HistWar

HistWar (English zone) => General discussions => Discussion démarrée par: Holdit le 04 juillet 2010, 10:09:54 am

Titre: Deployment areas
Posté par: Holdit le 04 juillet 2010, 10:09:54 am
I recently bought the game and was amazed to find that in the historical battles the deployment areas mean that historical deployments can't be achieved from the start, e.g. the French not holding Marengo, the Russians not holding the Grand Redount.

Is there a workaround by which historical deplyments can be achieved?

How likely is this issue to be addressed in the next patch?

Holdit
Titre: Re : Deployment areas
Posté par: Darsh le 04 juillet 2010, 16:56:16 pm
A tip to have the good starting positions is to command the two armies, move these armies on the correct positions, and leave the game to save it.
Titre: Re : Deployment areas
Posté par: Count von Csollich le 05 juillet 2010, 00:06:45 am
I have suggested a way to make battles historically playable some time ago to JMM and the beta team - that would include corps of the enemy side moving according to the historical plan and the proper initial deployments considered - like "les Fleches" or the "great redoubt" of Borodino or Kienmayer's advance guard at AUsterlitz...

I'll try to reinitiate the discussion as soon as the patch has been released!  :p


CvC
Titre: Re : Deployment areas
Posté par: JMM le 05 juillet 2010, 00:07:41 am
For some battles, the present feature (limit the zone of deployment for each army) isn't the best.
So... in a future, this system will be improved to allow a precise definition of the initial zone...(in the map editor)

JMM

Titre: Re : Deployment areas
Posté par: Simon le 17 juillet 2010, 18:42:10 pm
So the battles are not set up to have correct positions at the start? That's very strange.

When I look at Austerlitz, one corps starts outside the deploy zone. And if you move a unit of that corps inside the zone, you can't move it back out again. Its me being stupid somehow I know.

My main problem is I don't know how to move the start position of both armies, even if I select to command both. Only one allows me to move it. The tutorial tells me to try positioning the French but it's the Austrians that are the only one I can move. What am I doing wrong does anyone know???
Titre: Re : Re : Deployment areas
Posté par: JMM le 17 juillet 2010, 18:50:21 pm
So the battles are not set up to have correct positions at the start? That's very strange.

When I look at Austerlitz, one corps starts outside the deploy zone. And if you move a unit of that corps inside the zone, you can't move it back out again. Its me being stupid somehow I know.

I am going to modify the rules for the initial deployment... Wait for that!

Citer
My main problem is I don't know how to move the start position of both armies, even if I select to command both. Only one allows me to move it. The tutorial tells me to try positioning the French but it's the Austrians that are the only one I can move. What am I doing wrong does anyone know???

You can move/send orders for the side with the "focus". Press 'C' to change the side.

JMM
Titre: Re : Deployment areas
Posté par: Simon le 25 juillet 2010, 23:28:40 pm
I still don't understand why anyone would create say Austerlitz and put the units in the wrong start positions???  Are the set-ups for all the battles like that?
Titre: Re : Deployment areas
Posté par: JMM le 25 juillet 2010, 23:49:29 pm
I didn't enough pay attention to the initial place of units.
I agree with you, the places are wrong.
I have to rework on the places of units for all historical battles.
However, the main objective is to replay the battle like What If, and the initial places aren't important in this point of view.

JMM
Titre: Re : Deployment areas
Posté par: AJ le 26 juillet 2010, 01:41:01 am
Agree with JMM. The way it is now youget the what if factor and if you don't like it you can put everybody in the historical start positions :D
Titre: Re : Re : Deployment areas
Posté par: Marquês de Alorna le 26 juillet 2010, 12:47:36 pm
Agree with JMM. The way it is now youget the what if factor and if you don't like it you can put everybody in the historical start positions :D
I agree, as far as the editor gives you that freedom, which is not currently the case. But JMM already promised to allow the definition of occupied positions is a more flexible way.
Titre: Re : Deployment areas
Posté par: Gunner24 le 26 juillet 2010, 14:30:09 pm
Citer
However, the main objective is to replay the battle like What If
I agree, playing the same battle with the same start positions over and over again has very limited appeal.
Titre: Re : Re : Deployment areas
Posté par: Marquês de Alorna le 26 juillet 2010, 15:15:56 pm
I agree, playing the same battle with the same start positions over and over again has very limited appeal.
But sometimes it is interesting, from a simulation point of view. I think that HW-LG can be more than a game. It can be to Napoleonic warfare what AATF is for modern warfare.
Titre: Re : Re : Re : Deployment areas
Posté par: Count von Csollich le 26 juillet 2010, 15:27:40 pm
But sometimes it is interesting, from a simulation point of view. I think that HW-LG can be more than a game. It can be to Napoleonic warfare what AATF is for modern warfare.

