HistWar

HistWar (international zone) => Announcements => Discussion démarrée par: Scots Grey le 14 septembre 2011, 10:22:15 am

Titre: patch 3bRC3 issues?
Posté par: Scots Grey le 14 septembre 2011, 10:22:15 am
Hi,

Thanks for the latest patch. Just had a quick play around.

Cavalry glide at 1\1 speed (60/60). Walk normally at faster speeds

Sometimes looks like soldiers and horses have transparent feet, grass showing through. Was more noticable with a map mod installed. I did a fresh install and it is not as bad but still there from some angles.

Anybody else notice these issues?
Hope this info helps. Thanks for the continued support.
Titre: Re : patch 3bRC3 issues?
Posté par: Jacquinot le 14 septembre 2011, 13:40:06 pm
What about changes in OoB editor?
Titre: Re : patch 3bRC3 issues?
Posté par: Gunner24 le 14 septembre 2011, 15:39:11 pm
I saw blue lines on the 2d map.

Titre: Re : patch 3bRC3 issues?
Posté par: kiva le 14 septembre 2011, 16:06:34 pm
I also saw during my solo part of training today.
Titre: Re : patch 3bRC3 issues?
Posté par: Jacquinot le 14 septembre 2011, 16:41:42 pm
I dont like this new grass innovation, its not compatible with MadRussian ground. :(
And i need change explosion Mod now!!!
Titre: Re : patch 3bRC3 issues?
Posté par: Belliard le 14 septembre 2011, 16:51:05 pm
Ha! les problèmes, de pelouse... :smile:

Titre: Re : Re : patch 3bRC3 issues?
Posté par: Jacquinot le 14 septembre 2011, 16:54:59 pm
Ha! les problèmes, de pelouse... :smile:



Grass its problem for me, because i like good looking ground, it need for my imagination!!! ;)
Titre: Re : patch 3bRC3 issues?
Posté par: Bruguière le 14 septembre 2011, 16:55:35 pm
Pour le gazon, voyons avec les anglais !!!!! ;)
Titre: Re : patch 3bRC3 issues?
Posté par: Jacquinot le 14 septembre 2011, 17:31:57 pm
Explosion MOD for 03bRc3  -  http://www.histwar.org/mods/file.php?id=176
 (http://www.histwar.org/mods/file.php?id=176)
Now bomb explosion mixed with cannonball blows.
Titre: Re : patch 3bRC3 issues?
Posté par: Théodoricus le 14 septembre 2011, 18:03:31 pm
J'ai téléchargé et installé le patch 3b (RC3) et testé sur le scénario de Heilsberg.
Je donne mon avis.
J'ai remarqué les améliorations sur les animations de la fumée et du feu. Les animations du tir des canons et d'un canon qui brûle sont belles.
Pendant les mêlées, j'ai noté que certaines unités restent inactives mais, sur cette bataille, pas de bugs sur le comportement, à part une fois, deux régiments d'infanterie ennemis qui se sont croisés sans combattre.

I downloaded and installed the patch 3b (RC3) and tested in the scenario Heilsberg.
I give my opinion.
I noticed the improvements on the animation of the smoke and fire. The animations of the shot guns and a cannon that burns are beautiful.
During the melee, I noted that some units are inactive, but in this battle, no bugs on behavior, except when two infantry regiments have crossed the enemy without fighting.

Théo
Titre: Re : patch 3bRC3 issues?
Posté par: Jacquinot le 14 septembre 2011, 18:06:21 pm
My winter terrain Mod now looks much better! :)
Titre: Re : patch 3bRC3 issues?
Posté par: Théodoricus le 14 septembre 2011, 18:51:20 pm
Explosion MOD for 03bRc3  -  http://www.histwar.org/mods/file.php?id=176
 (http://www.histwar.org/mods/file.php?id=176)
Now bomb explosion mixed with cannonball blows.

