Yes, I could wait if it will give a little more time for JMM to polish the game
How about release a kind of "open beta" with 3 fixed OOBs per side (1 small, 1 medium, 1 large) and the map editor for a £10 nominal charge - that gets us through Christmas
Then the chance to upgrade to the full version early next year with bugs ironed out. Full OOB & Doctine editor etc
This also gives the community a chance to create maps to swap etc and gives JMM cash to pay for some elves to help in bug fixing :-)
Call me a cynic but in this cut-throat world of software development I really don't think it's such a big problem to release a buggy game. JMM should release the game for the full price right away and get some rewards for all his hard work. If it doesn't work 100% as advertised straight away, so what! We will all have the game to play with, JMM will have some hard-earned cash, and he can iron out the bugs later with the help of the community built up on this website.
How about release a kind of "open beta" with 3 fixed OOBs per side (1 small, 1 medium, 1 large) and the map editor for a £10 nominal charge - that gets us through Christmas
Then the chance to upgrade to the full version early next year with bugs ironed out. Full OOB & Doctine editor etc
This also gives the community a chance to create maps to swap etc and gives JMM cash to pay for some elves to help in bug fixing :-)
I can't believe I am saying this but - for me - If the issues I discussed in the thread 'Firefights,' can be sorted, I would say wait until they are!
I agree. I can't think of a single game I have bought that hasn't had issues - many of them a great many issues (eg ETW !). In addition, by hitting his deadlines for both demo and game, JMM will be sending out a strong message about the game and its future.
Here would be my idea to give JMM some help identifying issues and get a game into our hands that works right.
How about JMM opens preorders and everybody that preorders basically gets beta versions of the game until the release is avaailable? This would supply a big base of different hardware for JMM to test and a lot more feedback. Also JMM would recover some money for his hard work and it might help with further development...
Just my 5 cents.
Here would be my idea to give JMM some help identifying issues and get a game into our hands that works right.
How about JMM opens preorders and everybody that preorders basically gets beta versions of the game until the release is avaailable? This would supply a big base of different hardware for JMM to test and a lot more feedback. Also JMM would recover some money for his hard work and it might help with further development...
Just my 5 cents.
Here would be my idea to give JMM some help identifying issues and get a game into our hands that works right.
How about JMM opens preorders and everybody that preorders basically gets beta versions of the game until the release is avaailable? This would supply a big base of different hardware for JMM to test and a lot more feedback. Also JMM would recover some money for his hard work and it might help with further development...
Just my 5 cents.
Good idea.
Further delays would be absurd, specially after PC4War review (not a preview) with a 9/10 :!: If the reviewer was not bribed ;), he certainly saw something we are not seeing in the demo.
I think this 'bugs' need to be fixed.
1. Artillery is too powerful
2. Regiments cant coordinate attack (each regiment attack alone without support for uknown reason)
3. Strange regiments behavor as notaced before in many posts ( attack from 1000m, staying before enemy about 50m and do nothing, marching around enemy regiment etc)
4. Suicidal behavor cavalry regiments (frontal attack on enemy artilery, rallying near enemy cannons then rout as result)
5. Escape from the battle fresh and sligtly weakened regiments (sometime).
Type | Class | Overall losses | Theoretical number of engagements |
Infantry | Guard | 42 | 5 |
Infantry | Elite | 28 | 4 |
Infantry | Heavy | 26 | 4 |
Infantry | Light | 24 | 4 |
Infantry | Line | 21 | 4 |
Infantry | Militia | 15~20 | 3~4 |
I think this 'bugs' need to be fixed.
1. Artillery is too powerful
2. Regiments cant coordinate attack (each regiment attack alone without support for uknown reason)
3. Strange regiments behavor as notaced before in many posts ( attack from 1000m, staying before enemy about 50m and do nothing, marching around enemy regiment etc)
4. Suicidal behavor cavalry regiments (frontal attack on enemy artilery, rallying near enemy cannons then rout as result)
5. Escape from the battle fresh and sligtly weakened regiments (sometime).
3. Strange regiments behavor as notaced before in many posts ( attack from 1000m, staying before enemy about 50m and do nothing, marching around enemy regiment etc)
4. Suicidal behavor cavalry regiments (frontal attack on enemy artilery, rallying near enemy cannons then rout as result)
Here would be my idea to give JMM some help identifying issues and get a game into our hands that works right.
How about JMM opens preorders and everybody that preorders basically gets beta versions of the game until the release is avaailable? This would supply a big base of different hardware for JMM to test and a lot more feedback. Also JMM would recover some money for his hard work and it might help with further development...
Just my 5 cents.
You'll have to describe what you mean by "attack from 1000m".
If you read articles about battles in this period of history, cavalary is known to have their own mind and do suicidal attacks, look at the battle of waterloo.
Coordination was also not what you expect on todays battlefields, you had smoke, commands where shouted over the noise of battle etc. So a certain amount of confusion is expected.
I can't speak for other people's experiences of the demo, but I've seen this behaviour apply to a single cavalry regiment going off on its own. To compare this situation with the unwise use of cavalry at Waterloo is to compare apples with oranges.
....
Granted , but I don't think it was quite so bad as to produce the kind of confusion that players are reporting here. Again, if the accounts confirm it to be so, I'd be grateful for some references to check out.
It was highly successful in its mission: to break up the I Corps attack.
1) Artillery is as powerful as it used to be during Napoleonic wars.
Actually, I Corps had already won that battle, driving most of the defenders from the ridge. The cavalry attack was a counterattack. This is not mentioned in English language accounts.
I'd prefer that my cavalry stay in a support role, scouting (and then returning to the friendly lines instead of attacking anything in sight), defending my corps against enemy cavalry, forcing the enemy infantry into square for my artillery and infantry to deal with, charging weakened enemy infantry as necessary, dealing with enemy artillery units, and occasionally pursuing routing troops (to capture prisoners).
However, I got the Guard Cossacks inside my own formations once and had the devil's own time dealing with them. Cossacks liked to do things like that. These guys don't quit the field until they're down to 135 troopers.
...but your common or garden cossacks were very risk-averse, being notoriously hesitant about charging home, except where they had an overwhelming advantage.
Good idea Barbaronzon,
I too would be willing to purchase an open beta to help things along.
Why not pay the full 50 Euros up front?
Also there could be with an option to buy the manual at cost price delivered to your door.
M
I get the impression that artillery is too powerful against infantry and cavalry, but I'm in no doubt that it's too powerful against other artillery. In game after game I've seen artillery batteries wipe each other out with an ease which would make Wellington's ban on counter-battery fire seem insane.
Holdit
Here would be my idea to give JMM some help identifying issues and get a game into our hands that works right.
How about JMM opens preorders and everybody that preorders basically gets beta versions of the game until the release is avaailable? This would supply a big base of different hardware for JMM to test and a lot more feedback. Also JMM would recover some money for his hard work and it might help with further development...
Just my 5 cents.
Personally I dont need a printed manual.
I have printed off the first two books and it cost me around less than 1 Euro. Most people have a printer and at this stage know about refilling their ink cartridges.
So why include a hard copy manual in a digital download?
Who wrote that? It sounds like a British quote. British authors tend to downplay anything about other troops, even their allies. