HistWar
HistWar (English zone) => General discussions => Discussion démarrée par: Gunner24 le 07 décembre 2009, 22:35:12 pm
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Here is an example of Infantry taking out an artillery battery, I was playing Russia and the French Infantry (AI) attacked from the right flank at about 90 degrees to the battery.
(http://img37.imageshack.us/img37/4229/histwar007.png)
Momments before this picture was taken the Russian guns were all firing away in the direction of the green arrows, the French Infantry approached slowly from the Russian battery's right flank.
I'm sure some of the problem we are all having is that the graphics don't appear to match the battle calculations going on in the backgroud. At no point did the French Infantry get any closer to the battery than in this pic, there was only a tiny amount of musket fire and there were a few skirmishers pushed forward of the main French Regiment.
I think we kind of expect the Infantry to "charge" into contact, now should they be doing this and what we see is a "bug" or is this how it should work ?.
Oh, this was the AI attacking, so if that can do it "we" as human players must be able to, it's all about position, no point in doing that head on, or disaster awaits !.
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Here is the picture taken a minute or two before the one above, it shows abaout 100 men (scaled up at 1 to 10) going ahead of the main French force. Also see the Russian cannons are still active and crewed, in the top picture the battery is destroyed.
(http://img37.imageshack.us/img37/8408/histwar006.png)
If this had been viewed at a fast speed it would have looked very odd indeed, this I think is another problem, it appears to me to be that the 3d views need to be in 60/60 time, otherwise stuff is happening to quickly to understand.
EDIT : Yes, I was watching this unfold at 60/60 speed.
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In my current test (1 corps vs 1 corps) a French infantry regiment actually attacked a Russian artillery position, albeit a slightly depleted on, head on and routed them, so it is possible. But as you say Gunner24 there is nothing in the 3d view that suggests charging or even firing - all of a sudden the whole artillery unit was just gone while the infantry was marching up to it. Maybe it's because I'm playing at 20/60 speed but some form of graphic or audial hint at what is happening would be nice.
LvD
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Will the full game show us that actually happening in 3d unlike in demo?
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Here is the picture taken a minute or two before the one above, it shows about 100 men (scaled up at 1 to 10) going ahead of the main French force. Also see the Russian cannons are still active and crewed, in the top picture the battery is destroyed.
This is what it looks like when cavalry attack successfully as well. Five or six cavalry figures approach one of the guns and you see the gun crews fighting with them. Another few cavalry figures will go forward to attack another gun. Thanks for the picture of infantry attacking artillery.
Hook
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Yes, I've seen the Cavalry do this as well, in one case I had a Cav Regiment go a long way to the flank of the artillery that was in counter battery fire with me, then had them turn and go towards the artillery battery, ending up behind it, then hit the attack unit command for them, and as you say, some went of to dispose of the artillery, while the others kept their distance. Some enemy Cav did arrive to rout my Cav after this, but the artillery was a gonna !.
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I just witnessed a cavalry unit charge an artillery unit, but in the 3d view the cavalry unit only charges with a small portion of the men as in the pic below (sorry about the size but it would be hard to see otherwise). Maybe 1/4 of the men charges (on the left) but the rest stand still some 100 meters away and do nothing (on the right - there are more men outside the pic). It looks a bit odd - one would think the whole unit would charge as one.
(http://img138.imageshack.us/img138/592/histwar001.jpg)
LvD
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I'm sure this is by design, the Regiment won't all charge the cannons at the same time, although it's what we expect from other games.......I'm guessing they attack with a Squadron or two with the rest kept back in support.
I'm not sure what the advantage of this system is.......it would appear to be a lot easier to model the whole Regiment attacking ?.
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If it is by design then ok - but if it is a graphical/3d glitch it should be addressed.
LvD
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The game speed I use is becoming slower and slower, you see a lot more. Above posts are very interesting, keep them coming!
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Interesting to see von Dobeln’s screenshot as my graphics look very different to his?
(http://img29.imageshack.us/img29/1764/histwar000.jpg)
My specs:
WIn XP SP3
Intel Core2Duo E7300
2G RAM
Intel (R) G33/G31
DirectX 9.0c
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What kind of graphic card do you have?
That landscape is soo strange
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I'm sure this is by design, the Regiment won't all charge the cannons at the same time, although it's what we expect from other games.......I'm guessing they attack with a Squadron or two with the rest kept back in support.
I'm not sure what the advantage of this system is.......it would appear to be a lot easier to model the whole Regiment attacking ?.
The rest of the regiment can still engage in a Cav. vs. Cav. fight.
I've seen a cavalry regiment charging enemy cavalry and sending the small detachment against nearby artillery at the same time.
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So it seems to be by design and then I'm totally fine with it. Impressive that units can engage multiple opponents like that! :D
Sean E that checkerboard landscape looks very strange! :shock: Weird that there are that big differences in the graphic representation.
LvD
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I just witnessed a cavalry unit charge an artillery unit, but in the 3d view the cavalry unit only charges with a small portion of the men as in the pic below (sorry about the size but it would be hard to see otherwise). Maybe 1/4 of the men charges (on the left) but the rest stand still some 100 meters away and do nothing (on the right - there are more men outside the pic). It looks a bit odd - one would think the whole unit would charge as one.
LvD
That's the way French cavalry used to attack artillery in position by sending one or two squadrons in "fourrageurs" (skirmishers formation for cavalry) and infantry used to send one or two "voltigeurs" companies.
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I've seen a cavalry regiment charging enemy cavalry and sending the small detachment against nearby artillery at the same time.
Excellent, I will watch out for this....very strange graphic above.
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Interesting to see von Dobeln’s screenshot as my graphics look very different to his?
(http://img29.imageshack.us/img29/1764/histwar000.jpg)
My specs:
WIn XP SP3
Intel Core2Duo E7300
2G RAM
Intel (R) G33/G31
DirectX 9.0c
What this???? :shock:
Intel (R) G33/G31? No really happy!
JMM
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This map looks strange. never had this... :?:
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Looks more like the battle of the Pyramids! :D
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Haven't you heard? Plaid is all the rage this season. ;)
LvD
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Might be worth a look on google for Intel (R) G33/G31
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I updated my Drivers but still the same Plaid!
HistWar don't like my graphics card. :)
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Nice chessboard.
Holdit