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HistWar (English zone) => General discussions => Discussion démarrée par: Cpl Steiner le 12 janvier 2010, 23:26:26 pm

Titre: "View" option request - limited to any commander
Posté par: Cpl Steiner le 12 janvier 2010, 23:26:26 pm
Hi all,

I think as it stands you can set the "View" option so that a) you have an unrestricted view of the whole battlefield, or b) your view is restricted to the viewpoint of the army commander (e.g. Napoleon, Alexander or whoever your HQ is represented by).

Personally I don't like either of these options. One is too restrictive whereas the other is not restrictive enough.

Can we please have a third option - view is restricted to the army or corps commanders only. If you press F3, the game should put you in the Army commander's shoes but allow you to move around the chain of command, so you could see what the view looks like from Murat or Jerome's position for example.

Hope this makes sense.
Titre: Re : "View" option request - limited to any commander
Posté par: Langeron le 12 janvier 2010, 23:41:26 pm
je viens de terminer Austerlitz en mode commandant d'armée ... un peu frustrant même si j'ai une petite victoire tactique. Qu'ont fait Dokturov et Langeron au nord de mon dispositif ... ils semblent avoir réussi leur attaque...et Bagration à l'extrème nord qui devait amplifier l'atttaque qu'a t-il fait ? Liechtenstein qui devait appuyer cette massse austro-Russe ... je ne l'ai jamais vu ... ?   aussi en effet je suis tout à fait d'accord ... avec Cpl Steiner ... la 3ème option serait un bon compromis entre le réalisme et le jeu. La vision des commandants de corps m'a beaucoup manqué en terme de curiosité ludique.
...................................................... Google translator

I just finished Austerlitz mode army commander ... a bit frustrating although I have a small tactical victory. What did Dokturov Langeron and north of my device ... they seem to have their attack ... Bagration and in the extreme north, which would amplify the atttaque has he done? Liechtenstein, which should support this masss Austro-Russian ... I've never seen ... ? as indeed I am quite agree ... with Cpl Steiner ... 3rd option would be a good compromise between realism and the game's vision of the corps commanders missed me a lot in terms of playful curiosity.
Titre: Re : "View" option request - limited to any commander
Posté par: Duke of Earl le 13 janvier 2010, 01:10:04 am
Hi all,

I think as it stands you can set the "View" option so that a) you have an unrestricted view of the whole battlefield, or b) your view is restricted to the viewpoint of the army commander (e.g. Napoleon, Alexander or whoever your HQ is represented by).

Personally I don't like either of these options. One is too restrictive whereas the other is not restrictive enough.

Can we please have a third option - view is restricted to the army or corps commanders only. If you press F3, the game should put you in the Army commander's shoes but allow you to move around the chain of command, so you could see what the view looks like from Murat or Jerome's position for example.

Hope this makes sense.

Bonjour Cpl Steiner,

In 3D view .... I press F5 to get CinC  'saddle' view .... also, I then right click each CC on GUI .... and 'saddle' view shifts to each CC .... so, I survey battlefield from each corps .... very simple .... and Z key zoom works for all .... hope this helps some ....  :)

P.S. Right-click in F5 view also works for ANY unit on GUI .... so, you can ride in 'saddle' with Recon cavalry ....  ;)

The only thing I would prefer is 'tunnel vision' telescope zoom .... 'wide vision' binocular zoom is very good, but I don't think they were in general use back then ....  :?

Cordialement, DoE
Titre: Re : Re : "View" option request - limited to any commander
Posté par: lodi57 le 13 janvier 2010, 11:30:49 am
je viens de terminer Austerlitz en mode commandant d'armée ... un peu frustrant même si j'ai une petite victoire tactique. Qu'ont fait Dokturov et Langeron au nord de mon dispositif ... ils semblent avoir réussi leur attaque...et Bagration à l'extrème nord qui devait amplifier l'atttaque qu'a t-il fait ? Liechtenstein qui devait appuyer cette massse austro-Russe ... je ne l'ai jamais vu ... ?   aussi en effet je suis tout à fait d'accord ... avec Cpl Steiner ... la 3ème option serait un bon compromis entre le réalisme et le jeu. La vision des commandants de corps m'a beaucoup manqué en terme de curiosité ludique.

Pendant la bataille, as-tu déplacé ton CenC sur différents secteurs pour observer ce qui s'y passait ?
Titre: Re : "View" option request - limited to any commander
Posté par: Mooncabbage le 13 janvier 2010, 11:40:29 am
Hi all,

I think as it stands you can set the "View" option so that a) you have an unrestricted view of the whole battlefield, or b) your view is restricted to the viewpoint of the army commander (e.g. Napoleon, Alexander or whoever your HQ is represented by).

Personally I don't like either of these options. One is too restrictive whereas the other is not restrictive enough.

Can we please have a third option - view is restricted to the army or corps commanders only. If you press F3, the game should put you in the Army commander's shoes but allow you to move around the chain of command, so you could see what the view looks like from Murat or Jerome's position for example.

Hope this makes sense.

