HistWar

HistWar (international zone) => Communities => MODs => Discussion démarrée par: Jacquinot le 22 avril 2011, 19:57:08 pm

Titre: Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 22 avril 2011, 19:57:08 pm
Nix Hougomont and La Haye Sainte MOD adapted to MadRussian MOD with Jacquinot summer trees and JMM Terrain base on Alfiere - Jacqinot map :D :D  :lol:
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Alfiere le 22 avril 2011, 20:01:51 pm
Better and better.
Great idea make game easy moddable
Titre: Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 22 avril 2011, 20:08:39 pm
Better and better.
Great idea make game easy moddable

I create folder in JSGME WaterlooBuildingsMOD, very easy to use!
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: thilio le 22 avril 2011, 20:39:38 pm
It's better not to use MadRussian terrain mod with these new buildings because there is discrepancy with the ground colour.
In your pictures, you use only Madrussian trees and JMM terrain?
Titre: Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 22 avril 2011, 20:46:27 pm
It's better not to use MadRussian terrain mod with these new buildings because there is discrepancy with the ground colour.
In your pictures, you use only Madrussian trees and JMM terrain?

Not much discrepancy all looks fine i think.
On pictures im use MadRussian skys, buildings, Summer trees MOD, JMM Terrain base but with MadRussian data.txt file, very harde mix :lol:
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: thilio le 22 avril 2011, 20:50:29 pm
Try with complete Madrussian terrain Mod and you will see the discrepancy (more visible with Hougoumont).
I believe it's look fine with JMM terrain base, don't you think so?
Titre: Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 22 avril 2011, 20:57:00 pm
Try with complete Madrussian terrain Mod and you will see the discrepancy (more visible with Hougoumont).
I believe it's look fine with JMM terrain base, don't you think so?

Yes i think it looks fine with JMM terrain base, but with MadRussian data.txt JMMs terrain base looks much better :D
Titre: Re : Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Franciscus le 23 avril 2011, 00:23:32 am
I create folder in JSGME WaterlooBuildingsMOD, very easy to use!

Would it be possible for you to share this "mixed" mod ? I do not know/want to have to work in the map editor... :mrgreen:

Regards
Titre: Re : Re : Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 23 avril 2011, 05:36:45 am
Would it be possible for you to share this "mixed" mod ? I do not know/want to have to work in the map editor... :mrgreen:

Regards

All easy:
1.Create folder WaterlooBuildingsMOD in MODS folder in Histwar folder
2. Put Graphics and Constante folders from MadRussianTerrain MOD in WaterlooBuildingsMOD folder
3. Delete Trees and T_Base folders
4. Put Trees folder from "Summer forest with natural colors" MOD in Graphics folder of your new WaterlooBuildingsMOD
5. Put files from LaHaye MOD ang from HugoMOD in T_Cons, M_Cons and in Constante folders (read Nix manual)
6. Download Nix "NewWaterloo" scenario with adapted new buildings
7. Enjoy :D
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 23 avril 2011, 06:24:38 am
Hougoumont and La Haye Sainte under attack, nice looking pictures i think, thanks to Nix for this MOD
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Alfiere le 23 avril 2011, 08:46:53 am
Speaking of Hougomont and Haye buildings  of Nix,i try Hougomont changing the file and all work fine.
But is possible using JSGMe obtain the same result ? whithout need to take backup of files.
Perhaps is better ask to Nix.
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Théodoricus le 23 avril 2011, 08:50:35 am
All easy:
1.Create folder WaterlooBuildingsMOD in MODS folder in Histwar folder
2. Put Graphics and Constante folders from MadRussianTerrain MOD in WaterlooBuildingsMOD folder
3. Delete Trees and T_Base folders
4. Put Trees folder from "Summer forest with natural colors" MOD in Graphics folder of your new WaterlooBuildingsMOD
5. Put files from LaHaye MOD ang from HugoMOD in T_Cons, M_Cons and in Constante folders (read Nix manual)
6. Download Nix "NewWaterloo" scenario with adapted new buildings
7. Enjoy :D

Thank you Jacquinot to share your solution for this special graphic mod.

Théo
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Franciscus le 23 avril 2011, 09:13:59 am
Thanks
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: nix le 23 avril 2011, 10:53:42 am
Really nice photos, the new terrain bases look much better with the buildings, (I definitely need to upgrade my graphics card now!)  :D
Titre: Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 23 avril 2011, 13:45:37 pm
Speaking of Hougomont and Haye buildings  of Nix,i try Hougomont changing the file and all work fine.
But is possible using JSGMe obtain the same result ? whithout need to take backup of files.
Perhaps is better ask to Nix.


