HistWar

HistWar (English zone) => General discussions => Discussion démarrée par: _Cambronne_ le 28 novembre 2009, 04:58:34 am

Titre: demo
Posté par: _Cambronne_ le 28 novembre 2009, 04:58:34 am
uhh,I just woke up before the rise of the sun hoping to see the demo on the site.I thought JMM loaded it last night to make a nice surprise for the morning...
Titre: Re : demo
Posté par: JMM le 28 novembre 2009, 05:55:22 am
I am working on it... On this evening because yet some tasks...  ;)

JMM
Titre: Re : demo
Posté par: Darsh le 28 novembre 2009, 06:09:29 am
I'm ready for the sun of Austerlitz.  ;)
Titre: Re : demo
Posté par: AP514 le 28 novembre 2009, 07:41:36 am


 GOOD to hear........



   AP514
Titre: Re : demo
Posté par: Speedy le 28 novembre 2009, 10:18:17 am
I wonder what this evening is in Aussie time?
Titre: Re : demo
Posté par: Gunfreak le 28 novembre 2009, 12:26:37 pm
Damn I tried to sleep extra long today hopeing the demo would be out by the time i got up
Titre: Re : demo
Posté par: von Döbeln le 28 novembre 2009, 12:37:32 pm
I think I know what I'll be doing all day tomorrow. :D

LvD
Titre: Re : demo
Posté par: LNDavout le 28 novembre 2009, 12:41:39 pm
aaaaaaaaaaaaaaaaaahhhhhhhhhhhhhh   :mrgreen:
Titre: Re : demo
Posté par: novalogic28 le 28 novembre 2009, 14:24:59 pm
cant wait will be downlaoding asap goodluck jimm keep up the good work

Titre: Re : demo
Posté par: LNDavout le 28 novembre 2009, 14:26:41 pm
I will see no sleep tonight
Titre: Re : Re : demo
Posté par: Darsh le 28 novembre 2009, 14:33:04 pm
I will see no sleep tonight

Me too. ;)
Titre: Re : demo
Posté par: Vorontsov le 28 novembre 2009, 14:56:53 pm
I cant understand, will the demo release today 28 november?
Titre: Re : demo
Posté par: marlborough le 28 novembre 2009, 16:50:45 pm
 :( :( :( where is the demo?  :( :( :(
Titre: Re : demo
Posté par: Darsh le 28 novembre 2009, 17:06:15 pm
Patience, there will have only some hours before the libération.

After 9 years of developpement, we could wait some more hours.
Titre: Re : demo
Posté par: LNDavout le 28 novembre 2009, 17:28:23 pm
Can you give us alittle hint when your uplosd starts ?

Would be cool. 8)
Titre: Re : demo
Posté par: JMM le 28 novembre 2009, 17:54:24 pm
My first annoucement was before the end of this month...
The second one for this week-end (Saturday or Sunday)...

Always working on the package.. and I have to upload the file (around 5 hours)...
It's not on the next 7 hours... Please... wait... I can't work more...

JMM
Titre: Re : demo
Posté par: Duke of Earl le 28 novembre 2009, 18:20:58 pm
Bonjour JMM,

All is going to plan ..... let not the clock worry you .....

Remember the conversation with Soult at Austerlitz ..... there will be plenty of time to take the Heights ....

Cordialement, DoE
Titre: Re : demo
Posté par: LNDavout le 28 novembre 2009, 18:29:19 pm
Sorry JMM don`t want to rush you.

Take your time. Its just i´m so exited... :oops:

I feel like a little child at Christmas
Titre: Re : demo
Posté par: JMM le 28 novembre 2009, 18:39:18 pm
I understand you are waiting this game during a long time.. and I think I can understand your febrility.
I hope HW:LG will run fine on all PCs...

Thank you for your patience... because I am reading a lot of very bad words on different forum... that said, there is a French sentence like:
"Les Chiens aboient et la caravane passe".. Maybe there is a good translation for this sentence..

JMM
Titre: Re : Re : demo
Posté par: Duke of Earl le 28 novembre 2009, 18:45:22 pm

"Les Chiens aboient et la caravane passe".. Maybe there is a good translation for this sentence..

JMM

Bonjour Messieurs,

"The dogs bark and the caravan passes" .....

Cordialement, DoE
Titre: Re : Re : demo
Posté par: Dagann le 28 novembre 2009, 18:51:51 pm
Thank you for your patience... because I am reading a lot of very bad words on different forum... that said, there is a French sentence like:
"Les Chiens aboient et la caravane passe".. Maybe there is a good translation for this sentence..

JMM

Really ?
Cause, from what i have seen in other forums, people are waiting for the game with eagerness.
A few of them seems are a little bit disappointed  by such a long wait.
I think they just are a bit embittered.

Titre: Re : Re : demo
Posté par: Ras le 28 novembre 2009, 18:52:25 pm
Thank you for your patience... because I am reading a lot of very bad words on different forum.

JMM

Don't worry about other places. You've had a crowd of 100 people here today and you have more than 1000 people registered to this board. Send out an email to all of them once the demo/ game is out and I think you'll get lots of positive reactions.
Once the game is out and is good nobody will care about the development time any more anyway.

That being said, I would've been nice if we could've played today.  :mrgreen:
Titre: Re : demo
Posté par: Duke of Earl le 28 novembre 2009, 19:01:14 pm
Bonjour Messieurs,

Fret not .... it is just as if Wal-Mart on 'Black Friday' ....

Enjoy the beautiful Fall weather (while it lasts) and have another turkey sandwich (and a good beer too!) ....

Cordialement, DoE
Titre: Re : Re : Re : demo
Posté par: JMM le 28 novembre 2009, 19:02:12 pm
Really ?
Cause, from what i have seen in other forums, people are waiting for the game with eagerness.
A few of them seems are a little bit disappointed  by such a long wait.
I think they just are a bit embittered.

You are right. Maybe I am a bit tired... and no really ready to always read the same sick joke each day...

GOOOOOOOOOOOOOOOOOOOOO ;)
JMM
Titre: Re : Re : Re : demo
Posté par: Mojo le 28 novembre 2009, 20:30:26 pm
Thank you for your patience... because I am reading a lot of very bad words on different forum... that said, there is a French sentence like:
"Les Chiens aboient et la caravane passe".. Maybe there is a good translation for this sentence..

JMM

Bonjour Messieurs,

"The dogs bark and the caravan passes" .....

Cordialement, DoE


The English translation of this proverb is :  "To each his own."


Titre: Re : demo
Posté par: Rt. Hon. Gentleman le 28 novembre 2009, 21:08:40 pm
Hang in there, JMM. The community which Histwar is starting to build up is massive, simheads like us are not dead yet! I know I've gotten everyone I know in on Histwar, and I certainly keep hassling IGN to do a preview of it! Worry ye not, we shall prevail in the end!
Titre: Re : demo
Posté par: Gunfreak le 28 novembre 2009, 21:13:36 pm
I'm keeping track of 5 diffrent forums that are all waiting for the demo, so the potential mass of people buying the game if they like the demo is indeed huge
Titre: Re : demo
Posté par: Rt. Hon. Gentleman le 28 novembre 2009, 21:18:13 pm
Yup. It could do with a bit of advertisement, actually...

...we can do that for you!  :D
Titre: Re : demo
Posté par: General Colbert le 28 novembre 2009, 21:56:20 pm
Hello,

 I am new to the forum, but have been following HistWar for quite some time so its nice to see a demo coming.  :smile:
Titre: Re : demo
Posté par: englishoo7 le 28 novembre 2009, 22:16:13 pm
Finally... We are down to hours!

I wonder if I should stay up all tonight and wait :?:
Titre: Re : demo
Posté par: Gunfreak le 28 novembre 2009, 22:38:34 pm
me too, I'll try and stay up to midnight and see what happens
Titre: Re : demo
Posté par: JMM le 28 novembre 2009, 22:41:04 pm
Always working... I am going to upload the demo during this night...

JMM
Titre: Re : demo
Posté par: Dagann le 28 novembre 2009, 22:43:54 pm
Ok, so the demo will not comes out tonight.
Can you give us for this sunday a period when the game is downloadable ?
Titre: Re : demo
Posté par: JMM le 28 novembre 2009, 22:45:06 pm
I think I have to work this night before uploading... 10h00 AM French hour...

JMM
Titre: Re : Re : demo
Posté par: Fontanelli le 28 novembre 2009, 22:56:00 pm
I think I have to work this night before uploading... 10h00 AM French hour...

JMM

at what minutes?...10h10, 10h15....?
Titre: Re : demo
Posté par: JMM le 28 novembre 2009, 23:00:38 pm
10h 00mn 15s 52/1000  :oops: :oops: :shock: :shock:

JMM
Titre: Re : demo
Posté par: FranzVonG le 28 novembre 2009, 23:03:36 pm
 :D

See you tomorrow, maybe with the demo (and if not, who cares, it's not a day or two that will change anything)
Titre: Re : demo
Posté par: JMM le 28 novembre 2009, 23:04:59 pm
tomorrow!  :evil: ;)

JMM
Titre: Re : Re : Re : Re : demo
Posté par: Duke of Earl le 28 novembre 2009, 23:06:53 pm

The English translation of this proverb is :  "To each his own."




Bonjour Mojo,

With all due respect and without any implied insult ....

Your well intentioned comment appears to be an interpretation instead of a translation ....

But, this is just my observation ....

My previous comment was a literal translation of a rather colorful (and I daresay romantic) phrase ....

Cordialement, DoE
Titre: Re : demo
Posté par: Marshal Oudinot le 28 novembre 2009, 23:13:35 pm
10h 00mn 15s 52/1000     

JMM


LOL erm nano seconds would be nice JMM :p

Untill the morrow....... Vive l'Empereur :!: :!: :!:
 
 
 
Titre: Re : Re : Re : Re : Re : demo
Posté par: Mojo le 28 novembre 2009, 23:23:17 pm
Bonjour Mojo,
With all due respect and without any implied insult ....
Your well intentioned comment appears to be an interpretation instead of a translation ....
But, this is just my observation ....
My previous comment was a literal translation of a rather colorful (and I daresay romantic) phrase ....
Cordialement, DoE

Bonjour DoE,

no insult taken m8, what I meant was although you translated it literally, the English Proverb of this French Proverb is "To each his Own" .  I actually prefer the French one, as you say it does sound more colourful :)

anyway  "Ne réveillez pas le chat qui dort." - "Let sleeping dogs lie"


and roll on the demo :)

Until Tomorrow :(

Mojo
Titre: Re : Re : Re : Re : Re : Re : demo
Posté par: Duke of Earl le 28 novembre 2009, 23:34:26 pm
Bonjour DoE,

no insult taken m8, what I meant was although you translated it literally, the English Proverb of this French Proverb is "To each his Own" .  I actually prefer the French one, as you say it does sound more colourful :)

anyway  "Ne réveillez pas le chat qui dort." - "Let sleeping dogs lie"


and roll on the demo :)

Until Tomorrow :(

Mojo

Bonjour Mojo,

Good! .... The matter is settled honourably and without confusion ... as it should be .... :)

The world turns .... so hang on tight! .... and see you on the next spin-around .... :lol:

Cordialement, DoE
Titre: Re : demo
Posté par: bibouba le 28 novembre 2009, 23:56:00 pm
It s realy nice that a napoleonic games makes a revival of the "entente cordiale".
Titre: Re : demo
Posté par: Hook le 29 novembre 2009, 00:51:35 am
I believe Mojo has done the correct translation.  Duke of Earl has done a transliteration.  While both versions tell us what the words say, only one tells us what the words mean.

Assuming, of course, that Mojo's translation of the saying is correct.  :)  For all I know, the correct translation is, "On the other hand, we also have five fingers."

Hook
Titre: Re : demo
Posté par: Boris le 29 novembre 2009, 01:57:11 am
How will we know when the demo is ready to down load (torrent)?
Where would it be best to be? In the down load page or ??? :?:
Titre: Re : demo
Posté par: JMM le 29 novembre 2009, 02:00:34 am
Don't worry...
Informations on this forum, on the website (English, French)... newsletter...

JMM
Titre: Re : demo
Posté par: [Grognard]_Liberalis le 29 novembre 2009, 07:51:11 am
Can you feel it? It's coming! Like moments before a storm. :-D
Titre: Re : Re : demo
Posté par: Fontanelli le 29 novembre 2009, 08:53:13 am
10h 00mn 15s 52/1000  :oops: :oops: :shock: :shock:

JMM


just joking :lol: :D 8)
Titre: Re : demo
Posté par: pecete le 29 novembre 2009, 08:56:26 am
Can hear the canons of the battlefield we are about to enter battle, cheers on your hearts, the long wait is about to end. May all men do their best, Vive la Frace, Vive l'empereur.  :D
Titre: Re : demo
Posté par: JMM le 29 novembre 2009, 09:05:15 am
Just beginning the transfer  :oops:
Package is around 280 Mb...  25 Ko/s ...Not before 12h00

Really sorry.. go to my bed  :arrow: :arrow:
JMM
Titre: Re : Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 09:06:59 am
Just beginning the transfer  :oops:
Package is around 280 Mb...  25 Ko/s ...Not before 12h00

Really sorry.. go to my bed  :arrow: :arrow:
JMM

Is that even broadband speed? What is JMM using - dialup!
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 09:08:17 am
rest well Jean,we're puting our war boots on and we all promise you that we're going to win this battle in your honour!
Titre: Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 09:09:44 am
By the way, is it true we have to download the demo using Torrent? Isn't that for, well, piracy?
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 09:11:21 am
Torrent AND histwar site
Titre: Re : Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 09:14:26 am
Torrent AND histwar site

Thanks. Well, the wait is almost over. I hope the demo works on my rig!
Titre: Re : Re : demo
Posté par: pecete le 29 novembre 2009, 09:33:41 am
By the way, is it true we have to download the demo using Torrent? Isn't that for, well, piracy?

Tool are for using them what you use them for determine if the use is right or wrong
Are Guns for murder?, or for self defense?
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 10:21:35 am
Does anybody know where the demo is gonna be?In "Downloads" section?
Titre: Re : demo
Posté par: Sivodsi le 29 novembre 2009, 11:10:26 am

And if its to be released on torrent, it would be great to know what site is being used...
Titre: Re : Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 11:14:06 am
And if its to be released on torrent, it would be great to know what site is being used...


