make a 2d overview of the battlefield and even a bird's eye view of it (osprey's style) :)

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Re : A miniature battle - reenactment
« Réponse #9 le: 10 octobre 2009, 09:17:10 am »
At Vigodarze two regiments of grenzers are compelled to recoil, the french line infantry is a tough opponent. However the artillery superiority is on the side of Charles, so after heavy bombing Vigodarze is put on flames and Austrians smash their final blow with line infantry... Vigodarze falls; to cover the retreat of French units Lannes (Massena chief of Corp) launches some rallied lancers against Hungarian Hussars, but, after a mighty melee they are routed.

At the same time even Noventa falls to Austrians.
« Modifié: 10 octobre 2009, 09:19:44 am par Montecuccoli »
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Re : A miniature battle - reenactment
« Réponse #10 le: 10 octobre 2009, 11:35:03 am »
Here i enclose a bird's eye view (this view can be reached through the F4 button of the keyboard and the player can issue order and even play with this vew) that portraits situation when austrians capture the villages.
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Re : A miniature battle - reenactment
« Réponse #11 le: 10 octobre 2009, 14:40:08 pm »
The battle goes on, Massena is unable to dislodge Austrian from Noventa and Vigodarze. A general recoil to Padua is ordered and the French Divisions leave the battlefield in quite good order; the Austrian are holding the field but they suffered many losses and a pursuit can't be ordered.

Archduke Charles win the day but this is not a Strategic victory.

See final results as a sample

Thanks for reading and thanks to the user malcolm from ---------.com forum
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Re : A miniature battle - reenactment
« Réponse #12 le: 10 octobre 2009, 16:35:32 pm »
Thanks for top map. Now I understand.

How long it lasted scenario (reality and computer)? On PBEM how many rounds?
And if is not a Strategic victory  is ........ There are only data or even a score.

You can try AI vs AI.

Thanks again


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Re : Re : A miniature battle - reenactment
« Réponse #13 le: 10 octobre 2009, 16:39:58 pm »
Thanks for top map. Now I understand.
How long it lasted scenario (reality and computer)? On PBEM how many rounds?

Wait for Montecuccoli

Citer
And if is not a Strategic victory  is ........ There are only data or even a score.
You can try AI vs AI.

For this kind of battle, there isn't any strategic evaluation... it's a rear guard fighting.
AI vs AI... not yet!!! Working on the last adjustments...

JMM

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Re : A miniature battle - reenactment
« Réponse #14 le: 10 octobre 2009, 17:24:43 pm »
The game seems to be operational.

Have you sent orders to army corps along the battle, or did you just give instructions at the beginning and leave AI deal with tactic ?

Oh, by the way, what is the difference between « Strenght » and « Potential » ?