Thank you, Jacquinot, for this new mod.

Théo
Titre: Re : patch 3bRC3 issues?
Posté par: Théodoricus le 14 septembre 2011, 18:52:32 pm
My winter terrain Mod now looks much better! :)

Why does it look much better ?

Théo
Titre: Re : patch 3bRC3 issues?
Posté par: Jacquinot le 14 septembre 2011, 19:34:22 pm
Attention!
If you want play with MadRussian ground mod in 03bRC4, without grass innovation, you just need to add this files - http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html (http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html) in MadRussian mod folder in T_Base folder.
Titre: Re : Re : patch 3bRC3 issues?
Posté par: Jacquinot le 14 septembre 2011, 19:44:47 pm
Why does it look much better ?

Théo

For comparison:
Titre: Re : patch 3bRC3 issues?
Posté par: JMM le 14 septembre 2011, 21:50:02 pm
Citer
Cavalry glide at 1\1 speed (60/60). Walk normally at faster speeds
Yes.. I saw this issue but it seems I made a mistake when I fixed it.  :oops:

Citer
Sometimes looks like soldiers and horses have transparent feet
No really.. a new layer (grass) hides the 3D models feet.
In fact, my intention was to add an horizontal layer in order  to decrease the vertical grass..
What is your idea about this new procedure?

Citer
I saw blue lines on the 2d map.
Is it possible to have a file with the blue lines.. (I think I have an idea about the reason, but it's better if I can work with a file with this issue)

Citer
During the melee, I noted that some units are inactive, but in this battle, no bugs on behavior, except when two infantry regiments have crossed the enemy without fighting.
unit == 3D model ? Right?

I am waiting for other issues  :p

JMM
Titre: Re : patch 3bRC3 issues?
Posté par: Darsh le 14 septembre 2011, 21:53:28 pm
Je confirme pour le bug de la pelouse!
Titre: Re : patch 3bRC3 issues?
Posté par: mitra le 14 septembre 2011, 22:47:01 pm
I saw during a test (Borodino map) the men of artillery piece die without being attacked and at the end all the gun remain without men. SOmething like a suicide :) ; I will make other test for see if it happen again.
Titre: Re : patch 3bRC3 issues?
Posté par: Théodoricus le 14 septembre 2011, 23:08:35 pm

unit == 3D model ? Right?
JMM
I mean cavalry men don't fight/don't move in the melee while some others are fighting.

Théo
Titre: Re : patch 3bRC3 issues?
Posté par: Théodoricus le 14 septembre 2011, 23:11:04 pm
For comparison:
Why does it look much better ?

Théo
@ Jacquinot,

I mean what have you done to have better result on your Winter Mod ?

Théo
Titre: Re : patch 3bRC3 issues?
Posté par: abarlow17 le 14 septembre 2011, 23:50:21 pm
I have recently reinstalled my game and upgraded to the latest patch via patches full 3.0a then 3.0b RC3. It starts and runs fine to begin with then after 3-5 minutes (maybe when firing starts) game crashes with an error "Internal error 1A". Anyone else having trouble and anyone have any suggestions as to a possible cuase. I have sent an email to JMM for help but have not heard back yet. Thank you.

Abarlow17
Titre: Re : Re : patch 3bRC3 issues?
Posté par: Scots Grey le 15 septembre 2011, 08:13:08 am
No really.. a new layer (grass) hides the 3D models feet.
In fact, my intention was to add an horizontal layer in order  to decrease the vertical grass..
What is your idea about this new procedure?
JMM

Hi JMM,

Not sure about the grass layer look. It may be my PC but you can still see the outline of the feet which makes them look transparent. Just looks a bit odd. It looks much worse when you can't see any "long" grass so it looks like really flat ground they are moving on.

Had a short play around last night and some cavalry appeard ok when moving and others in the same unit were gliding. Other units it was the whole regiment gliding. Not sure if this is important info for you.

