Messages récents

Pages: [1] 2 3 4 ... 10
1
Multiplay / Re : Re : Scourge of War Waterloo
« Dernier message par sandman le 07 décembre 2019, 12:13:01 pm »
Thanks again for the offer to join the group. I must be the odd one out but I don't enjoy the HITS mode so I won't be joining the group but thankyou.
However I would be interested in either Corps vs Corps or Div vs Div or Scenarios, played with standard settings On the Vanilla game with Grog toolbar, if your up for it. I would need guiding through the MP setup. Let me know

As I said, there is flexibility regarding playing HITS all the time.
What you mean about standard settings? What does it mean in terms of FoW and display of unit positions on the 2D map?

Questions:

Do you have any information about the DoW mod Vers. 8?

Did you make sufficiant gameplay experience with the DoW mod Vers. 8 or any at all?
2
Multiplay / Re : Scourge of War Waterloo
« Dernier message par AJ le 06 décembre 2019, 21:20:24 pm »
Thanks again for the offer to join the group. I must be the odd one out but I don't enjoy the HITS mode so I won't be joining the group but thankyou.
However I would be interested in either Corps vs Corps or Div vs Div or Scenarios, played with standard settings On the Vanilla game with Grog toolbar, if your up for it. I would need guiding through the MP setup. Let me know
3
Multiplay / Re : Scourge of War Waterloo
« Dernier message par sandman le 05 décembre 2019, 15:36:05 pm »
At the risk of sounding traitorous, are any of you old Grognards up for Scourge of War Waterloo online battles. I don't particularly like the clubs and prefer one on one or small groups similar to the old Histwar playing days. My time zone is GMT - 8hrs the Pacific NW but my job has me available to battle at all hours so time zone isn't really a factor


AJ, the invitation is still valid.
Mitra, the AI designer of SoW - Waterloo, is part of our group and he wrote an app to be able to play campaigns basing on the outcome of previous battles. We probably will soon start a campaign and every player can be in charge of his dedicated division.
Until then I am also ready to play some 1 vs 1 battles indeed.
Only requirement is to use our mod, which is designed to provide authenticity and emersion. For the settings in 1 vs 1 battles I am rather felxible, but still prefer HITS mode. For the MP in our group, HITS is the only mode to be performed.
If you still have reservation about that, you should consider that most of us were concerned at the beginning, but finally do not want to play anything else after getting familiar with it.

The same I adress to all other grognards waiting out there.
A great alternative and also battle hardened gaming structures are ready to bring napolenonic battle simulation experience into your life - now!
Its no betrayel to hiswar, though.
During the holiday-weeks Scourge of War - Waterloo is discounted, at least in the original web-shop.
Feel free to give me a PM if you dont want to miss the experience or try our community, at least while waiting for HW.
4
Multiplay / Scourge of War Waterloo
« Dernier message par AJ le 04 décembre 2019, 19:03:09 pm »
At the risk of sounding traitorous, are any of you old Grognards up for Scourge of War Waterloo online battles. I don't particularly like the clubs and prefer one on one or small groups similar to the old Histwar playing days. My time zone is GMT - 8hrs the Pacific NW but my job has me available to battle at all hours so time zone isn't really a factor
5
Multiplay / Re : ✯ The Wargaming Club (TWC) ✯ Matrix, Ageod, Slitherine, Histwar, G-S & JTS
« Dernier message par Lancier le 01 décembre 2019, 11:08:05 am »
New Napoleonic HPS game- MarchingEagles: Waterloo released!..
https://www.hpssims.com/Pages/Products/MarchingEagles/Waterloo/ME_Waterloo.asp

here is a short youtube preview from JC/Real and Simulated Wars Blog
https://youtu.be/3rbDKM1DRgA





6
General discussions / Re : "Command both sides" Montecuccoli system
« Dernier message par zu Pferd le 20 octobre 2019, 07:35:48 am »
Thanks Monte ! very elegant and professional.
7
General discussions / Re : "Command both sides" Montecuccoli system
« Dernier message par MarshalJean le 17 octobre 2019, 13:07:28 pm »
Montecuccoli,

This is great!  Thanks so much for the time and effort you put into this! This obviously has great application for lots of solo military play, even beyond HistWar.

