HistWar

HistWar (English zone) => General discussions => Discussion démarrée par: Cpl Steiner le 01 décembre 2009, 21:48:32 pm

Titre: Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 01 décembre 2009, 21:48:32 pm
1. If sounds seem too quiet - hold down the "M" key to increase the volume.

2. If you need to strafe/pan the camera rather than pivot it - hold shift whilst moving the mouse.

3. In "Solo" play, selecting "Montebello" for all three of "The map room", "Le Grande Armee" and "The Coalition" gives you a really big battle with Napoleon in it.

4. If you get a CTD whenever the battle starts, persevere. I have found it suddenly works after 10 or 12 attempts for no apparent reason.

5. Turn on "Antialiasing Mode - Override the Application", "Antialiasing x4" and "Anastropic Filtering x8" in your graphics card control panel for some really crisp looking graphics.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Holdit le 01 décembre 2009, 22:14:02 pm
1. If sounds seem too quiet - hold down the "M" key to increase the volume.

2. If you need to strafe/pan the camera rather than pivot it - hold shift whilst moving the mouse.

3. In "Solo" play, selecting "Montebello" for all three of "The map room", "Le Grande Armee" and "The Coalition" gives you a really big battle with Napoleon in it.

4. If you get a CTD whenever the battle starts, persevere. I have found it suddenly works after 10 or 12 attempts for no apparent reason.

5. Turn on "Antialiasing Mode - Override the Application", "Antialiasing x4" and "Anastropic Filtering x8" in your graphics card control panel for some really crisp looking graphics.

Re 1: How do you decrease it again? :)

Regarding the CTD issue, I've found that loading one of the tutorials, exiting it and then loading whatever you actually wanted to play usually works, although it's not guaranteed. All the same, I've only once in about 10-12 play sessions had to give up and do something else through failure to load anything at all.

Holdit

P.S. Is that le caporal Steiner from Northern Ireland who I remember from the --------- forums?

Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Montecuccoli le 01 décembre 2009, 22:16:03 pm
You decrease volume with L... anyway this is written in the "Book" inside the game in Options  :)
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: dippysea le 01 décembre 2009, 22:39:47 pm
Wow the Antialiasing and Anastropic Filtering make a major difference to the 3D Graphics.

I can now see the units in the distance close up look better.


Titre: Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Holdit le 01 décembre 2009, 22:41:20 pm
You decrease volume with L... anyway this is written in the "Book" inside the game in Options  :)

Merci monsieur, je aurais du le lire plus soigneusement. :)

Holdit
Titre: Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 01 décembre 2009, 22:52:43 pm
P.S. Is that le caporal Steiner from Northern Ireland who I remember from the --------- forums?

From Liverpool actually but I am sure you have the right person. I have been posting on the ---------.com forum for years - mainly about CM:SF.

I hope people like the spirit of this thread. I wanted it to be a positive thread devoted to handy hints and tips to improve people's experience of the demo. There are plenty of other threads to express dissatisfaction with the game.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Darsh le 01 décembre 2009, 22:56:26 pm

5. Turn on "Antialiasing Mode - Override the Application", "Antialiasing x4" and "Anastropic Filtering x8" in your graphics card control panel for some really crisp looking graphics.

Great, the game looks much more better  :smile:
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Seydlitz le 01 décembre 2009, 22:59:21 pm
I found that I always have CTD when theres the background pictures of the charging guards. HW always works for me when theres the background pictues with the charging Hussar.  Maybe someone could check this. It doesnt matter if I change options or not.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: dippysea le 01 décembre 2009, 23:10:51 pm
The 3D view is far better now.

I have loaded Montebello Map with Tut3 forces.  I am coalition

Giving a Corps orders and choosing a central unit to F6 on and watching all units around march to the destination is a sight to behold.

Giving another unit garrison orders in a village and watching the barriers being built over time

.....

I think this game has potential as I find more new things.  I am starting to look forward to the main game with larger maps and better AI more and more.  With time, after the initial worry about vanishing units, I am liking it more. 
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 01 décembre 2009, 23:49:10 pm
I am really starting to enjoy this demo a lot now since switching to "Montebello" for all options. I am not seeing half the bugs I was seeing before. I have a strong suspicion it is just the tutorial modes that are really buggy. All I've really noticed since doing the "Solo" game with all the "Montebello" options on is the odd looping speach sample which is easily cancelled by switching between 2d and 3d mode.

