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81
General discussions / Re : Grande Bandes
« Dernier message par sandman le 03 avril 2019, 18:46:39 pm »
I am sure this topic has been discussed before but I think it warrants mentioning. While we surely do have access to skirmishers I do think we are missing the element of massed skirmishing; the lack of presence or option to have entire battalions worth of skirmishers in use as a tactical option.

Do you have confirmed knowledge, that this hasnt been featured in the interior engine yet? Probably it might not be realized.
But we always have to be aware, that the things we see in the 3D displayed mode is not everything we get on the SIM level.
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General discussions / Grande Bandes
« Dernier message par Mr. Doran le 03 avril 2019, 17:12:51 pm »
I am sure this topic has been discussed before but I think it warrants mentioning. While we surely do have access to skirmishers I do think we are missing the element of massed skirmishing; the lack of presence or option to have entire battalions worth of skirmishers in use as a tactical option.

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General discussions / Re : How to Encourage the Cooperation of Artillery and Cavalry?
« Dernier message par Mr. Doran le 03 avril 2019, 09:05:16 am »
My point is that you should not have to go through to such an extreme extent to protect yourself from rouge cavalry to begin with.
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General discussions / Total or Symbolic?
« Dernier message par Mr. Doran le 03 avril 2019, 09:01:08 am »



What does this option change exactly?
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General discussions / Re : How to Encourage the Cooperation of Artillery and Cavalry?
« Dernier message par AJ le 02 avril 2019, 19:29:40 pm »

First of all, from my side there isnt any effort to make you play SoW, even if I got paid for, since you stated you made a certain decision for yourself. The fact that you didnt consider to try the mod and the setup we´re playing, doesnt change anything about it.

Secondly I did SoW for 634 h, much of the time on MP. But thats not the point. Some people gain more insight in 100 h than others in 1000 h.
After all, I disagree with what you alleged. Of course its basically possible that you loose all of your cannons. But thats simply not the case in nearly all of the MP games I had, no matter if larger numbers of Cav squadrons came around or whatever.
The common command for MP is the division. The division mostly has 1-2 batteries. Assuming the human player keeps up overview, does anticipate enemy movement and is skilled enough to use the AI stances properly, he mostly will be able to keep at least a good amount of the cannons.
Furthermore, as I stated in my previous post, if managing the AI-stances correctly, the AI in SoW does a much better job in terms of self protection than the one of the most recent version of HW could. Anyway, thats not relevant, if the human player cares for deployment, redeployment and emergency withdrawing according the principles I mentioned above. At divisional level the subordinated AI is more like a second level reassurance anyway.
Even at corps level, if some divisional AI acts independently, the batteries have a reasonable higher life expectancy than in this version of HW, where complete batteries often get extinguished within one single Cav raid. Most of us know, that it is absolutely normal, that cannons and gunners get lost, destroyed or killed in the chaos of napoleonic battles. And in SoW, apart from AI self protective redeployment, even if Cav squadrons infiltrate the lines, assuming the tactical basics are practiced decently, normally at least parts of the batteries can be remained.

I have to agree with Sandman on this point. The behavior that Mr.Doran describes in SOW can easily be overcome by Darkrob's "Fortress", which is to say guns between squares placed a little to the rear with skirmishers in front of the guns, if the frontline of the skirmishers is  in line with the center of the squares it makes the guns and skirmishers impervious to rogue cavalry. Also if you add a cavalry squadron in the proximity of each square it will force any attacking infantry into square also, anything coming near gets blasted by canister and skirmisher fire. The formation takes a lot of practice to perfect but is very effective in SOW Waterloo


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General discussions / Re : Re : Re : Reinforcement Question- Possible Bug?
« Dernier message par sandman le 02 avril 2019, 18:13:39 pm »
OK... order to Division / Briagde will be like to Corps... with optional delay :-)

JMM

Yes, its best if players can choose between several options in the game settings before.
Like Soldat Louis said, the most important point is, that there is a possible order delay through the whole hirarchy of the OOB and a direct courier line from privileged commanders (CiC, Corps) to a formation (Div, Bde).
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General discussions / Re : Re : How to Encourage the Cooperation of Artillery and Cavalry?
« Dernier message par sandman le 02 avril 2019, 18:02:29 pm »
Back to HW : From my recollections, of several hundred MP games, the main problem with artillery batteries being taken by enemy Cavalry was [in my opinion] very simple -

The battery was often deployed too far ahead of the main line, too far away from any support to help out in time.

Right after that, we have to talk about the 2nd issue: lack of self protection by redepolyment in time.
There are many situations when a commander of an isolated battery realizes soon enough, that remaining the position leads to an irresponsible risk or even to a safe death. In HW unfortunatly batteries often appear to act like kinda passive lemmings.
Not sure, but I think JMM had improved that behaviour in previous patches, but still imo there was a lot more to do to see a more reasonable effect.
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General discussions / Re : Re : How to Encourage the Cooperation of Artillery and Cavalry?
« Dernier message par JMM le 02 avril 2019, 17:22:46 pm »

To me it seems that in the game the vulnerability of the batteries should be adjusted with respect to several factors
1) the density, quality and initiative levels of friendly units nearby
2) the moral of nearby units
3) the number of ENY charges
4) the attacking angle of ENY units (more vulnerabity and moral loss if the batterie is threaten from the side or from behind)

Again it is a all a matter adjustements: in the current version the batteries are far too vulnerables to cavalry raids, even within a corps, but it is important not to go too far on the other extreme. Not easy, but I trust JMM to find the solution.

I didn't work on this part since several years... I think I have broken the engine with the last adjustments.
All points listed are in the engine... Probbaly there is a big bug :-(

Before sending the beta test, I have to take a look at this part.

 Soon the next step :-)

JMM
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General discussions / Re : Re : Reinforcement Question- Possible Bug?
« Dernier message par JMM le 02 avril 2019, 16:59:04 pm »
Hello,
It is imporatnt to keep delayed orders for brigade/division levels.

OK... order to Division / Briagde will be like to Corps... with optional delay :-)

JMM
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General discussions / Re : Reinforcement Question- Possible Bug?
« Dernier message par Soldat Louis le 02 avril 2019, 16:14:44 pm »
Hello,
It is imporatnt to keep delayed orders for brigade/division levels. Otherwise we will fall in the same biais we had before when playing against a human opponent: too much micromanagement and thus a bonus for the players having a  defensive attitude at the beginning of the battle (explaining why we had so many draw, as nobody wanted to take the initiative).
It would be great if the Comander in Chief could order a division (or even a single unit) to attack a village. But this shoulsd be with the realistic delay corresponding to the distance and the time needed for the estafette. Also, it would be  perfect if one player could control a corps and be able to recieve delayed orders (writen) for the CiC and could  manage his division/units with realistic delayed order. Then it will be a real simulation and lots of fun when playing in multiplayers mode (4/4 or even 8/8). Of course assuming that the players will have enough fairplay spirit not to communicate by skype or phone during the battle...
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