Pirate Bay? ;)
Titre: Re : demo
Posté par: Seydlitz le 29 novembre 2009, 11:22:12 am
OMG. Iam so excited. I feel like a little child before Xmas  :mrgreen:
Titre: Re : demo
Posté par: LNDavout le 29 novembre 2009, 11:45:30 am
Seydlitz its not only your dsl speed thats important, its also the server.

I´m so happy that this is coming true.

Who cares for a day..
Titre: Re : Re : demo
Posté par: Seydlitz le 29 novembre 2009, 11:55:24 am
I´m so happy that this is coming true.

Who cares for a day..

Absolutely!!
Titre: Re : demo
Posté par: Hook le 29 novembre 2009, 11:58:39 am
It's noon in France... do we have an update?

Hook
Titre: Re : Re : demo
Posté par: CountArach le 29 novembre 2009, 12:01:51 pm
It's noon in France... do we have an update?

Hook

JMM said not before now...

The forum record for people online has almost been broken today.
Titre: Re : demo
Posté par: Seydlitz le 29 novembre 2009, 12:03:27 pm
Just started DL!!!! Yehaaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 12:05:33 pm
You must be joking...
Titre: Re : Re : demo
Posté par: CountArach le 29 novembre 2009, 12:06:07 pm
Just started DL!!!! Yehaaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!
How? You're just trying to cause heart attacks for people, right?
Titre: Re : demo
Posté par: Pariente le 29 novembre 2009, 12:06:10 pm
5 minutes of downloading !

Hourra ! Hourra !

Vive JMM !
Titre: Re : demo
Posté par: dippysea le 29 novembre 2009, 12:06:46 pm
10Mb so far.  Going to take another 40 mins
Titre: Re : demo
Posté par: Perrine le 29 novembre 2009, 12:07:10 pm
No he's not joking : http://www.histwar.com/news/histwar-les-grognards-demo-is-available.html ;)
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 12:07:36 pm
oh yes,you're right...I was looking into the "Download" section
Titre: Re : Re : demo
Posté par: CountArach le 29 novembre 2009, 12:07:58 pm
No he's not joking : http://www.histwar.com/news/histwar-les-grognards-demo-is-available.html ;)

WOOOOOO!
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 12:08:46 pm
almost half done...amazing speed...
Titre: Re : demo
Posté par: englishoo7 le 29 novembre 2009, 12:08:59 pm
Its there... I have nearly downloaded it... doesn't take long! Hope it runs :shock:
Titre: Re : demo
Posté par: Alfiere le 29 novembre 2009, 12:10:04 pm
Giŕ a 200 Mb scaricato. E vaiii
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 12:10:33 pm
and in a few minites I anticipate a long period of silence on the forum...  :mrgreen:
Titre: Re : demo
Posté par: Gunfreak le 29 novembre 2009, 12:11:29 pm
Dowloading at 700kb second, almsost half way
Titre: Re : demo
Posté par: Seydlitz le 29 novembre 2009, 12:12:47 pm
Real fast download.

Vive JMM!!!!
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 12:13:09 pm
done and installed. I'm away now.
Titre: Re : demo
Posté par: englishoo7 le 29 novembre 2009, 12:13:17 pm
its downloaded but won't run... My computer says no shortcut, can't locate it! Any ideas??
Titre: Re : Re : demo
Posté par: CountArach le 29 novembre 2009, 12:15:25 pm
done and installed. I'm away now.
You must inform us if it works.
Titre: Re : demo
Posté par: englishoo7 le 29 novembre 2009, 12:16:32 pm
Its working! Computer asked me if I wanted to fix it... I did... it runs!  :mrgreen:
Titre: Re : demo
Posté par: Sivodsi le 29 novembre 2009, 12:17:30 pm

Downloading! Hovering at around 180 KB/sec
Titre: Re : demo
Posté par: Pariente le 29 novembre 2009, 12:18:28 pm
It's gonna be legen... wait for it... dary ! :mrgreen:

I'm launching the demo !
Titre: Re : demo
Posté par: Montecuccoli le 29 novembre 2009, 12:19:57 pm
Please report first impressions... i know how can all of you be so excited... i was that way the first time i received the beta package (and was an eeeearly build  :mrgreen:).

Titre: Re : demo
Posté par: Pariente le 29 novembre 2009, 12:20:54 pm
First impression :

« Shortcut missing : looking for LDdN.exe » :shock:
Titre: Re : Re : demo
Posté par: Gunfreak le 29 novembre 2009, 12:21:44 pm
Its working! Computer asked me if I wanted to fix it... I did... it runs!  :mrgreen:

How did you do that?
Titre: Re : Re : demo
Posté par: Montecuccoli le 29 novembre 2009, 12:22:18 pm
First impression :

« Shortcut missing : looking for LDdN.exe » :shock:

Just downloading it by myself to compare your reports...by now if you do not find the shortcut i think you may run it from the Folder Lgdn.exe
Titre: Re : demo
Posté par: Gunfreak le 29 novembre 2009, 12:25:58 pm
Demo dosn't work, I get into the game, but when I try to do a tutorlial or a battle the game chashes
Titre: Re : demo
Posté par: englishoo7 le 29 novembre 2009, 12:26:07 pm
I have clicked on tutorial. Find myself on a large battlefield that looks great! Sounds of birds are nice. Zoomed around the place, you can move the camera pretty quickly. Had a close look at my troops! (they look good considering there will be thousands of them)
Going to get a coffee so I can sit down comfortably and enjoy!  :D

My very first impression is good!
Titre: Re : Re : Re : demo
Posté par: englishoo7 le 29 novembre 2009, 12:28:43 pm
How did you do that?

Computer text said something like... Cant find shortcut to this programme, do you want me to fix it. Press yes. Sounds like most people are getting this.
Titre: Re : demo
Posté par: Seydlitz le 29 novembre 2009, 12:29:16 pm
It runs fin3 on my Sys:

W7 Home Premium 64 Bit. QC 2,6 Ghz. Nvidia 285 GTX.

I first had to manually direct to the LG exe. Then I had a CTD but I fixed it as I run it as Admin. Now everything runs fine. First impression: GREAT!!!
Titre: Re : Re : demo
Posté par: Franciscus le 29 novembre 2009, 12:30:14 pm
First impression :

« Shortcut missing : looking for LDdN.exe » :shock:

It is looking for "\HistWar\LGDN.exe"

but the exe is in: "\HistWar\HistWar La Demo\LGDN.exe"
Titre: Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 12:31:05 pm
My download is 1min from finishing. In all, took about 3 or 4 minutes. How come JMM took 4 hours or so to upload it?

Will report back in a while once I've had a go of it.
Titre: Re : demo
Posté par: Mojo le 29 novembre 2009, 12:32:15 pm
Downloading @ 2.27mb per sec    woot  :)

my life as a Hermit has now begun :)

Titre: Re : demo
Posté par: Montecuccoli le 29 novembre 2009, 12:34:28 pm
I wll go out for lunch, see you all in the evening.. hope you enjoy the demo and don't forget to thank JMM and Perrine that worked so hard to let you have a napoleonic-sunday  :mrgreen:
Titre: Re : Re : Re : demo
Posté par: Franciscus le 29 novembre 2009, 12:39:22 pm
It is looking for "\HistWar\LGDN.exe"

but the exe is in: "\HistWar\HistWar La Demo\LGDN.exe"

Game works ! and looks very good ! :D

(Windows XP, BTW)

Correction of these small issues should be done, however, as many players might get CTD with the demo, and first impressions count a lot, IMHO

Thanks.
Titre: Re : demo
Posté par: Fontanelli le 29 novembre 2009, 12:45:47 pm
Fine...it looks like it is working!

Thx JMM...a reward for you long work!
Titre: Re : demo
Posté par: dErlon66 le 29 novembre 2009, 12:51:40 pm
I'm getting web page not available messages. I obviously wasn't quick enough to get into the download queue.
looks as if I'll have to be patient for a bit longer. :cry:
Titre: Re : demo
Posté par: dErlon66 le 29 novembre 2009, 12:58:31 pm
Tried using Internet Explorer instead of Google Chrome ... and now it is downloading!
Much happier ... could be busy this afternoon.
Titre: Re : demo
Posté par: Darsh le 29 novembre 2009, 13:03:30 pm
in 2 min, it will be finished.  :D
Titre: Re : demo
Posté par: little soldier le 29 novembre 2009, 13:11:35 pm
Where can I find the demo download? :(
Titre: demo
Posté par: Lancier le 29 novembre 2009, 13:13:28 pm
No he's not joking : http://www.histwar.com/news/histwar-les-grognards-demo-is-available.html ;)


thank you!
Titre: Re : Re : demo
Posté par: little soldier le 29 novembre 2009, 13:13:39 pm
Where can I find the demo download? :(
Ouf!!! Found it!!! :lol:
Titre: Re : demo
Posté par: Gunfreak le 29 novembre 2009, 13:15:22 pm
Ok, I found a bug, or mabye it's just my system, but if you chage anything in the options, like the fog of war, the game won't work, I chaged it, and when ever I tried to start a toturial or battle it crashed, but when I chaged it back to default it worked
Titre: Re : demo
Posté par: Marshal Oudinot le 29 novembre 2009, 13:15:36 pm
JMM and Perrine thank you so much for all the effort you have made to get this program out :smile:

Downloaded and installed no problems :smile:
Had to manually double click icon in Demo folder and loaded .....onto battlefield looking very good indeed, music and birds sounds execllent, I have XP 2 Gigs ram 500MB graphics card no slow down in speed.

Erm thing is I better read the manual now :oops:

Vive JMM and Perrine :D
Titre: Re : demo
Posté par: Hook le 29 novembre 2009, 13:33:37 pm
First impressions:  game looks good. It's going to take a while to learn it. 

I'm getting an error message when I point the cursor just to the west of the village.  I'll post what it is shortly.  It appears that the game doesn't have the proper translation text for whatever the terrain is in that spot.  No other problems that won't be solved by playing and learning.

Hook
Titre: Re : demo
Posté par: bidermann le 29 novembre 2009, 13:43:43 pm
Yes downloaded and playing , its very good .As above it will take awhile to get to grips with it all but well done JMM!!
Titre: Re : demo
Posté par: Marshal Oudinot le 29 novembre 2009, 13:49:21 pm
To create a shortcut for the Desktop.

Open Folder in C\ programs\HistWar\HistWar La Demo
Inside you will an Icon LGDN right click and copy then paste shortcut to desktop.
thats it  :smile:
Titre: Re : demo
Posté par: Lancier le 29 novembre 2009, 14:00:05 pm
Demo works if i do not change the options otherwise crash.
Titre: Re : demo
Posté par: Hook le 29 novembre 2009, 14:10:50 pm
Error message is "ERREUR Text3 320" as described above.

Hook
Titre: Re : demo
Posté par: Fontanelli le 29 novembre 2009, 14:32:57 pm
Can anyone tell me how to save a game?
Titre: Re : demo
Posté par: Perrine le 29 novembre 2009, 14:33:40 pm
Hey guys ! Happy to read your comments and see you have a great sunday with HistWar ;)

Download is now available in torrent : http://www.histwargames.com/HistWarLesGrognards-Demo-V1.00.exe.torrent
And the md5 : http://www.histwargames.com/HistWarLesGrognards-Demo-V1.00.exe.md5
Titre: Re : demo
Posté par: Duke of Earl le 29 novembre 2009, 14:45:42 pm
Bonjour Messieurs,

Impression: BIG, Sophisticated, Comprehensive and Complex (did i say BIG?) .... steep learning curve (tutorials help some) - CHALLENGING .... must re-read manual several times to get routine concepts right ... I see A LOT of differences from LGAA .... still, demo looks like a very good, playable simulation (with practice) .... may have a few more bugs to work out (due to sheer size of game) .... no CTD problems yet ..... we'll see ..... going to be a VERY busy day .....  :lol: :twisted: :roll: :oops:

Cordialement, DoE

P.S. This is not HALO or TW .... it is something totally new ....
Titre: Re : demo
Posté par: englishoo7 le 29 novembre 2009, 15:02:17 pm
Had a battle... Great!  :mrgreen: good music. Easy to give orders. I beat the Austrians! Trying to work out if I give an individual regiment an order to attack have I detatched it? My Corps became a mess on impact with the enemy... mmmm.

Well done JMM and team.

Bad points are :twisted:

The sounds of musket fire are terrible!! Gives me an ear ache. YOU MUST CHANGE THIS..
Titre: Re : demo 1st Impressions
Posté par: Scotsman le 29 novembre 2009, 15:36:37 pm
First impression is 'great to see a Napoleonic game out'. Demo impression is;

1. Birds are louder than the music.

2. No desktop shot cut added by default, I think that should be done.

3. Game Launch Short Cut is broken but yes, easy to navigate to if you are PC savy. Not everyone is.

4. The tutorial crashes to desktop on 1st load then after that loads fine.

5. When the main map is over a town the mini map/nav map shows the town and you lose the strategic view thus making a jump out of the town cumbersome as you have to scroll out of town to get the map back.

6. No 'edge scrolling' I think the game would benefit from at least an edge scroll on the sides of the screen. This is especially useful if you are behind a large army 'in line formation' and want to scroll up a few regiments. The Mini Map 'jump to' is not accurate enough for smaller movements up the line. Rotating the map 90 degrees left to then scroll up the line and then rotating the map back 90 degrees right could prove difficult in the heat of battle if you do not want to take your eye off the enemy in front.

7. Could do with a 'back button' on the tutorial as an accidental double tap on the return key means you miss important information and have to reload the tutorial.

8. During the tutorial you are directed to give an order to your Cavalry. The order is described as 'Bringing Light To the Sector', the orders menu does not reflect this, it says 'Scout on an Area'.

9. During the tutorial you are directed to give an order to send your Cavalry '1500 feet east' when you issue the order the distance on the 2D map is displayed as Meters.