Dare I say I'm even starting to like the graphics!

Here's another tip I find improves the game experience - more of a personal preference really:

In 2D mode (F2), hit the "T" key are few times to accelerate time to its max value of 06/60 (1 minute of real time = 6 seconds of game time). Also hit F8 and hover the mouse over the "orders" menu option that highlights all corps order arrows.

The game will now speed along at quite a pace and you will really get a feel for how orders are being passed around and how the battle is unfolding. As soon as some action starts to happen on the 2d map, hit F8 to cancel the order arrows, and press the "R" key a few times until time acceleration is at 20/60 (1 minute of real time = 20 seconds of game time). Now press F3 and switch to 3d mode.

I find at 20/60 time-acceleration, the game looks at it's best in 3d mode. Unit animations look much less "moon-walky" and everything seems to settle down into a nice time-frame - even the explosions and the bangs of the muskets seem to sound more natural.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Hook le 02 décembre 2009, 00:22:21 am
Steiner, I love it.  I've got to try the graphics options.

I knew about the other tips, but I'm surprised at the number of people with crashes.  Here's hoping JMM can get that one figured out.

Hook
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Petrus58 le 02 décembre 2009, 00:55:01 am
Thanks for the tip on graphics. I did change the resolution to my native one, but this makes it look even better. In fact, I cannot understand some criticism (elsewhere) of the graphics - for the size of maps and the number of units they look pretty impressive. Now does anyone know if it is possible to increase the draw distance?
Titre: Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: AP514 le 02 décembre 2009, 01:33:03 am


 Hi Hook...Good to see you...long time no see..ANV was the last time I had seen you around...



   AP514

Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Franciscus le 02 décembre 2009, 01:37:54 am
Thanks for the graphics tip. It looks great !  :smile:
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: ArtVandelay le 02 décembre 2009, 05:44:38 am
1. If sounds seem too quiet - hold down the "M" key to increase the volume.

2. If you need to strafe/pan the camera rather than pivot it - hold shift whilst moving the mouse.

3. In "Solo" play, selecting "Montebello" for all three of "The map room", "Le Grande Armee" and "The Coalition" gives you a really big battle with Napoleon in it.

4. If you get a CTD whenever the battle starts, persevere. I have found it suddenly works after 10 or 12 attempts for no apparent reason.

5. Turn on "Antialiasing Mode - Override the Application", "Antialiasing x4" and "Anastropic Filtering x8" in your graphics card control panel for some really crisp looking graphics.

Thanks for the tip. The graphic changes work well.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: HarryInk le 02 décembre 2009, 07:44:04 am
This is the right thread.  Thanks for starting it. :)  
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: crazy canuck le 02 décembre 2009, 08:46:48 am
Helped out my game.

Now all I have to do is figure out how to command and control my army.

 :mrgreen: :mrgreen:
Titre: Re : Re : Some tips for the demo that people might find useful (please add your
Posté par: FranzVonG le 02 décembre 2009, 09:19:37 am
I found that I always have CTD when theres the background pictures of the charging guards. HW always works for me when theres the background pictues with the charging Hussar.  Maybe someone could check this. It doesnt matter if I change options or not.

Same for me, the demo only works with the hussar picture. I suspect that this is the main CTD reason for many people
Titre: Re : Re : Re : Some tips for the demo that people might find useful (please add your
Posté par: Seydlitz le 02 décembre 2009, 09:57:23 am
Same for me, the demo only works with the hussar picture. I suspect that this is the main CTD reason for many people

I checked this for maybe 1 hour. And it has something to do with that guards picture.
Titre: FAQ: How do I quit the Demo?
Posté par: HarryInk le 02 décembre 2009, 10:09:20 am
How do I quit the Demo apart from minimizing it and calling up the Windows Task Manager to close it?
Titre: Re : FAQ: How do I quit the Demo?
Posté par: Seydlitz le 02 décembre 2009, 10:21:35 am
How do I quit the Demo apart from minimizing it and calling up the Windows Task Manager to close it?

When youre in F3 view theres something that looks like a piece of paper beside the overview map. Left click on it and a menu should appear where you can select Exit. Left click and you should be directed to the main menu where you can Exit Game.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Stoppelhopser le 02 décembre 2009, 10:43:45 am
Cpl. Steiner: Your tip No 3 regarding force choices is very useful indeed and shows the demo in a better light than the tutorials.

I also choose foggy weather.

