HistWar

HistWar (English zone) => General discussions => Discussion démarrée par: mitra le 30 août 2010, 23:27:23 pm

Titre: Re : Patch 02d
Posté par: mitra le 30 août 2010, 23:27:23 pm
I made a rapid battle grognards level for test, two problems:

THe CIC after two or three hours from the start don't move anymore from position where it is.

I sent two aides to two corps distants 40 minutes, they return after a minute to CiC without giving feedback. This happen 3 or 4 times.

I was the coalition side

http://ifile.it/lh3s47j
Titre: Re : Patch 02d
Posté par: Franciscus le 31 août 2010, 00:49:21 am
Thank you !

A simple question: In the opening screen of LGDN.exe, the exe version is now stated as 1.22i. Is this correct ?

Regards
Titre: Re : Patch 02d
Posté par: JMM le 31 août 2010, 01:25:17 am
Thank you !

A simple question: In the opening screen of LGDN.exe, the exe version is now stated as 1.22i. Is this correct ?

Regards

No... it's not right...
ASAP a new version... but it's not a huge problem.

JMM
Titre: Re : Patch 02d
Posté par: JMM le 31 août 2010, 08:36:11 am
Hi,

A new patch 02d (RC1) on the server.

http://www.histwar.org/mods/file.php?id=70

I made a mistake when I built the package.

HW:LG version is 2.01d

Sorry... Enjoy
JMM
Titre: Re : Patch 02d
Posté par: Grog le 31 août 2010, 11:33:47 am
JMM

Is 02d (rc1) a replacement for 02d or are both patches required?

I have tried 02d (rc1) only and in two games my army has left the field before even making contact.

Cheers

Grog
Titre: Re : Patch 02d
Posté par: JMM le 31 août 2010, 11:41:37 am
02d (RC1) replaces the 02d (RC)...
But reading your comment, it seems there is a big problem on this build...
Maybe be the best is to suspend the downloading for waiting a new patch02d (rc2)

Sorry
JMM
Titre: Re : Patch 02d
Posté par: Marquês de Alorna le 31 août 2010, 13:30:49 pm
02d (RC1) replaces the 02d (RC)...
But reading your comment, it seems there is a big problem on this build...
Maybe be the best is to suspend the downloading for waiting a new patch02d (rc2)

Sorry
JMM
I also noticed that a few scenarios that worked before, now do not run, returning an error code. But I'm not sure if that was already a problem of 02c. E.g. Elchingen 1805, Wertingen.
Titre: Re : Patch 02d
Posté par: Bruguière le 31 août 2010, 13:37:36 pm
J'ai également, installé 02d, et comme pour Grog, mes troupes quittent le champ de bataille dés le début de partie, et ce, sur au moins trois scenarii... :?
Titre: Re : Patch 02d
Posté par: Marquês de Alorna le 31 août 2010, 14:38:03 pm
J'ai également, installé 02d, et comme pour Grog, mes troupes quittent le champ de bataille dés le début de partie, et ce, sur au moins trois scenarii... :?
Peut-être ils sont mal payées...  :smile:
Titre: Re : Patch 02d
Posté par: Count von Csollich le 31 août 2010, 14:44:23 pm
Peut-être ils sont mal payées...  :smile:


;)  :twisted:
Titre: Re : Patch 02d
Posté par: AJ le 31 août 2010, 15:10:54 pm
Guys, I am now getting confused, which is easy for me. I installed the first patch 02d(RC).  Apparently while sleeping, another patch 02d(RC1) was released, and this too is a problem. Are we being told to hold off on downloading this 02d(RC1) and another patch o2d(RC2) is being built?

Count, Hook or JMM could you please enlighten this sleepy headed old fool :lol: :lol:
Titre: Re : Patch 02d
Posté par: Chaos le 31 août 2010, 15:32:22 pm
Après avoir installer la version 02d.rc1, et après quelques essais,  je me suis rendu compte que l'on ne pouvais  plus réorganiser les corps d'armée, une fois mes ordres donnés(déplacer les régiments afin d'optimiser soit la défense soit l'attaque),  :( avant de lancer la bataille.(coté français et coté alliés).

Titre: Re : Patch 02d
Posté par: Gunner24 le 31 août 2010, 15:34:28 pm
Citer
Are we being told to hold off on downloading this 02d(RC1) and another patch o2d(RC2) is being built?
This is how I understand things at the moment.

My question is : will 2d(rc1) have to be installed before 2d(rc2) ?.....I excpect not, as the rc2 should contain anything which was in rc1 - yes ?.

Anyway, I will hold fire for now - and await further news.
Titre: Re : Patch 02d
Posté par: Bruguière le 31 août 2010, 18:28:20 pm
Que doit on faire, svp, re-installer ou attendre ? ;)
Titre: Re : Patch 02d
Posté par: JMM le 31 août 2010, 18:34:47 pm
Attendre que j'identifie le problème pour vous proposer une version opérationnelle.. sinon réinstaller le patch 02c
Wait for a new version 02d after identifiying the issue. You  may re-install the patch 02c

Sorry a lot..
Vraiment désolé...

JMM
Titre: Re : Patch 02d
Posté par: JMM le 31 août 2010, 19:11:30 pm
OK.. a very stupid error  :oops:
Une erreur très stupide  :oops:

A new version in the next hours after checking HW:LG a bit  :p
Une nouvelle version dans les prochaines heure après avoir testé un peu HW:LG

JMM
Titre: Re : Patch 02d
Posté par: JCM101 le 31 août 2010, 19:15:47 pm
Vraiment alléchant!   :p
Titre: Re : Patch 02d
Posté par: Bruguière le 31 août 2010, 19:17:08 pm
Alors j'attends.... ;)
Titre: Re : Patch 02d
Posté par: Gunner24 le 31 août 2010, 19:21:33 pm
Mistakes are easy to make, and everyone makes them sometimes, the important thing is to be able to correct them.

Thanks JMM for keeping us posted on the 2d "news".
Titre: Re : Patch 02d
Posté par: AJ le 31 août 2010, 20:39:45 pm
No giant problem. I made some OOB's while still patched at 02d, then reinstalled patch 02c. All is good and will welcome the new patch when tested. I ask a question? Would a big corporation who made a bad patch, spend half the night trying to fix it?
No !!!! but JMM did, so I say thankyou and it will all turn out right :D :D
Titre: Re : Patch 02d
Posté par: JMM le 31 août 2010, 21:43:31 pm
Hello,

Patch02d

Patch to apply to HistWar Version 2c

You have to install this new version 02d RC2 [over 2c, 2d(RC) or 2d(RC1)]

http://www.histwar.org/mods/file.php?id=72

Version code of HistWar : 2.02d

JMM


Titre: Re : Patch 02d
Posté par: Bruguière le 31 août 2010, 22:20:03 pm
Merci patron.... :D
Titre: Re : Patch 02d
Posté par: Bruguière le 31 août 2010, 22:38:59 pm
Il semble qu'il y ait encore des soucis....

   Les unités restent immobiles au départ et invisibles en vue F4, sur trois scenarii....
Titre: Re : Patch 02d
Posté par: Franciscus le 01 septembre 2010, 00:18:40 am
I am glad JMM started to name the patches as release candidates (= beta patches). It should now be more clear that this is not yet a "definite", "official" patch, problems may exist and who chooses to install it should expect them. If someone does not want to "test" a patch, just stick to the last "official" one - this is just like other small developers are doing (eg, Ageod, Norbsoftdev).