Thanks again for the support you give the game.

Titre: Re : Re : patch 3bRC3 issues?
Posté par: Jacquinot le 15 septembre 2011, 15:23:45 pm
@ Jacquinot,

I mean what have you done to have better result on your Winter Mod ?

Théo

Nothing, JMM's new patch done this work.
Titre: Re : Re : patch 3bRC3 issues?
Posté par: zu Pferd le 15 septembre 2011, 18:54:16 pm
Attention!
If you want play with MadRussian ground mod in 03bRC2, without grass innovation, you just need to add this files - http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html (http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html) in MadRussian mod folder in T_Base folder.


Great mods Jaquinot  great pics download plug in is not compatible with Firefox I'm going to try with Explorer 
Good looking winter environment .  : )
Titre: Re : patch 3bRC3 issues?
Posté par: oho le 15 septembre 2011, 19:09:08 pm
When playing Auserlitz shortly, I noticed "squares" on the ground.
Titre: Re : Re : Re : patch 3bRC3 issues?
Posté par: Jacquinot le 15 septembre 2011, 19:30:41 pm

Great mods Jaquinot  great pics download plug in is not compatible with Firefox I'm going to try with Explorer 
Good looking winter environment .  : )


Thanks! :)
Titre: Re : patch 3bRC3 issues?
Posté par: Jacquinot le 15 septembre 2011, 20:13:08 pm
Damn, my winter Mod looks realy nice with this JMM's grass trick, thanks JMM!!! ;) and new fire is perfect!!!
Titre: Re : Re : patch 3bRC3 issues?
Posté par: JMM le 16 septembre 2011, 22:24:41 pm
I saw blue lines on the 2d map.

Fixed... that said, no nice but no impact on the game itself (just bad display  :p)

JMM
Titre: Re : patch 3bRC3 issues?
Posté par: JMM le 16 septembre 2011, 22:40:39 pm
Regardless of graphics,
a) Have you seen new bugs?
b) old bugs fixed but coming up again
c) crashes (and if so, is it possible to send me the file spyboard.txt just after the crash)
d) internal errors 1A (and there I need the file xxx. sav)

For a) and b), if you can send me the file xxx.sav and specify the time at which the bug occurs.

Did you play in MP mode? Problem : Yes/No

I reinstalled version 03a, then add successively 3 patches 03b (trying game at each step)
Nothing .. no crash ... I am in the Fog of War!

JMM
Titre: Re : patch 3bRC3 issues?
Posté par: Andrea le 17 septembre 2011, 00:45:20 am
I played Montebello in solo mode, about four hours of gameplay observing what was happening : only graphic problem I noticed is a blue line crossing the battlefield sometimes appearing in 2D view when orders are displayed on the map. No bugs detected, all worked fine. I observed carefully the AI moves, in my opinion single corps deployment and management have reached an excellent level, I played a defensive battle and the AI acted in a way  I appreciated a lot : once completed the artillery deployment the AI started bombing two regiments on my right wing, I observed the morale of my troops lowering under the bombs and partially rising when I sent another regiment in support, after that my envolved regiments had to face the charge of some enemy cavalry regiments, the cavalry repeatedly attacked on the flank, first it was rejected by my infantry squares and line musket fire but finally won the combat. I could go on describing the battle, I repeat that the gameplay has reached a very good level, just an idea on how improve the corps management : it would be good to have the possibility of deciding where to place cavalry and artillery respect to infantry when orders are given ... I mean for example "defend + type of formation (line, column etc.) + place artillery on the right or on the left  or behind.    
Just a pair of bad particulars that should be discussed from my point of view : I noticed that cavalry behaviour is better, it seems that cavalry initiative is more limited and regiments tend to remain attached to to their corp ( JMM could you please confirm you worked on cavalry behaviour with this last patch?); in my opinion there are still too many regiments leaving the field or being prisoner, maybe it's my fault becouse I must learn how to manage the morale and mantain the control of
my units, I'd like to know the opinion of other skilled players on this argument. Another thing I'd like to discuss is the artillery behaviour when attacked by infantry : I noticed an entire artillery regiment destroyed by enemy musket fire, I think a situation where artillery is flanked by infantry and exposed to musket fire is quite unhistorical, maybe it should be introduced a "reacting" rule for artillery menaced by musket fire.

