HistWar

HistWar (English zone) => General discussions => Discussion démarrée par: james l henry le 01 octobre 2003, 18:07:26 pm

Titre: Occupying Buildings / Town Fighting
Posté par: james l henry le 01 octobre 2003, 18:07:26 pm
Greetings

I am wondering if your system will depict soldiers occupying buildings (and getting a defensive bonus) plus will there be fighting in towns (and how will this be shown?)

This can play a big part in some of the Battles ;ike Aspern/essling, Waterloo
Titre: Occupying Buildings / Town Fighting
Posté par: JMM le 01 octobre 2003, 19:38:05 pm
Bonjour ,

I am trying to answer...

The new IA engine is more flexible than LGAA one, and uses a new system to find the objects around each regiment.. objects are units (friends or opponents) or building, forests,lakes....

For the LGAA release, I use this new engine, but I don't modify the graphical management system of the defensive line.. a town, a village, a farm, a castle or a ford are a block with 2, 3 or 4 defensive zones.. and the compagnies (always 9 per bataillons.. no easy to manage different organisation.. maybe for the next version :wink: ) move to these zones... (like LGAA V1.xx)

I don't use the same system for Les Grognards. The objects Town, Village, .. define some streets and the compagnies can move along these paths, then they can deploy behind the walls, maybe in the house... (I have to do some tests to get a good graphical view)

To try to summarize, the first graphical engine managed 4 locations, and the others were computed from these 4 ones...
In the new engine, the graphical engine managed 9 * #bataillons (or escadron).. More flexible

I hope my answer is right.. and you can understand...
If not, I can try to do better 8)

It's clear this project is late.. Release 2.00 is late.. all is late :cry:

But I hope we make a good SW.. For example, we are creating a data base with around 850 units (French, Russian, Austrian, Wurtemberg, Sweden, .. around 20 countries).. a list of more 900 Chiefs (Marechal, General de Division ou de Brigade)... + Colonels

Soon some screenshots of this Editor of OoB...

JMM
Titre: Occupying Buildings / Town Fighting
Posté par: Link le 02 octobre 2003, 11:09:49 am
Bonjour JMM

Personally I don't think you should upgrade LGAA after the 2.0 release. I rather see your time and efforts go to LGdN upgrades and the new games instead.  :wink:

How will walls and houses be affected by cannon balls?
Will defending soldiers get their morale lowered as the walls breaks?
And will the walls/buildings get damaged visually too?

How about fighting in general? Are fighting animated?

P.S. Don't be so hard on your self about the delays. I have never heard of a game developer that released something on time before.  8)

/Lars L.
Titre: Occupying Buildings / Town Fighting
Posté par: JMM le 02 octobre 2003, 12:51:42 pm
Citation de: "Link"
Bonjour JMM

Personally I don't think you should upgrade LGAA after the 2.0 release. I rather see your time and efforts go to LGdN upgrades and the new games instead.  :wink:


LGAA V2.00 will be the last release!

Citer
How will walls and houses be affected by cannon balls?Will defending soldiers get their morale lowered as the walls breaks?
And will the walls/buildings get damaged visually too?
How about fighting in general? Are fighting animated?


About fighting...
All vertical objects stop the trajectories of cannons balls.. The dammages are computed with the parameters:
a/ coefficient of defense.. ie, if the value is 3, the lost are divide by 3...
b/ the density.. for each organisation, we define a density.. light for line, important for column, variable for defensive line... (from 3 to 12)
c/ kind of cannon (12£, 8£, howitzer...)
no random process is used!

So, a cannon shots at a village:
defensive parameter : 3
density : 5
french cannon ball 12£ : 14
loss is: min (5,12) / 3 -> 5/3! Not 1  :lol: because all losses are added to get a final figure...

The howitzer doesn't use the min method! loss is 10 / 3 (the density isn't used)

The moral is modified by the losses, when the ART ou INF shots at the unit, behind the walls.. which sometimes are broken... :wink:

At the begining of the design, I have done a list with a lot of details.. but it's very difficult to manage because I had to find the good level of action for each! no sense! And I am no sure I can find a rule to modify the morale when the wall is broken 8)
Today yet, there are a lot of parameters.. Maybe I'll list them in the HistWar's manual user.. (maybe :lol:)

Yes, for the objects: fire, smoke, broken wall, modification of textures... I hope we get a good result for this kind of wargame.

All soldiers are animated! We are working with a re-enactment unit, and I think we get a good animation for the Melee :P

/Lars L.