Shows what HWLG can actually do. I mostly watched and just gave a few orders and even so had a interesting time.
There are some oddities of course and hopefully someone can mod the effects graphics for an improved look (they are .dds as I can see).
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: dippysea le 02 décembre 2009, 10:46:05 am
If you press F2 twice to get the individual units, then press F9 and highlight a unit

A red cross shows its current location

A green cross shows its destination.

You can highlight all units to see exactly where they are going
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Uxbridge le 02 décembre 2009, 11:19:26 am
Wow - I didn't even know I could customise my graphics card in the way you described (I bought a decent one, a few months ago, in order to play LG ) so had no experience of customisation.  Thanks for the tip.
.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Gunfreak le 02 décembre 2009, 11:29:43 am
WOW THAT WAS A BIG DIFFRENCE

I had problems getting the game to work with the new graphics settings, but once I got it to work it was fantastic
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: HarryInk le 02 décembre 2009, 11:36:07 am
I'll have to fiddle some more.  I couldn't see a difference really between program/card aliased & anti-aliased...   I'm running a GeForce 9600m GT... ?
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: dippysea le 02 décembre 2009, 11:55:35 am
An easy way to issue commands in 3D view

Choose the card at the bottom to order.  Press space.  It goes from a tick to a cross.

Them move to the right over the unit detail card.  On the left of that panel a list of the formations comes up.  Click the one you want and move to the location on the 3D screen and press the left mouse button.

Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: LNDavout le 02 décembre 2009, 12:46:52 pm
I have the Old Guard picture and it works fine.

only main problem is that the game freezes sometimes while moving arround the map.

Graphics Card GForce 8800 GTX
Titre: Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 02 décembre 2009, 22:16:05 pm
I'll have to fiddle some more.  I couldn't see a difference really between program/card aliased & anti-aliased...   I'm running a GeForce 9600m GT... ?

Hi HarryInk,

Well, seeing as I have exactly the same card - GeForce 9600 GT - and I suggested the AA/AF settings in the first post of this thread - you should have no problems getting AA/AF working with HW:LG using that card.

What I did was the following:

1. Right Click on Desktop.
2. Select the "nVidia Control Panel" option.
3. Select "Manage 3D Settings".
4. Select "Program Settings" tab.
5. Click "Add" to add a program.
6. Navigate to "lgdn.exe" - If you have a desktop shortcut to HW:LG just use that, otherwise it's in your "Program Files" group.
7. Set "Antialiasing - Mode" to "Override any application setting". This just forces the settings over what the game tries to do.
8. Set "Antialiasing - Setting" to "4x"
9. Set "Anistropic Filtering" to "8x"
10. When I did both of the above, the control panel automatically set "Anistropic Sample Optimisation" to "Off" and "Negative LOD Bias" to "Clamp". I left these as the control panel had set them.
11. Set "Multi-Display/Mixed-GPU Acceleration" to "Single Display Performance Mode". I think this is the best option for OpenGL games. I'm not entirely sure if HW:LG is OpenGL rather than DirectX but I'm guessing the former.
12. Click "Apply" to save the changes.
13. Exit the control panel.

I also changed the #width and #high settings in the HW:LG "initDiag.txt" file to my monitor's native resolution (for most monitors this will be the maximum resolution the monitor supports). This file is in "C:\Program Files (x86)\HistWar\HistWar La Demo\Langage\1" for "Windows 7" users.

If you do the above changes you should have noticeably improved graphics. By "noticeably", I mean you will be able to clearly read text on French flags, see detail on uniforms, and see no "jaggy" saw-like edges on flags and other objects with straight edges.

Post back here if you are still having problems.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: GrosPaul le 03 décembre 2009, 00:01:29 am
Thanks Cpl Steiner for your efforts to help us.

Despite I scrupulously adapted NVIDIA and the file InitDiag.txt as you recommand, the green of the ground (probably grass) stays to much dark almost black. Curiously the trees green leaves are very good with light green.

Best regards,
GrosPaul.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: HarryInk le 03 décembre 2009, 00:54:43 am
No, I think you did a wonderful job of guiding me forward.  The colours seem richer.  Thank you very much.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Stoppelhopser le 03 décembre 2009, 09:55:45 am
Citer
Despite I scrupulously adapted NVIDIA and the file InitDiag.txt as you recommand, the green of the ground (probably grass) stays to much dark almost black. Curiously the trees green leaves are very good with light green.