I have been having a discussion in another thread about this. My opinion was that their should be an unrestricted 3d view where enemy units that none of your units can see should be completely invisible. However combined with telescope view, I think a view limited to corps commanders would be fine, provided you could order corps commanders around without an order delay, like you can currently move your Army HQ.
Titre: Re : "View" option request - limited to any commander
Posté par: Gunner24 le 13 janvier 2010, 15:48:17 pm
Citer
My opinion was that their should be an unrestricted 3d view where enemy units that none of your units can see should be completely invisible
I could not agree more, this shoild be a high priorty "fix" - for MP games.
Titre: Re : "View" option request - limited to any commander
Posté par: Cpl Steiner le 16 janvier 2010, 07:17:40 am
Bumping this to promote Mooncabbage's request that unspotted enemy units be invisible in the 3d (F3) map.

From a coding point of view I would have thought this should be easy as it's already like this for the F4 version of the map. Surely this is just a "cut and paste" job?
Titre: Re : "View" option request - limited to any commander
Posté par: Gunner24 le 16 janvier 2010, 11:58:39 am
This first suggestion would also work very well.
Citer
If you press F3, the game should put you in the Army commander's shoes but allow you to move around the chain of command, so you could see what the view looks like from Murat or Jerome's position for example.
Titre: Re : "View" option request - limited to any commander
Posté par: Hook le 16 janvier 2010, 12:28:16 pm
This first suggestion would also work very well.
Citer
If you press F3, the game should put you in the Army commander's shoes but allow you to move around the chain of command, so you could see what the view looks like from Murat or Jerome's position for example.

Actually...

I don't think anyone would mind having the option to lock the view to the CinC or any corps commander.  An intermediate option between View: Full and View: CinC.  It does fit the game design.

Anyone have an objection to this? 

Hook
Titre: Re : Re : "View" option request - limited to any commander
Posté par: Cpl Steiner le 16 janvier 2010, 13:00:58 pm


Actually...

I don't think anyone would mind having the option to lock the view to the CinC or any corps commander.  An intermediate option between View: Full and View: CinC.  It does fit the game design.

Anyone have an objection to this? 

Hook


If this change is implemented, can we have a hot-key to move between commander views? I always liked the way "Take Command: 2nd Manassas" handled this. Pressing left or right arrow moved between commanders of the same rank (e.g. Soult across to Bernadotte or Bernadotte across to Soult) and pressing up or down arrow moved between commanders of different rank (e.g. Soult up to Napoleon or Napoleon down to Bernadotte).
Titre: Re : "View" option request - limited to any commander
Posté par: Hook le 16 janvier 2010, 13:18:48 pm
If this change is implemented, can we have a hot-key to move between commander views? I always liked the way "Take Command: 2nd Manassas" handled this. Pressing left or right arrow moved between commanders of the same rank (e.g. Soult across to Bernadotte or Bernadotte across to Soult) and pressing up or down arrow moved between commanders of different rank (e.g. Soult up to Napoleon or Napoleon down to Bernadotte).

What I don't know is if this is already implemented.  We're missing the function described in the manual to take command of a single corps, which may put you in that corps commander's view if you have View set to CinC.  Also, I haven't been able to do a multiplayer game where one player has more than one corps but is not the CinC.  You really can't be locked to the CinC view if you aren't the CinC.

I liked the method of navigating the chain of command in TC2M, and would have liked it more if it had always done what I expected. :) 

We've got the pageup and pagedown keys to do the navigating.  If a corps commander is selected in F5 or F6 view, pageup and pagedown will select the previous or next corps commander.  You can also "slow right click" on another corps commander (or unit) in the display to jump to that unit.  Sometimes it takes a moment for the system to figure out what you want, so hold down the right button.

Hook
Titre: Re : Re : "View" option request - limited to any commander
Posté par: Darsh le 16 janvier 2010, 18:22:53 pm
Bumping this to promote Mooncabbage's request that unspotted enemy units be invisible in the 3d (F3) map.


+1, the Fow should be limited also in the 3D view.
Titre: Re : Re : "View" option request - limited to any commander
Posté par: Duke of Earl le 16 janvier 2010, 20:18:36 pm
What I don't know is if this is already implemented.  We're missing the function described in the manual to take command of a single corps, which may put you in that corps commander's view if you have View set to CinC.  Also, I haven't been able to do a multiplayer game where one player has more than one corps but is not the CinC.  You really can't be locked to the CinC view if you aren't the CinC.

I liked the method of navigating the chain of command in TC2M, and would have liked it more if it had always done what I expected. :)  

We've got the pageup and pagedown keys to do the navigating.  If a corps commander is selected in F5 or F6 view, pageup and pagedown will select the previous or next corps commander.  You can also "slow right click" on another corps commander (or unit) in the display to jump to that unit.  Sometimes it takes a moment for the system to figure out what you want, so hold down the right button.

