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81
Announcements / Re : Re : How do I re-download latest versions of HistWar and HistWar-Napoleon?
« Dernier message par zu Pferd le 13 septembre 2020, 20:23:27 pm »
Hi,
Here the link for downloading the last version if you have bought the game before the 9th of June 2020
Thank You for the links !
82
General discussions / Re : Effect of Artillery Past 700-800 Meters
« Dernier message par JMM le 12 septembre 2020, 01:45:07 am »
Maybe some adjustments to do...

Priority : I must finish the new version.

JMM
83
General discussions / Re : Doctrine Pursuit Options
« Dernier message par JMM le 12 septembre 2020, 01:42:08 am »
For each unit, you can choose the initiative level...
At the highest level, you get the type of behavior you describe...
At the lowest level, the unit doesn't any initiative...

Jus an example... During Haslach (1805) , the Austrian cavalry charges the french troop on the North, finding the chariots of Division Dupont... Several Austrian  regiments were out of control during a long period... Too initiative for this troops in the simulation.

JMM
84
General discussions / Re : Corp Commanders Becoming Inoperable After Engagements
« Dernier message par JMM le 12 septembre 2020, 01:28:28 am »
After a possibly bloody engagement corp commanders sometimes go into a state of being totally incapable of being commanded. The corp commander AI is turned off automatically by indication of the light bulb turning red and any effort to turn the AI back on leading to it being automatically turned back off. Is this the games way of saying that a Corp commander refuses to give battle anymore? Because when it happens I just reassign his brutalized forces to a different commander and issue a court-martial for his insubordination. What is most puzzling is that this behavior can occur even when the strength of the corp is still mainly intact and battle worthy.

So, is this a bug or is it intended behavior?
Hello,
Very nice question !!

This kind of behavior is not random...
A corp is deployed on a surface defined by the front line and the reserve line. If this surface is occupied by free opponent units and your corp has no units in reserve, the corp is disbanded and you can't keep control of the units.

You can try to avoid this...
a) you must define a front line consistent with the number of units,
b) you must keep a reserve... it seems that 30% is a good value.
c) it is very interesting to detach some units from your corps  in order to have a reserve... When you see a corps starting to have problems, you can attach units (one at least) to avoid the rout.

This kind of behavior is the worst because each unit of the corp is in flight and the guns are left on the battlefield.

I hope it's clear.

JMM
85
General discussions / Re : Corp Commanders Becoming Inoperable After Engagements
« Dernier message par Mr. Doran le 11 septembre 2020, 20:09:41 pm »
    I can accept this as much more of a product of the type of real randomness that should and need exist if it weren't for the fact that I've seen this type of behavior occur  quite often which heavily reduces it's credibility of being random. Even if it is not to be the corp commander to continue on his divisional command, which we should also obviously have access to,  should still act with some level of coherency. As I already pointed out, the effect if even intentional, is somewhat ruined by the fact you can just reassign his command. True incoherent randomness or not, it is not modeled well here.

 
86
General discussions / Re : Effect of Artillery Past 700-800 Meters
« Dernier message par Mr. Doran le 11 septembre 2020, 20:01:50 pm »
 You cannot hold your fire to specific ranges by doctrine or this might not be as horrific of a problem. The effect of casualties at such ranges are often literately non-existent along with any negative effects on morale. Bad quality only goes so far as to a possible excuse as to why this could happen; once you start dealing with massed quantities of artillery it starts to become completely unacceptable. Casualties should be lower at ranges nearing a kilometre or greater but they should not be non-existent and they should be consistent over a period of an hour or greater with great volumes of fire present.
87
General discussions / Re : Doctrine Pursuit Options
« Dernier message par Mr. Doran le 11 septembre 2020, 19:55:18 pm »
    I have to disagree, there is a difference between randomness and incoherence. Randomness is one of the primary essences that characterizes this period of warfare. A regiment of hussars charging headlong into a routed line regiment in an effort to take them prisoner despite the fact that they are retreating right on-top of or through an entire division of friendlies is incoherence. The fact that this type of incoherent behavior is a consistency then demonstrates it is not random. As I stated prior, we basically have two doctrine options that boil down to all or nothing; either they will pursue without much regards to their self preservation or they will very rarely do so at all. It may not be the job of a corp commander to issue the exact specific orders of when or not to pursue but surely a good corp commander would have had in writing something more specific in mind than what I have formerly described.

   The basis of modeling Command-And-Control well with AI is that you have to have subordinates that act reasonably realistically. In this regard, we do not have that.
88
Announcements / Re : How do I re-download latest versions of HistWar and HistWar-Napoleon?
« Dernier message par JMM le 11 septembre 2020, 17:24:02 pm »
Hi,

Here the link for downloading the last version if you have bought the game before the 9th of June 2020

https://1drv.ms/u/s!AhOyCkWpjW5IbeFRjjZFDH5jzJc?e=HM2EXL

After this date :

https://1drv.ms/u/s!AhOyCkWpjW5IbgtUP2T6OvToP5k?e=qdi8mn

 No difference between the 2 packages, only the management of serial number.

JMM

89
General discussions / Re : Effect of Artillery Past 700-800 Meters
« Dernier message par zu Pferd le 11 septembre 2020, 17:16:21 pm »
Morale loss on bad troops, mostly, possibly identified by your scouts, most probable by giving away your
position intentionally.

The guns were commanded well or badly. Commanders themselves left it up to the subordinate
and then reprimanded after the battle. You can hold fire ( I think) on the artillery menu, or doctrine.


90
General discussions / Re : Doctrine Pursuit Options
« Dernier message par zu Pferd le 11 septembre 2020, 17:08:04 pm »
Suicidal behavior is par for the course with cavalry engagements: as with 10,000 of them in a big
charge at Eylau and Aspern Essling...although not destroyed (led well) not as at Waterloo where they
were used in desperation.

The more I read the more I'm of the opinion that there is a design to the 'bug'.
The corps commander function was not to tell his subordinate how to do it, that was left up to the
subordinate, if he was there leading the troop, and Napoleone assigned him to be in your troop...

so it follows that in the game that function is not there for you to micromanage with some reason.

The topic brings about another point:
why Scouting by regiment.
Number of units limit constraint vs create smaller units (min 250) to scout.
Had the cavalry the function of discovery built in , we could get good, intermediate, and bad reports. to act upon without the suicidal charge, unless it was deployed at a crucial point.

I've seen the victors of these 'scouting' encounters making their main job to arras the loser until same lost all
morale leaving the field, which is not so terrible.
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