Yes Alf, this manual for JSGME program

1.Create folder WaterlooBuildingsMOD in MODS folder in Histwar folder
2. Put Graphics and Constante folders from MadRussianTerrain MOD in WaterlooBuildingsMOD folder
3. Delete Trees and T_Base folders
4. Put Trees folder from "Summer forest with natural colors" MOD in Graphics folder of your new WaterlooBuildingsMOD
5. Put files from LaHaye MOD ang from HugoMOD in T_Cons, M_Cons and in Constante folders (read Nix manual)
6. Download Nix "NewWaterloo" scenario with adapted new buildings
7. Enjoy




Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 24 avril 2011, 20:18:35 pm
And dont forget install explosion MOD ;)
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: bibouba le 24 avril 2011, 20:19:51 pm
I ve downloaded the explosion mod it's a very cool mod.
Titre: Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 24 avril 2011, 21:02:15 pm
I ve downloaded the explosion mod it's a very cool mod.

Yea, artillery fire looks scary with this mod.
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: bibouba le 14 juin 2011, 19:23:59 pm
Hello Nix,

How do you create the dds alpha (ex: 000B for hougoumont) ?
I use gimp as software but it's may be the same for all "photoshop" like programs.
Titre: Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 17 juin 2011, 17:18:14 pm
Hello Nix,

How do you create the dds alpha (ex: 000B for hougoumont) ?
I use gimp as software but it's may be the same for all "photoshop" like programs.

Im use Photoshop_Plugins_8.51.0301.0345 and  Photoshop CS2.
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: bibouba le 17 juin 2011, 19:21:06 pm
Thx a lot works with gimp also.
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: zu Pferd le 13 août 2011, 00:30:48 am
Very Well Done Nix :smile:
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: oster1815 le 23 août 2011, 10:38:46 am
Hello,

I see you installed la Haye Sainte and Hougoumont from Nix ;  As I'd many problems with patches installation I'd rather question other users before installing ....
So, la Haye is in Zip which usually runs well for my compi., but Houg...is RAR which is extremely problematic to me :mrgreen:
So, after installing ,  had you play and find everything OK  :?:
Is installation easy or requires master's degree grade A to understand ?
The pics I saw are very promising and I hope to add them soon ;)
Thanks,
Oster
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: DominiqueT le 23 août 2011, 11:02:24 am
I don't see how RAR can be "extremely problematic to" you.
Just use Winrar, or 7-zip, or another similar utility http://www.win-rar.com/website/index.php?id=start&L=10

Or just use Winzip, the same software you use to open any zip file !
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: oster1815 le 23 août 2011, 18:25:34 pm
Citer
I don't see how RAR can be "extremely problematic to" you.

I don't know why but I'd many problems using RAR  and very few when using ZIP.....
Maybe It is only  because I seldom used RAR.  (I'd also read critics from other occasionnal  compi. users about difficulties of this soft....)
Another explanation is I now have a computer of the first generation of 64 bits :Winzip was installed -and operationnal-  but RAR needs adjustments ,  as it appears in the link you sent me.
I experimented various other problems with this compi. on Win7 and 64bits.  One of the worst being a continuous stream of  upgrades in which I seldom know which one are really necessary, and the boring calls to load Google chrome, new Explorer etc...when I just begin to understand the present configuration :mrgreen:
As there are "Babies" computers, maybe MS should think of a "Oldies" Win77 with a short learning curve for tired brains  :oops:
Anyway, I thank you for help
Oster
Titre: Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: oster1815 le 23 août 2011, 18:40:58 pm
And dont forget install explosion MOD ;)
Hello Prince Borodin,
I watched your last publications with great interest, being admirative of your devotion to your favorite Battle and surroundings :D
Ostrowno didn't advanced so fast....I'm in an extremely boring process of works in my old house as we were stupid enough to trust a manager ensuring  all will be done in a 8/10 days max. time....
After more than 3 weeks we're still in the middle with lot of malfunctions :mrgreen:
So, my study and creative time is limited and I'm very tired....but, I still hope to watch soon a French blue Tsunami invading the Sacred Soil of Roudinia (?)
Bon courage
Oster
Titre: Re : Re : Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 23 août 2011, 21:07:05 pm
Hello Prince Borodin,
I watched your last publications with great interest, being admirative of your devotion to your favorite Battle and surroundings :D
Ostrowno didn't advanced so fast....I'm in an extremely boring process of works in my old house as we were stupid enough to trust a manager ensuring  all will be done in a 8/10 days max. time....
After more than 3 weeks we're still in the middle with lot of malfunctions :mrgreen:
So, my study and creative time is limited and I'm very tired....but, I still hope to watch soon a French blue Tsunami invading the Sacred Soil of Roudinia (?)
Bon courage
Oster

Building is very hard work, i am civil engineer and i know it ;), personally i still can't finish my bathhouse in my cottege. :D Maybe in next year :p.


