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71
General discussions / Re : Re : Grande Bandes
« Dernier message par Mr. Doran le 09 avril 2019, 15:21:28 pm »
Hi Doran,

lots of discussions in the past over this very topic.
As it is light infantry does not perform as you described (to my own disappointment as well)
The chief reason is that there is a fixed number of units : one hundred.
You can parcel out reserve from a unit to another but you can't split a unit up (100-140 men)
Minimum number of men represented graphically is 250.This goes for Cavalry as well.

Behavior of light units is similar to line infantry, such as it will deploy in a line and
open fire and or assault the opponent line if morale wavers precipitating a rout.

Further, the element of ground complicates matters. All ground is traversable  by all arms
except artillery and cavalry (they keep to the center of the road in a built up area) there is no
difficult ground as such (except for marsh) rocky outcrops, lined fences (wood or stone), canal ditches dry or
wet, sunken roads, sand or rock pits, no height that can't be traversed directly (no path along a road needed)
Therefore no specialty, only slightly higher morale and fire coefficient.
Presently a regiment of regular line infantry can easily take a position in a town or a light wood and defended it.

This division is possible, the light regiments of average 3 battalions in separate battalions,
however this design will force the 100 unit maximum rule again.

I wonder if a graphic behavior can be designed to achieve a series of small lines, maybe in checkerboard
open order formation which are constantly firing and advancing, and when required reorganize in regular
3 deep lines, to assist and move (retreat and traverse through the friendly lines) on the flanks -left or right- of the regular lines as they arrive;
or a rotating 3 bn regiment with 1 bn always in open order once the specialty command was issued (similar to the NTW skirmish button) and 2 in line, without the 100 unit penalty.
These and other topics.
Best Regards

I am not sure I followed fully the technical limitations and specifications of the graphical limitations but is it not just possible to display an entire regiment functioning in this role as a massed skirmishing effort with possible restrictions on the amount of regiments that could ever be deployed as such? To me, anything is better than nothing when it comes to the depiction of this type of behavior.
72
General discussions / Re : Re : Reinforcement Question- Possible Bug?
« Dernier message par Mr. Doran le 09 avril 2019, 15:12:47 pm »
Hi Doran,

the delay you are noticing is not a bug, but the actual Corps AI maneuvering the Corps
until he's done( with some random delay built in) access is denied.
you should be able to access the Corps CO directly and depending on the simulation level you chose at the
start of the battle.
I have noticed as well the behavior you are describing. Success rate for reinforcement
coming in at all was possibly the most pressing fix.
As far as enemy blocking arrival I have never tested for it, so that may be a further cause
of access interdiction. The actual reinforcement flag shouldn't be visible to the other side.
and neither should be the LOS (in my opinion) that should be discovered and then revealed.

As you know it takes at least a division to cover /defend the LOS (I might be mistaken).
Cheers

The problem is after even over an hours worth of time Davout would not do anything; his status did not change at all. Orders were set to immediate and delay of orders set to limited so total order delay is extremely minimal of course. His status did not change and the orders being given were not being updated on any of the map views. There was no maneuvering or concentration of force phase. Only total inaction and inability.
73
General discussions / Re : Grande Bandes
« Dernier message par zu Pferd le 09 avril 2019, 05:25:33 am »
Hi Doran,

lots of discussions in the past over this very topic.
As it is light infantry does not perform as you described (to my own disappointment as well)
The chief reason is that there is a fixed number of units : one hundred.
You can parcel out reserve from a unit to another but you can't split a unit up (100-140 men)
Minimum number of men represented graphically is 250.This goes for Cavalry as well.

Behavior of light units is similar to line infantry, such as it will deploy in a line and
open fire and or assault the opponent line if morale wavers precipitating a rout.

Further, the element of ground complicates matters. All ground is traversable  by all arms
except artillery and cavalry (they keep to the center of the road in a built up area) there is no
difficult ground as such (except for marsh) rocky outcrops, lined fences (wood or stone), canal ditches dry or
wet, sunken roads, sand or rock pits, no height that can't be traversed directly (no path along a road needed)
Therefore no specialty, only slightly higher morale and fire coefficient.
Presently a regiment of regular line infantry can easily take a position in a town or a light wood and defended it.