Thanks again!

MJ
8
TWC moving to its new home https://twc.redwaratah.com/ (OoR) for all the club records

9
General discussions / Re : "Command both sides" Montecuccoli system
« Dernier message par Montecuccoli le 16 octobre 2019, 11:35:17 am »
Here they are:
You will need some dice: 1d6, 1d4, 1d10 and 1d% or an app for rolling dice

This set of "rules" will help the player to create a random scenario e to play against a BOT AI using "command both sides"; the player will choose a side, the other side will act following rules below.

1 - Armies CEH this will give a ceh for both armies involved (i play with small armies, feel free to use higher values)
roll 1d6
1: 90, 2: 100, 3:110, 4:130, 5:150, 6:180

2- Army CEH variation this will give a variation for each army involved
roll 1d6 for every army
1: -10 CEH, 2-3: -5 CEH, 4-5: +5 CEH, 6: +10 CEH
Example: Fra vs Aut with 100 CEH at (1); fra rolls 6, aut rolls 1; now FRA has 110 and AUT 90

3- Build the OOB, i often prefer to make corps with 6,8 or 10 units

4- Open Map Editor and create a Random map of your choice
when the map is done for every "relevant" terrain (hill, crossroads, town, castle, ford or bridge) roll 1d6 if the result is 5 or 6 that terrain is considered a Victory Point, name it to remind you ingame.
Example i roll for a town and result is 3 the town is not a victory point, i roll for an hill and result is 6 i name it Hilltop to remind me it is a victory point.

5- Launch HWN select both sides and army and map from above and with "C" activate the army the player will play.
Deploy and give orders to player army as usual

6- AI deploy
roll a 1d10 for every AI corp
on 1-3 it goes to the right wing of AI army, on 4-7 it goes to the center, on 8-10 it goes to the left; you might apply modifiers if there is a victory point majority on a side of the battlefield; for example if Hilltop named before is on the AI right, you can modifiy the result for right on 1-4 so the center will become 5-7 and so on...

after all the corps are in position roll to see AI orders for every Corp
roll 1d6
1-2 Deploy in depth on player army territory
3-4 diversion not so in depth in player army territory
5-6 no orders and keep in reserve

add +1 if the corp is guard or cavalry
add +1 if the AI has already covered that sector
add +1 if AI will act against a larger force
subtract -1 if AI will act against a weaker force


Defend, support and march are NOT used here!

7 - START THE GAME
at EVERY HOUR the player can change and give orders to his Corps, BUT he must activate a Corp before giving orders, if activation fails, that corps can't receive orders. How activate? Roll 1d4, result must be less or same of the commander initiative (ingame is the small number in the legion of honor medal, 0 is considered 1) , the CinC can add his number to 1 Corp commander value, just to one corp commander.

After the player moves, roll for AI stance:
AI will roll and check for every wing, thus right, center and left:

The AI (so the player managing the AI) must check if it is Losing, being in a stalemate, or Winning on that wing, so
roll 1d6
If Losing: 1-4 commit the reserve
                    5 ouflank enemy
                    6 no orders

Stalmeate: 1-3 commit the reserve
                       4 ouflank
                      5-6 no orders

Winning: 1-2 commit the reserve
                  3-4 ouflank
                  5-6 no orders

the reserve is given from the corps being held in Hold/reserve during AI deploy

8- Winning the game and victory points
When an Army reaches 30% of CEH losse she must roll to see she routs and leave the field: the army must roll 1d% (it is a dice with 100 numbers, or two dice one from 1-10 other from 10 to 100) , if the army rolls same or lower its CEH loss percentage, army routs.
EVERY VICTORY POINT HELD WILL ADD 10 TO THE ROLL TO SEE IF THE ARMY ROUTS

10
Announcements / Re : Re : Happy Anniversary JMM
« Dernier message par JMM le 26 septembre 2019, 16:53:00 pm »
Happy belated Anniversay JMM !!
Do you have any new information to share with us?
Wish you all the best

Thank you...

No news yet... always working on the graphicel engine for adjusting some 3D Models bad behaviours.

JMM 
Pages: [1] 2 3 4 ... 10