I see the very same. Very dark, almost black terrain textures. This is about the only graphics "feature" which really annoys me. Can live with the rest.

I think its something about the ingame lighting which might not work correctly, maybe a shader issue etc. Not something you can possibly change with Graphic card settings. If you select fog you can't obviously see far  :D  but you loose that dark terrain.
Titre: FAQ: Choosing individual regments within a brigade
Posté par: HarryInk le 03 décembre 2009, 12:46:04 pm
situation: I L/click on a grenadier unit and 4 battalions are highlighted: the whole brigade it belongs to.  The info boards says the unit is the 'Von whateve' Regt but if I order it to move, the whole brigade moves. 

If I L/click the 'von whatever' name at the top of the orders dialogue, the dialogue changes slightly (now with 'brigade' at the top instead of 'von whatever').  Now I order just the two battalions of that particular regiment to move/attack/etc.
Titre: FAQ: Can I SAVE a Demo battle
Posté par: HarryInk le 03 décembre 2009, 12:56:20 pm
Started an interesting battle this morning but had to leave it.  Interesting = I wasn't yet in real hot water or all routed!

I couldn't see if/how I could save it to reload later.  Is that not a feature in the demo?
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Hook le 03 décembre 2009, 13:52:27 pm
Loading a saved game is disabled.

Hook
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: HarryInk le 03 décembre 2009, 14:43:47 pm
*sob*
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: JCM101 le 03 décembre 2009, 19:09:10 pm
http://www.nhancer.com/ (http://www.nhancer.com/)  nHancer is something which can help with gfx options - it will auto-import any settings already made or one may make their own profile for the exe
The site is helpful with understanding the jargon.  

Am now off to see if gamma correction in multisampling affects ground textures.

FYI with ref to cpl Steiners directions the 'multi GPU/display' option is for Sli & multi-monitor rigs



Update - nhancer did a nice job I think - got full res & no crashes!
I am posting the profile I used & 2 resulting screenshots for others here -
http://depositfiles.com/files/fvd7l3kmd (http://depositfiles.com/files/fvd7l3kmd)
Feel free to play around with the profile - use 'profile' -> 'import'.  (You will of course need to grab the util from the above site)

(http://i50.tinypic.com/e5i7uf.jpg)
Titre: FAQ: Measuring distances
Posté par: HarryInk le 04 décembre 2009, 00:14:10 am
Even though units on the map (like artillery) sort their own business out, if you want to know the distance between two points on the map,

hit F9 and hover over the DISTANCES tab until it 'ticks', then
click & drag to measure from a point. 

In the top left you see a readout of the distance and the time it will take infantry to cover it.

(Book 1 english, p.47)
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Gunner24 le 04 décembre 2009, 00:18:10 am
Also the distance is shown in the 2d map window when using the 3d map....move the mouse on the 3d map and the distance in the 2d map window changes.
Titre: FAQ: Camera speed
Posté par: HarryInk le 04 décembre 2009, 01:06:33 am
Left click on the F2 2D map and bring up the Systems Menu.

(alternatively: next to the minimap are 4 symbols.  The paper-looking one is the system menu.)

Choose Setup.  Change the speed of the camera (either fast or slow) and see how you like it.  Default seems to have been fast (as a noob, I kept losing control).  You may prefer slow...   (however, with experience, I've found that at the end of long skims the view digs its 'nose' into the dirt and spins around before stopping.  Quite annoying though you can stop that with an extra click to keep the 'nose' up.)
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Hook le 04 décembre 2009, 06:32:06 am
The HOME key, either the dedicated key or the one on the numeric pad with num lock turned off, toggles the unit info display on or off.  In the 2D view the unit info box goes away.  In the 3D view the information screens at the bottom go away and are replaced by a compass.

Hook
Titre: Re : Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: ess1 le 04 décembre 2009, 11:00:48 am
From Liverpool actually but I am sure you have the right person. I have been posting on the ---------.com forum for years - mainly about CM:SF.

I hope people like the spirit of this thread. I wanted it to be a positive thread devoted to handy hints and tips to improve people's experience of the demo. There are plenty of other threads to express dissatisfaction with the game.

Yes indeed.  Well said.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Darsh le 04 décembre 2009, 11:32:41 am
You must have all settings on Montebello before to launch a battle to reduce all the bugs.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Hook le 04 décembre 2009, 16:12:55 pm
Keep an eye on your troops.  Last battle I had two corps decide to retreat.  If they get off the map, you probably can't get them back.  I had artillery from both corps get away from me before I was able to give the corps commanders orders to form a defensive line.