10. The 2D and the 3D map could benefit from with the addition of a Compass, fixed or toggled on/off.

11. On the 2D map the floating info box (best seen during tutorial 2) obscures the enemy if for example you move a Cavalry unit close to the Eastern  edge of the map. When you then put the mouse cursor on your Unit the info box stays over the enemy. The box does of course move if you position the cursor closer to the enemy. I tried to capture a screen shot to demonstrate this, I couldn't...

I would prefer this box to be user positioned and to stay fixed where the user drops it to aid battle planning in close quarters.

12. I found my Infantry unit changing to column from line formation without me issuing the order. I also noticed that after a march order they just stood in a bunch...

13. Overall I have enjoyed my first 2 hours on the demo very much and all of the above points are presented as constructive feedback from a player.
Titre: Re : demo
Posté par: Gunfreak le 29 novembre 2009, 15:39:54 pm
Just came from a 3 hours tutorial battle.

I took the town with out problems, the austrians tried to charge my infantry, but heavy canister and musket fire sent them away with HEAVY losses.

The austrians maniged to outflank them self, they sent a corps right into my lines, but I had two corps on my flank, and I only had to envolpe them and they surrenderd after a few volleys, took over 4000 austrians prisoners.

I did run into problems in the end tho, a unit of austirans put up stiff resistance and sent sevral of my unit back, before a third attack finnaly pushed them away.

I even had to bring up my last unused corps.
The polish got a bloody nose but they did deal a blow to the russians.

There are some thing I didn't like, like the fact that if one battlion in a unit runs all the other battlions do it do.
It was kinda anyoing, only the first battalion in the unit took casualties, but when it retreated, ALL the other battalions did it to
Titre: Re : demo
Posté par: Fontanelli le 29 novembre 2009, 15:44:57 pm
Strange

Tutorial

I give Vallin's Hussars to scout the crossroad in front of Stabloss

It says it will take 28 mins to reach the area

They are on place afdter 2 mins :shock:
Titre: Re : demo
Posté par: Badger1815 le 29 novembre 2009, 16:00:20 pm
Thats probably because you set the game time to 10 mins real/1 min game time.

You can incrementally adjust the ingame time (speed up/slow down)

cheers
B
Titre: Re : demo
Posté par: von Döbeln le 29 novembre 2009, 16:01:33 pm
Music in the demo seems to cut in and out. Usually the birds/ambient sounds are much louder, but at times there comes a very loud burst of music (just for a second or so).

LvD
Titre: Re : Re : demo
Posté par: Fontanelli le 29 novembre 2009, 16:01:59 pm
Strange

Tutorial

I give Vallin's Hussars to scout the crossroad in front of Stabloss

It says it will take 28 mins to reach the area

They are on place afdter 2 mins :shock:

same problem from crossroad to Stabloss
Titre: Re : Re : demo
Posté par: Fontanelli le 29 novembre 2009, 16:03:42 pm
Thats probably because you set the game time to 10 mins real/1 min game time.

You can incrementally adjust the ingame time (speed up/slow down)

cheers
B

but time clock says

order transmitted at 10h00
order executed at 10h02 :roll:
can you try it?
same problem with time set to 60/60


 
Titre: Re : Re : demo 1st Impressions
Posté par: Cpl Steiner le 29 novembre 2009, 17:25:36 pm
4. The tutorial crashes to desktop on 1st load then after that loads fine.

I get intermittent crashes whenever I try to start a battle then sometimes it just works after a crash without me changing anything.

6. No 'edge scrolling' I think the game would benefit from at least an edge scroll on the sides of the screen. This is especially useful if you are behind a large army 'in line formation' and want to scroll up a few regiments. The Mini Map 'jump to' is not accurate enough for smaller movements up the line. Rotating the map 90 degrees left to then scroll up the line and then rotating the map back 90 degrees right could prove difficult in the heat of battle if you do not want to take your eye off the enemy in front.

Agreed. Most games of this type allow you to "track" or "strafe" the camera as well as pan it left and right. I don't care how it's done - edge scroll or press "ALT or CTL" when scrolling - but without it the camera feels very unwieldy.

7. Could do with a 'back button' on the tutorial as an accidental double tap on the return key means you miss important information and have to reload the tutorial.

There is one already - backspace.

My overall impressions: The demo works (most of the time) and you can have a fairly fun battle but some of the UI features could do with some work. I would like to be able to look up and down as well as raise the height of the camera, and I want to be able to pan from side to side as well. When locked to a unit, I would also like to hover over the third or forth rank of a unit so I can see the first couple of ranks of a column as it moves forward - at the moment the camera is locked right in the front rank so you can only really see your men if you face to their rear.

On one occasion a unit seemed to just disappear in the 3d view - I think the game moved it magically to another part of the map several hundred metres away. It could be that the 3d engine and the 2d engine are sometimes not in sync.

Even with a few problems of this nature I would still buy the full game if it wasn't too pricey, but the bugs and UI issues would need to be ironed out with a fairly rapid series of patches.
Titre: Re : demo
Posté par: Gunner24 le 29 novembre 2009, 17:45:52 pm
Have to agree with above comment about the musket fire - it sounds horrible !.....but that's the bad bit.....seems a pretty good demo to me, there is always going to be little things wrong here and there but on the whole it's very good.........BUT, does anyone think this will be a good MP game ?, I'm not so sure, as a SP game I expect it to be exceptional, but MP, I'm not so sure.

I had a unit of Lancers take 2,700 prisoners, no idea who this happened but it's an interesting feature of the game that a large number of men will surrender rather than fight on and on and on....

Now I have to look at the manual agian to understand some basic features, at least giving orders is a lot easier than I expected, the layout and format is very easy to use although I don't understand yet why SOMETIMES I right click on the unit card and the camera goes to that unit, but some other times it don't ???.

Looking very good, but MP, I'm don't know yet, need to have some more time on it.
Titre: Re : demo
Posté par: _Cambronne_ le 29 novembre 2009, 18:01:20 pm
Sorry,but how can I save the damn battle???
Titre: Re : demo
Posté par: von Döbeln le 29 novembre 2009, 18:04:58 pm
I agree that camera movement should be altered so strafing etc can be used (ordinary WASD setup would be nice) - as it is now the camera is quite difficult/cumbersome to control IMO. Ability to tilt the camera so I can see more of the ground and less of the sky would also be nice.

Sounds except bird song is extremely muffled. I can hardly hear the music or marching sounds at all.

In the Dispatch report from Legrand it says that losses is at 208% at the beginning of tutorial 2, and a bit into the battle it says 220%, so basically it seem I have negative 2 armies to start with.  ;)

Sometimes divisions within a regiment bunch up and stand on top of each other occupying the exact patch of ground. On several occasions I have thought that there was just one division left from the regiment, but on closer isnpection they were all there just incredibly/impossibly cramped together.

There is no attack command for the corps commander - so I can only make the corps attack by deploying in line as close to the enemy as possible for the regiments to initiate attacks by themselves (unless I detach the unit and gives it an attack command)?

In tutorial 2 the Austrians seem very passive. My hussars had charged and chased an enemy unit behind their lines and was positioned about 50 meters behind the commander, but no one seemed to notice or care when I charged their command unit. But maybe that's just because it  is a tutorial.

Had a fun battle though where I totally flanked the Austrian army (again they were very passive) and rolled up their line completely. :D

LvD
Titre: Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 18:59:38 pm
In the "Sounds/Ambiance" folder there are .wav files called "Musket 1", "Musket 2" and "Musket 3". If you don't like the musket sounds, I'd recommend trying a .wav file from one of the excellent Empire Total War mods such as the "TROM BattleSounds" pack. I have it installed but don't know how to unpack them so if anyone does, I'd be interested to know.
Titre: Re : demo
Posté par: bibouba le 29 novembre 2009, 19:18:37 pm
Citer
In the "Sounds/Ambiance" folder there are .wav files called "Musket 1", "Musket 2" and "Musket 3". If you don't like the musket sounds, I'd recommend trying a .wav file from one of the excellent Empire Total War mods such as the "TROM BattleSounds" pack. I have it installed but don't know how to unpack them so if anyone does, I'd be interested to know.

To unpack use that : http://www.twcenter.net/forums/showthread.php?t=234546
Titre: Re : Re : demo
Posté par: von_Clausewitz le 29 novembre 2009, 20:42:12 pm
Sorry,but how can I save the damn battle???

When u quit the battle it is automatically saved.

VC
Titre: Re : demo
Posté par: headzombie le 29 novembre 2009, 20:44:02 pm
So far so good, no crashes and I can find my way around the menus and things.

Is it possible to add WASD or the arrow keys to also move the camera? As someone who plays a lot of RTS-like games my fingers keep going to those to get the camera to move!  :cry:
Titre: Re : demo
Posté par: englishoo7 le 29 novembre 2009, 20:49:01 pm
Have enjoyed the demo. I have got used to the camera controls and now think they are very easy. I could see multiplayer being good with fog of war on.
I have seen units bunching up and a couple of times units in the rear of the enemy very close that are not reacted to - this is a problem but I suppose we could say that the battlefield is a chaotic place.

 :arrow:Biggest problem is that there are no divisions - or at least none that I can order! I believe this is a HUGE problem. I cannot order, say a division, to hold a town (perhaps detatching it) or order two infanty divisions attack without detatching those units... I should be able to easily tell my corps commanders to do these things! There were divisions historically because they mattered.

This is constructive criticism... I think I might remember JMM talking about putting divisions in at a later date but I think the game suffers incredibly because of it. I am often just drawing lines of deployment with no input into the detail. Sometimes (though not always) this detail is really needed.

A great game. I will be buying it, (I have watched for so long it would be hard not to). Well done!
Titre: Re : demo
Posté par: D3m0 le 29 novembre 2009, 21:06:15 pm
Anyone tried to mess around with the graphic settings besides resolution?
'#Jeu Textures' gives me a error message, and I don't see any difference when changing '#Densité arbres', '#Densité herbes', '#bumpmapping' and '#LoD'.

Some bugs/odd behavior I noticed:
- Infantry and artillery doesn't always really face the enemy it's shooting at
- Infantry sometimes dissolves into a chaotic 'cloud' while marching
- Cavalry charging through enemy units
- Counter battery fire is absolutely deadly, which wasn't the case historically, I guess the artillery is overall to accurate
- French fusiliers having 'feathers' instead of just the pompom at their shako
Titre: Re : Re : demo
Posté par: Seelord le 29 novembre 2009, 21:33:57 pm
:arrow:Biggest problem is that there are no divisions - or at least none that I can order! I believe this is a HUGE problem. I cannot order, say a division, to hold a town (perhaps detatching it) or order two infanty divisions attack without detatching those units... I should be able to easily tell my corps commanders to do these things! There were divisions historically because they mattered.

Actually you can give some commands to divisions and brigades. Left click on regiment, then left click on colonel's name, now you give some commands to brigade, another left click on brigade and you can give some commands to division.
Titre: Re : Re : Re : demo 1st Impressions
Posté par: Hook le 29 novembre 2009, 21:52:04 pm
Citer
6. No 'edge scrolling' I think the game would benefit from at least an edge scroll on the sides of the screen. This is especially useful if you are behind a large army 'in line formation' and want to scroll up a few regiments. The Mini Map 'jump to' is not accurate enough for smaller movements up the line. Rotating the map 90 degrees left to then scroll up the line and then rotating the map back 90 degrees right could prove difficult in the heat of battle if you do not want to take your eye off the enemy in front.

Most games of this type allow you to "track" or "strafe" the camera as well as pan it left and right. I don't care how it's done - edge scroll or press "ALT or CTL" when scrolling - but without it the camera feels very unwieldy.

To move the camera sideways, hold down the SHIFT key while dragging with the right mouse button.

Hook
Titre: Re : demo
Posté par: Uxbridge le 29 novembre 2009, 21:56:02 pm
Downloaded via torrent at about 30kps,  got the error about the missing link but of course the main .exe file is in program files\histwar\histwar la demo (the error is that the icon in start menu does not know about the demo folder) so no problem and just to see the lines of troops making those nice random movements with the birds tweeting on a lovely day in central Europe - thanks JMM, you have delivered.

One nasty graphics bug - move your camera through the village of Stabloss in the first tutorial and if a small movement puts in "inside" a building then the screen flickers so much it is painful to look at.  Also  putting the camera very close to an individual soldier also produces a serious distortion, like a photo stretched out, but this is no big deal.

I'm too excited to start setting up a fight  - I think I need to go through the tutorials slowly and understand which keys do what, and then have a read of the manual and see if it all starts to make sense.
Titre: Re : Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 22:06:53 pm
To unpack use that : http://www.twcenter.net/forums/showthread.php?t=234546

Just tried this and imported some TROM BattleSound musket .wav files into the demo and they kind of worked. However, sometimes there were so many muskets going off it sounded like machine-gun fire. I don't know if this is because of the new .wavs I put in or if that is a bug with the current .wav files. Anyway, it looks very easy to mod the sound effects once people figure out what causes the machine-gun fire effect.

[EDIT]Just noticed that the "bit-rate" of the stock musket files in the demo are all 128 but the ones I imported from TROM BattleSounds are 705, so maybe that's why they sound like machine-gun-fire. Any ideas?
Titre: Re : demo
Posté par: LordAshram le 29 novembre 2009, 22:27:03 pm
Just a guess, without looking at the files... it is probably just playing your single sound effect for every musket firing.  What you may want to do, eventually, is try to mod the game so it only plays a single sound effect no matter how many muskets are firing, and then insert the sound of a volley. 
Titre: Re : demo
Posté par: trw2264 le 29 novembre 2009, 22:42:55 pm
Anybody having a time warp issue? I will be playing the demo and then the game will minimize and then when I maximize the game the time takes me to at least 6 game hours into the future and the units are moving very very fast to catch-up with game time

Thank you.
Titre: Re : Re : demo
Posté par: Scotsman le 29 novembre 2009, 23:11:18 pm
Anybody having a time warp issue? I will be playing the demo and then the game will minimize and then when I maximize the game the time takes me to at least 6 game hours into the future and the units are moving very very fast to catch-up with game time

Thank you.

Yes, just had that, went straight to the end game showing no strategic winner and 35% losses either side. Before I 'alt tabbed' the battle had no casulties.
Titre: Re : Re : demo
Posté par: Cpl Steiner le 29 novembre 2009, 23:29:56 pm
Just a guess, without looking at the files... it is probably just playing your single sound effect for every musket firing.  What you may want to do, eventually, is try to mod the game so it only plays a single sound effect no matter how many muskets are firing, and then insert the sound of a volley. 

