HistWar

HistWar (international zone) => Announcements => Discussion démarrée par: JMM le 03 mars 2011, 23:33:53 pm

Titre: Graphic Interface Unit : Screenshots
Posté par: JMM le 03 mars 2011, 23:33:53 pm
Hello...

Some screenshots showing the new GUI.

2D View (overlay 3D view)
(http://www.histwar.com/screenshots/IHM2/110303-22H43-000.jpg)

Transparency
(http://www.histwar.com/screenshots/IHM2/110303-22H48-025.jpg)

3D view with minimap
14 buttons to control the game:
play/pause - side - move camera for 2D View - selector of view (F2..F6) - Hierarchy (new) - Book - Information - Layers - Help
(http://www.histwar.com/screenshots/IHM2/110303-22H47-023.jpg)

(http://www.histwar.com/screenshots/IHM2/110303-22H43-001.jpg)

Hierarchical view with 4 modes selecting the different information
11 filters : Guard - Elite - Galvanized - Arm (4) - Detached - Engaged - no response - reinforcement
filter on Corps
(http://www.histwar.com/screenshots/IHM2/110303-22H44-003.jpg)

Example : first corps + Guard
(http://www.histwar.com/screenshots/IHM2/110303-22H44-004.jpg)

Example : all corps + infantry units
(http://www.histwar.com/screenshots/IHM2/110303-22H44-005.jpg)

Book : mission - Army - Corps - organization - Dispatch - Order - Regiment - Options - Results (sub-menu) - Help (sub-menu)
(http://www.histwar.com/screenshots/IHM2/110303-22H46-017.jpg)

Some other new features...

JMM
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: AJ le 04 mars 2011, 03:03:28 am
Wow!!!!!!!!!!!!
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Broadsword le 04 mars 2011, 03:56:54 am
Amazing! Can't wait to try it!
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Darsh le 04 mars 2011, 04:33:21 am
Vivement qu'on essaye cette nouvelle interface.
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: gazfun le 04 mars 2011, 04:45:34 am
I see what You meant now JMM this far better than the test version I tested, and I like the test version
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Alfiere le 04 mars 2011, 06:35:56 am
Very good result with transparency and 3d view with minimap.
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Stoppelhopser le 04 mars 2011, 08:20:30 am
Looking very good. This will be a good help keeping the overview of what actually happens.
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Franciscus le 04 mars 2011, 16:44:43 pm
Amazing !!  :D

I have only one question, though... WHEN ??  :mrgreen:
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: DominiqueT le 04 mars 2011, 17:39:21 pm
Superbe !
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: HarryInk le 05 mars 2011, 02:59:43 am
Bravo JMM.  The transparency of 2D over 3D is inspired.  It means the graphics can start to come into their own.  I expect that will become my favourite view.

 Hats off to you!
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Théodoricus le 05 mars 2011, 09:46:23 am
Magnifique travail !
Splendid work !

 :D
Théo
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: ess1 le 08 mars 2011, 18:29:00 pm
JMM,
You go from strength to strength.   This is the best :D :D
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Gunner24 le 09 mars 2011, 14:22:19 pm
When I launch from LGDN2 I go straight to the game menu screen, solo, PBEM or MP......I don't see the menu screen that gives me the OOB, map and doctrine editor ??????. 

Is this correct ?.

I assume I still launch the "old way" to use these features.
Titre: Re : Re : Graphic Interface Unit : Screenshots
Posté par: JMM le 09 mars 2011, 14:33:10 pm
When I launch from LGDN2 I go straight to the game menu screen, solo, PBEM or MP......I don't see the menu screen that gives me the OOB, map and doctrine editor ??????. 

Is this correct ?.

I assume I still launch the "old way" to use these features.

Right  ;)

Today, there are a core (histwar.exe) to launch the software : 3 editors + LGdN (version 02)
You have to launch the version 03 (LGdN2) either with the shortcut LGdN2 or directly in the directory HistWar

I am working on a new patch 03a (RC2) with several modifications!
The initial version 02 will become LGdN1.exe
The new version 03 will be LGdN.exe. So it will possible to again use the core histwar.exe

Sorry for this launching a bit muddled
JMM
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: HarryInk le 09 mars 2011, 14:35:46 pm
When using the HIERARCHICAL VIEW, can I just see all the units in a particular corps, regardless of quality or arm?