The Austrian corps commander still had 10,000 men!  My orders to him didn't need a translator, either.  After they'd returned I was able to send them forward.

I even saw a French corps retreating off the map.  The Imperial Guard, no less.  I have no idea why they left other than the fact that they were almost the only French troops left on the map and two infantry units were in full rout. 

They were in the town, but not defensively in the buildings.  I had one unit march into town, meet the Guard, the guard routed and my men got into the buildings... I'm not sure the exact order of what happened, if the guard routed first or my troops garrisoned the building first. 

The battle ended abruptly when I was pulling my camera back to see what my men were doing in the town and the game locked up.  Still pulled a victory out of it. :)

Hook
Titre: Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Franciscus le 04 décembre 2009, 16:55:20 pm
The HOME key, either the dedicated key or the one on the numeric pad with num lock turned off, toggles the unit info display on or off.  In the 2D view the unit info box goes away.  In the 3D view the information screens at the bottom go away and are replaced by a compass.

Hook


YES !  Thank you Hook, you are great. I knew that there should be a way to show a compass, as several screenshots showed it !

A hot-key list would be a great thing, either in the manual (if it is there, I did not find it) or here.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Hook le 04 décembre 2009, 17:07:32 pm
I think the manual says to use the TAB key for that.  I found it by accident.

Hook
Titre: FAQ: setting transparency for F7 info window in F2 or F3 views
Posté par: HarryInk le 04 décembre 2009, 21:31:23 pm
For the Info window in 2D (F2) mode or 3D (F3), simply set the transparency max. To do this: "alt + mouse wheel".

(thanks to DC85 on the forum francais)
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 05 décembre 2009, 02:50:47 am
Hi all,

I'm starting to get to grips with the game now and thought I'd share my findings.

Ever thought, wow, so many corps I don't know what to do with them all?

Try this:

During Setup, put your biggest corps right in the middle. Next, put one corps on each flank and one behind - 4 corps in total. You can move a whole corps by hovering the mouse over the corps commander and pressing Ctrl before holding down the right mouse button and dragging the corps where you want it to be.

Now order your central corps to form a deployment line somewhere just behind where you think the enemy is likely to make a stand.

Next, for each adjacent corps, left click on the corps commander and select the "Link to Unit" order. Hover the mouse over the central corps commander and left click again. Once in the dialog window, select either "In Support" (for the rear corps) or "On the Left" or "On the Right". Now when you press "W" to start the game, you willl have a pretty decent 4-corps attack underway right from the start!.
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Doyley le 05 décembre 2009, 09:29:16 am
Thanks for the tip Cpl Steiner, can't wait to try this out later today, sounds great.
Titre: Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 06 décembre 2009, 14:17:38 pm
http://www.nhancer.com/ (http://www.nhancer.com/)  nHancer is something which can help with gfx options - it will auto-import any settings already made or one may make their own profile for the exe
The site is helpful with understanding the jargon.  

Am now off to see if gamma correction in multisampling affects ground textures.

FYI with ref to cpl Steiners directions the 'multi GPU/display' option is for Sli & multi-monitor rigs



Update - nhancer did a nice job I think - got full res & no crashes!
I am posting the profile I used & 2 resulting screenshots for others here -
http://depositfiles.com/files/fvd7l3kmd (http://depositfiles.com/files/fvd7l3kmd)
Feel free to play around with the profile - use 'profile' -> 'import'.  (You will of course need to grab the util from the above site)

(http://i50.tinypic.com/e5i7uf.jpg)

Hi JCM101,

I tried your profile and while it does make the graphics look better than without I think you still have Anti-aliasing turned off. You need to change the profile to "Override" rather than "Enhance" for AA. Enhance assumes that the game has its own AA controls but HW:LG doesn't have any AA option. Consequently I think you need it to be "Override" to "force" AA on.

It's easy to tell if AA is on or off - just look at the big flags the units carry. If they have jagged edges then it's off.
Titre: Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 06 décembre 2009, 14:27:11 pm
Hi all,

I'm starting to get to grips with the game now and thought I'd share my findings.

Ever thought, wow, so many corps I don't know what to do with them all?