I wait when you comeback Oster!!!
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: BUSSY le 24 août 2011, 12:01:02 pm
Beautiful my dear Jacquinot! ;)
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: DominiqueT le 06 décembre 2011, 16:27:25 pm
I have no problem with the Hougoumont model (on the 2 adapted maps), but whatever I try or how I may install (directly or with JSGME) I always have problems with the Haie-Sainte : the screen blocks and I have a box

Send Spyboard to support

 "Invalid CallD3D Module: 8 Numeri: 9"

Spyboard :
OS 6 0 6002 2
Pack: Service Pack 2
Version HistWar ************** Version Exe:2.3b0
Mode HSB 0 0 0
Résolution Debug N Width 1680 Height 1050
D3DAPP : Pass1
D3DEnum : NbCartes= 1
D3DAPP : Pass2

Driver nvd3dum.dll
Nom Carte NVIDIA GeForce GTS 450
Version 80011 c1f5a
Affichage W=1680
Affichage H=1050
Affichage F=16
Stencil= 4b
MSamTyp= 0
MSamQly= 0
D3DCD3DSet StartFS:O FoundFS:O FoundW:O isW?:N

D3DAPP : Pass3
D3DAPP : Pass4
D3DParam : W N BBCount 1 MSType 0 MSQlt 0 SwapE 1 ESten 1
D3DParam : Wid= 1680 Hig= 1050 Fmt= 21 Frq= 60 PI= 0
Out : BuildPresentParamsFromSettings
Out : CreateDevice Phase!=2
INIT OK Param : 1 0
INIT Device
Sprite
OTSI : W:\HistWarGames\HistWar\Langage\HW\French\SetUp.txt
Lecture W:\HistWarGames\HistWar\Langage\HW\French\SetUp.txt
Lecture W:\HistWarGames\HistWar\Langage\HW\French\Menu.txt
47 chapitres 494 lignes

Extension Modds Sons
Extension Modds Out-Sons
Extension Modds IndexUnite
Extension Modds Out-IndexUnite
Extension Modds FichTextMesh
Extension Modds Out-FichTextMesh
Extension Modds flagText
Texture1
Restore In ... Restore Out
D3DAPP : Pass5
Entre ds les SetUp 00
Lecture Pref
DialogueOut
Immediat 0
Meteo 2
Camp 0 1
Munit 0
Net 0

Etat 0
Place 0
Lecture Objets
DLL Load
DLL Exe
Version HistWar *****1*****     Dll: 08/5.3B0
DialogueOut
Fin INIT
INIT Device
Scene
La Boucle
Gen analyse.bin
Appel               256
ExceptionCode1      c0000005
ExceptionCode2      c0000005
ExceptionFlags      0
ExceptionAddress   013117CF
NumberParameters   2
Entre ds les SetUp 00
Lecture Pref
Module error= 8 id= 9 D3D= 8876086c
Error File : 

Does anyone have the same problem ?
I don't want to bother JMM with that, because apart from the Haie-Sainte model, everything goes fine.
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 06 décembre 2011, 16:52:57 pm
You use La Haie model with madrussian mod?
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: DominiqueT le 06 décembre 2011, 17:06:30 pm
No, on a clean install.
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: Jacquinot le 06 décembre 2011, 17:27:01 pm
Try this - http://narod.ru/disk/33530382001/WaterlooBuildingsMOD.zip.html (http://narod.ru/disk/33530382001/WaterlooBuildingsMOD.zip.html)

Just add in mods folder.
Titre: Re : Nix Hougomont and La Haye Sainte MOD
Posté par: DominiqueT le 06 décembre 2011, 22:51:36 pm
Thank you very much !!

Now it works !

I don't know why, because  I don't see the difference, the files are exactly the same.

What matters is that it works.

Very kind of you !

Spassiba balchoi (sorry for the way it's written). ;)