I have suggested exactly this a very long time ago - making HWLG not only a simulation to play what ifs but also to be able to replay the actual historic battle....I think I have found a way - but as you can imagine - the patch has taken up all resources.....it'll be some time but I will reopen this topic when the time appears right!

CvC
Titre: Re : Deployment areas
Posté par: Gunner24 le 26 juillet 2010, 19:22:56 pm
Citer
But sometimes it is interesting, from a simulation point of view
I agree, yes, it would be good to have the "correct" start positions - to re-play it a time or two from the right situation.
Titre: Re : Deployment areas
Posté par: Simon le 26 juillet 2010, 23:00:08 pm
I'm surprised that anyone would disagree (particularly as the implicit intent of most posters here is to achieve a high level of historical accuracy) that the historical starting positions should be the default option.

To those who seem to think this is an important (undesirable even), here's a question for you: why bother to have the correct order of battle either? Or the Pratzen Heights. This is the same school of thinking that has given us the atrocity of Quatre Bras to be played with completely the wrong order of battle and somewhat dubious terrain. There is a crossroads though, I'll give you that.

JMM has already accepted the need to revisit the starting positions and rightly so (thank you).

Titre: Re : Re : Deployment areas
Posté par: Count von Csollich le 26 juillet 2010, 23:08:39 pm
I'm surprised that anyone would disagree (particularly as the implicit intent of most posters here is to achieve a high level of historical accuracy) that the historical starting positions should be the default option.

To those who seem to think this is an important (undesirable even), here's a question for you: why bother to have the correct order of battle either? Or the Pratzen Heights. This is the same school of thinking that has given us the atrocity of Quatre Bras to be played with completely the wrong order of battle and somewhat dubious terrain. There is a crossroads though, I'll give you that.

JMM has already accepted the need to revisit the starting positions and rightly so (thank you).



I couldn't have said it better myself!
Thank you, Sir

CvC
Titre: Re : Deployment areas
Posté par: Hook le 26 juillet 2010, 23:17:34 pm
The historical starting positions should be the default positions, with a toggle to allow the AI to deploy as it wishes.  I don't think anyone would disagree with that.  At one time we had someone working on it, but he didn't finish.

The grand tactical AI might have problems with fixed starting positions, so there may need to be some enhancements there for solo play.

Hook
Titre: Re : Deployment areas
Posté par: Franciscus le 27 juillet 2010, 02:39:32 am
Not that it matters much, probably  ;), but let me join my voice to Simon's:

Absolutely agree ! No use to have historical maps, oob's etc if we can not re-fight the battle with the historical starting positions (and yes, I know that these are debatable but an acceptable consensus is surely achievable - and probably no-one here in these forums knows more about it than JMM himself).
I also understand that this may be much more important to solo players like me (that like to re-fight/re-live history, even on the losing side  ;)) than to the MP players. To tournaments, etc, a simple "sandbox" map and positions could even be enough. Not to me, though, sorry.

Regards
Titre: Re : Re : Deployment areas
Posté par: Marquês de Alorna le 27 juillet 2010, 03:01:57 am
Not that it matters much, probably  ;), but let me join my voice to Simon's:
Absolutely agree ! No use to have historical maps, oob's etc if we can not re-fight the battle with the historical starting positions (and yes, I know that these are debatable but an acceptable consensus is surely achievable - and probably no-one here in these forums knows more about it than JMM himself).
I also understand that this may be much more important to solo players like me (that like to re-fight/re-live history, even on the losing side  ;)) than to the MP players. To tournaments, etc, a simple "sandbox" map and positions could even be enough. Not to me, though, sorry.
Regards
As an obsessive History addict, I'm also 100% in agreement with Simon.


Titre: Re : Deployment areas
Posté par: Théodoricus le 27 juillet 2010, 13:26:04 pm
Hi all,

I know we are some "Grognards" and "Grenadiers" who take care of the historical positions at the beginning of a battle.
JMM has build an historical napoleonic game. So I think the best is that we should follow this way. But after, each player can choose to play historical or not.
I created 3 scenarios with exact satellite elevations and historical starting positions of the armies. I always give the different valid and accepted historical sources and documents I use.  And with my friends of the Peninsular Wars Group, we are now working for a mod with the same objective.
I think that when someone creates a map, OdB or scenario, he must specify if it's a random one or an historical one.
As JMM said, the maps and starting positions of the units in the original battles delivered in the HistWar game should be revisited.

Regards,

Théo
Titre: Re : Deployment areas
Posté par: Gunner24 le 27 juillet 2010, 15:02:48 pm
Citer
To those who seem to think this is an important (undesirable even), here's a question for you: why bother to have the correct order of battle either? Or the Pratzen Heights. This is the same school of thinking that has given us the atrocity of Quatre Bras to be played with completely the wrong order of battle and somewhat dubious terrain. There is a crossroads though, I'll give you that.
As I made the QB map you mention, I will answer this question.