Thanks
Andrea
Titre: Re : Re : patch 3bRC3 issues?
Posté par: Franciscus le 17 septembre 2011, 00:53:36 am
Regardless of graphics,
a) Have you seen new bugs?
b) old bugs fixed but coming up again
c) crashes (and if so, is it possible to send me the file spyboard.txt just after the crash)
d) internal errors 1A (and there I need the file xxx. sav)

For a) and b), if you can send me the file xxx.sav and specify the time at which the bug occurs.

Did you play in MP mode? Problem : Yes/No

I reinstalled version 03a, then add successively 3 patches 03b (trying game at each step)
Nothing .. no crash ... I am in the Fog of War!

JMM

Hello JMM

Just played a few hours solo Montebello, RC3 over RC2, and had a internal error 1A, on exiting and trying to resume (load) the battle.
I am sending the sav file over Redmine.

Noticed a few other minor old bugs, like a regiment fighting without firing, and a new one already mentioned (cav gliding at 60/60), will report this on Redmine. But the overall feel of he game is very good (the error 1A is however bad...)

Regards
Titre: Re : patch 3bRC3 issues?
Posté par: JMM le 17 septembre 2011, 08:54:09 am
Perfect.. I am working on that today, hoping I can find the source of internal error..

JMM
Titre: Re : Re : patch 3bRC3 issues?
Posté par: JMM le 17 septembre 2011, 10:10:04 am
I played Montebello in solo mode, about four hours of gameplay observing what was happening : only graphic problem
Thanks
Andrea

THX for this report.

Citer
I noticed that cavalry behaviour is better, it seems that cavalry initiative is more limited and regiments tend to remain attached to to their corp ( JMM could you please confirm you worked on cavalry behaviour with this last patch?);

Yes, I did... I fixed a bug about the priority doctrine / unit attached to a corps ...
So, the cavalry is more well-behaved  ;)

Citer
in my opinion there are still too many regiments leaving the field or being prisoner,
Prisoner : I am going to work on the cavalry.. but I think it's not really bad for infantry.
Leaving the field : just to avoid units are destroyed on the battlefield  (unhistorical)

Citer
Another thing I'd like to discuss is the artillery behaviour when attacked by infantry : I noticed an entire artillery regiment destroyed by enemy musket fire, I think a situation where artillery is flanked by infantry and exposed to musket fire is quite unhistorical, maybe it should be introduced a "reacting" rule for artillery menaced by musket fire.
You are right. I reworked several time the rule for this type of combat but yet I am not very satisfied.. so I am going to work again on this part.
Titre: Re : Re : patch 3bRC3 issues?
Posté par: zu Pferd le 17 septembre 2011, 23:28:12 pm
I saw blue lines on the 2d map.



I have as well in a little home made scenario. I sent the file to JMM . The blue line came on but quickly vanished
Dir  N - S-E.  Single regiments behavior often leads to direct refusal to accept orders given :  only saw artillery
Artillery section attached to brigade crossed a bridge , unlimbered and opened fire briefly on  an infantry target:
(It had at the time 4 infantry regiments within 200 yds)
then limbered up and re-crossed same bridge and stopped. I sent a variety of orders:
march to location
support unit
unlimber and lay ground fire
to no avail. I left it alone and the checked back 5 minutes later : it was running circles near the bridge but would not cross.