GREAT WORK, by the way, JMM & team. :)
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: HarryInk le 09 mars 2011, 14:38:23 pm
Also, what does a spinning arrow (in F8 orders / view tactical plan) indicate?
Titre: Re : Re : Graphic Interface Unit : Screenshots
Posté par: JMM le 09 mars 2011, 14:44:09 pm
Citer
When using the HIERARCHICAL VIEW, can I just see all the units in a particular corps, regardless of quality or arm?

Yes you can.. just put the cursor on the second icon (arrow on the left) in order to delete the filter. All units are showed.

There are 2 filters you can use at the same time:
a) on the units status (arm, defence, and so on)
b) on the corps

Citer
Also, what does a spinning arrow (in F8 orders / view tactical plan) indicate?

on the left ? : for each set of icons, this icon allows to quit the menu to go at the superior level.
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Gunner24 le 09 mars 2011, 15:00:47 pm
Hello again, no problem with doing things in managable parts.

May I make a suggestion, the icons at the top take up a lot of "important" screen space, could they go down the side instead ?.

I don't know if others use this or not, but I have never taken any notice of the text "reports", are they really needed ?.......Most of the time I have no idea which unit they refer to anyway.

Ops, I forgot, the time could be in larger type, in MP games the battle time remaining is most important !!!!!.

Titre: Re : Re : Graphic Interface Unit : Screenshots
Posté par: JMM le 09 mars 2011, 15:15:51 pm
May I make a suggestion, the icons at the top take up a lot of "important" screen space, could they go down the side instead ?.

In 2D View, you can move the bar of icons; put the cursor on the left icon (Napoléon) before click left.
I can't place this bar on a side because some gamers have a display limited at 1024 * 768.
BTW... this new interface needs 1280 wide display at least.. I forgot to add a control on this parameter.

Citer
I don't know if others use this or not, but I have never taken any notice of the text "reports", are they really needed ?.......Most of the time I have no idea which unit they refer to anyway.

F8 view : reports from Corps or Reco? Do you send some reco to have informations on your opponent.
These informations are fuzzy but they can give you an idea about the army.

Citer
Ops, I forgot, the time could be in larger type, in MP games the battle time remaining is most important !!!!!.

OK.. in my list of tasks

JMM
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Gunner24 le 09 mars 2011, 15:59:36 pm
Thanks JMM.

About the text, I mean that text in the window right at the top, like the "chasing unit in trouble" one in my picture.



Titre: Re : Graphic Interface Unit : Screenshots
Posté par: zu Pferd le 09 mars 2011, 17:26:18 pm
I CAN'T ADD ANYTHING BETTER TO CONGRATULATE JMM AND HISTWAR TEAM
IN CONSTANTLY WORKING DILIGENTLY TO IMPROVE  'THE NAPOLEONIC GAME'

 :p :p :D :D
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Jacquinot le 09 mars 2011, 19:37:55 pm
Green arrow "move buttom" for corps not work, its only my problem or anybody have similar trouble?
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Théodoricus le 09 mars 2011, 19:54:40 pm


Ops, I forgot, the time could be in larger type, in MP games the battle time remaining is most important !!!!!.

OK.. in my list of tasks

JMM
After a try, I agree with Gunner24 : the time and speed zone is too little to read correctly.
Congratulations for this improvment.

 :D :D
Théo
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Gunner24 le 09 mars 2011, 20:04:05 pm
Citer
Green arrow "move buttom" for corps not work, its only my problem or anybody have similar trouble?
I have the same problem, with RC2 as well, seems impossible to move (march) using the green button.
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: Jacquinot le 09 mars 2011, 20:08:01 pm
What i can do with buttom "AI activiti for intity? who knows?
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: HarryInk le 10 mars 2011, 10:15:11 am
Push it and stand back.  Or better, order someone else to push it and watch them through a telescope...

Just a suggestion.  :)
Titre: Re : Graphic Interface Unit : Screenshots
Posté par: glaude1955 le 10 mars 2011, 16:20:55 pm
Je pratique de même, c'est-à-dire que je reste en version 2 grâce à la touche G.
Mes remarques sur la nouvelle version.
Tout changement d'interface mérite des explications. Le joueur est perdu dans toutes ces nouveautés. J'ai enfin compris comment donner des ordres mais en tâtonnant. De l'information, il nous faut de l'information au risque de bouder les nouveautés que nous ne comprenons pas.
Il faudrait appliquer des aides visuelles qui s'afficheraient lors du passage du curseur de la souris sur les icones.
L'information dans le petit carré en haut à droite est trop restrictive à mon goût personnel (j'ai bien écrit à mon goût personnel).
Le nom du commandant du régiment a disparu ainsi que les appartenances (Brigade, Division, Corps).
Si le nom du régiment est trop long, le petit point statut gêne la lecture malgré la RC2.
A la place de tous les petits rectangles qui n'évoquent rien pour moi, ne pourrait on pas retrouver les mêmes renseignements que sur la version 2 ?
L'idée d'avoir remonté les panneaux d'information de l'interface est très bonne, elle permet une meilleure vision du champ de bataille (possible également dans l'ancienne à l'aide de la touche Tabulation mais sans "infos")
Supprimer les icones centrales représentant les différents Corps et unités est bienvenu car je ne m'en servais pas. Cela limitait le champ de vision pour rien.
Le panneau Hiérarchie est une bonne idée mais dans l'état actuel, je suis incapable (mais cela peut provenir de moi) de comprendre les icones au premier coup d'œil. Le tableau n'est visuellement pas "parlant" à mon humble avis.
Un bon point l'icône sauvegarde qui évite de sortir de la partie.
Reste à supprimer la sauvegarde automatique lors de la sortie ou du moins de proposer une option du style "Voulez-vous sauvegarder votre partie ?"
Cela éviterait le nombre  important de sauvegardes contenues dans le répertoire Save.
Je n'apprécie pas la transparence, je la trouve même gênante.
Si je choisis de voir la carte, c'est pour la voir en entier et avec tous les détails.
Un remède, mettre cette option dans la configuration du jeu, ainsi les joueurs n'en voulant pas n'aurait pas à modifier l'apparence à chaque nouveau jeu.

Cela étant dit, c'est une belle évolution mais qui reste à peaufiner.
Merci JMM.

I practice the same, that is to say that I remain in version 2 with the G key
My comments on the new version.
Any change interface deserves some explanation. The player is lost in all these developments. I finally figured out how to give orders but groping. Information, we need information to shun new risks that we do not understand.
Should be applied visuals that popped up during passage of the mouse cursor over icons.
The information in the small square in the upper right is too restrictive to my personal taste (I have written to my personal taste).
The name of the commander of the regiment has disappeared and memberships (Brigade, Division, Corps).
If the regiment's name is too long, the little dot playing status despite the discomfort RC2.
Instead of all the small rectangles that evoke anything for me, we could not find the same information on version 2?
The idea of having put together the information panels of the interface is very good, it allows a better view of the battlefield (also available in the former by using the Tab key, but without "info")
Remove the central icons representing different Corps and units is welcome because I do not use it. This limited field of view for nothing.
Hierarchy panel is a good idea but in its current state, I am unable (but this can come from me) to understand the icons at first glance. The picture is visually not "speaking" in my humble opinion.
A good idea is the icon backup  that avoids the out of the game.
It remains to delete the autosave on exit or at least offer an option like "Do you want to save your game?"
This would avoid the large number of saves contained in the directory Save.
I do not like transparency, I find it very annoying.
If I choose to see the map, it's to view in full and with all the details.
A remedy is to put this option in the configuration of the game, so players would not wanting to change the appearance of each new game


That said, it's a nice development but that remains to refine.
JMM thank you.