HistWar
HistWar (international zone) => Announcements => Discussion démarrée par: Scots Grey le 14 septembre 2011, 10:22:15 am
-
Hi,
Thanks for the latest patch. Just had a quick play around.
Cavalry glide at 1\1 speed (60/60). Walk normally at faster speeds
Sometimes looks like soldiers and horses have transparent feet, grass showing through. Was more noticable with a map mod installed. I did a fresh install and it is not as bad but still there from some angles.
Anybody else notice these issues?
Hope this info helps. Thanks for the continued support.
-
What about changes in OoB editor?
-
I saw blue lines on the 2d map.
-
I also saw during my solo part of training today.
-
I dont like this new grass innovation, its not compatible with MadRussian ground. :(
And i need change explosion Mod now!!!
-
Ha! les problèmes, de pelouse... :smile:
-
Ha! les problèmes, de pelouse... :smile:
Grass its problem for me, because i like good looking ground, it need for my imagination!!! ;)
-
Pour le gazon, voyons avec les anglais !!!!! ;)
-
Explosion MOD for 03bRc3 - http://www.histwar.org/mods/file.php?id=176
(http://www.histwar.org/mods/file.php?id=176)
Now bomb explosion mixed with cannonball blows.
-
J'ai téléchargé et installé le patch 3b (RC3) et testé sur le scénario de Heilsberg.
Je donne mon avis.
J'ai remarqué les améliorations sur les animations de la fumée et du feu. Les animations du tir des canons et d'un canon qui brûle sont belles.
Pendant les mêlées, j'ai noté que certaines unités restent inactives mais, sur cette bataille, pas de bugs sur le comportement, à part une fois, deux régiments d'infanterie ennemis qui se sont croisés sans combattre.
I downloaded and installed the patch 3b (RC3) and tested in the scenario Heilsberg.
I give my opinion.
I noticed the improvements on the animation of the smoke and fire. The animations of the shot guns and a cannon that burns are beautiful.
During the melee, I noted that some units are inactive, but in this battle, no bugs on behavior, except when two infantry regiments have crossed the enemy without fighting.
Théo
-
My winter terrain Mod now looks much better! :)
-
Explosion MOD for 03bRc3 - http://www.histwar.org/mods/file.php?id=176
(http://www.histwar.org/mods/file.php?id=176)
Now bomb explosion mixed with cannonball blows.
Thank you, Jacquinot, for this new mod.
Théo
-
My winter terrain Mod now looks much better! :)
Why does it look much better ?
Théo
-
Attention!
If you want play with MadRussian ground mod in 03bRC4, without grass innovation, you just need to add this files - http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html (http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html) in MadRussian mod folder in T_Base folder.
-
Why does it look much better ?
Théo
For comparison:
-
Cavalry glide at 1\1 speed (60/60). Walk normally at faster speeds
Yes.. I saw this issue but it seems I made a mistake when I fixed it. :oops:
Sometimes looks like soldiers and horses have transparent feet
No really.. a new layer (grass) hides the 3D models feet.
In fact, my intention was to add an horizontal layer in order to decrease the vertical grass..
What is your idea about this new procedure?
I saw blue lines on the 2d map.
Is it possible to have a file with the blue lines.. (I think I have an idea about the reason, but it's better if I can work with a file with this issue)
During the melee, I noted that some units are inactive, but in this battle, no bugs on behavior, except when two infantry regiments have crossed the enemy without fighting.
unit == 3D model ? Right?
I am waiting for other issues :p
JMM
-
Je confirme pour le bug de la pelouse!
-
I saw during a test (Borodino map) the men of artillery piece die without being attacked and at the end all the gun remain without men. SOmething like a suicide :) ; I will make other test for see if it happen again.
-
unit == 3D model ? Right?
JMM
I mean cavalry men don't fight/don't move in the melee while some others are fighting.
Théo
-
For comparison:
Why does it look much better ?
Théo
@ Jacquinot,
I mean what have you done to have better result on your Winter Mod ?
Théo
-
I have recently reinstalled my game and upgraded to the latest patch via patches full 3.0a then 3.0b RC3. It starts and runs fine to begin with then after 3-5 minutes (maybe when firing starts) game crashes with an error "Internal error 1A". Anyone else having trouble and anyone have any suggestions as to a possible cuase. I have sent an email to JMM for help but have not heard back yet. Thank you.
Abarlow17
-
No really.. a new layer (grass) hides the 3D models feet.
In fact, my intention was to add an horizontal layer in order to decrease the vertical grass..
What is your idea about this new procedure?
