HistWar
HistWar (English zone) => General discussions => Discussion démarrée par: JMM le 02 juillet 2004, 12:09:57 pm
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Bonjour,
Some Uniforms..
(http://www.lesgrognards.com/screenshots/020704-9.jpg)
(http://www.lesgrognards.com/screenshots/020704-10.jpg)
(http://www.lesgrognards.com/screenshots/020704-11.jpg)
(http://www.lesgrognards.com/screenshots/020704-12.jpg)
(http://www.lesgrognards.com/screenshots/020704-13.jpg)
You can see 8 other screenshots on the Screenshot section of this website.
JMM
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Man I can't wait for this game to be finished! Keep up the good work JMM.
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Man I can't wait for this game to be finished! Keep up the good work JMM.
Amen to that. Great work.
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Impressive, I still think the graphic files should be accessible ala Combat Mission though. :D There are people out there that would make it even more impressive for free. I'm not one of them, but I'd download their mods. :D
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Bonjour...
Some screenshots from the OoB editor
(with rotation of unit and walk too)
(http://www.lesgrognards.com/screenshots/150704-4.jpg)
(http://www.lesgrognards.com/screenshots/150704-8.jpg)
(http://www.lesgrognards.com/screenshots/150704-7.jpg)
and bonus :lol: Cuirassier et Lancier Rouge
(http://www.lesgrognards.com/screenshots/150704-2.jpg)
JMM
PS : the context CM is very different! I am no sure it's possible to compare HW and CM because it's possible to make a graphical mod with CM, but it's not possible to modify the internal parameters of the engine!
For HW, many parameters of engine are in the doctrine tool! so, if it's possible to make a graphical mod, it's possible to create a lot of battles (napoleonic and other epoc :lol: )
Clearly, I have to make some money because I must eat to live!
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Bonjour,
I like to think of the OoB Editor as a combination of an Armee & Uniform mod station all rolled up into one..
I can do limited degree of mods on the Uniforms.. Collars, Cuffs, Lapels, Turnbacks, etc. and I can fully modify Armee compostion too.. change #Bn's, change #Guns, change #Hommes, etc...
It is sort of a multifunction tool for these puposes...
Lancier Rouge and Cuirrasier!.. very nice screenshot.. I hope that the Cav combat engine is ready to go soon... these fella's look very impatient..
Cordialement, Duc dEarl
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VERY cool indeed. Thanks for the update.
You know, I am wondering who those soldiers are with the red coats and a white cross on red -on top of their shako are? I am referring to the very first image at the top.
Thanks
:D
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Bonjour Le Tondu,
It's no less than the Saxon Life guard grenadiers. :D
/Lars L.
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Interesting. In my "Poles and Saxons of the Napoleonic Wars", George Nafziger, et al says the following about the Saxon Leib Grenadier Garde's uniform :
"The Leib Grenadier Garde wore a red coat with yellow cuffs, lapels and collars. The uniform buttons were white metal. They wore white breeches, black or white gaiters with yellow buttons, and white leather work. The headress consisted of a black bearskin bonnet without a plume. It had a yellow patch on the top with a white cross; cords were white......"
!.) The image seems to show a shako with a white cross on the top.
2.) The image has a very LARGE red background instead of yellow.
Now, I am NOT "nitpicking" here. In a friendly way, I just wish to point out an inconsistency that others (who in the future might not be as nice as I am) --may wish to scream about. This is quite the "hobby" to say the least and "experts" are everywhere.
If I am wrong about my perceptions based on that image, I apologize.
Thanks.
Rick
:D
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Bonsoir Rick,
The uniformology is a very inexact science.
A lot of french players (with figurines) try to get the better informations and they are no sure about their informations.
It's possible there are some errors in our uniform data base.
Laurent is using many sources to paint the uniforms.
Lars, and each testers help us to make the better.
Sorry if there is some defaults. Like the OoB, we have to make a choice. I hope these choices are right and historical.
Another important thing : The HistWar uniform data base has 550+ different uniforms. For this epoc (1805..1815), the total of uniforms is very huge (maybe 2000+).. and it's not possible to make this. So, sometimes, we are matching a regiment and the best possible uniform of the DataBase.
The headress consisted of a black bearskin bonnet...
The image seems to show a shako with a white cross on the top
It's a black bearskin bonnet.. not a shako :D
A bientôt
(no problem Monsieur le Tondu)
JMM
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Oh, that is ok. I certainly understand. Thanks.
Rick
:D
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Bonjour,
I like to think of the OoB Editor as a combination of an Armee & Uniform mod station all rolled up into one..
I can do limited degree of mods on the Uniforms.. Collars, Cuffs, Lapels, Turnbacks, etc. and I can fully modify Armee compostion too.. change #Bn's, change #Guns, change #Hommes, etc...
It is sort of a multifunction tool for these puposes...
Cordialement, Duc dEarl
Yes, I see how thats going to work now from an image in another thread.
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Are you OK with information on Piedmont uniforms? If you have gaps in coverage I have some info on units and flags from the days I painted up a 15mm 1796 period Piedmont army.
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Bonjour,
Today, The list of uniforms is closed :lol:
There are around 550 different uniforms, and 63 helmets...
There are some specific uniforms for each country. To avoid a huge uniform database, there is some simplification 8)
I think the modder could work on the uniforms :wink: to add some new units.
For example, it's possible to define 10 different uniforms for each regiment.
And all regiments don't have this set, but only 6 of them. So, the modders can complete the list..
JMM
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Wow! Those screenshots are impressive!
Much better than the movie I saw.
Just one thing: the textures seem a bit flat like there are no painted values (light and shadows) on them. On super low poly models like those you have to put some light and shadows (like for example having the top of the unit - head - lighter than the feet). It's the same old trick that people used painting miniatures (the dark wash).
How big are your textures if it's not secret? :)
I have some professional experience in doing textures for RTS so I could talk about it for hours ;)
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Thank you a lot for your different posts...
My idea is to present the process... I think the final product will be different.
For example, the first 3D soldier had a flat hand.. not very nice. The present one (but today, we haven't made any screenshots) follows the model attitude.
Another example, there isn't any ground shadow for the soldiers but this one will be added before finishing..
The screenshots of this thread almost show all textures.. it was the objective.. just for the wargamers...
Today, there is some shadows on the model... (you can see that on the other thread presenting the formations)
BTW, the media campaign will be launched when all graphics will be almost finished...
The size of texture is 256². no secret :lol: :lol:
JMM
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I really appreciate the uniforms, and especially the OOB editor, a masterpiece for every player-modder... i think this game will have an huge amount from core-miniatures wargamers and modders to make an interesting community.
Thanks JMM
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Wow this site is really in oblivion. But who cares this one is not for a game mainstream consumer i suppose. You are doing very well Jmm, one fine fellow, good lad. Roll on :D