Citer
P.S. Don't be so hard on your self about the delays. I have never heard of a game developer that released something on time before.  8)


Yep :D but I must terminate Les Grognards ASAP :D

Edit : Please.. replace Terminate with Release
Titre: Occupying Buildings / Town Fighting
Posté par: Link le 02 octobre 2003, 14:44:52 pm
JMM wrote:
Citer
Yes, for the objects: fire, smoke, broken wall, modification of textures... I hope we get a good result for this kind of wargame.

All soldiers are animated! We are working with a re-enactment unit, and I think we get a good animation for the Melee  


Excellent! This is better than I dared to hope for.  :D
These kinds of things are what make the game fun to play.
Add to that a fabulous OoB editor and map editor, JMM's terrific sense of historical accuracy and last but not least the way he made it possible to alter the tactical doctrine is absolutely genius.  :!:

By the way JMM,  when you use the word "terminate" it really makes me shiver. English is not my mother tongue but I've been taught that "terminate" means that a project have been ended before it's finished and will not be released. However I have learned to understand that you really mean "finish" so I'm not really worried.  :wink:  

/Lars L.
Titre: Occupying Buildings / Town Fighting
Posté par: JMM le 02 octobre 2003, 15:12:17 pm
Citation de: "Link"
JMM wrote:

By the way JMM,  when you use the word "terminate" it really makes me shiver. English is not my mother tongue but I've been taught that "terminate" means that a project have been ended before it's finished and will not be released. However I have learned to understand that you really mean "finish" so I'm not really worried.  :wink:  

/Lars L.


 :oops: ARGHHH! Yep I often make this mistake.. (and another ones too.. sorry)  Not easy to translate all these news and to avoid to spend a lot of time to do that.. Don't worry, and you can (must) correct my sentences without problem (but I am sure it's a huge job :D

JMM
Titre: Easy for me to translate..
Posté par: Duke of Earl le 02 octobre 2003, 19:57:52 pm
Bonjour,

Don't worry JMM.. I have been hearing you say 'terminate' for several years now.. at first I was confused too, but then I figured it out..., so, I know what you mean and corrections from me are not required.. I just use my "JMM Translator" device... hahahahahahaha

Cordialement, Duke of Earl
Titre: Occupying Buildings / Town Fighting
Posté par: JMM le 02 octobre 2003, 22:03:50 pm
My friends,

I can't terminate this project...
I must finish it.. and your support help myself to do that...

With Laurent, we begin to watch very nice things..
But it's no possible to share these pictures today.. but ASAP :wink:

JMM

Please, Duc D'Earl.. can you give your English-JMM dictionary 8)
Titre: Well, I would but
Posté par: Duke of Earl le 02 octobre 2003, 22:47:24 pm
Bonjour JMM,

Sorry, I wish that I could.. but, my 'JMM Translator' device is Top-Secret Ultra.. if I  let anyone even look at the keyboard of this little black box, then I would have to shoot them.. hahahahahahaha

Cordialement, Duke of Earl
Titre: Occupying Buildings / Town Fighting
Posté par: Link le 03 octobre 2003, 09:49:17 am
Bojour JMM,

JMM wrote:
Citer
With Laurent, we begin to watch very nice things..


Are you re-working the in-game graphics in LgdN?
In that case the cannons have not evolved anything since LGAA and I think they look very thin and light. It looks like the soldiers could take one under their arm and carry it them selves.  :)

The cannons would need the magic touch of Laurent to make the illusion that they weight more than a couple of pounds.  :wink:

Just my humble opinion.
/Lars L.
Titre: Occupying Buildings / Town Fighting
Posté par: JMM le 03 octobre 2003, 11:26:23 am
Bonjour,

Maybe have you seen the Art video.. You can see the new cannons. On the previous website, some Screenshots showed 3D cannons... Today, we have to do the new pages to show them...

(http://www.6thema.net/~betatest/JMM/canon8.jpg)
(http://www.6thema.net/~betatest/JMM/canon12.jpg)
(http://www.6thema.net/~betatest/JMM/canon12fil.jpg)
(http://www.6thema.net/~betatest/JMM/charette2.jpg)

Theses objects will be in the V2.00 release 8)
JMM
Titre: Occupying Buildings / Town Fighting
Posté par: Link le 03 octobre 2003, 12:54:37 pm
Bonjour JMM,

Yes, that looks much better, merci.  :)

Bye the way it's only the Artillery videos that works for me. The other ones I get this error message when I try to run them:
"Cannot play back the video stream: no suitable decompressor could be found."

