HistWar

HistWar (English zone) => General discussions => Discussion démarrée par: Gunfreak le 30 novembre 2009, 17:12:49 pm

Titre: A second demo
Posté par: Gunfreak le 30 novembre 2009, 17:12:49 pm
Now, I'm gonna buy the game no mater what.

But others seem to be put of by the demo, espesaly the lack of action on the ai part, it seems like the demo dosn't do the game justice.

I recomend releasing another demo with some ai and bug fixes some time before or just after the full game is released. If not there might be a lot of fence sitters that don't want to buy the game
Titre: Re : A second demo
Posté par: CBR le 30 novembre 2009, 17:17:45 pm
If it had been called a public beta I might have considered it good. After trying it out and reading JMM's post I'll be surprised if we see a properly working game before the end of this year.
Titre: Re : A second demo
Posté par: Gunfreak le 30 novembre 2009, 17:21:41 pm
But aperantly most of the problems in the demo aren't in the full game.
It's demo onlu issues
Titre: Re : A second demo
Posté par: CBR le 30 novembre 2009, 17:35:55 pm
Some stuff seems to be just missing from the "demo" yes.  From http://www.histwar.com/forum/index.php/topic,3136.msg42114.html#msg42114 it also seems some bugs might have appeared.

And then there are the rather odd combat/morale mechanics... I don't even want to think about that

Titre: Re : A second demo
Posté par: Gunner24 le 30 novembre 2009, 17:37:06 pm
Citer
Tactical-IA: only the initial part is in place thus it is little reactive.
Not clear if this means from the demo, or the game as it stands today.
Titre: Re : Re : A second demo
Posté par: Gunfreak le 30 novembre 2009, 17:46:57 pm
Not clear if this means from the demo, or the game as it stands today.

I've never heard about that problem in AAR from beta tests, so I think it's only the demo.
Titre: Re : A second demo
Posté par: Gunner24 le 30 novembre 2009, 17:54:37 pm
Lets hope so.

Citer
I recomend releasing another demo with some ai and bug fixes some time before or just after the full game is released
This could be a good idea, but how much work would it be ?.
Titre: Re : A second demo
Posté par: pdmeff le 30 novembre 2009, 18:09:36 pm
Than I do not understand how demo was done...I presume it should be just part of the finished game, I mean just a few scenarios.Or I am wrong and there are more versions of game engine? ;) No matter what but this is not good way of promotion...
Titre: Re : Re : A second demo
Posté par: lodi57 le 30 novembre 2009, 18:18:23 pm
Not clear if this means from the demo, or the game as it stands today.

It only concern the demo.
Titre: Re : A second demo
Posté par: FranzVonG le 30 novembre 2009, 18:23:39 pm
I fear that JMM simply took the complete game, rip off some of the functions and released it as a demo: if I'm right, I'm surprised that we can even load the whole thing...
Titre: Re : A second demo
Posté par: Ras le 30 novembre 2009, 18:43:22 pm
If this demo was intended to win over potential buyers by demonstrating the main concepts it failed. If JMM wants to reach a larger audience than those that have already decided to buy, then he needs to release a working demo.
This version is nice to have and I don't have technical issues on XP but all the gameplay issues already mentioned in the forum. It gives me a better impression than reading the forum but also raises a million questions.

Titre: Re : Re : A second demo
Posté par: Petrus58 le 30 novembre 2009, 20:25:10 pm
If this demo was intended to win over potential buyers by demonstrating the main concepts it failed. If JMM wants to reach a larger audience than those that have already decided to buy, then he needs to release a working demo.
This version is nice to have and I don't have technical issues on XP but all the gameplay issues already mentioned in the forum. It gives me a better impression than reading the forum but also raises a million questions.



I agree. Sadly I feel that the demo will have done much more harm than good - at least as far as those with a general interest in buying the game beyond this forum.  My own feelings are decidedly mixed: there is enough that really makes me excited about the full game, but also far too much which has put me off automatically buying straight away. At least until these have been dealt with.
Titre: Re : A second demo
Posté par: Gunner24 le 30 novembre 2009, 20:34:15 pm
It's going to be very discouraging for JMM to read all our "issues" with the demo, if the game is the SAME as the demo, well, I dare not suggest it needs another 6 months, but who knows.......if the demo is a rough mix of what the game contains and there is vital stuff missing, then no problem......I find it hard to believe ANYONE testing this (for more than a hour) as it stands in the demo would have been so pleased as the beta testers have reported so far.....so, hopefully the demo is bugged and the GAME is not - well that's what I'm hoping for at the moment, otherwise it's gonna be a major let down.
Titre: Re : Re : A second demo
Posté par: pdmeff le 30 novembre 2009, 21:43:53 pm
It's going to be very discouraging for JMM to read all our "issues" with the demo, if the game is the SAME as the demo, well, I dare not suggest it needs another 6 months, but who knows.......if the demo is a rough mix of what the game contains and there is vital stuff missing, then no problem......I find it hard to believe ANYONE testing this (for more than a hour) as it stands in the demo would have been so pleased as the beta testers have reported so far.....so, hopefully the demo is bugged and the GAME is not - well that's what I'm hoping for at the moment, otherwise it's gonna be a major let down.