Regards
Titre: Re : Patch 02d
Posté par: AJ le 01 septembre 2010, 00:43:34 am
Merci beaucoup JMM
Titre: Re : Patch 02d
Posté par: Franciscus le 01 septembre 2010, 01:19:53 am
Had time for a quick battle with patch 2d RC2 - Haslach. For the first time since release, I noticed a bad graphic bug in 3d views (see pic). My GC is an ATI 5750, I have not changed either the card or the drivers (ATI 10.4)  but that's the first time I have seen this. The bad graphics appear mainly when I rotate quickly the camera, but sometimes also changing the elevation. It DOES not appear to be limited to having French units present, even right-clicking on an empty spot on 2d map gives this bug, sometimes.

On the other hand, no problems with ordering/moving units or with the F4 view...

A quick tour on Friedland did not showed this graphic bug...

I had already played Haslach a few months ago, and I do not remember seeing this. Could it be the problem kiva has reported already with ATI cards ??
Titre: Re : Patch 02d
Posté par: JMM le 01 septembre 2010, 01:38:48 am
This problem appears with the new version 2 with the ATI Graphic board.
I thought it was fixed after the version 02c.. but not!
I'll try with my ATI configuration on Haslach. BTW, do you get this trouble with the map editor?

JMM
Titre: Re : Patch 02d
Posté par: AJ le 01 septembre 2010, 01:54:19 am
I just ran Haslach scenario on my ATI Radeon Mobility HD 4200 and I had Zero graphic bugs in F3. So this bug cannot apply to all ATI cards, Thank God !!!!! In fact I must be blessed because this card has not given me any 3D bugs with Histwar
Titre: Re : Patch 02d
Posté par: L.A. Berthier le 01 septembre 2010, 09:29:16 am
Had time for a quick battle with patch 2d RC2 - Haslach. For the first time since release, I noticed a bad graphic bug in 3d views (see pic). My GC is an ATI 5750, I have not changed either the card or the drivers (ATI 10.4)  but that's the first time I have seen this. The bad graphics appear mainly when I rotate quickly the camera, but sometimes also changing the elevation. It DOES not appear to be limited to having French units present, even right-clicking on an empty spot on 2d map gives this bug, sometimes.

On the other hand, no problems with ordering/moving units or with the F4 view...

A quick tour on Friedland did not showed this graphic bug...

I had already played Haslach a few months ago, and I do not remember seeing this. Could it be the problem kiva has reported already with ATI cards ??

I have the same problem with my ATI,RadeonHD2600.
And the problem is presenra by 2b, if I remember right.
Titre: Re : Patch 02d
Posté par: Franciscus le 01 septembre 2010, 09:41:51 am
(...)
BTW, do you get this trouble with the map editor?

JMM

Do you mean, if I have this problem in Haslach map opened in the map editor ?
No idea, I will try later tonight or tomorrow.

Regards
Titre: Re : Patch 02d
Posté par: AJ le 01 septembre 2010, 14:08:58 pm
Citer
I have the same problem with my ATI,RadeonHD2600. And the problem is presenra by 2b, if I remember right

Now I'm lucky guys, I don't know why my ATI HD 4200 doesn't give me problems. I ended up with this card in my new laptop because all the other specs I was looking for were right. In general I do not like ATI cards for gaming. My local computer guy swears by Nvidia. I took a risk and lucked out :p :p :p
Titre: Re : Patch 02d
Posté par: kiva le 01 septembre 2010, 15:22:29 pm
Pour ce nouveau patch, il sera mis à disposition plus tard donc ?
Titre: Re : Patch 02d
Posté par: AJ le 01 septembre 2010, 18:29:19 pm
Full MP battle test with new patch this morning was very good. However battle end screen and stats etc.. not working will post on Redmine. Very happy with the Battle though
Titre: Re : Patch 02d
Posté par: kiva le 01 septembre 2010, 19:39:21 pm
Ah OK, il est dispo  :oops: bon je vais le tester demain à l'aube  ;)
Titre: Re : Patch 02d
Posté par: Franciscus le 02 septembre 2010, 00:09:21 am
This problem appears with the new version 2 with the ATI Graphic board.
I thought it was fixed after the version 02c.. but not!
I'll try with my ATI configuration on Haslach. BTW, do you get this trouble with the map editor?