I have no objection at all to historical maps, OOBs and deployments for those that want them - that would be a great addition to have for the option of "what if" starting with the correct forces, in the correct positions, on a correct map.

But an MP player (there are a few of us about) will not want to be playing the SAME game over and over and over again every night for the next 5-10 years !......MP gaming needs a serious amount of different maps, not the same few, MP gaming needs many varied OOBs, not the same one every time.....Do I want to play the same map with the same OOB every game - not a chance - but I have no objection if other people want to do that.

On my own made LG maps I have stated :
Citer
Please note there is no claim for these to be precise, exact, duplications, of these battlefields. They are intended for MP but can of course be used for SP as well.

The best thing of all is LG should be able to keep the solo and MP gamer happy - all at the same time, but I don't see it being very helpfull to dis-respect other peoples work.
Titre: Re : Deployment areas
Posté par: Marquês de Alorna le 27 juillet 2010, 18:02:53 pm
I think that we can indeed make everybody happy. The option suggested by Hook makes a lot of sense.

António
Titre: Re : Deployment areas
Posté par: Gunner24 le 27 juillet 2010, 18:12:02 pm
Citer
The option suggested by Hook makes a lot of sense

Yes it does

Citer
The historical starting positions should be the default positions, with a toggle to allow the AI to deploy as it wishes
The toggle would make the AI pick a "random" deployment I assume - good idea.
Titre: Re : Deployment areas
Posté par: AJ le 28 juillet 2010, 00:58:03 am
Citer
This is the same school of thinking that has given us the atrocity of Quatre Bras to be played with completely the wrong order of battle and somewhat dubious terrain. There is a crossroads though, I'll give you that

If you don't like it don't fight it but don't be RUDE.  Oh, and make us all a better one.
Titre: Re : Deployment areas
Posté par: Hook le 28 juillet 2010, 04:53:34 am
Citer
...Quatre Bras to be played with completely the wrong order of battle

Are there a lot of Dutch-Belgian troops in the game?

Hook
Titre: Re : Deployment areas
Posté par: bibouba le 28 juillet 2010, 11:32:25 am
Peninsular Wars Group plan to integrate all the factions of the Belgium campaign.

But you have to wait a little. We start with mod 1 with english and potuguese army.
Mod 2 with the spannish
Mod 3 Belgium campaign (Prussian, Dutch and Belge).
Titre: Re : Deployment areas
Posté par: Simon le 28 juillet 2010, 13:12:56 pm
Of course no one wants to replace the same battle ad infinitum but my observations in no way excluded other scenarios, or say Austerlitz (variant 1) type battles. Or, fictional battles for that matter.

As far as my comments on Quatre Bras are concerned, my point is that you should only call it Quatre Bras - if it is reasonably accurately based on that battle. Otherwise, it's just "A fictional battle based on the QB map". As far as the map itself goes, I thought one or two features were not quite right, particularly the wood of the hunchback looking a bit thin.

That said, it's good that people are taking the time and trouble to produce these add-ons which I'm sure, in the fullness of time, will be a great asset to the game.
Titre: Re : Deployment areas
Posté par: Hook le 28 juillet 2010, 13:53:01 pm
As far as the map itself goes, I thought one or two features were not quite right, particularly the wood of the hunchback looking a bit thin.

That's a limitation of the map editor.  Go ahead and try to fix it and you'll understand.  What else is wrong with the map?

Hook
Titre: Re : Deployment areas
Posté par: Gunner24 le 28 juillet 2010, 16:43:09 pm
Citer
As far as my comments on Quatre Bras are concerned, my point is that you should only call it Quatre Bras - if it is reasonably accurately based on that battle. Otherwise, it's just "A fictional battle based on the QB map". As far as the map itself goes, I thought one or two features were not quite right, particularly the wood of the hunchback looking a bit thin.

The map was a map, and nothing else. It had a "health" warning with it, I will be the first to admit it is not perfect, it was never meant to be, if it was I would not even attempted to make it, or any other maps......so we have a choice, NOT make "perfect" maps or make maps that are interesting to fight MP games on.

Having said all that, if I had not named it as such, many people may have thought "that looks a bit like QB in the 1815 campaign".

Citer
That said, it's good that people are taking the time and trouble to produce these add-ons which I'm sure, in the fullness of time, will be a great asset to the game
.
Thank you, the more "stuff" the better, even if it's not all used, it is there for the choice to use it or not.

Back to subject : Deployment.....if JMM can change this in later versions we will all be very pleased, so not's let get side tracked into worrying about things that are there to be used or not - as AJ says.

ps-If you want to get the full enjoyment out of LG you would be well advised to get involved in PBEM and MP with real people, it's 100 times better than solo.