I removed the imported musket .wav files and restored the original ones and I still get machine-gun fire even with the time rate set to 60/60. Does anyone else get this? If so, I think it's the game rather than anything I did when trying to mod the sound effects.

If it's the game then it's another niggling thing that could do with being fixed.
Titre: Re : demo
Posté par: von Döbeln le 30 novembre 2009, 00:36:09 am
I have heard the "machine guns" as well. I'm guessing the muset sounds "stack up" when a lot of muskets are fired at once and then played in sequence making it sound like a machine gun. Some tweaking of this would be nice for the immersion in the game.

LvD
Titre: Re : demo
Posté par: englishoo7 le 30 novembre 2009, 02:08:11 am
Have had several battalions of infantry in column close up into an imposibly small space on more than one occasion. This usually ends up in a route.

Had a Corps of 4000 horsemen turn and escape (left the Battlefield) from enemy infantry without suffering one casualty?? I can understand them refusing to charge, but a whole Corps 'escaping' from the battle... Frustrating.  :(
Titre: Re : demo
Posté par: IRH le 30 novembre 2009, 04:04:30 am
I am having fun with the demo.  :D

There are a few things that bother me:

1) Artillery is too powerful at long range

2) Good quality units leave the battlefield without taking any losses, and not being shot at.

3) I flanked the Austrians in Tutorial 2 - an infantry regiment advanced near an artillery company, on the flank. They routed without being shot at, ran in front of the cannons and lost 1000 men when the Austrians started firing. The Corps AI then sent a reserve regiment to take their place. They also routed, ran in front of the cannons, and lost about 1200 men. This happened again, for 3 regiments total, and about 3500 casualties. Those 3 regiments then marched off the field...

4) Infantry facing the wrong way when shooting

5) Infantry close in with the bayonet, but they can stop and not do anything as the enemy fires volley after volley. I think the Regiment AI is confused, and when the battalion in front loses many men, it halts them to bring up the reserve battalion....but they all end up shot to pieces and run away.

6) Units try to rally in range of enemy artillery when they have room to get out of range
Titre: Re : demo
Posté par: englishoo7 le 30 novembre 2009, 12:21:31 pm
I have had the enemy HQ walk through my troops on severel occasions... anyone else get this?
Titre: Re : demo
Posté par: Moliere le 30 novembre 2009, 12:38:34 pm
Guys, don t forget that it is only a demo, so sounds problem can be normal.

Wait for the final game :)

M
Titre: Re : demo
Posté par: Boney N le 30 novembre 2009, 13:19:25 pm
Hi,
I think I found the following bug in demo tutorial:

I ordered Infy to support arty. Later ordered both to the same location.

There the 3D graphics showed only the arty not the Infy.

When ordering the Infy to some other location thereafter the Infy would not appear as a 3D graphic anymore but only as a green stain on the 3D battlefield.
Titre: Re : demo
Posté par: Petrus58 le 30 novembre 2009, 14:06:26 pm
I'm glad that I didn't post yesterday, as my initial impressions would have been a mix of frustration, due to frequent crashes, and a very steep learning curve.  Now, after a good many hours of playing I not only feel relatively confident with controls, etc, but can see that this is going to be an absolutely fantastic game. Congratulations to JMM (and everyone else involved of course).  Just one thought, if the demo had come with a readme, listing the advice found here (for example not changing options, compatability/admin rights, etc), then it might have saved some a lot of trouble.  I was always going to stick with it, but I wonder if less committed players may have given up?
Titre: Re : demo
Posté par: von Döbeln le 30 novembre 2009, 14:08:34 pm
The smoke effect from artillery hitting their target is 200 meters up in the air in my game - is that intended?

I would prefer if you had to click on a unit or unit card to select that unit. As it is now whan you only have to move the cursor over the unit or card it's hard to know which unit you are actually seeing in the info box. Half the time I see enemy units since moving the camera often means moving the cursor over enemy units. It can get quite confusing IMO.

LvD
Titre: Re : Re : demo
Posté par: lodi57 le 30 novembre 2009, 14:19:33 pm
The smoke effect from artillery hitting their target is 200 meters up in the air in my game - is that intended?

Yes. It represented shells howitzers explosion in the air (it was the fuse that determined the distance of explosion, but this was imprecised so shells used to explode when on the floor or in the air).
Titre: Re : demo
Posté par: Gunner24 le 30 novembre 2009, 14:28:37 pm
I've had some of the "problems" mentioned above and I guess I'm old enough to not be that surprised by them......I was able to change the options and play without any crash.

What does surprise me a little bit is that it's been tested for the last two years ?????????????????.

I'm sure when the snags have been sorted out it will be a great game and will take up many hours of play for those that want a SP game.......but is it a real MP game ?......is it ?......I'm not sure and as that's all I'm interested in it matters not how good or bad it is for SP - for me.
Titre: Re : Re : demo
Posté par: CBR le 30 novembre 2009, 15:05:04 pm
I'm glad that I didn't post yesterday, as my initial impressions would have been a mix of frustration, due to frequent crashes, and a very steep learning curve.  Now, after a good many hours of playing I not only feel relatively confident with controls, etc, but can see that this is going to be an absolutely fantastic game.
Can't really say the same... It still feels like a train wreck to me, especially since it stopped working on both of my machines  :roll: At least my notebook allowed me to play a full battle once.

I had planned to write a longer post and be as constructive as possible (some of the stuff has already been mentioned) but right now I quite frankly don't want to waste more time on it. Maybe later...
Titre: Re : Re : demo
Posté par: FranzVonG le 30 novembre 2009, 15:07:38 pm
but is it a real MP game ?

what do you mean? To me, it seems far more a MP than a SP game, I cannot really see how the AI canbe competitive in such a complex game.
Titre: Re : Re : Re : demo
Posté par: von Döbeln le 30 novembre 2009, 16:34:48 pm
Yes. It represented shells howitzers explosion in the air (it was the fuse that determined the distance of explosion, but this was imprecised so shells used to explode when on the floor or in the air).

I thought of that but considering the arc and height the shells explode at it looks more like mortars firing than cannon.

LvD
Titre: Re : Re : Re : demo
Posté par: Petrus58 le 30 novembre 2009, 16:40:18 pm
Can't really say the same... It still feels like a train wreck to me, especially since it stopped working on both of my machines  :roll: At least my notebook allowed me to play a full battle once.

I had planned to write a longer post and be as constructive as possible (some of the stuff has already been mentioned) but right now I quite frankly don't want to waste more time on it. Maybe later...

CBR,

A brief qualification. What the demo has done is convince me that providing the many issues raised here are addressed, this will be a great game. Right now I will hold off buying the full version until I am satisfied these have been fixed. I suppose, because of the desire for this game, I have been more generous than I would for a demo in this condition.
Titre: Re : demo
Posté par: Gunner24 le 30 novembre 2009, 16:58:00 pm
Citer
what do you mean?
It's very early I know, but in about 9 hours of play I find it needs to be played slowly, maybe not at 60/60 time speed the whole time, but when it's speeded up it ruins the whole feel of the game........in MP I was thinking it could be played at "fast forward" speed a lot of the time, but now after trying the demo I'd not want to play it like that, it would spoil the whole game......so, the MP problem is :

How many people will be going to the trouble of setting up and joining MP games that might take 3-4 hours to play ?.

Titre: Re : demo
Posté par: Gunfreak le 30 novembre 2009, 17:08:47 pm
Well you can save mp battles. I would have no problem playing a full 12 hour battle in say 6 hours over two days,

This is ofcourse easier if your only two players, the more players the harder it will get to find two whole eveings to play
Titre: Re : Re : demo
Posté par: Franciscus le 30 novembre 2009, 17:15:37 pm
Hi,
I think I found the following bug in demo tutorial:

I ordered Infy to support arty. Later ordered both to the same location.

There the 3D graphics showed only the arty not the Infy.

When ordering the Infy to some other location thereafter the Infy would not appear as a 3D graphic anymore but only as a green stain on the 3D battlefield.

Exactly the same thing happens to me. First tutorial.
The inf unit is still "there" - if I place the cursor on the ground info appears about it, and I can give orders. But soldiers are not visible in either of the two 3d views.

Also, both cav and arty teleport but infantry takes more time to make the moves...

win XP
4 G RAM
ATI 4670
Titre: Re : demo
Posté par: Stoppelhopser le 30 novembre 2009, 17:52:21 pm
I experienced the same strangeness as Boney N and Franciscus.

Only that some time later (several minutes) my Infantry regiment showed up again wide apart from the artillery to be supported.
Titre: Re : Re : Re : Re : demo
Posté par: lodi57 le 30 novembre 2009, 18:21:01 pm
I thought of that but considering the arc and height the shells explode at it looks more like mortars firing than cannon.

LvD

Howitzers aren't cannon  ;).
Titre: Re : Re : Re : Re : Re : demo
Posté par: von Döbeln le 30 novembre 2009, 21:16:05 pm
Howitzers aren't cannon  ;).

Regardless if it's cannon or howitzers I wouldn't expect the grenades to explode 100 meters right above the targeted enemy's head.

LvD
Titre: Re : demo
Posté par: Gunfreak le 30 novembre 2009, 21:38:15 pm
Happens when the fuse isn't cut right, it might explode to high, or it might explode after it had dug itself into the ground, the right time for it to explode is right above the heads of troops or inn troops. But it only happed when the fuse was cut just right.

It was not uncommen for them to explode to high. which is probebly what the graphics show
Titre: Re : Re : Re : Re : Re : Re : demo
Posté par: Hook le 30 novembre 2009, 22:38:57 pm
Regardless if it's cannon or howitzers I wouldn't expect the grenades to explode 100 meters right above the targeted enemy's head.

I believe what you're seeing is proper behavior.  It's not the explosion of the projectile that causes the damage, but the balls inside the projectile.  It has to explode high enough above the target for the balls to disperse.  Think of it as canister fired from 100 meters up.

If there's an error, it's that the explosions are directly over the target.   They should probably be about 100 meters in the direction of the cannons and 100 meters up.  But that doesn't make for good cinema and would end up confusing people even more.

Hook
Titre: Re : Re : Re : Re : Re : Re : Re : demo
Posté par: Gunfreak le 30 novembre 2009, 22:47:16 pm
I believe what you're seeing is proper behavior.  It's not the explosion of the projectile that causes the damage, but the balls inside the projectile.  It has to explode high enough above the target for the balls to disperse.  Think of it as canister fired from 100 meters up.

If there's an error, it's that the explosions are directly over the target.   They should probably be about 100 meters in the direction of the cannons and 100 meters up.  But that doesn't make for good cinema and would end up confusing people even more.

Hook


Actualy it's not shrapnel(which is what you describe) but shell, a shell is just a big hollow iron ball with gunpowder in it. it was ment to explode right about or inside formations.

Shrapnel was ONLY used by the british, it was their secret weapon, only by the 1830s did other countries get it.
So shrapnel is not in the game. but regular old shells
Titre: Re : Re : Re : Re : Re : Re : Re : Re : demo
Posté par: pdmeff le 30 novembre 2009, 22:51:09 pm
Shrapnel was ONLY used by the british, it was their secret weapon,

And what about rockets?  :twisted:
Titre: Re : demo
Posté par: Gunfreak le 30 novembre 2009, 22:58:41 pm
Rockets whern't very secret, just that nobody els botherd to use them, as they were useless
Titre: Re : demo
Posté par: Gunner24 le 30 novembre 2009, 23:53:21 pm
The air bursts do appear to be too high, for my liking, but it's such a small issue compared to other things - who really cares ?.
Titre: Re : demo
Posté par: von Döbeln le 01 décembre 2009, 00:26:32 am
It's definitely not a big issue, but since JMM has gone through the trouble of giving us airbursts it would be nice to see them. As it is now they are usually too high up in the air to see if you are anywhere near the area with the camera. :D

LvD
Titre: Re : demo
Posté par: Franciscus le 01 décembre 2009, 01:05:32 am
Wow, lots of anguish over here...and as would be expected, some of the most fervent banner-waving past worshipers are among the most disappointed ones

Relax, guys, it is just a game. And as any reasonable PC-gamer knows, there are NO perfect games, there are even no finished games at release time. EVERY PC game is unfinished and buggy at release. But only some go through the necessary patching. Why would you expect LG to be different ?
Even if the game gets more delays, even if it is released only in 2020, it will always have bugs.

Some feedback from my limited testing of the demo:

I only played the first 2 tutorials yet, due to lack of free time  :(
I am playing in a desktop PC with WinXP SP2, Intel Core 2 7400, 4 Gig RAM, ATI 4670. Directx 9.0c and ATI 9.4 drivers.

- Installation went fine. The unfortunate error in the start menu link should have been corrected prior to release and must not happen in the final game.
- Clunky (as expected) but complete and complex interface
- 3D graphics serviceable (as expected). Amazing variety of views of the battlefield
- Clumsy english translation - as expected  :mrgreen:
- A very complex gameplay - and some of the problems I and others are facing have to do with it. More feedback - visual, audible, text - would go a long way to make things clearer. For instance, to understand if a corps commander has indeed received orders or not. If he is going to fulfill them or not and why. Why a unit routs. Etc. And I definitely must read TFM  :lol:
- No CTD so far. Not even while hovering in the edges of the maps...
- First tutorial: Noticed the teleporting of the arty and cav units and the "disappearance" of the inf unit (in the 3d views - they seem to be there in the 2d view)
- Second tutorial: No major problems. No disappearing units, no teleporting, no CTD. Again some feedback of what my corps commander was doing with my orders would be good. One of my scouting cav units got too close to the enemy and then routed. The only feedback was seeing them move with the "Escape" order in the unit card. I do not understand exactly why they routed, as no fight took place and they were in good shape, apparently, and I also do not understand why they did not rally. I gave my corps commander orders to rally all units. The fleeing unit went pass my full-force advancing corps and my corps and army commander but kept running until they disappeared. My other cav unit went to the flank of the austrians. I gave an order to attack, they advanced but then they stopped and kept still, no matter what orders I gave them (attack, move). Maybe some bugs, but maybe also something that is happening that I do not understand or have done wrong. Again, more feedback would be great.