This division is possible, the light regiments of average 3 battalions in separate battalions,
however this design will force the 100 unit maximum rule again.

I wonder if a graphic behavior can be designed to achieve a series of small lines, maybe in checkerboard
open order formation which are constantly firing and advancing, and when required reorganize in regular
3 deep lines, to assist and move (retreat and traverse through the friendly lines) on the flanks -left or right- of the regular lines as they arrive;
or a rotating 3 bn regiment with 1 bn always in open order once the specialty command was issued (similar to the NTW skirmish button) and 2 in line, without the 100 unit penalty.
These and other topics.
Best Regards






74
General discussions / Re : Reinforcement Question- Possible Bug?
« Dernier message par zu Pferd le 09 avril 2019, 04:39:08 am »
Hi Doran,

the delay you are noticing is not a bug, but the actual Corps AI maneuvering the Corps
until he's done( with some random delay built in) access is denied.
you should be able to access the Corps CO directly and depending on the simulation level you chose at the
start of the battle.
I have noticed as well the behavior you are describing. Success rate for reinforcement
coming in at all was possibly the most pressing fix.
As far as enemy blocking arrival I have never tested for it, so that may be a further cause
of access interdiction. The actual reinforcement flag shouldn't be visible to the other side.
and neither should be the LOS (in my opinion) that should be discovered and then revealed.

As you know it takes at least a division to cover /defend the LOS (I might be mistaken).
Cheers


75
Announcements / Re : New News...
« Dernier message par zu Pferd le 09 avril 2019, 04:20:49 am »
Thank You for the video JMM
Hanging in.
Best Wishes
76
Announcements / Re : Re : New News...
« Dernier message par Marquês de Alorna le 07 avril 2019, 01:58:31 am »
Hurra!
Merci!
77
General discussions / Re : Reinforcement Question- Possible Bug?
« Dernier message par Mr. Doran le 06 avril 2019, 21:57:39 pm »
The reinforcements show up at the LOPs as expected. My question is, is it normal bug for the corp commanders that arrive to not be able to be ordered and then follow those orders once they are given.
78
General discussions / Re : Re : Reinforcement Question- Possible Bug?
« Dernier message par sandman le 06 avril 2019, 17:18:05 pm »
This time playing Eylau when Davout arrived he was unwilling to fulfill any order under any circumstance sitting idle with no activity; his units were able to be ordered individual. Does this happen sometimes for reinforcements as a general bug?


Hello Doran,

we had a nice chat on Discord some time ago.
Eylau was a battle JMM was working on as a stand-alone title like Austerlitz.
The one you are playing is the community constructed battle.
Histwar N was and still is a BETA for the community, with major improvements
coming out in the near future https://www.histwar.net/news.
HWN and its earlier Les Grognards both have issues regarding reinforcement arrival
(represented by 2 flags usually at each side rear center)
one flag can be placed on the flank of your deployment area but only up-to the border
with the middle ground.
There was no fix for this, and I'm not sure if JMM has fixed it to be included in the patch
to come.
The stand-alone battle of Eylau (mini-campaign) was a title he had announced
was coming with the new improved HWN engine and new graphics.
79
General discussions / Re : Reinforcement Question- Possible Bug?
« Dernier message par Mr. Doran le 06 avril 2019, 15:42:44 pm »
This time playing Eylau when Davout arrived he was unwilling to fulfill any order under any circumstance sitting idle with no activity; his units were able to be ordered individual. Does this happen sometimes for reinforcements as a general bug?
80
General discussions / Re : Grande Bandes
« Dernier message par Mr. Doran le 03 avril 2019, 21:02:42 pm »
The manuals states that a regiment can detach only up to two companies of skirmishers and from what is represented on the visual side I am taking on face value in that regard. Even if more than two companies or even full battalions being detached we are still lacking the tactical flexibility in any sense of directing them towards a more specific area to be focused on.
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