Another battery on the other side behaved in a similar fashion:
advanced to line formation- unlimbered and opened fire on a target briefly, (cavalry target) it was in good range  600 yds
so no idea why it limbered up and started to trot to the target which was fainting a charge and breaking off the attack  constantly.
I sent an infantry regiment to support the artillery and  eventually was in a mutual support waltz for about 10 min of play
with 3 units, and all the while the artillery would unlimber the guns fire a salvo and then limber the guns  moving in circles
around the same position.  The infantry in square all this time was marching and counter marching towards the cavalry target
laying salvos.  Eventually the artillery section was destroyed.
Titre: Re : patch 3bRC3 issues?
Posté par: Andrea le 18 septembre 2011, 16:08:46 pm
I'm playing Quatre Bras scenario, the AI playing the Allied
I noticed a strange behaviour in an Allied artillery unit : the cannons are unlimbered and firing but they are
uncorrectly oriented, I mean the cannons are oriented toward the opposite side of the enemy (but firing correctly
on the enemy lines) and aren't deployed in line but in column.. this is the first time I see a similar behaviour

Andrea
Titre: Re : patch 3bRC3 issues?
Posté par: AJ le 18 septembre 2011, 17:30:50 pm
Andrea, you need to post Bugs on Redmine http://comandplay.coda-cola.net/
Make sure you attach the Save, Testboard, Bugboard & Spyboard files, note these files are deleted if you start a new battle and you will find the last 3 in the "Tracking" folder
Titre: Re : patch 3bRC3 issues?
Posté par: Andrea le 18 septembre 2011, 18:57:26 pm
I've just controlled my post and discovered that the .sav file was not attached,
the problem is that I've reinstalled the game  and so I can't no more send the file
to be analized. It was a verystrange artillery behaviour, never seen before, I' ll
pay attention in my future games

thanks
Andrea
Titre: Re : Re : patch 3bRC3 issues?
Posté par: JMM le 18 septembre 2011, 19:03:55 pm
I've just controlled my post and discovered that the .sav file was not attached,
the problem is that I've reinstalled the game  and so I can't no more send the file
to be analized. It was a verystrange artillery behaviour, never seen before, I' ll
pay attention in my future games

thanks
Andrea

This issue is known but it is difficult to reproduce it.
Generally speaking, the internal engine works fine but the graphical engine makes a mistake.
The bug isn't displayed after reading the file .sav  :p so I can't fix it.
I have to find it when I am playing...

JMM
Titre: Re : patch 3bRC3 issues?
Posté par: Jacquinot le 24 septembre 2011, 06:33:57 am
When i play with MadRussian 3d units mod i see strange bug with dead horses. Somebody have this problem?

With original 3d units i see bug too.
Titre: Re : patch 3bRC3 issues?
Posté par: kiva le 25 septembre 2011, 22:53:53 pm
 :smile: Beautiful horses  :smile:  :mrgreen:  ;)

Vive le RC4 !
Titre: Re : Re : patch 3bRC3 issues?
Posté par: JMM le 26 septembre 2011, 22:49:11 pm
When i play with MadRussian 3d units mod i see strange bug with dead horses. Somebody have this problem?
With original 3d units i see bug too.

For the next patch...
I wished to quickly release a new patch with the control of gamma.
BTW, I didn't fix up the issue about the gliding of CAV at 60/60...

JMM
Titre: Re : Re : patch 3bRC3 issues?
Posté par: zu Pferd le 04 octobre 2011, 00:06:59 am
Attention!
If you want play with MadRussian ground mod in 03bRC4, without grass innovation, you just need to add this files - http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html (http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html) in MadRussian mod folder in T_Base folder.




Hi Jaquinot:    the link is in Russian and the download button is not active....
Titre: Re : Re : Re : patch 3bRC3 issues?
Posté par: Jacquinot le 04 octobre 2011, 18:34:37 pm



Hi Jaquinot:    the link is in Russian and the download button is not active....

If download not start after 10 seconds just click on link second time.