Nevertheless, I am enjoying it so far. I am going to buy the game when it is released. The problems that have been reported, specially the CTDs some have experienced, and the disappearing units, must be corrected. But even so I fully expect the game to have bugs, probably lots of them. And I expect JMM to patch them, of course  :smile:

Regards
Titre: Re : demo
Posté par: Hook le 01 décembre 2009, 01:20:27 am
Your Escaping cavalry might have come under fire from either artillery or infantry, or may simply have been overwhelmed by the fact that it had so many enemy units nearby and no friendly units, and probably already had lowered morale because of fatigue.  As far as I know, an Escaping unit cannot be rallied.

As far as I know, a unit will not charge an enemy unit unless it feels it has some chance of victory. 

So many things to learn about this game. :)

Hook
Titre: Re : demo
Posté par: englishoo7 le 01 décembre 2009, 01:43:18 am
You might be right. All the enemy infantry were in line and ordered and there were no friendlies about? But leaving the field of battle is a bit drastic, all four thousand of them?
I do think I have quite a bit to learn about the game. Which is good. I wonder if some of these concerns could be put to rest by the beta testers as I expect JMM is busy?
Titre: Re : demo
Posté par: Shaka69001 le 01 décembre 2009, 01:55:00 am
Long time lurker here but still very excited about the game.

I just read on the French forum that yesterday JMM said that the Demo AI is indeed different to the full game:

Citation de: Maréchal_Darsh le Hier a 21:33:03
Aprčs avoir plusieurs fois la męme bataille de montebello, j'ai constaté que le corps autrichien qui tient l'aile gauche n'a jamais bougé d'un iota et je trouve ça un peu frustrant.

Est-il vrai que l'IA a été bridé dans la démo?

JMM responded
Elle est incomplčte et purement passive -comme je l'ai mentionné dans un topic Info (mais vous lisez pas
Je ne dis pas qu'en version complčte, elle va déchirer.. mais je pense qu'elle sera un opposant honnęte...

JMM

Roughly translated and summarised, "the AI is incomplete and passive" in the demo (as he apparently has already said - "comme je l'ai mentionné dans un topic Info".)

Shaka
Titre: Re : demo
Posté par: Franciscus le 01 décembre 2009, 02:50:32 am
Well, I played again the 2nd tutorial and had a "disappearing" unit. I placed my arty in a small knoll to the south of the austrians, with a cav in support and happily blasted away at the poor austrians. I was playing at max speed and was paying attention to the rest of the corps, when "suddenly" the icon of the arty (in 2d) disappeared  :!:. Then I noticed the austrian arty had advanced and started to shell my arty, that did not budge (shouldn't it ?), my cav did not budge (should it ?) and in the 3d view I could see the wrecks of all my cannons and the corpses of my gunners. I could still "select" and order my arty wrecks (I shouldn't, should I ?), and it still showed left ammo, fatigue, morale (which was pretty good  :smile:), etc  :?: :?:, but in the statistics menu it showed alright as an arty unit lost.

So: a stupid error of mine. The arty own AI should (?) have retreated (?). Some feedback would have been nice ("we are under attack !!"  :mrgreen:), and the unit should be clearly out of combat - no orders or fatigue, etc. should appear when one clicks on wrecks  :p
Titre: Re : demo
Posté par: dmcheatw le 01 décembre 2009, 03:13:35 am
is anyone else having trouble getting units to move?  in the tutorial I can't get a unit to change formation, nor can I get a unit to move forward.  i see the line made up of triangles, but how do i "confirm" the move order, so to speak?
Titre: Re : demo
Posté par: trw2264 le 01 décembre 2009, 03:46:22 am
Artillery bounce: Last night I did see artillery bounce. It was the area fire and the I saw the dust hit in from of the allies and then I saw the dust hit amongst the allied troops. I have crossfire ATI 4870 video cards.
Titre: Re : demo
Posté par: Uxbridge le 01 décembre 2009, 10:35:56 am
I played the third tutorial last night. My corps advanced as ordered to take up a line facing the Austrians. Then the screen minimised. I restored it. The time had jumped to the morning of the next day, all my infantry were "escaping" and my cavalry (accompanied by the artillery) were moving toward the enemy conducting a rear guard operation.
In one sense, clever and realistic, with the Corps protecting itself. But obviously the demo is simply unplayable in this form, and there was no obvious reason for why the infantry had panicked. At the least, the option to save the game, and to save as many saved games as one wants, would assist in this sort of problem (which I get now and then with other games as well, but not with the time-jump). But I gather that the way to save the game is by exiting.
Titre: Re : demo
Posté par: englishoo7 le 01 décembre 2009, 18:36:43 pm
  Today I repleyed the demo. I attatched some elite regiments to II Corps and ordered it to deploy on an Austrian defensive line in 2 lines with 25% reserves in column formation. I supported this corps with another corps, then detatched some artillery, ordered them forward. Behind these I set up another defensive line with I Corps just behind the first.
  :!:The Corps swung into action. The regiments looked great advancing accross the valley (the graphics I think give a certain something despite not being cutting edge). The supporting corps cavalry charged the enemy and the Austrian cavalry answered in kind. Some of my infantry were cut up by their artillery but the rest kept on.  Regiment after regiment crested the feature and broke down into attack columns opposite the Austrian infantry in line looking on. My Infantry advanced, rolling I hoped through the Austrian lines... the musket fire was just about to begin when.... all my infantry dissapeared? about 3 or 4 regiments just vanished :?:

  Now, I had spent an hour or more setting this up and I had missed 'the best part, the firefight'. BUT, I think for the first time I had really seen what this game could be... I really enjoyed the build up! If (and I really hope for this) the full game does not have regiments dissapearing or just sat about watching other enemy regiments, I could see for the first time the sort of satisfaction you could get from setting up and seeing through a setpiece attack....

Please, please could one of the beta testers confirm that regiments dont just dissapear or sit watching each other or cavvalry (4000 of them) don't just leave the field without suffering a casualty?
With silly behaviour like this sorted I am now convinced this could be a classic game!
P.S. (We really need to be able to easily order individual divisions too/maybe in a patch).
Titre: Re : Re : demo
Posté par: englishoo7 le 01 décembre 2009, 18:40:37 pm
 Today I repleyed the demo. I attatched some elite regiments to II Corps and ordered it to deploy on an Austrian defensive line in 2 lines with 25% reserves in column formation. I supported this corps with another corps, then detatched some artillery, ordered them forward. Behind these I set up another defensive line with I Corps just behind the first.
  :!:The Corps swung into action. The regiments looked great advancing accross the valley (the graphics I think give a certain something despite not being cutting edge). The supporting corps cavalry charged the enemy and the Austrian cavalry answered in kind. Some of my infantry were cut up by their artillery but the rest kept on.  Regiment after regiment crested the feature and broke down into attack columns opposite the Austrian infantry in line looking on. My Infantry advanced, rolling I hoped through the Austrian lines... the musket fire was just about to begin when.... all my infantry dissapeared? about 3 or 4 regiments just vanished :?:

 Now, I had spent an hour or more setting this up and I had missed 'the best part, the firefight'. BUT, I think for the first time I had really seen what this game could be... I really enjoyed the build up! If (and I really hope for this) the full game does not have egiments dissapearing or just sat about watching other enemy regiments, I could see for the first time the sort of satisfaction you could get from setting up and seeing through a setpiece attack....

Please, please could one of the beta testers confirm that regiments dont just dissapear or sit watching each other or cavvalry (4000 of them) don't just leave the field without suffering a casualty?
With silly behaviour like this sorted I am now convinced this could be a classic game!
P.S. (We really need to be able to easily order individual divisions too/maybe in a patch).


Sorry, don't speak French, hit citation by mistake. :oops:
Titre: Re : Re : Re : demo
Posté par: Hook le 01 décembre 2009, 19:15:41 pm
Sorry, don't speak French, hit citation by mistake. :oops:

Click on the upper right where it says "Change the forum language".  At least I hope that's what it says... I've already done it and everything is in English. :)

Hook
Titre: Re : demo
Posté par: Uxbridge le 01 décembre 2009, 21:56:17 pm
Englishoo7, I had the same experience. Set up a foggy day and watching the troops appear up a slope out of the mist was just perfect, all I had hoped for from LG. Then the screen minimised and when it came back an entire Corps had gone - 0 troops left. One of the others showed 260% casualties. I got them to advance up a  hill toward the Russians and put the camera behind the Russian lines to savour what it must have been like facing a French assault - and by magic the Russians vanished. Then the screen minimised again and we pick up the scene several hours later, lots more of my army mysteriously vanished or escaping or routing and very few of the enemy left either.

So did I win a glorious victory?

JMM, I think this game could be entrancingly wonderful. But the flaws are obvious. I will buy it but only when I can play through a battle without having this sort of experience.
Titre: Re : demo
Posté par: MoonDog le 02 décembre 2009, 00:31:08 am
Hi Folks, Bonjour from Ireland,
I’ve been following this game dev for around 6 months and decided to post my thoughts re demo etc.
   
So people have a problem with the demo, relax the head and wait for the final release. It seems that this has made some people rethink buying the game. WTF guys! If you are here at all it is because you want this game and JMM and team to succeed. Consider the time and effort you and him have given to following the game dev, don’t throw that away. So what if the release is not the best it could be, I’m sure that JMM will fix it in time. If there are still problems with the game up to release date then I say “publish and be damned” (as a famous Irish man once said). Help him with your money and constructive criticisms.
   I for one will be buying the game no matter what (and I’m not that big of a Nappy nerd nor would be very good at playing the game). You see I want the independent game dev scene to continue. In the future this scene might end up being the only one left to cater for quality PC games in general and strategy games in particular. JMM does not have a huge budget to spend on dev and unlike the big players he cannot spend large sums on media promotions to sell what ends up being pretty and semi stable but ultimately crappy games – eg Farcry2 or CoD MW2. He needs your help and money. How many times have you gone and bought a game based on a magazine rating only to bin it after a couple of hours play – you take the hit and move on – do it with this game if it come to that. (Who here complains about console games destroying PC games, well now is your chance to support the PC games development scene.

Now, I have to suggest that there needs to be some kind of structure put in place for the management of the feedback info from the demo to make changes easier. Whoever is in charge of this forum or the demo or the game dev needs to do something.
My suggestion would be that a thread needs to be started for each of the areas in the game that people are complaining about eg:

2d map
3d graphics
Gameplay
Unit commands/Control
AI
O/S – ok this has been done with the sticky regarding CTDs

Anyways well done to JMM and team – it I hope you succeed (and good luck in the World Cup – you’re going to fecking need it.  :p

Below are a few things that frustrated me about the running of the demo.
About the camera movement:
WTF JMM. – Go with what works. There is a standard out there and its great. The A,W,D,S keys should be used to move the camera around the battle field. Right-click mouse and moving mouse should control panning around. Its simple with no bull shit. Don’t be reinventing the wheel when there is one there already and be prepared to dump interface features that could put some people off – if you give them what they are used to in the interface then they will allow for glitches in other areas (think Microsoft here). Anyways there is enough to learn within the game without having to get to grips with the controls.

Another thing. If I click on a unit in 3d view its unit info comes up as well as the context menu. But the problem is that if I then just move the cursor over some other unit I have lost the unit info for the unit that I clicked and obviously wanted. Plus when I click on a unit I should be able to scroll the mouse to get to that units superior officer etc. This works perfectly in Manassas so why do it differently.

If ever the left click context menu comes up for a unit then it should also contain an option to move the camera to this unit in the 3d view.

Ok another couple of things before I go.
The F2 – 2d big-map: it has the unit info box semi-permanently located on the right hand side. This covers a major portion of the map(!!!), limiting the users view and ability to issue orders (I know this unit info box flips to the left but that’s bullshit – put it on the bottom of the screen underneath the map along with any other info boxes/options or buttons that can appear on this screen/map. Also the unit icons on this map can get very clustered on top of each other making it very hard to click on the one you want – make these icon smaller or add an option to zoom in on this map.

Should the 2d mini-map contain little dots representing all troops ?!

Could some of the more experienced players do some helpful training videos?

Lastly. I had to run the game .exe with admin rights in XP. Why?

All the best


My setup on which the game works fine:
XP SP2
Nvidia 7900GTX
2 Gig RAM
AMD Opteron @ 1.8Ghz

And
XP SP2
Lenovo T60
Intel 945 Express Gfx
1 Gig RAM
Core Duo T2300 @ 1.66Ghz
Titre: Re : demo
Posté par: Hook le 02 décembre 2009, 00:31:25 am
Woah!  I just minimized the game on purpose during a replay of a battle and the time jumped ahead over 5 hours!  I've minimized the game before during play, but I've always paused it first and it works ok.

JMM, we need the game to pause if it's minimized.  That would fix those problems.

Uxbridge, do you have some program running that might bring itself to the foreground, which would minimize your game or anything else that's running at the time?  I'm assuming that you aren't accidentally tabbing out of the program.

Hook
Titre: Re : demo
Posté par: Hook le 02 décembre 2009, 00:40:37 am
Moondog:  XP gets upset if a program tries to modify files in the Program Files folder... I think.  Either run in Admin mode all the time (which is what I do) or install the game to a folder other than Program Files.  JMM, you might consider this as a default.

The best way I can think of to handle the unit info box is to let us drag it around where we want it.  If we do that, we can also have tool tips and additional information by mousing over the various icons, and could click on the icons do perform some functions.

As for camera movement, I'm currently restricted to using one hand mostly for the game, so if everything can be on the mouse it would be better for me, at least.  Sims 3 has a good set of camera movement commands using nothing but the mouse.

Hook
Titre: Re : Re : Re : Re : demo
Posté par: englishoo7 le 02 décembre 2009, 00:41:28 am
Click on the upper right where it says "Change the forum language".  At least I hope that's what it says... I've already done it and everything is in English. :)

Hook


Done that, Thanks!
Titre: Re : demo
Posté par: Franciscus le 02 décembre 2009, 00:55:17 am
The "returns to desktop" that some users are seeing are strange. From my 20+ years experience as PC gamer (for what it's worth  :mrgreen:) I would say that apart from some game bug not many things can be the cause. Namely:
- Memory leak ?. Usually a game code problem, rarely a problem with how much RAM you have and how your OS uses it
- More frequently some interaction between a game file that's being created or modified (in this case, a video or save file ??) and your antivirus software. That's the main reason for the frequent advice of closing all non-essential processes running in the backround. Specially disabling AV should be tried by the folks experiencing these weird bugs.

IMHO it would be wise to try to be systematic in reporting problems, and always try to describe your rig:
- O/S: It is known that Vista (and probably 7) is finicky with some games - that's why I am keeping with XP for now (and even not all XP's are alike. I remained in SP2 because of the reported problems to gamers with SP3)
- Processor (some games do not interact well with multi core processors)
- Amount of RAM
- Graphics card and drivers (the latest ATI drivers, 7-compatible, seem also to have some problems with old games...)
- Directx version (now we can have 9.0c, 10 and 11...)

I have yet to experience CTD or returns to desktop, but my playing time is limited (fingers crossed)

I am running the demo with

Win XP SP2
Intel Core2Duo E7400
4 Gig DDR2 RAM
ATI 4670 (512 Mb graphic RAM), ATI 9.4 drivers
Directx 9.0c


Regards


(PS: Probably my fault, but IIRC in the screen shots available in the HW main site, a compass is visible in 3d images. How to activate it in the demo ? Or is it not present ??)
Titre: Re : demo
Posté par: Hook le 02 décembre 2009, 01:22:02 am
I don't think I've ever seen or heard of a game that minimized itself due to a program problem. I have fat-fingered the keys occasionally and alt-tabbed out of a program.  I've also seen my anti-virus take over the foreground and minimize a program that way.

Ok, here's a thought:  Is it possible you're accidentally hitting the Windows key or the Menu key?  That would probably account for the problem as well.  I pried both of those keys off my keyboard the day I got it to prevent such problems.

As for CTDs, we found a totally new one recently.  The Sims 3 game would boost the video frame rate up to around 1500 for no good reason, which would cause the graphics card to overheat and the game would crash.  The people who had that problem used a frame rate limiting program to get around it.

Hook
Titre: Re : demo
Posté par: MoonDog le 02 décembre 2009, 01:31:24 am
HOOK
AH! The Program Files folder issue. Grand.

I still think the unit info box should be at the bottom (where is always is in 3d view) plus any other tool tips or other info could be put at bottom too so as nothing pops up covering any part of the map. I was on this 2d view trying to issue an order to a Corps Commander and even that context menu came up and covered where I wanted to send the Corps to. If I have to start moving boxes or menus out of the way on this screen then by the 100th time I do it I’ll be ready to declare war on France myself. Keep it simple and uncluttered.

OK so for those who lost limbs in previous battles I’m willing to explore the camera controls more … but I am right!!  8)
Titre: Re : demo
Posté par: englishoo7 le 02 décembre 2009, 01:37:53 am
All regiments dissapear the moment they enter into a firefight, any ideas? (good thing is that the enemy regiment dissapears' too) :lol:

Also order arrows stay for a time on the 2D screen then dissapear. Is this because the order is invalid in some way or a bug?
Titre: Re : demo
Posté par: Franciscus le 02 décembre 2009, 01:50:01 am
Played a bit more, now on the 3rd tutorial, just less than one hour.

No CTD, no returns to desktop, no disappearing units (although some units of one of my corps, that I ordered in defensive line changed their icon in 2d to just a small flag. Probably WAD and in the manual, I know... :oops:, but for some moments I thought they had "disappeared"  :D)

Some thoughts:
- With antialiasing and anisotropic filtering, the graphics are even better.
- No passive AI. Two of the enemy corps started right away marching toward me.
- During battle I suddenly noticed that one of my cavs were returning to my lines leading a group of...austrian prisioners !  :smile: Great feature, that I did not know was in the game. Bravo !
- On a small window in the lower part of the screen some useful text sometimes flashes by - stating that some unit is in trouble, for instance - is there any way to retrieve these messages ? Or to auto-pause the game when some such message is received ?
- Any way to get a compass in the 3d view ?? (it IS in the screenies...)

All in all, enjoying it more and more. Thanks JMM for what is certainly a great game. Don't be discouraged, keep going and please, release the game ASAP (after the CTDs, returns to desktop and disappearing units are cleared/solved). We will help you then finding and squashing the bugs that for sure will be present, and improving an already great game.

Regards
Titre: Re : Re : demo
Posté par: Cpl Steiner le 02 décembre 2009, 02:14:24 am
All regiments dissapear the moment they enter into a firefight, any ideas? (good thing is that the enemy regiment dissapears' too) :lol:

Try "Solo" using the Montebello orders of battle for both sides and the Montebello map. Not only do you get an amazing grand battle with Napoleon at the had of a 70,000 or so army, but I think you will find the units never disappear when they enter combat. I think this bug just occurs in the tutorials.

Also order arrows stay for a time on the 2D screen then dissapear. Is this because the order is invalid in some way or a bug?

They usually do come back though. I think it's part of the game (command delay or whatever) rather than a bug. If you run 2d mode at max speed you will see what I mean.

Titre: Re : demo
Posté par: englishoo7 le 02 décembre 2009, 02:26:47 am
Thanks Cpl!
Titre: Re : demo
Posté par: Hook le 02 décembre 2009, 02:57:02 am
Citer
On a small window in the lower part of the screen some useful text sometimes flashes by - stating that some unit is in trouble, for instance - is there any way to retrieve these messages ? Or to auto-pause the game when some such message is received ?

If you press I a few times they stay on the screen longer.

There needs to be a way to scroll through these in case we miss them.  If there is, I haven't noticed it yet.

Hook
Titre: Re : demo
Posté par: Sean E le 02 décembre 2009, 07:45:43 am
After another attempt at the demo I’m still getting the game minimizing itself and time progressing a couple of hours. Definitely no hitting keys by mistake or anything. Plus the game advances a couple of hours, which would not be explained by that? Somethings not working right.
Attached specs to help.

WIn XP SP3
Intel Core2Duo E7300
2G RAM
Intel (R) G33/G31
DirectX 9.0c
Titre: Re : demo
Posté par: crazy canuck le 02 décembre 2009, 08:44:09 am
I'm going to take s shot in the dark and suggest it's an XP issue.

I have Vista 32bit. I set the game to XP SP2 compatibility and that's when all my errors were accuring.

I removed the XP compatibility and now everything works fine.

 :?
Titre: Re : demo
Posté par: Stoppelhopser le 02 décembre 2009, 10:53:00 am
Well I'm on XP, single core P4, Nvidia card and don't have any stability problems with the demo and I ran it for hours. Not helpful, I know but throwing this in someone more adept may find a solution.
Titre: Re : demo
Posté par: von Döbeln le 02 décembre 2009, 11:07:05 am
It seems to me that if you play Solo mode and the use the map and armies from the Montobello battle the game works MUCH better than in the tutorials (no teleporting, no missing units, the AI seemed a lot more active etc), so I highly recommend everyone to try it out. I had a couple of great battles yesterday. :D

LvD
Titre: Re : demo
Posté par: Uxbridge le 02 décembre 2009, 11:09:40 am
Hook - I don't argue that some other process may be interfering with the demo and causing it to minimize. I'm fairly certain it is not due to me hitting the wrong key because nearly all input is via mouse. And others are reporting the same problem. But it's the time jump during minimization that is the real bug.
Titre: Re : demo
Posté par: Doyley le 02 décembre 2009, 12:17:38 pm
When I first played the demo I was dismayed by the problems I was having, vanishing regiments, leaps in time etc. However, after a few battles, and reading the tips on this forum, I have become totally enthusiastic and will certainly be buying the game when it becomes available. Following advice on the forum I fought a battle this morning with OOBs and map geared to the Montebello scenario. I fought a very engrossing and hard fought battle and all the jobs I was to do this morning were forgotten. I was the Coalition and the French were aggressive from the very beginning, no trace of passive AI there. There were no disappearing regiments or other drastic occurances to mar the game. Unfortunately I only managed a draw, but hey, there is a big learning curve here. I think the message is to persevere and get a bit of experience with the system, and things start falling into place. I would like to thank JMM and his team of beta testers very much for their efforts and for making this possible, I am sure that the game will be fantastic!
Titre: Re : demo
Posté par: Taff le 02 décembre 2009, 14:10:04 pm
Taking as a given that there are some problems and they will get sorted out. What about the good things? Just watch cavalry fights, you can loose, you can win but most important both can flee and will reform behind their lines. That is good for realism
Titre: Re : demo
Posté par: Gunner24 le 02 décembre 2009, 14:46:00 pm
All the great things we've been reading about for years are all there, no mistake about that, the good things will get better and better as we all understand the "workings" of the system better.
Titre: Re : Re : demo
Posté par: Hook le 02 décembre 2009, 15:52:24 pm
But it's the time jump during minimization that is the real bug.

I know, and I'm able to reproduce it.  That's why I posted in message 180 in this thread that JMM needs to set the game to pause when it's minimized.

What I'm trying to do now is figure out what's causing it to minimize so you can play the game now instead of waiting for the next version of the demo.

Hook
Titre: Re : Re : demo
Posté par: Field Marshal Blücher le 02 décembre 2009, 19:10:30 pm
I'm going to take s shot in the dark and suggest it's an XP issue.

I have Vista 32bit. I set the game to XP SP2 compatibility and that's when all my errors were accuring.

I removed the XP compatibility and now everything works fine.

 :?

How do you do this?
Titre: Re : demo
Posté par: JCM101 le 02 décembre 2009, 20:00:11 pm
Very pleased to grab the demo.  Been waiting a few years for this  :smile:

Installed & Loaded the demo without issue.
Played for 2-3 hrs without issue thru the tutorials.  Won the battle inflicting 79% casualties for only 23% loss - as my troops were doing very well at sorting out my basic directions.  :lol:
Only problem I had was on exit - monitor remained in sync but nothing but a black screen - hard reset req'd to regain system.  (the system was busy running a windowed Virtual Machine so that may have been why - will try again later....)

Generally a good first impression:-
I liked the way men were both delayed by their orders & by waiting for orders & the way the units are so clearly affected by the AI scheme written for them.  Impressive to see how they obey so many of the period protocols/behavior patterns  - rather than the click-fest req'd in many games.  Editing unit AI is going to produce some fascinating results I think.

The camera actually showed me a few sweeping arcs other games fail to produce, clicking at 45 degrees to the normal 4 directions gives a great panning effect.  I'm not used to it but I do like it - & camera is a critical stumbling block for an RTS. (Anyone recall the ill-fated Close Combat spin-off with terrible camera?)
 
I normally play RTS so the loss of click & drag was a shock  :p but once I play some more I will get a better sense of what does what I think - I definitely need to study the manual.  :shock: :shock:

I speak enough French that a few label errors are understandable & 'translatable'.
I would have liked to scroll/zoom the strategy map at times possibly because of the info flag that spent  quite a lot of time over the thick of battle, also I wondered about being able to measure distances by dragging a line without actually selecting a unit.  (Esp. to make assessment on where to put arty.  The 'fire at range' value is fine for independent action of course.)

The scale is huge & tracking units down was interesting - especially as I tended to jump into the crowd rather than hover high enough to get a broader view. 

A positive experience with a great deal of potential evident - this really could transform the genre. 8)
Bravo JMM  - I can see why it has taken so many years.


***

The missing shortcut thing seems trivial to me but FYI for those with limited PC expertise the easiest way I've found to get any shortcut is to copy & paste the install path as you install - it's always shown - then paste that into the Explorer nav bar or the search / run box on the start menu in Vista/7 & hit enter - you should then be at the install location;
Right click the .exe, select 'create short-cut;
Drag & drop it where you want it.


Titre: Re : Re : demo
Posté par: lodi57 le 02 décembre 2009, 20:17:26 pm
(Esp. to make assessment on where to put arty.  The 'fire at range' value is fine for independent action of course.)

Colonels know the right distance to stop their infantrymen and open fire and artillery company commanders know where to put their guns and when they can fire and what ammunition to use (what a wonderful regimental AI  :p) so as a CC or CinC you don't need to care about this. Just concentrate on tactical operation  ;).
Titre: Re : demo
Posté par: Hook le 02 décembre 2009, 20:53:31 pm
I'm going to second the wish for a way to measure distances.  Not so that I can figure out where to put artillery myself, but to get some idea of where the AI commanders might put it.  It's just useful to have a map scale, no matter the purpose.

Hook
Titre: Re : demo
Posté par: Gunner24 le 02 décembre 2009, 23:11:35 pm
Citer
I'm going to second the wish for a way to measure distances
This must refer to on the 3d map - yes ?.....they can be measured on the 2d map with the F9 key (I think) and the distance tab......can that be transferred onto the 3d map I wonder ?.
Titre: Re : demo
Posté par: Lancier le 02 décembre 2009, 23:18:01 pm
Likin the demo more & more,
Vive L'Emperor !
Long live Mr. JMM
Titre: Re : demo
Posté par: englishoo7 le 03 décembre 2009, 00:43:57 am
Does anyone else find the Artillery a little too powerful?

I find I have to engage their artillery with mine for a long time before having a chance to advance my infantry with the hope of getting to grips with the enemy. Of course this might be historical?
Titre: Re : demo
Posté par: englishoo7 le 03 décembre 2009, 02:26:23 am
Just found my guard artillery all settled in the litte redoubt on the hill... Thought they looked really good!  ;)
Titre: Re : demo
Posté par: YukonJack le 03 décembre 2009, 20:53:18 pm
Gentlemen

Okay Im seriously impressed with the game. Honestly there is a gem in here, BUT....

It needs polishing and or I need to get the full version of the game....or Im off base and missing something at this stage.

Biggest challenge for myself is the frustrations I am having in getting my camera angle easily set at the needed height and angle and keeping this setting as I move from the various 2d and 3d modes of view, while attempting to keep my desired focus.

Im finding I get the camera set them change a view then its reset too something completely unusable, when I change modes.

If I set my camera above and behind a corp I want to keep the focus as I flip through the various 2d and and 3d views. The program needs to realize that most battles happen along a continuous front and that a view above and behind a corp looking towards the line of battle is the most relevant view 90% of the time. 