Try this:

During Setup, put your biggest corps right in the middle. Next, put one corps on each flank and one behind - 4 corps in total. You can move a whole corps by hovering the mouse over the corps commander and pressing Ctrl before holding down the right mouse button and dragging the corps where you want it to be.

Now order your central corps to form a deployment line somewhere just behind where you think the enemy is likely to make a stand.

Next, for each adjacent corps, left click on the corps commander and select the "Link to Unit" order. Hover the mouse over the central corps commander and left click again. Once in the dialog window, select either "In Support" (for the rear corps) or "On the Left" or "On the Right". Now when you press "W" to start the game, you willl have a pretty decent 4-corps attack underway right from the start!.

Further to the above, I've been experimenting a bit more and this "Link to Unit" feature is amazingly powerful. Some more tips.

1. You don't even need to move a corps to the correct position during setup. Just select any corps you like on the map and give it a "Link to Unit - On the Left" order and it will instantly form up on the left of that unit. Same goes for "On the Right" and "In Support" (i.e. "To the Rear").

2. You can chain support links together. Example: Pick one unit as your main unit. Now select another corps and give it a "Link to Unit - On the Right" order supporting your main unit. Next, pick another corps and do the same to support the previous corps. In this way you could chain all your corps right across the map.

3. I find if you give all corps that are linked together a "2 lines - mixed order" formation, it works best.

4. Once you have 5 or 6 units all chained to one main one during setup, giving the main one a "Deploy in Line" order somewhere behind the enemy position causes the entire army to pivot to face that location.

I can't see me not using this feature ever again as it's so poweful. :)

 
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Dagann le 06 décembre 2009, 17:21:16 pm
I don't know if it was already said :

To change the font in the game, to standard instead of italic, press F
Titre: Re : Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: JCM101 le 07 décembre 2009, 14:00:03 pm
Hi JCM101,

.... I think you still have Anti-aliasing turned off. You need to change the profile to "Override" rather than "Enhance" for AA. .....
errrrr not necessarily (I think  :p)...... I see multisampling & 8xAA with quality enhancement enabled.  
As I understood it, it becomes an over-ride when you are forcing the application to act contrary to its' normal operation, eg forcing V-sync on when its always off etc. Enhancing allows things like more post-processing etc.
Nevertheless, it can & should be played around with relative to the gfx cards/hardware used.  

My feeling is full override via the compatibilty tab would be best based on knowledge of exactly what the core engine is based on/optimised for.  (Of course experiment obviates that if one can cope with the odd glitch.)
When time allows I going to do some more experimentation & hopefully post results.

The big bonus for me was it is a simple way to get the correct resolution & STOP lock-ups on my system occurring when mode switching.  Thought that was worth a share esp as it will possibly help JMM with his debugging..

Thanks for the feed-back.  :)

***

Grabbed a minute to post these shots before I was dragged into the battle & forgot what day it is...

(http://i49.tinypic.com/34ytyqr.jpg)
As I have it set in the file I posted (-looks like AA is active to me)

(http://i49.tinypic.com/98zio2.jpg)
Super sampling 2x1

My PC doesn't struggle on these settings it seems & things look pretty good.  Have also tried 16x AA +Q w/out slow-downs etc.  Don't want to hijack this thread tho - so won't post pages of screens!
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Hook le 07 décembre 2009, 19:09:44 pm
You already know that if you press F6 you get an overall view of a unit from a high viewpoint.  If you press F6 again, you get the same overall view from a lower viewpoint.

Hook
Titre: Re : Re : Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Cpl Steiner le 07 décembre 2009, 19:28:31 pm
errrrr not necessarily (I think  :p)...... I see multisampling & 8xAA with quality enhancement enabled.  
As I understood it, it becomes an over-ride when you are forcing the application to act contrary to its' normal operation, eg forcing V-sync on when its always off etc. Enhancing allows things like more post-processing etc.
Nevertheless, it can & should be played around with relative to the gfx cards/hardware used.  

My feeling is full override via the compatibilty tab would be best based on knowledge of exactly what the core engine is based on/optimised for.  (Of course experiment obviates that if one can cope with the odd glitch.)
When time allows I going to do some more experimentation & hopefully post results.

The big bonus for me was it is a simple way to get the correct resolution & STOP lock-ups on my system occurring when mode switching.  Thought that was worth a share esp as it will possibly help JMM with his debugging..

Thanks for the feed-back.  :)

***

Grabbed a minute to post these shots before I was dragged into the battle & forgot what day it is...

