HistWar

HistWar (English zone) => Announcements => Discussion démarrée par: JMM le 25 mars 2011, 17:33:27 pm

Titre: Patch 03a (RC4)
Posté par: JMM le 25 mars 2011, 17:33:27 pm
New GUI

Patch to only apply to HistWar Version 03a (RC2 or RC3)

http://www.histwar.org/mods/file.php?id=143

In game, G allows to choose the old/new GUI

Enjoy
JMM

PS : This version is an open Beta Test version
RC: Release Candidate (version with potential to be a final product...)
Titre: Re : Patch 03a (RC4)
Posté par: Franciscus le 25 mars 2011, 18:06:32 pm
Thanks, JMM.

Great improvements on the unit card, amazing, it's near perfect.

Just a preliminary suggestion: the 4 numbers representing the number of the guns (ex: 4 0 0 2, meaning 8 12' and 2 HW) could be clearer - maybe a tooltip help could show when hovering over the numbers, or one could click on them to have a more detailed description.

This game is getting better and better !!
Titre: Re : Re : Patch 03a (RC4)
Posté par: JMM le 25 mars 2011, 18:11:56 pm
Thanks, JMM.

Great improvements on the unit card, amazing, it's near perfect.

Just a preliminary suggestion: the 4 numbers representing the number of the guns (ex: 4 0 0 2, meaning 8 12' and 2 HW) could be clearer - maybe a tooltip help could show when hovering over the numbers, or one could click on them to have a more detailed description.

This game is getting better and better !!

You are right.. next patch (but just a bit tired to adjust all small things  :p ;)

JMM
Titre: Re : Patch 03a (RC4)
Posté par: bobbysocks le 26 mars 2011, 10:51:35 am
Is it just me or has the unit behavior started to be a bit odd? In the 3d mod there seems to be a problem with unit facing and formations. My units are frequently performing "attack on defensive line" although they are far from the enemy. Both the AI and my units are constantly trying to get into some kind of formation without succeding. The result is a constant movement back and forth without facing the enemy. Anyone else eperiencing this?
Titre: Re : Re : Patch 03a (RC4)
Posté par: JMM le 26 mars 2011, 11:44:55 am
Is it just me or has the unit behavior started to be a bit odd? In the 3d mod there seems to be a problem with unit facing and formations. My units are frequently performing "attack on defensive line" although they are far from the enemy. Both the AI and my units are constantly trying to get into some kind of formation without succeding. The result is a constant movement back and forth without facing the enemy. Anyone else eperiencing this?

Working on that...  :p

JMM
Titre: Re : Re : Patch 03a (RC4)
Posté par: Fjell75 le 26 mars 2011, 12:10:51 pm
Is it just me or has the unit behavior started to be a bit odd? In the 3d mod there seems to be a problem with unit facing and formations. My units are frequently performing "attack on defensive line" although they are far from the enemy. Both the AI and my units are constantly trying to get into some kind of formation without succeding. The result is a constant movement back and forth without facing the enemy. Anyone else eperiencing this?

Yes! I experiencing this as well  :(
Had a couple of battles. When I set up a defensive line far from the enemy, suddenly units start to "attack defensive line" FAR FAR from the enemy. One time it was a lone artillery unit..it went all the way to be destroyed by enemy arty. I have noticed worse AI now.
Sometimes the units form a line with their back to the enemy.
I know that JMM know about these problems and are looking into them :)
Titre: Re : Patch 03a (RC4)
Posté par: JMM le 26 mars 2011, 12:17:45 pm
http://www.histwar.org/forum/index.php/topic,5988.0.html

JMM
Titre: Re : Re : Patch 03a (RC4)
Posté par: Fjell75 le 26 mars 2011, 18:35:33 pm
http://www.histwar.org/forum/index.php/topic,5988.0.html

JMM

Thank you :)
Titre: Re : Patch 03a (RC4)
Posté par: AJ le 27 mars 2011, 13:49:12 pm
New GUI in action>MP Battle with Gunner24