I am constantly having to readjust my camera and this is not how I want to spend my time within a game. IN online games fighting to get a good view will be very distracting and time consuming which is not a good thing. Seriously not a good thing in a strategy game.

I will at some point provide detailed feedback about this aspect of the game.

In fact we should start a relevant thread just for feedback and suggestions on the camera controls for the game.

My second point of contention is the scaling of the troops.

We live in the age where very very powerful graphics cards are the norm. Jmm could instantly increase the drama and excitement and realism by giving is an option to scale the toorp unit ratios up to and including 1:1.

I would love too see a 30, 500 to 1000 man battalions forming up and marching into action.

Im very confident this is possible with the computers we have today.

A 1:1.75 scale would be even cool... anything that allows us to get the feeling of how huge these armies where....

Ive enjoyed learning to game, as its feels as unique and dated as the period involved which is fun and something I can live with....LOL

Jmm thanks for your efforts thus far and I look forward to getting my hands on a full copy and playign head to head on the internet with people.

Jack

Titre: Re : demo
Posté par: _Cambronne_ le 03 décembre 2009, 22:32:49 pm
Right click on the unit/leader card would instantly move the camera behind the unit/leader.
Titre: Re : demo
Posté par: Hook le 03 décembre 2009, 22:57:36 pm
I'm not really happy with the camera controls myself, but I'm still learning them.  I'm going to withhold specific complaints and suggestions until I have some better ideas on how to make it work, and I won't have those until I've got more time in the game.

I'd dearly love to have the entire battlefield rendered in 1:1 scale, but I think you're seriously overestimating what modern computers are capable of.  And keep in mind that not everyone has the best and most powerful computers.  The typical customer for a wargame tends to have a lower powered computer.

If you want to see what happens when a company makes a game that won't run on current computers, have a look at Microsoft Flight Simulator X.  Or just read any forum about the game.  When it was released, it wouldn't run with maxed out graphics options on any computer made at the time.  I've got it well balanced on my computer, usually 20 frames per second, but that can drop to around 8 fps landing at a high definition airport, just when you need the most control.

Ok... let's explore the idea of having the number of troops per figure as an option.  First, remember that everything in the game is scaled to the size of the troops.  If you change the number of troops per figure you have to rescale everything:  the trees and other foliage, the buildings, some of the terrain features like streams and bridges, even the ground textures.

Set the weather for fog and tell me what it does to your frame rate.

It's not just graphics, either.  The game would have to keep track of a heck of a lot more information as well.  That's a lot more memory usage, and a lot more calculations... exponentially more depending on how visibility and line of sight is calculated. 

If I want to see troops in a 1:1 scale, I'll play NTW.  I expect it to be very pretty, even with a limited number of troops on the field.  If I want to fight a serious battle, I'll play Histwar.

Hook
Titre: Re : demo
Posté par: quartermaster le 03 décembre 2009, 23:50:54 pm
Bravo JMM - one final assault and the day is won!

Some comments - mostly reinforcing those already made so that there may be stronger evidence of something than needs investigating.

Looks promising, works well enough and has a few questions which I accept may be down to the differences between the demo and the full game.

Starting with the positives, the game loads and runs to completion without crashing (ignoring for a moment the problem with the map edge). 

The game is intended to represent a large Napoleonic battle which it can be rightly claimed to do.  There will be different expectations in the player audience particularly about the level of management and micro-management that is allowed and expected.

The visual experience is good with the figures, the terrain and the combat effects.

The player interface is effective and there is enough choice for different preferred styles.  I tend to stick with the F2 map and I am certain there are many who prefer to remain with the F3 view.

I have downloaded the demo onto my XP desktop and Vista laptop.  Both machines have onboard graphics rather than dedicated graphics cards and all seem to work OK.  Checking resource use using Task Manager I see that the game mostly shows a CPU load of 25% increasing to and stopping at 50% which probably means it is fully using one of the two CPU in the PC. This 50% may be due to having switched out of the  game.  Memory use varies but seems stable.  There is no indication of steady memory increase during the game which might indicate a memory leakage problem. 

I have needed to re-install the game on the Vista machine having experienced the “Client not Working” problem.  It had been running fine on Vista until I noticed that the tutorial did not work.  I set the compatibility to XP SP2 and the tutorial would load but not run.  On the Vista PC in XP SP2 compatibility the units for the first tutorial appear in the lower left corner rather than in the centre left.  You cannot issue orders.  When you left click in the F3 view all you get is “Unit within Corps organisation: order ignored.

I have experienced the game freeze when approaching the map edge in the 3D view.

When switching to desktop or taskmanager from the game (alt-tab combination) and returning to the game I find the game has advanced. If I pause the game first using the “W” command then the time is not advancing. On the Vista machine with a large battle the time advance is about an hour in a few seconds and runs to the end of day if I switch out of the game for 5 minutes or so.

“Teleporting”.  This seems to happen in the initial setup stage.  If you issue “deploy on line” or “Defend on Line” then the units move instantly (but strangely not their commander).  Other orders simply result in a minor change in deployment prior to marching off.

“Vanishing units”  I have seen this with all three arms but mostly artillery and cavalry.  I could imagine that artillery might abandon their guns but I would have though any cavalry unit defeated in combat would rout and escape, many seem to do this but many just vanish.

If you watch an artillery unit undergo attack in the 3D window the status becomes “Unit out of Map”.  I have seen cavalry engage in combat in 3D view.  At the end both friendly and enemy units are reduced to a few stragglers, the flags disappear and the unit status is “rallying” but the units have vanished from the F2 map.

For the artillery, they appear to deploy ahead of the main line, too far for support but this is difficult to assess because when I have issued orders for infantry to support a battery these infantry remain inactive.

“Odd route”.  The AI is seemingly allowing units to march through water when there is a dry route nearby.  Some units start in a lake and seem happy to remain there. 

“Separate attacks.”  Game formations seem to be strong divisions or weak corps of 10-12,000 men.  When the enemy line is approach single regiments seem to go off and make attacks, the same with any attached cavalry.  There seems to be no co-ordination or whole division attack.  This may be due to the doctrine settings.    I have ordered a “defend on line “ deployment and seen the  front line deploy as expected only to see a column from the second line make an attack.

Corp movement, I have also seen a corp react to new orders by regrouping to the rear and then moving forwards.
Titre: Re : demo
Posté par: Hook le 04 décembre 2009, 00:19:29 am
Good post, Quartermaster.

I've gotten vanishing units playing the Montebello scenario.  A unit will take a few casualties, usually from artillery fire, then suddenly vanish.  I need to check the upper left corner of the map in 3D view to see if they got teleported there.  I haven't seen any pattern to it other than that they took casualties immediately before disappearing.  Most of the time it is the first casualties the unit took;  I'm not sure if a unit vanishes if they've already taken casualties.

I've had the map edge lockup a couple of times.  It's always been when I was trying to move closer to Napoleon's baggage train.  I can view Napoleon nearby without problems, but I can't go over and look at the baggage wagons.

Hook
Titre: Re : demo
Posté par: Sean E le 04 décembre 2009, 02:12:16 am
I loaded up the Montebello map with the tutorial 3 forces and had a good little battle. With less forces I could see what was happening more clearly and the corps kept good line formation and moved together as a unit.

But I did notice Artillery was moving way ahead of Infantry support in exposed positions then spent a lot of time moving when enemy approached and ended up being overrun.

Also a French cavalry unit attacked an Austrian Infantry causing it to rout. All seemed ok then French Cavalry disappears. I found it a minute or 2 later a long way from that position.

Also the battle was mostly Artillery duels and Cavalry attacks. Not much Infantry fights as units usually rout or retire way before that.
Titre: Re : Re : demo
Posté par: Hook le 04 décembre 2009, 05:45:22 am
I loaded up the Montebello map with the tutorial 3 forces

I've done this too.  JMM says not to do this in another thread.

Citer
But I did notice Artillery was moving way ahead of Infantry support in exposed positions then spent a lot of time moving when enemy approached and ended up being overrun.

The troops are halting out of enemy artillery range while they wait for their own artillery to weaken the enemy a bit before they advance to combat.  Sometimes the artillery has a hard time of it.  Not always.  It's actually proper behavior, I think.

Citer
Also a French cavalry unit attacked an Austrian Infantry causing it to rout. All seemed ok then French Cavalry disappears. I found it a minute or 2 later a long way from that position.

Do you remember what part of the battlefield you found him on?  I've got a theory that might help JMM find this bug.

Hook
Titre: Vanishing units
Posté par: Hook le 04 décembre 2009, 13:08:37 pm
I've found a clue to the vanishing unit problem.  It happens in the Montebello OdB as well as the tutorials, but not as frequently.

The F7 manual in the Regiments section shows the commander's name with "Destroyed" after it, as in "DeinDestroyed".  The unit info box doesn't say Destroyed.  You can find vanished units quickly at the end of a battle by scrolling through the Regiments and looking for "NameDestroyed" then follow them through the replay to see what happened.

It's not obvious why they are destroyed, other than their morale is usually zero.  Often they've taken low losses.  One unit I followed had 4.75% loss.

I don't know about anyone else, but I'd prefer to see a bunch of guys running for the map edge, with an icon in the 2D map, rather than just blinking out of existence.

JMM, I hope this is useful.

Hook
Titre: Re : demo
Posté par: Ras le 04 décembre 2009, 14:34:31 pm
Has anyone noticed any influence of different terrains? How do you know what kind of terrain you stand on?
Is the ground going muddy when you play in rain?
How do you know if your corps is under artillery attack?
How do you know which unit is being attacked by artillery?
Is there a way to read the unit messages again after they swoosh by in like 2 seconds?
Has anyone also noticed that the "Rally all troops" button is quite useful?
When a corps commander puts the elite troops in the front row at the third attack, and has kept them in the second line before this, does that mean the first row is weakened? Or does he consider the quality of the enemy?
If I have 2 corps in the front line and I want 1 corps to pass through them from behind and attack, will that work?
I'm asking because I believe that a corps needs a certain space to manoeuvre on the field.
The delay, disarray and refusal described by many could be because the corps commander doesn't have space to move.

Ras
Titre: Re : demo
Posté par: Hook le 04 décembre 2009, 16:30:17 pm
Hit the I key a few times to keep the messages on the screen longer.  I've noticed that they'll repeat sometimes, although a message from 4 hours ago is no longer useful. :)

I haven't seen any effect from the Rally Troops button.  Does it really help?

There's no problem passing one corps through another, at least that I've noticed.  Look at the 3D view to see how much empty space there is in a line of troops.

You can see what a given corps command's order delay will be at the bottom of his unit card.  This varies by distance, competence of the corps commander, and probably the need to translate orders.  You can see this number change as you move the HQ around.

I get plenty of disarray when there's no other corps around to complicate things.  Normally, when there are no enemy troops in the way, the corps keeps a good formation.

Today I gave one corps orders to advance to the other side of the map.  Another corps got orders to link on his right.  A third got orders to link in support, behind the first.  A fourth got orders to link in support of the third corps.

Things went smoothly except for the fact that the supporting corps were very close behind the corps they were supporting, until they met the enemy.  At that point all three corps intermingled.  Not quite what I had in mind.  I thought the supporting corps would wait until the first corps got bogged down, then advance.  The 3D view showed an incredible mass of troops, but everyone had room to fight.  And there was plenty of artillery, thank goodness. :)

On another part of the battlefield there were two corps, one in support of the other.  These guys did a great job of clearing the enemy in front of them, and didn't intermingle too much, although everyone was fighting on the front line.

Hook
Titre: Re : Vanishing units
Posté par: JMM le 04 décembre 2009, 18:22:23 pm
I've found a clue to the vanishing unit problem.  It happens in the Montebello OdB as well as the tutorials, but not as frequently.

The F7 manual in the Regiments section shows the commander's name with "Destroyed" after it, as in "DeinDestroyed".  The unit info box doesn't say Destroyed.  You can find vanished units quickly at the end of a battle by scrolling through the Regiments and looking for "NameDestroyed" then follow them through the replay to see what happened.

It's not obvious why they are destroyed, other than their morale is usually zero.  Often they've taken low losses.  One unit I followed had 4.75% loss.

I don't know about anyone else, but I'd prefer to see a bunch of guys running for the map edge, with an icon in the 2D map, rather than just blinking out of existence.

JMM, I hope this is useful.

Hook


I have to analyse each post to fix the different issues  ;) A huge task... but really important to get a good demo... but no sure there are a lot of bugs...

JMM
Titre: Re : demo
Posté par: Franciscus le 04 décembre 2009, 21:41:47 pm
A small question: in the 3rd tutorial my southenr troops, if ordered due east, cross the southern lake (or is it a marsh ?) instead of surrounding it. Is this WAD ?. I thought reading the manual that the troops would avoid crossing water obstacles.

Regards
Titre: Re : Re : demo
Posté par: JMM le 04 décembre 2009, 22:36:39 pm
A small question: in the 3rd tutorial my southenr troops, if ordered due east, cross the southern lake (or is it a marsh ?) instead of surrounding it. Is this WAD ?. I thought reading the manual that the troops would avoid crossing water obstacles.

Regards

It's a marsh and the troops can move across it.
Troops can cross both lake or river if freeze.

JMM
Titre: Re : demo
Posté par: englishoo7 le 05 décembre 2009, 01:21:23 am
Although I have had few problems with Demo while playing the map Montebello/Montebello I have found quite often that the enemy army is sometimes deployed all together on one flank of the Battlefield. I just restart the battle and usually they are all spaced out. It's not a problem restarting but I think I am right in saying that if I have the fog of war turned up to 'Grognard' then I would not know he had deployed all in one place and only find out after an hour or so of wasted battle.

I know the AI is turned down/off for the demo, so will this be an issue in the full version?
Titre: Re : Re : demo
Posté par: Hook le 05 décembre 2009, 01:31:12 am
Although I have had few problems with Demo while playing the map Montebello/Montebello I have found quite often that the enemy army is sometimes deployed all together on one flank of the Battlefield. I just restart the battle and usually they are all spaced out. It's not a problem restarting but I think I am right in saying that if I have the fog of war turned up to 'Grognard' then I would not know he had deployed all in one place and only find out after an hour or so of wasted battle.