Agreed JMM did a great job (according to tiny developer team)...BUT...I simply can`t imagine that there are any differences between demo and final game. Why would he released it in this state of development? My apologies but I simply do not understand it...Sorry. :cry:
Titre: Re : A second demo
Posté par: Gunner24 le 30 novembre 2009, 23:56:45 pm
Yes, it's a real mystery....I've checked the LG forum almost every day for over 5 years and we all know new games have problems, no matter how long they have been in developoment, but going by the beta testers reports the demo is a bit of a shocker !.

If it does what it says on the box it IS a great game, but judging from the demo will it do that ?.
Titre: Re : Re : A second demo
Posté par: Hook le 01 décembre 2009, 00:46:41 am
If it does what it says on the box it IS a great game, but judging from the demo will it do that ?.

It'll do what it says on the box.  Keep in mind that the game isn't finished.

Hook
Titre: Re : A second demo
Posté par: Gunner24 le 01 décembre 2009, 15:02:38 pm
Then we do have a great game to look forward to, many have complained about the interface, why ?.....it's really very good, some French to English translation is still needed (stats and results screens) here and there but the controls are brillent.

One tiny thing I would change is to be able to move the camera with the up, down, left and right arrows, they do work, but are very jumpy, not smothe as the mouse is. I've never like camera controlled by the mouse.
Titre: Re : A second demo
Posté par: Hook le 01 décembre 2009, 17:21:23 pm
I've already got a translation for that stats screen, but it still needs a bit of work.  I'll send it to JMM when I'm done and he can make it available however he wants.

It shouldn't be that hard for JMM to add acceleration and deceleration to the camera when using the arrow keys to move so the movement will seems smoother.  Put that on the wish list.

Hook
Titre: Re : A second demo
Posté par: dippysea le 01 décembre 2009, 17:26:07 pm
I think the interface and screen movement are good.

I especially like the F11 key to show what part of the screen does what actions.

Generally the various pieces fit in well.   
Titre: Re : Re : A second demo
Posté par: ivanmoe le 01 décembre 2009, 19:37:30 pm

It shouldn't be that hard for JMM to add acceleration and deceleration to the camera when using the arrow keys to move so the movement will seems smoother.  Put that on the wish list.

Hook


Might it be possible to limit how close the camera can get to a formation, make it 25m perhaps, an impenetrable hemisphere around units?

That would eliminate the tearing of the textures that occurs when the camera goes inside them (the formations).

I'd also note that the 3D figures look great at 50-100m, so if the bubble is made somewhat larger, it'd stop a lot of the grousing about the graphics.  :)

ivanmoe
Titre: Re : Re : Re : A second demo
Posté par: Hook le 01 décembre 2009, 19:45:28 pm
Might it be possible to limit how close the camera can get to a formation, make it 25m perhaps, an impenetrable hemisphere around units?

That would eliminate the tearing of the textures that occurs when the camera goes inside them (the formations).

I'd kind of like to be able to look out through the eyes of the commander of a formation myself.  There are other ways to deal with the near plane cutoff that makes the figures cut apart when you pass through them, if that's what you're talking about.

Hook

PS.  Hey Moe! :D
Titre: Re : Re : Re : Re : A second demo
Posté par: ivanmoe le 01 décembre 2009, 20:17:15 pm
I'd kind of like to be able to look out through the eyes of the commander of a formation myself.  There are other ways to deal with the near plane cutoff that makes the figures cut apart when you pass through them, if that's what you're talking about.

Hook

PS.  Hey Moe! :D


Hiya Hook!

As you're no doubt aware, folks nearly always play these games zoomed-out. If they spend too much time zoomed-in, they lose track of what's going on in the game. I certainly found that to be true when playing MTW2. It didn't matter how good the graphics were, because I couldn't take time to appreciate them and still keep up with the game :!:

I'm a lot more concerned with seeing the relationship between the different arms ironed out. You guys that playtested Austerlitz for BAG did wonders in that regard, particularly when compared to its predecessor (Waterloo: Napoleon's Last Battle). The intereaction between unit types, cavalry, infantry and artillery was vastly improved, IMO.

Thanks to everyone who's working to make the potential of LG a reality.

ivanmoe

Titre: Re : Re : Re : A second demo
Posté par: Seydlitz le 01 décembre 2009, 23:08:55 pm
I agree. Sadly I feel that the demo will have done much more harm than good - at least as far as those with a general interest in buying the game beyond this forum.  My own feelings are decidedly mixed: there is enough that really makes me excited about the full game, but also far too much which has put me off automatically buying straight away. At least until these have been dealt with.

I agree. As Iam having great problems, sometimes 10 CTDs in a row, under W7 I stepped back from preordering it now. Ill think Ill wait until it is released and see what others have to say about these issues.
Titre: Re : A second demo
Posté par: Dagann le 02 décembre 2009, 11:02:00 am
A MP demo would show the true potential of the game.
I think Histwar is best made for MP than for single player.