(http://i49.tinypic.com/34ytyqr.jpg)
As I have it set in the file I posted (-looks like AA is active to me)

(http://i49.tinypic.com/98zio2.jpg)
Super sampling 2x1

My PC doesn't struggle on these settings it seems & things look pretty good.  Have also tried 16x AA +Q w/out slow-downs etc.  Don't want to hijack this thread tho - so won't post pages of screens!

Hi JCM101,

Yes, it definitely looks like AA is enabled in those screenshots. When I tried your downloadable profile I was getting "jaggies" on flags but I guess everyone's PC is different.

As a lot of potential players of HW:LG are likely to be of a, dare I say, "older" generation, I just thought it useful to point out how you can tell if AA is enabled or not. Basically, look for the jaggies and if they are there, try something else!
Titre: Re : Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: Franciscus le 07 décembre 2009, 20:36:00 pm
Further to the above, I've been experimenting a bit more and this "Link to Unit" feature is amazingly powerful. Some more tips.

1. You don't even need to move a corps to the correct position during setup. Just select any corps you like on the map and give it a "Link to Unit - On the Left" order and it will instantly form up on the left of that unit. Same goes for "On the Right" and "In Support" (i.e. "To the Rear").

2. You can chain support links together. Example: Pick one unit as your main unit. Now select another corps and give it a "Link to Unit - On the Right" order supporting your main unit. Next, pick another corps and do the same to support the previous corps. In this way you could chain all your corps right across the map.

3. I find if you give all corps that are linked together a "2 lines - mixed order" formation, it works best.

4. Once you have 5 or 6 units all chained to one main one during setup, giving the main one a "Deploy in Line" order somewhere behind the enemy position causes the entire army to pivot to face that location.

I can't see me not using this feature ever again as it's so poweful. :)

 

Great tips, thank you  :lol:
Titre: Re : Some tips for the demo that people might find useful (please add your own)
Posté par: von Döbeln le 08 décembre 2009, 00:07:03 am
Is there a way to move/remove the bottom info window in 2d view? The one with the timer and info about what is happening to the units. I got a corps commander behind it during set up and after the game started and the info window showed itself in that spot the only way I could give orders to him was in 3D view since he was hidden behind the info window.

EDIT!
Disregard - that window is also removed with HOME key. :mrgreen:

LvD
Titre: Re : Re : Re : Re : Re : Some tips for the demo that people might find useful (please add your own)
Posté par: JCM101 le 08 décembre 2009, 13:02:05 pm
Hi JCM101,

Yes, it definitely looks like AA is enabled in those screenshots. When I tried your downloadable profile I was getting "jaggies" on flags but I guess everyone's PC is different.

As a lot of potential players of HW:LG are likely to be of a, dare I say, "older" generation, I just thought it useful to point out how you can tell if AA is enabled or not. Basically, look for the jaggies and if they are there, try something else!

Older players ??? don't I recall a cpl steiner saying something about a man being what he perceived himself to be???  :lol:

I of course agree the info about 'jaggies' is useful to the general audience seeking help.

As everyones skill sets are different I wanted to share the profile as a leg up to those w/out the gfx tweaking experience.
(Plus the debug aspect) but given the varieties of hardware it won't be fool-proof.  If you see jagged textures I would agree that it is unlikely the AA is (optimally) active for you.  I see the profile as a starting point & the tool as a means to make the process less opaque.  (ie Knowing it works OK for someone often helps people make their own adjustments - cos it's not a completely unknown quantity.)
And as a general advisory:-
I'm using the latest drivers 195.62 & they have been pretty good.  Most stable version prior was the 191.07

Obviously it depends on the card etc but I would say anything above a 9600 should really get a boost from these.  Earlier cards often seem better on the 181 & 186 series of drivers.   But its trial & error with each system ultimately.

Getting the game to run on the 'unofficial' super sampling setting was interesting as stuff looks very smooth.  I now have to play for a few hours to see how it behaves under pressure  :D.

Anyone wishing to try different drivers - huge catalog on http://downloads.guru3d.com/ (http://downloads.guru3d.com/)
they also have the excellent driver sweeper util http://downloads.guru3d.com/Guru3D---Driver-Sweeper-(Setup)-download-1655.html (http://downloads.guru3d.com/Guru3D---Driver-Sweeper-(Setup)-download-1655.html)- but be very cautious about what you remove if this is unknown territory.