JMM

I tested Haslach:

In the map editor, NO graphics bugs are apparent !
In battle, graphics bugs as described.

So, indeed, the issue must be related to the presence of 3d units...
Why in Haslach and not, say, in Friedland ? Could it be related to the fact that Haslach is a small map and the units are smaller (ie, related to the ratio of figurines to actual men in formations ?)

Regards
Titre: Re : Patch 02d
Posté par: Cavalier le 02 septembre 2010, 00:18:08 am
Please confirm that you can load 2d (RC2) directly over 2c.
Titre: Re : Patch 02d
Posté par: AJ le 02 septembre 2010, 00:31:52 am
Citer
Please confirm that you can load 2d (RC2) directly over 2c.

Yes Mate you can and we did and it works
Titre: Re : Patch 02d
Posté par: JMM le 02 septembre 2010, 11:03:32 am
Hello,

Patch02d RC3
Patch to apply to HistWar both Version 2c and 2d (RCx)

Bad calculus of result fixed  ;)

http://www.histwar.org/mods/file.php?id=73

JMM

RC:  Release Candidate (version with potential to be a final product...)
Titre: Re : Patch 02d
Posté par: kiva le 02 septembre 2010, 11:06:16 am
Had time for a quick battle with patch 2d RC2 - Haslach. For the first time since release, I noticed a bad graphic bug in 3d views (see pic). My GC is an ATI 5750, I have not changed either the card or the drivers (ATI 10.4)  but that's the first time I have seen this. The bad graphics appear mainly when I rotate quickly the camera, but sometimes also changing the elevation. It DOES not appear to be limited to having French units present, even right-clicking on an empty spot on 2d map gives this bug, sometimes.

On the other hand, no problems with ordering/moving units or with the F4 view...

A quick tour on Friedland did not showed this graphic bug...

I had already played Haslach a few months ago, and I do not remember seeing this. Could it be the problem kiva has reported already with ATI cards ??

I have the same problem with my ATI,RadeonHD2600.
And the problem is presenra by 2b, if I remember right.

Curiously, I have no bug with this battle! (Haslach)
Curieusement, je n'ai pas de bug avec cette bataille ! (Haslach)
Titre: Re : Patch 02d
Posté par: AnkLrd le 02 septembre 2010, 11:49:50 am
Hello,

Patch02d RC3
Patch to apply to HistWar both Version 2c and 2d (RCx)

Bad calculus of result fixed  ;)

http://www.histwar.org/mods/file.php?id=73

JMM

RC:  Release Candidate (version with potential to be a final product...)

Thnks JMM  :)
Titre: Re : Patch 02d
Posté par: AJ le 02 septembre 2010, 14:58:18 pm
When does he sleep? :roll:
Titre: Re : Patch 02d
Posté par: AJ le 02 septembre 2010, 17:01:34 pm
Report:  Full MP fought with new patch against Bibouba, ALL IS PERFECT.
Battle screens show Tac and Strat, no error 1a, C in C moved throughout battle. The best I have seen HLG run.
Congratulations JMM :smile: :smile: :smile:
Titre: Re : Patch 02d
Posté par: Marquês de Alorna le 03 septembre 2010, 03:18:05 am
It seems that the important bugs are almost vanished.
Maybe the time is coming to extend the doctrine edition so that XVIIIth century fashioned linear armies (like the Austrian and Prussian in the beginning of the period) can be historically played.   :mrgreen:

But only after a few nights of good restoring sleeping, JMM.  ;)
Titre: Re : Patch 02d
Posté par: Franciscus le 03 septembre 2010, 12:23:16 pm
My dear friends Aj and Marquês, let me respectfully disagree.