Hook


Bonjour Hook,
 
Agreed, I like the TC2M method too .... use it quite a bit ....  :)

But here, all it takes is F5 and then slow right click on GUI icone (maybe even 2D symbol, haven't tried that yet) .... and there you are, locked in the CC saddle! .... :o .... much faster method, I think (except when GUI is Tab off) ....  ;)

Cordialement, DoE
Titre: Re : Re : Re : "View" option request - limited to any commander
Posté par: Duke of Earl le 16 janvier 2010, 20:29:13 pm
+1, the Fow should be limited also in the 3D view.

Bonjour Darsh,

Maybe yes .... maybe no .... I can't decide ....  :?

FOW already on 2D map .... and if I stay put on my side (and don't use my indestructible free helicopter in 3D) , then I don't get a 'free' peek either ....  sometimes, it's a very hard choice! ..... :lol:

Cordialement, DoE
Titre: Re : "View" option request - limited to any commander
Posté par: Formaldehyde le 16 janvier 2010, 21:13:30 pm
I'm all for a "view locked to corps commander and CinC" (I had asked for it previously, but I'll state my preference again for the record).  I would think that the ability to move the corps commanders around would be another option.
Titre: Re : Re : Re : Re : "View" option request - limited to any commander
Posté par: Darsh le 16 janvier 2010, 21:16:56 pm
Bonjour Darsh,

Maybe yes .... maybe no .... I can't decide ....  :?

FOW already on 2D map .... and if I stay put on my side (and don't use my indestructible free helicopter in 3D) , then I don't get a 'free' peek either ....  sometimes, it's a very hard choice! ..... :lol:

Cordialement, DoE

Yes but in MP it will be certain that there will be less fairplay and the FoW will lost a lot of its interest, the FoW must be the same in all of views.
Titre: Re : "View" option request - limited to any commander
Posté par: Hook le 16 janvier 2010, 22:34:03 pm
I'm all for a "view locked to corps commander and CinC" (I had asked for it previously, but I'll state my preference again for the record).  I would think that the ability to move the corps commanders around would be another option.

There's a "Move command post" menu item for the corps commanders that doesn't show up in the game yet.

Hook
Titre: Re : Re : Re : Re : Re : "View" option request - limited to any commander
Posté par: Duke of Earl le 16 janvier 2010, 22:51:10 pm
Yes but in MP it will be certain that there will be less fairplay and the FoW will lost a lot of its interest, the FoW must be the same in all of views.

Bonjour Darsh,

A very good point, sir .... hadn't really thought about that too much .....  ;)

Cordialement, DoE
Titre: Re : Re : "View" option request - limited to any commander
Posté par: Duke of Earl le 16 janvier 2010, 22:54:30 pm
There's a "Move command post" menu item for the corps commanders that doesn't show up in the game yet.

Hook


Bonjour Hook,

Great! ... I was hoping for something to put those 'wandering Willys' where I needed them ....  :)

Cordialement, DoE
Titre: Re : "View" option request - limited to any commander
Posté par: Hook le 16 janvier 2010, 23:43:20 pm
A very good point, sir .... hadn't really thought about that too much .....  ;)

I've thought about it a lot.  Really a lot.  If you're flying around the entire map in F3 view, you aren't using fog of war, even if we could somehow trace line of sight and only display units that the CinC can actually see... forget about the game's fog of war calculations, units blinking in and out of existence with half the enemy shown one minute and the other half shown the next... talk about a nightmare.  That free helicopter ride gives you a situational awareness that no one had 200 years ago.

The free roaming F3 camera is much better used during a replay if you want fog of war during the game at all.  If you are using fog of war, the replay, with fog of war turned off, is the only way to see what went on during the battle.  After a multiplayer game both sides would watch the replay, then discuss it.  "I didn't have any idea you had so many forces on the left flank."  "Good job sneaking around my right flank."  "So that's where all those cavalry came from!"  If you don't watch the replay, you'll never see this kind of thing.  Watching the replay is half the fun of a multiplayer battle.

Are people not used to having replays? 

Hook
Titre: Re : Re : "View" option request - limited to any commander
Posté par: gazfun le 17 janvier 2010, 00:58:31 am
I've thought about it a lot.  Really a lot.  If you're flying around the entire map in F3 view, you aren't using fog of war, even if we could somehow trace line of sight and only display units that the CinC can actually see... forget about the game's fog of war calculations, units blinking in and out of existence with half the enemy shown one minute and the other half shown the next... talk about a nightmare.  That free helicopter ride gives you a situational awareness that no one had 200 years ago.

The free roaming F3 camera is much better used during a replay if you want fog of war during the game at all.  If you are using fog of war, the replay, with fog of war turned off, is the only way to see what went on during the battle.  After a multiplayer game both sides would watch the replay, then discuss it.  "I didn't have any idea you had so many forces on the left flank."  "Good job sneaking around my right flank."  "So that's where all those cavalry came from!"  If you don't watch the replay, you'll never see this kind of thing.  Watching the replay is half the fun of a multiplayer battle.

Are people not used to having replays? 

Hook

Must be so Hook
This is something of a must for me, hell if someone kicked my butt good, id like to know how he did it.

I maybe repeated what you said here but I know zooming around the batllefield with delayed information like that while going around in F3 mode is a bit confusing, you dont know necessarily if its a good idea that you should be seeing  them in that case anyway