/Lars L.
Titre: Thanks
Posté par: james l henry le 03 octobre 2003, 18:32:59 pm
JMM

Thanks for your answer. I think I understand (its the technical stuff I cant grasp). Good news. Pity about LGAA not having the same engine but maybe one day.

Nice to see some old acquantances like Duc d earl (how can anyone mistake that laugh :)

Link - Perhaps you are Lindkvist?? from Greatest Battles and BAG.
Titre: Occupying Buildings / Town Fighting
Posté par: Link le 03 octobre 2003, 19:04:50 pm
Citer
Link - Perhaps you are Lindkvist?? from Greatest Battles and BAG.


You bet I am.  8)

Nice to see you around. The other day  even the good old  Ivanmoe showed up.  :)

/Lars L.
Titre: Occupying Buildings / Town Fighting
Posté par: Rush le 03 octobre 2003, 20:43:46 pm
Those screenshots look really tasty (nice)...I look forward to putting a few roundshot into them....... :lol:

S!
Rush
Titre: Ahhh yes, the Canons...
Posté par: Duc_dEarl le 04 octobre 2003, 04:56:46 am
Bonsoir Gents,

It is good to see some old compatriots from ANGV... my mysterious absence has now been discovered...

As for the Canons.. they are beauties, are they not?.. as soon as JMM & Laurent brush some proper paint on them... we'll be ready to rock'n'roll like old times... hahahahahahahahaha

Cordialement, Duc d'Earl
Titre: Occupying Buildings / Town Fighting
Posté par: Link le 04 octobre 2003, 10:41:12 am
Bonjour all mates from the BAG forum,

I loved WNLB and ANGV for it's game play but there were things that we gamers asked for but never got.
Those things will we get in Histwar.   :)

I'm thinking of:
-The soldier’s ratio (1/40 in BAG's games 1/3 in Histwar).
-Camera that can be lowered to ground level.
-Oob and map editor.
-Campaign mode.
-Walls that breaks.
-Etc, etc... (This list can be made long)

Even though BAG was quite responsive to gamers I think JMM have taking it a few steps further.

/Lars L.
Titre: Camera level..
Posté par: Duc_dEarl le 04 octobre 2003, 19:14:49 pm
Bonjour Link

Citation de: "Link"
Bonjour all mates from the BAG forum,

.... I'm thinking of:...
-Camera that can be lowered to ground level...

/Lars L.


I think you must understand that in LGAA 2.0 (and HistWar 1805 - 1806) the 3D camera may not be lowered to the ground level in all circumstances like it was in LGAA 1.3... I am kind of sad for this, but it is not that bad..

Usually, there will be a minimum distance above the ground  for the camera when you are using 3D view... maybe 15 - 20 meters I think... maybe more.. but this 3D view will be satisfactory...

Also, sometimes you may be able to go below this minimum camera distance.. and see from the ground level view by selecting camera lock on a Leader unit...

P.S. JMM, please insert corrections here Today, I can't say the minimum distance above the ground for HistWar! We have to make some tests to define it! And maybe, it's possible to be under this 15/20 meters.. Only a constraint : the FPS!  8)

BUT for LGAA V2.00, the minimum distance is like V1.X :wink:
hahahahahahahahahahahaha

Cordialement, Duc d'Earl
Titre: Occupying Buildings / Town Fighting
Posté par: JMM le 04 octobre 2003, 19:38:54 pm
Bonjour Lars...

A small comment about the ratio.. I am no sure I can get 1/3..
The objective is around 1/5.. (better than 1/40 :lol: )

Merci Lars for this list...

You have an idea to increase the HW behaviour... Maybe it's possible.. the Evolution Forum is opened...

JMM
Titre: Occupying Buildings / Town Fighting
Posté par: Link le 04 octobre 2003, 23:44:38 pm
Bonsoir gentlemen,  

About the ratio. Sorry, my mistake I was counting with 1200 troops per regiment and with 400 animated elements but of course if a regiment got 2000 troops the ratio would be 1/5. Still a significant difference to 1/40 ratio.  :wink:

The ground level being 15-20 meters is still a lot closer to ground than BAG's games that couldn't lower the camera angle at all.

Sorry for not getting all the facts right. I was drawing this up from memory alone and apparently my memory fails me.  :oops:
Luckily you guys sorted it all out.  :)

/Lars L.