Saying the all is perfect or that most important bugs are gone is not IMHO the best way to look at the present state of things.
Granted, huge improvements have been made in these almost 8 months since release. Nevertheless, annoying and important  problems remain, ranging from the non-functioning "Esc" key menus, graphics bugs in 3d in some absolutely regular graphic cards configurations, weird 3d animations, suicidal arty, lack of proper inter-arms support (specially in defense), etc.
More, some important features are still lacking - namely, the non-functioning orders and AI at Divisional/brigade level and the impossibility still to play as a corps-commander (a big plus to me). Not to mention the issue about "historical" starting positions and battle plans, which, granted, is open to debate, and some other features that if present would greatly increase playability (to name just one: zoom in 2d Map)
So, not to diminish in any way JMM huge work and devotion, but the game has still a long way to go before we start worrying about linear doctrines  ;)

BTW, Marquês: HWLG pretends to be a simulation of Napoleonic warfare beginning in 1805 onwards. My question is a result of my ignorance, but in 1805 did the Austrians still used 18th century tactics/doctrines, after having already fought revolutionary/Napoleonic armies for more than 10 years ?

Regards
Titre: Re : Re : Patch 02d
Posté par: AJ le 03 septembre 2010, 14:22:31 pm
Citer
Saying the all is perfect or that most important bugs are gone is not IMHO the best way to look at the present state of things.

My friend Franciscus, I apologies for my inaccuracy, "All is Perfect", was referring to MP now running reliably, with the Battle Stats screens working again. For me this is my most important thing, I am a dedicated MP player and now the "Wars" can begin

Like you, I have also been a vocal advocate of Division/Brigade control but I see this as an evolution not a bug.

Best Regards
Aj
Titre: Re : Re : Patch 02d
Posté par: Marquês de Alorna le 03 septembre 2010, 19:03:01 pm
BTW, Marquês: HWLG pretends to be a simulation of Napoleonic warfare beginning in 1805 onwards. My question is a result of my ignorance, but in 1805 did the Austrians still used 18th century tactics/doctrines, after having already fought revolutionary/Napoleonic armies for more than 10 years ?
Yes.

Another set of defeats were needed by the Austrians and specially the Prussians to adapt their armies to "Napoleonic" standards. Citing Osprey MAN-AT-ARMS 176 "Austrian Army of the Napoleonic Wars (1)" by Philip Haythornthwaite:

"A detailed assessment of infantry tactics is precluded here by restrictions of space; but, in brief, the Austrian army retained faith in the 18th century, constricted maneuver at the expense of the less formalized movements employed by the French, the Austrian regulations until 1807 being based upon the 1769 system."

From 1807, with the new regulations of Archduke Charles, the battalion column was the preferred formation to maneuvre (a la French army), though the line was still considered the proper attack formation.

Titre: Re : Re : Patch 02d
Posté par: JCM101 le 03 septembre 2010, 19:49:06 pm
Having opportunity to play '1st fighting' with 2d rc3 I found the view item on menu brings up the dialog away from cursor.

As far as actual combat goes a theoretically ideal rear assault on art led to
a) cavalry deciding to attack more distant infantry instead then to return to the art but not before circling around the battery so they could be fired upon.
b) Inf also decide to go away from art & attack other inf then a 2nd inf unit ordered to attack art from rear decided to wait looking on for hours (pain au chocolat break?) whilst other engagements occurred elsewhere.

This raised a couple of questions, would the enemy art in reality not have changed facing quite quickly?  (After some game time hours of sitting facing away they did attempt to relocate the battery.)
Why are units reluctant to prioritize a rear attack on an essential target?  Personally if I'm attacking artillery on foot I prefer to do it from their rear! :p  Not so much the case with my troops it seems.  :roll:

I like the icon upgrades, some nice little tweaks showing up.  There is a greater feel of tension in the game now, it is giving the impression of a more carefully thinking & determined AI throughout the game on both sides.