JMM
Hi JMM,
Not sure about the grass layer look. It may be my PC but you can still see the outline of the feet which makes them look transparent. Just looks a bit odd. It looks much worse when you can't see any "long" grass so it looks like really flat ground they are moving on.
Had a short play around last night and some cavalry appeard ok when moving and others in the same unit were gliding. Other units it was the whole regiment gliding. Not sure if this is important info for you.
Thanks again for the support you give the game.
-
@ Jacquinot,
I mean what have you done to have better result on your Winter Mod ?
Théo
Nothing, JMM's new patch done this work.
-
Attention!
If you want play with MadRussian ground mod in 03bRC2, without grass innovation, you just need to add this files - http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html (http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html) in MadRussian mod folder in T_Base folder.
Great mods Jaquinot great pics download plug in is not compatible with Firefox I'm going to try with Explorer
Good looking winter environment . : )
-
When playing Auserlitz shortly, I noticed "squares" on the ground.
-
Great mods Jaquinot great pics download plug in is not compatible with Firefox I'm going to try with Explorer
Good looking winter environment . : )
Thanks! :)
-
Damn, my winter Mod looks realy nice with this JMM's grass trick, thanks JMM!!! ;) and new fire is perfect!!!
-
I saw blue lines on the 2d map.
Fixed... that said, no nice but no impact on the game itself (just bad display :p)
JMM
-
Regardless of graphics,
a) Have you seen new bugs?
b) old bugs fixed but coming up again
c) crashes (and if so, is it possible to send me the file spyboard.txt just after the crash)
d) internal errors 1A (and there I need the file xxx. sav)
For a) and b), if you can send me the file xxx.sav and specify the time at which the bug occurs.
Did you play in MP mode? Problem : Yes/No
I reinstalled version 03a, then add successively 3 patches 03b (trying game at each step)
Nothing .. no crash ... I am in the Fog of War!
JMM
-
I played Montebello in solo mode, about four hours of gameplay observing what was happening : only graphic problem I noticed is a blue line crossing the battlefield sometimes appearing in 2D view when orders are displayed on the map. No bugs detected, all worked fine. I observed carefully the AI moves, in my opinion single corps deployment and management have reached an excellent level, I played a defensive battle and the AI acted in a way I appreciated a lot : once completed the artillery deployment the AI started bombing two regiments on my right wing, I observed the morale of my troops lowering under the bombs and partially rising when I sent another regiment in support, after that my envolved regiments had to face the charge of some enemy cavalry regiments, the cavalry repeatedly attacked on the flank, first it was rejected by my infantry squares and line musket fire but finally won the combat. I could go on describing the battle, I repeat that the gameplay has reached a very good level, just an idea on how improve the corps management : it would be good to have the possibility of deciding where to place cavalry and artillery respect to infantry when orders are given ... I mean for example "defend + type of formation (line, column etc.) + place artillery on the right or on the left or behind.
Just a pair of bad particulars that should be discussed from my point of view : I noticed that cavalry behaviour is better, it seems that cavalry initiative is more limited and regiments tend to remain attached to to their corp ( JMM could you please confirm you worked on cavalry behaviour with this last patch?); in my opinion there are still too many regiments leaving the field or being prisoner, maybe it's my fault becouse I must learn how to manage the morale and mantain the control of
my units, I'd like to know the opinion of other skilled players on this argument. Another thing I'd like to discuss is the artillery behaviour when attacked by infantry : I noticed an entire artillery regiment destroyed by enemy musket fire, I think a situation where artillery is flanked by infantry and exposed to musket fire is quite unhistorical, maybe it should be introduced a "reacting" rule for artillery menaced by musket fire.
Thanks
Andrea
-
Regardless of graphics,
a) Have you seen new bugs?
b) old bugs fixed but coming up again
c) crashes (and if so, is it possible to send me the file spyboard.txt just after the crash)
d) internal errors 1A (and there I need the file xxx. sav)
For a) and b), if you can send me the file xxx.sav and specify the time at which the bug occurs.
Did you play in MP mode? Problem : Yes/No
I reinstalled version 03a, then add successively 3 patches 03b (trying game at each step)
Nothing .. no crash ... I am in the Fog of War!
JMM
Hello JMM
Just played a few hours solo Montebello, RC3 over RC2, and had a internal error 1A, on exiting and trying to resume (load) the battle.
I am sending the sav file over Redmine.
Noticed a few other minor old bugs, like a regiment fighting without firing, and a new one already mentioned (cav gliding at 60/60), will report this on Redmine. But the overall feel of he game is very good (the error 1A is however bad...)
Regards
-
Perfect.. I am working on that today, hoping I can find the source of internal error..
