HistWar
HistWar (English zone) => General discussions => Discussion démarrée par: oho le 23 novembre 2011, 08:17:35 am
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I sometimes see artilery attacking units in woods or behind woods. Do woods have any impact on the line of sight?
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I'm not sure on this. Last night one of my corps deployed a battery in the middle of a large wood which then opened up on enemy troops some distance outside of the wood. I could be wrong on this but it does seem unlikely that a) artillery would (and even could) deploy in the middle of a wood and b) that it would have line-of-sight outside of it.
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In reality only infantry can fight in wooden area, maybe with light regimental cannons and of course troops must have cover in woods from artillery fire and cavalry attacks!
JMM must work on this part i think.
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Yes, woods don't seem to have the impact they should do, with Artillery and Cavalry moving though them, maybe they should be more of an hazard to movement in the future.
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There was a lot of discussion about the effect of scenery when HistWar was released. Units will often march happily into lakes and swamps, or remain there. In the same way I wonder if villages or farms have any real effect on the game - the AI does not seem to give them priority as bases for defence.
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They are diffrents woods, the one which can be walk through is not real wood so the artillery can fire on it or above it.
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For sure there are a lots of improvements that could be done to have a even richer terrain that can be harnessed for strategic purposes. We need intermediates wood densities that would alter units behavior and line of sights more than the present one. And heavy woods should allow us to hide corps behind (unless altitude allows to see them). Also rivers, fences, walls etc etc. It will come with time, but JMM cannot do everything at the same time. Let's be patient
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They are diffrents woods, the one which can be walk through is not real wood so the artillery can fire on it or above it.
What mean not real wood?