Using maximum transparency, I am enjoying watching my 12th Line Infantry Regiment deploy whilst still able to command the French Army in 2D.  This is gives a whole new dimension to the integration of  Command and Control and pure enjoyment :p
Titre: Re : Patch 03a (RC4)
Posté par: Cavalier le 01 avril 2011, 13:33:35 pm
It is a beta patch which we should all keep in mind. That being said Regimental (and to an extent Corps) AI has gone whacky with this patch to the point of making the game basically unplayable for me. I will be reverting to 2f for real games.

That being said I appreciate what you are trying to do JMM. There are some things I like with the new UI and some things I prefer with the old UI so I tend to switch between both when it comes to playing a game. That is fine.
Titre: Re : Re : Patch 03a (RC4)
Posté par: gazfun le 02 avril 2011, 13:43:22 pm
New GUI in action>MP Battle with Gunner24

Using maximum transparency, I am enjoying watching my 12th Line Infantry Regiment deploy whilst still able to command the French Army in 2D.  This is gives a whole new dimension to the integration of  Command and Control and pure enjoyment :p
Im inclined to agree with this view as well, but sometimes, you have to chang it to see the hamlets or smaller villages in the 2d
Titre: Re : Patch 03a (RC4)
Posté par: Gunner24 le 03 avril 2011, 11:43:20 am
Citer
That being said Regimental (and to an extent Corps) AI has gone whacky with this patch to the point of making the game basically unplayable for me.
Is this in MP or solo ?, we have played several MP games with the latest beta patch and all looks well to me, I've been watching skirmishers be deployed to shoot down artillery crews, I've seen Cavalry attack artillery batteries while they were re-deploying from one place to another, I saw two Austrian Regts engage one French, both with skirmishers sent out in front, attacking forces deploy artillery, Cav engage anything that is a threat, if they think they can win, or they avoid engagement, if they know they will lose......have you checked your doctrine file is set as you would like units to behave ?.

There are a few odd things here and there, but I'd be surprised if that never happened taking into account the mighty scale of the game and all the 100s of different things happening.

Corps orders are fine the vast majority of the time, again, a couple of odd things now and then, but that does not stop this being far and away the best Napoleonic game for us to play.

As far as solo is concerned, I don't know, as I only use that to quickly test new maps and MP "plans" now and then.


Titre: Re : Re : Patch 03a (RC4)
Posté par: gazfun le 03 avril 2011, 11:58:17 am
Is this in MP or solo ?, we have played several MP games with the latest beta patch and all looks well to me, I've been watching skirmishers be deployed to shoot down artillery crews, I've seen Cavalry attack artillery batteries while they were re-deploying from one place to another, I saw two Austrian Regts engage one French, both with skirmishers sent out in front, attacking forces deploy artillery, Cav engage anything that is a threat, if they think they can win, or they avoid engagement, if they know they will lose......have you checked your doctrine file is set as you would like units to behave ?.

There are a few odd things here and there, but I'd be surprised if that never happened taking into account the mighty scale of the game and all the 100s of different things happening.

Corps orders are fine the vast majority of the time, again, a couple of odd things now and then, but that does not stop this being far and away the best Napoleonic game for us to play.
We are having no problems either :smile:

As far as solo is concerned, I don't know, as I only use that to quickly test new maps and MP "plans" now and then.



Titre: Re : Patch 03a (RC4)
Posté par: AJ le 03 avril 2011, 14:00:30 pm
Gaz, have you applied the Engine Patch?
Titre: Re : Re : Patch 03a (RC4)
Posté par: Franciscus le 03 avril 2011, 14:45:12 pm
Is this in MP or solo ?, we have played several MP games with the latest beta patch and all looks well to me, I've been watching skirmishers be deployed to shoot down artillery crews, I've seen Cavalry attack artillery batteries while they were re-deploying from one place to another, I saw two Austrian Regts engage one French, both with skirmishers sent out in front, attacking forces deploy artillery, Cav engage anything that is a threat, if they think they can win, or they avoid engagement, if they know they will lose......have you checked your doctrine file is set as you would like units to behave ?.