Thanks for your efforts JMM.  Not perfect but still fun!  :D
Titre: Re : Re : Patch 02d
Posté par: Gunner24 le 03 septembre 2010, 21:16:24 pm
Citer
Why are units reluctant to prioritize a rear attack on an essential target?
I have also seen possible flank/rear attacks NOT happen when I would expect them to, but, I assume this is because the guns could be turned around (not modeled in 3d view ????) and the Inf/Cav do not feel brave enough to attack.....or it could be a bug still to be fixed !.
Titre: Re : Re : Re : Patch 02d
Posté par: JCM101 le 03 septembre 2010, 23:58:47 pm
I have also seen possible flank/rear attacks NOT happen when I would expect them to, but, I assume this is because the guns could be turned around (not modeled in 3d view ????) and the Inf/Cav do not feel brave enough to attack.....or it could be a bug still to be fixed !.

I wondered about this.  In my case the troops were well within musket range but the arty didn't fire until the troops moved in front of the guns - suggesting the guns were not turning or threatening to turn. 
If arty has cavalry sat in its' rear but the arty need not worry or try to fire till it obligingly moves to the front of the battery, I think that an error is present.
The infantry were later also directly behind the guns & somebody should have fired if the fault lies with animation to show facing, but no-one fired & the order to attack was simply put on hold.

I am wondering if this is a variant on the 'out of map' bug I've seen before where artillery were 'undetected' but could fire if they were facing correctly at the oncoming troops with impunity.
The crux seems to be the unit 'perception' of the situation:-
- if we are facing each other we fight;
- as cavalry we move to attack & then because units attack from facing positions, we move to the front...

Not that I claim to know exactly how JMM has set up his AI instruction set, this is just how it seems best explained.
Titre: Re : Re : Patch 02d
Posté par: Gunner24 le 04 septembre 2010, 00:59:53 am
Citer
- if we are facing each other we fight;
- as cavalry we move to attack & then because units attack from facing positions, we move to the front...

You could be on to something here, I said a long time ago that HWLG was very much a 1v1 unit game, the units select which to attack and those attacks are head on.....
Titre: Re : Re : Patch 02d
Posté par: Franciscus le 04 septembre 2010, 01:07:36 am
Come to think of it, has anybody actually managed or seen a flank/rear attack ?

In fact, I do not recall seeing one, only "oblique front" attacks...
Titre: Re : Re : Patch 02d
Posté par: AJ le 04 septembre 2010, 01:39:17 am
Citer
Come to think of it, has anybody actually managed or seen a flank/rear attack ?

A long time ago, in the very first release, I had a Russian Inf Regiment being attacked from Both front and rear by 2 different French Inf Regiments.
Titre: Re : Re : Patch 02d
Posté par: JCM101 le 04 septembre 2010, 10:09:44 am
I have seen attacks from rear when arty isn't involved.  The battle I am describing above included inf vs inf where attacks were from the rear of enemy positions.  (I had circled behind the enemy lines.)  The infantry did try to redeploy appropriately & engage.  
I suspect there is something that is specific to arty that is creating these odd moments.
Hopefully JMM will see which bit of code is the offender & give it a trip to Mme Guillotine!  :)


Added the save file if anyone wants to look at it.
Titre: Re : Re : Patch 02d
Posté par: anvil le 06 septembre 2010, 18:48:45 pm
Howdy JMM,,

I have one problem still.  The contrast problem is solved for me... and I now have enough light to see this beautiful game. 

an earlier patch solved my problem with the game going to a blank screen when exiting, and having to do a hard reboot to get my system back.  Your temp solution then was for me to play in windowed mode which worked fine.  However with the latest series of patches, I am back to this problem and cannot play in full screen mode, but must play in windowed mode or i get this same black screen upon exiting the game.

keep up the good work, this is the best game ever,, and all my thanks for your time

Anvil
Titre: Re : Re : Patch 02d
Posté par: Gunner24 le 06 septembre 2010, 19:55:21 pm
Citer
play in windowed mode which worked fine
I have now tried windowed mode, and I like it, but for the first time ever I saw the "gliding" troops others have mentioned, and also I don't see any smoke or hear any gunfire, so I will be going back to full screen mode.