JMM
-
I played Montebello in solo mode, about four hours of gameplay observing what was happening : only graphic problem
Thanks
Andrea
THX for this report.
I noticed that cavalry behaviour is better, it seems that cavalry initiative is more limited and regiments tend to remain attached to to their corp ( JMM could you please confirm you worked on cavalry behaviour with this last patch?);
Yes, I did... I fixed a bug about the priority doctrine / unit attached to a corps ...
So, the cavalry is more well-behaved ;)
in my opinion there are still too many regiments leaving the field or being prisoner,
Prisoner : I am going to work on the cavalry.. but I think it's not really bad for infantry.
Leaving the field : just to avoid units are destroyed on the battlefield (unhistorical)
Another thing I'd like to discuss is the artillery behaviour when attacked by infantry : I noticed an entire artillery regiment destroyed by enemy musket fire, I think a situation where artillery is flanked by infantry and exposed to musket fire is quite unhistorical, maybe it should be introduced a "reacting" rule for artillery menaced by musket fire.
You are right. I reworked several time the rule for this type of combat but yet I am not very satisfied.. so I am going to work again on this part.
-
I saw blue lines on the 2d map.
I have as well in a little home made scenario. I sent the file to JMM . The blue line came on but quickly vanished
Dir N - S-E. Single regiments behavior often leads to direct refusal to accept orders given : only saw artillery
Artillery section attached to brigade crossed a bridge , unlimbered and opened fire briefly on an infantry target:
(It had at the time 4 infantry regiments within 200 yds)
then limbered up and re-crossed same bridge and stopped. I sent a variety of orders:
march to location
support unit
unlimber and lay ground fire
to no avail. I left it alone and the checked back 5 minutes later : it was running circles near the bridge but would not cross.
Another battery on the other side behaved in a similar fashion:
advanced to line formation- unlimbered and opened fire on a target briefly, (cavalry target) it was in good range 600 yds
so no idea why it limbered up and started to trot to the target which was fainting a charge and breaking off the attack constantly.
I sent an infantry regiment to support the artillery and eventually was in a mutual support waltz for about 10 min of play
with 3 units, and all the while the artillery would unlimber the guns fire a salvo and then limber the guns moving in circles
around the same position. The infantry in square all this time was marching and counter marching towards the cavalry target
laying salvos. Eventually the artillery section was destroyed.
-
I'm playing Quatre Bras scenario, the AI playing the Allied
I noticed a strange behaviour in an Allied artillery unit : the cannons are unlimbered and firing but they are
uncorrectly oriented, I mean the cannons are oriented toward the opposite side of the enemy (but firing correctly
on the enemy lines) and aren't deployed in line but in column.. this is the first time I see a similar behaviour
Andrea
-
Andrea, you need to post Bugs on Redmine http://comandplay.coda-cola.net/
Make sure you attach the Save, Testboard, Bugboard & Spyboard files, note these files are deleted if you start a new battle and you will find the last 3 in the "Tracking" folder
-
I've just controlled my post and discovered that the .sav file was not attached,
the problem is that I've reinstalled the game and so I can't no more send the file
to be analized. It was a verystrange artillery behaviour, never seen before, I' ll
pay attention in my future games
thanks
Andrea
-
I've just controlled my post and discovered that the .sav file was not attached,
the problem is that I've reinstalled the game and so I can't no more send the file
to be analized. It was a verystrange artillery behaviour, never seen before, I' ll
pay attention in my future games
thanks
Andrea
This issue is known but it is difficult to reproduce it.
Generally speaking, the internal engine works fine but the graphical engine makes a mistake.
The bug isn't displayed after reading the file .sav :p so I can't fix it.
I have to find it when I am playing...
JMM
-
When i play with MadRussian 3d units mod i see strange bug with dead horses. Somebody have this problem?
With original 3d units i see bug too.
-
:smile: Beautiful horses :smile: :mrgreen: ;)
Vive le RC4 !
-
When i play with MadRussian 3d units mod i see strange bug with dead horses. Somebody have this problem?
With original 3d units i see bug too.
For the next patch...
I wished to quickly release a new patch with the control of gamma.
BTW, I didn't fix up the issue about the gliding of CAV at 60/60...
JMM
-
Attention!
If you want play with MadRussian ground mod in 03bRC4, without grass innovation, you just need to add this files - http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html (http://narod.ru/disk/25149181001/MadRussian%20terrain%20for%2003bRC3.zip.html) in MadRussian mod folder in T_Base folder.
Hi Jaquinot: the link is in Russian and the download button is not active....
-
Hi Jaquinot: the link is in Russian and the download button is not active....
If download not start after 10 seconds just click on link second time.