There are a few odd things here and there, but I'd be surprised if that never happened taking into account the mighty scale of the game and all the 100s of different things happening.

Corps orders are fine the vast majority of the time, again, a couple of odd things now and then, but that does not stop this being far and away the best Napoleonic game for us to play.

As far as solo is concerned, I don't know, as I only use that to quickly test new maps and MP "plans" now and then.




My experience is solo play is very similar. Very few odd behaviors  :D
Titre: Re : Re : Patch 03a (RC4)
Posté par: gazfun le 03 avril 2011, 14:50:16 pm
Gaz, have you applied the Engine Patch?
Engine Patch? dont fully understand what you mean
Titre: Re : Patch 03a (RC4)
Posté par: Gunner24 le 03 avril 2011, 14:52:01 pm
AJ, it was Cavalier, not Gaz, that is having "problems".

Gaz.
Citer
Online most times @ Xfire Friday 1900hrs +10 GMT join us if you can!
If my maths are correct that is 9am uk time.  

I could do that time now and then on a TUE or a THUR but Friday is my "busy" day.  I often don't get to even turn the pc on till late afternoon, but having said that I will make a note of this time in case I get a free morning one week, thanks.
Titre: Re : Patch 03a (RC4)
Posté par: AJ le 03 avril 2011, 14:52:47 pm
http://www.histwar.org/mods/file.php?id=144 Temporary Patch to correct internal engine probs before final release
Titre: Re : Patch 03a (RC4)
Posté par: JMM le 03 avril 2011, 15:27:11 pm
 :smile: 8) but enough some curious behaviors... After working on the ART (foot, horse) I believe the next version will be very interesting for that; AI takes care the ART security and it will be more difficult to snap the ART units  ;)

Cavalry : some bad management of squadrons; a bit annoying to fix up but I must to do that.

F4 view .. some new adjustements

initiative - offensive/defensive character  : fixed but maybe you get bad values because these data were saved within the OoB?

a huge (but probably marginal) error  on the rout process; sometimes, an unit didn't rout albeit its loss was important :oops:

Corps AI : corps is locked on its front and can't move. At this time, I don't fix this annoying bug.

I have to check the link between the LOP and the moral after you made a report about th

All these points fixed for the next 03a (RC5)... perhaps official 03a  ;)

JMM


Titre: Buildings "values" in the new GUI ?
Posté par: Franciscus le 05 avril 2011, 00:20:39 am
Is there any way to see in the new GUI the defensive value and damage of castles, hamlets, etc. as in the old GUI ? (see attached pic)
Titre: Re : Patch 03a (RC4)
Posté par: JMM le 05 avril 2011, 00:56:06 am
No sure  ;)
I'll try to add these informations in a next version  :p

JMM
Titre: Re : Patch 03a (RC4)
Posté par: Franciscus le 18 avril 2011, 09:14:39 am
Hello JMM
Any chance for an "Easter" egg, I mean,  patch ?  :mrgreen:

Regards
Titre: Re : Patch 03a (RC4)
Posté par: JMM le 18 avril 2011, 09:20:38 am
Yes....  ;)

JMM
Titre: Re : Re : Patch 03a (RC4)
Posté par: gazfun le 19 avril 2011, 04:59:21 am
AJ, it was Cavalier, not Gaz, that is having "problems".

Gaz.If my maths are correct that is 9am uk time.  

I could do that time now and then on a TUE or a THUR but Friday is my "busy" day.  I often don't get to even turn the pc on till late afternoon, but having said that I will make a note of this time in case I get a free morning one week, thanks.
You would be welcome, Rob would definatley appreciate a dedicated ally.