HistWar
HistWar (English zone) => Announcements => Discussion démarrée par: JMM le 01 août 2010, 23:31:40 pm
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Hello,
http://www.histwar.org/mods/download.php?id=58 (http://www.histwar.org/mods/download.php?id=58)
Patch02c (02a + 02b included)
Patch to apply to HistWar Version 1b,2a or 2b
Take a look at the new mod PeninsularWarMod designed by the Team PWGM:
http://www.histwar.org/mods/download.php?id=57 (http://www.histwar.org/mods/download.php?id=57)
Madrussian's Mod is here: http://www.histwar.org/mods/download.php?id=47 (http://www.histwar.org/mods/download.php?id=47)
List of Changes Version 2c
* Fixes errors on the following topics:
-Visibility
-calculus CEH in analysis / synthesis
-initializations of munitions (unit eventually forced out of Map)
-display with the option 'inaccurate'
-searching of bridge (during flight, abandonment of the battlefield)
-units blocked in Forest during initializing
-placement of 3D model of Staffs
-texts to replace "order / orders?"
-formation in relation to the doctrine
-order of defense for corps : new control movement / line of defense
-displayed as described in the manual (for Army and Corps)
a/ Number of artillery units with low level of ammunition
b/ number of infantry units with low level of ammunition
-immediate orders (not active version 2a/2b)
a/ resumed the march (corps)
b/ limber/unlimber (artillery)
c/ rallying units corps or unit)
* critical issues (possible crash)
-trajectory of cannons (for some OoB)
-fall of 3D models
-control of melee with river
* Reinforcement
-New management reinforcements
-All reinforcement units begin with fatigue = 50%
* Improvements
-Recalculation of the results for the fighting "Rear Guard"
-new display for phase progression of a corps (colored indicators)
-best reactivity of Grand Tactical AI
* Play by email
-Video playback in normal mode (continue mode)
* Network play
-error code more explicit
-control of colored spot for line of operation
-results displayed for all players at the end of game
-more robust system for incoming players during game
* Cosmetics
-Red feather for aides de camp missing
-adding additional support to see the new codes (F7)
-display "next order" for the corps
-display theoretical arrival time for reinforcment
-display help for "Quick Order"
-red bag for intercepted message (2D view)
-retreat with column of platoon (instead of marching column)
-display of final résults (standard bearer)
* Editor Order of Battle
-Added [R] behind the name of a unit (Identification of reinforcements)
-Added 3 sliders to set the time of reinforcement (Day, Hour, Minute)
JMM
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Thanks a lot JMM, for your listening, your patience and your work for the improvement of HistWar !
Thanks to all the members of the Beta Test Team !
:D :smile:
Théo
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Looks very nice :smile:.
A quick question....under improvements, what does this mean?: "-best reactivity of Grand Tactical AI "
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A quick question....under improvements, what does this mean?: "-best reactivity of Grand Tactical AI "
A loose translation: It means if you play solo you're gonna get your butt kicked. I know I sure did.
JMM has begun adding reactive Grand Tactical AI... it will take additional actions after the initial plans. I've only had a chance to play one battle with these changes, but the biggest change I saw was that one corps of reserve was committed. I don't know if the guard would have been committed later, as they weren't needed in this case. :)
Hook
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Thanks for your continuing herculean efforts JMM. ;)
I shall install & report back ASAP.
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Thanks a lot JMM, for your listening, your patience and your work for the improvement of HistWar !
Thanks to all the members of the Beta Test Team !
I fully agree with Theodoricus.
I add my thank you for the nice bulletin email. It takes time and effort to create.
I don't regret being your customer seeing that this software is not abandoned but well supported and evolving.
Danke,
Stoppelhopser
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Thank you JMM and team!
I never doubted that this would become the finest Napoleonic wargame up to now.
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I add my thanks to JMM and hope to see further improvements.
A little question, which I believe was not previously asked: what do the 5 "balls" under the name of each corps commander exactly represent ? green seems to be good, of course, but what exactly do both the color and number of lit "balls" represent ?
Regards
(PS: a small doc/pdf with an explanation of the GUI changes, mainly in 2d view would be great, when JMM and the team manage to scrap a little free time ;))
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A little question, which I believe was not previously asked: what do the 5 "balls" under the name of each corps commander exactly represent ?
That information is in the F7 manual screen now, look at the bottom with links to the rest of the help info.
Hook
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Franciscus here you are;
(http://i434.photobucket.com/albums/qq62/AnkLrd/6e3e051e5d20dec5f232c93.jpg)
;)
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Thank you very much, guys. I confess that I do not use that view much, and the help even less so, sorry :oops:
May I suggest to sticky this info in the fóruns ?
Again, thanks
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Thank you very much, guys. I confess that I do not use that view much, and the help even less so, sorry
That's ok, I had to ask JMM the same question, and he said he'd added it to the F7 manual. I didn't notice it was there either.
Hook
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There is a short addendum added into the histwar folder (pdf file)
I forgot to talk about this addendum in the Patch :oops:
JMM
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There is a short addendum added into the histwar folder (pdf file)
I forgot to talk about this addendum in the Patch :oops:
JMM
Thank, you, invaluable info can be found in that addendum, indeed !