English007, are you sending out cavalry patrols to do reconnaissance at the beginning of each battle?  This would give you some idea where the enemy was.  If you're playing with fog of war turned off, then you can tell immediately if the enemy is concentrated on one flank.  If you let the battle run in that case, what does the enemy do?

It would be nice if the enemy deployment was different each battle.  If it is, I haven't noticed it.

Hook
Titre: Re : Re : Re : demo
Posté par: englishoo7 le 05 décembre 2009, 12:12:30 pm
English007, are you sending out cavalry patrols to do reconnaissance at the beginning of each battle?  This would give you some idea where the enemy was.  If you're playing with fog of war turned off, then you can tell immediately if the enemy is concentrated on one flank.  If you let the battle run in that case, what does the enemy do?

It would be nice if the enemy deployment was different each battle.  If it is, I haven't noticed it.

Hook


No, what I mean is that with the Fog of War off the enemy army sometimes just deploys every one of its units on one part of the battlefield. If I re-start the battle again then the enemy is usually spread out.
Titre: Re : demo
Posté par: von Döbeln le 05 décembre 2009, 16:17:49 pm
I gave Poniatowski orders to link up on Victor's left after giving Victor a deployment order. After a while I noticed that Poniatowski's units where marching in the opposite direction. The black line when showing the orders in F8 showed them marching towards the top left corner (0,0 coordinates I presume). I reissued the order to link to Victor's left and then they started marching in the right direction. Has anyone else seen this or was it just a temporary glitch?

LvD
Titre: Re : demo
Posté par: HarryInk le 05 décembre 2009, 17:30:35 pm
Not the dreaded 0,0 coordinate!  It's the 'Bermuda Triangle' of LG!
Titre: Re : demo
Posté par: JMM le 05 décembre 2009, 17:40:25 pm
Could you send me the file xxx.sav (histwar@histwar.com) within folder save/bataille.
I would like to identify the problem why the units get a bad order...

THX

JMM
Titre: Re : Re : demo
Posté par: quartermaster le 08 décembre 2009, 23:23:50 pm
Although I have had few problems with Demo while playing the map Montebello/Montebello I have found quite often that the enemy army is sometimes deployed all together on one flank of the Battlefield. I just restart the battle and usually they are all spaced out. It's not a problem restarting but I think I am right in saying that if I have the fog of war turned up to 'Grognard' then I would not know he had deployed all in one place and only find out after an hour or so of wasted battle.

I know the AI is turned down/off for the demo, so will this be an issue in the full version?

english007 - is this the same?
Titre: Re : demo
Posté par: quartermaster le 08 décembre 2009, 23:36:49 pm
Now using the Montebello map and OoB the more unusual behaviour has diminished but not disappeared altogether.

In the screenshot Ney is under "deploy on line" orders and Grouchy is "Link in support".  Grouchy's corp is highlighted in yellow.

You can see one cavalry unit well in advance of the rest.  When I checked this in 3D the unit was showing "Unit Attacked" orders and seemed to have called out an opposing cavalry unit in a duel as this was the only enemy unit showing "unit attacked".

Titre: Re : Re : Re : demo
Posté par: englishoo7 le 08 décembre 2009, 23:54:46 pm
english007 - is this the same?


Yes thats it exactly!
Titre: Re : demo
Posté par: englishoo7 le 10 décembre 2009, 01:46:57 am
I sent an order to a whole Corps of cavalry today to deploy onto a defence line of infantry. The cavalry had no Artillery and no support. They all left the battlefield after over running a batterie. It showed 'escape' on their card. They ran through other Corps so I tried to rally them but this did nothing? (Rally does not appear very good but I was trying to rally them with other Corps commanders that were nearer). This is the second time I have had this happen (I know I should have learnt the first time!  ;)). They should perhaps refuse, but not I think leave the whole battle?
Titre: Re : Re : demo
Posté par: lodi57 le 10 décembre 2009, 09:23:00 am
Rally does not appear very good but I was trying to rally them with other Corps commanders that were nearer). This is the second time I have

If you are talking about the "rally" order, this one is just to call back to the corps detached units. There is no order to rally a disorder or retreating corp because this rallying phase is included in the tactical-AI and the CC does it automatically (or try to).
Titre: Re : demo
Posté par: Uxbridge le 10 décembre 2009, 16:25:02 pm
This use of "rally" is confusing. I also have assumed it meant that escaping or disordered troops might respond to their Corps Commander. It should be "Reattach".
Titre: Re : Re : demo
Posté par: lodi57 le 11 décembre 2009, 10:31:11 am
This use of "rally" is confusing. I also have assumed it meant that escaping or disordered troops might respond to their Corps Commander. It should be "Reattach".

The manual explains this page 28.
Titre: Re : demo
Posté par: Uxbridge le 11 décembre 2009, 11:05:23 am
Who has time to read the manual? - I keep meaning to but then I fire up the game instead.
Titre: Re : demo
Posté par: HarryInk le 11 décembre 2009, 13:16:48 pm
It's a Murat / Uxbridge / Ponsonby / Ney kinda thing, ain't it!
Titre: Re : demo
Posté par: englishoo7 le 11 décembre 2009, 17:56:15 pm
Right, three times now my whole cavalry corps has left the field! They show 'escape' on their cards and it is always after they are told to deploy on an enemy defence line. What am I doing wrong? Should I have them all shot??  :evil:
Titre: Re : Re : demo
Posté par: Hook le 11 décembre 2009, 18:17:48 pm
Right, three times now my whole cavalry corps has left the field! They show 'escape' on their cards and it is always after they are told to deploy on an enemy defence line. What am I doing wrong? Should I have them all shot??  :evil:

I guess you could ask Ney how well that kind of attack works. :)  Odd that they'd decide to leave the field instead of simply refusing the order though.  It may be within the design limits of the game.

Hook
Titre: Re : Re : demo
Posté par: Ras le 11 décembre 2009, 18:31:58 pm
Right, three times now my whole cavalry corps has left the field! They show 'escape' on their cards and it is always after they are told to deploy on an enemy defence line. What am I doing wrong? Should I have them all shot??  :evil:
That's a bug. Happened to me, too. I've already mailed JMM the replay along with the details. I suppose he's aware of it by now.
Titre: Re : Re : demo
Posté par: Holdit le 11 décembre 2009, 18:36:10 pm
Right, three times now my whole cavalry corps has left the field! They show 'escape' on their cards and it is always after they are told to deploy on an enemy defence line. What am I doing wrong? Should I have them all shot??  :evil:

You mean they effectively routed instead of obeying instructions? Before experiencing any combat?

Holdit
Titre: Re : demo
Posté par: englishoo7 le 11 décembre 2009, 19:59:54 pm
Yep!
Titre: Re : Re : demo
Posté par: Holdit le 11 décembre 2009, 21:14:53 pm
Yep!

Hmm...I can't see that being a deliberate design decision.

Holdit
Titre: Re : demo
Posté par: Malaspina le 12 décembre 2009, 19:38:58 pm
Wow! :shock: 10,000 views for this thread. Bodes well for the success of the game.

As far as I'm concerned I've never played a demo of any other game so much!
Titre: Re : demo
Posté par: ess1 le 20 décembre 2009, 04:20:26 am
Am receiving a Windows (Vista) report to effect that there is a problem and that Windows will search & report.  This just hangs comp.
I have unin/reinstalled several times with same result.

Load takes about 3 minutes then menus appears.   Then select solo etc.

Programme worked fine until about three days ago.

Any ideas please.
Titre: Re : Re : demo
Posté par: Darsh le 20 décembre 2009, 06:52:17 am
Am receiving a Windows (Vista) report to effect that there is a problem and that Windows will search & report.  This just hangs comp.
I have unin/reinstalled several times with same result.

Load takes about 3 minutes then menus appears.   Then select solo etc.

Programme worked fine until about three days ago.

Any ideas please.

Have you installed the game in another hard drive?
Titre: Re : demo
Posté par: Cavalier le 20 décembre 2009, 07:40:31 am
Finally fired up the demo and initially had heaps of issues but rapidly sorted things out and discovered "most" (ie not all) were actually me not udnerstanding the UI and mechanics. Have been really enjoying the demo since I have things worked out (well, at least at the most basic level) and have pre-ordered (number 175). The game will almost certainly have bugs but I have confidence that JMM will work hard to rub them all out and in all honesty I am happy to hand my cash to an independent game developer with a passion for creating a historically accurate war game. Even if this game is a bit rough on release make no mistakes, this is a diamond.
Titre: Re : Re : Re : demo
Posté par: ess1 le 20 décembre 2009, 08:23:27 am
Have you installed the game in another hard drive?

Thank you for prompt reply.   I have not installed in another drive.
Titre: Re : demo
Posté par: bibouba le 20 décembre 2009, 08:57:19 am
In vista I run it as administrator.
Titre: Re : demo
Posté par: ess1 le 20 décembre 2009, 09:08:49 am
Thanks for assistance.   Have tried that, also XP admin.   Strange that it functioned before.
Titre: Re : demo
Posté par: ess1 le 21 décembre 2009, 02:31:08 am
Anyone help please?   This is so frustrating as I am not in U.K. where my desktop is.
Why application suddenly started to misbehave is beyond me, as is all things computing  :oops:
Titre: Re : demo
Posté par: Hook le 21 décembre 2009, 03:03:40 am
Ok, let's see.  The game works for a while, then Vista reports an error, the game stops working, and reinstalling the game doesn't make it work.

If everything else was the same (using admin accounts, etc) and a reinstall didn't fix it, then we need to look outside the box a bit.

Uninstall and make sure all the files and folders for the game are deleted except for the original game package you downloaded that will be used for an install.

Install the game to a different folder than "Program Files", such as C:/Games.

If it still doesn't work, have you installed any new programs or run any updates, especially Windows updates or driver updates?  This shouldn't mess anything up, but you never know.  Is it possible that Windows did an automatic update?

If you're getting to the menu where you can select Solo, then the program is starting.  When you join the battle, you are on the 3D map.  What happens when you try to join the battle?  Does the 3D map appear, or does Windows complain?

We'll go from there when we find out.

Hook
Titre: Re : demo
Posté par: ess1 le 21 décembre 2009, 03:46:21 am
Hook,   Thank you for taking the time and trouble for your prompt reply.
I will carry through your suggestion: reinstall to a different folder.   I have installed one programme - Poker Stars.   As far as I know  :oops: there haven't been any updates.

As stated, I am not with my desktop, this being my wife's laptop.   She knows much less than me :D :D
Titre: Re : demo
Posté par: Hook le 21 décembre 2009, 03:48:43 am
I just want to make sure:  the game has worked on this laptop before, right?

Question:  have you tried to change the screen resolution?

Hook
Titre: Re : demo
Posté par: ess1 le 21 décembre 2009, 04:24:01 am
Programme was working until Saturday.   Have not tried to change resolution.

Just completed unin/reinstall to another folder.   Same result:

"Client has stopped working.
a problem caused the program to stop working correctly.  Windows will the program and notify you if a solution is available".

Progr. just hangs now and I "Close Program"

Wife  has gone to china shopping so I am off to beach for a walk.   Perhaps I can see a cat to kick  :D
Titre: Re : demo
Posté par: quartermaster le 21 décembre 2009, 22:22:30 pm
ess1 - I had a similar problem, I uninstalled then rebooted before re-installation (on my Windows Vista machine)
Titre: Re : demo
Posté par: quartermaster le 21 décembre 2009, 22:35:57 pm
Adding to the evidence for the heroic (or is that suicidal) attacks that appear to happen frequently enough, I have noticed that these seem to have the function value (offensive - mixed- defence ) of <.  There may be some logic in this however the initiative level is not necessarily strong and presumably there is some logic that would mean orders should be obeyed for units and organisations that are not disrupted by significant combat already.
Titre: Re : Re : demo
Posté par: ess1 le 22 décembre 2009, 02:58:18 am
ess1 - I had a similar problem, I uninstalled then rebooted before re-installation (on my Windows Vista machine)

Thanks for hint.   These computers that we love to hate :?
Yesterday tried another (!) unin\reinstall.   Thought I would run programme offline - wife was downloading Japanese dramas - this worked :D :D

Once again everyone, many thanks for your time and trouble.
Titre: Re : Re : Re : demo
Posté par: Hook le 22 décembre 2009, 03:38:02 am
Thought I would run programme offline

Ok, what exactly was different?  The game ran only when you didn't have an internet connection?

Citer
wife was downloading Japanese dramas - this worked :D :D

You have my deepest condolences. :D

Hook
Titre: Re : demo
Posté par: ess1 le 22 décembre 2009, 04:12:50 am
Yes, only when offline :?:
She returned from her shopping trip in China in a good mood  :D :D
Titre: Re : Re : demo
Posté par: Hook le 22 décembre 2009, 04:35:18 am
Am receiving a Windows (Vista) report to effect that there is a problem and that Windows will search & report.  This just hangs comp.

Then THIS appears to be the problem.  Thanks, Vista. 

Hook
Titre: Re : demo
Posté par: Quis le 22 décembre 2009, 10:01:44 am
I have been running the demo on vista using XP service pack 2 comparability and haven't run into any crashing issues. Although running it in Vista mode it doggedly refuses to start.
Just have to say JMM what a fantastic job you have done.  :smile:   Its obvious the time and effort and love you have put into your baby well done and keep up the good work
Titre: Re : demo
Posté par: bibouba le 22 décembre 2009, 10:08:50 am
With vista I run it as administrator and when I do that I don't have any crashes.
Titre: Re : demo
Posté par: ess1 le 23 décembre 2009, 03:58:08 am
Yes indeed, well done Vista.   Strange that I can run progr. only when offline.
Next month back to U.K. and my trusty XP desktop :D

Merry Christmas to you all and may the coming year see defeat for the Ogre ;) ;)
Titre: Re : demo
Posté par: Rustem le 05 janvier 2010, 10:22:41 am
Will the users who havent pre-ordered the game, have the chance to try demoII ?
Titre: Re : demo
Posté par: bibouba le 05 janvier 2010, 10:54:49 am
Citer
Will the users who havent pre-ordered the game, have the chance to try demoII ?

Yes but the grenadier will try first in order to avoid the more possible bugs before a public relase (according to JMM).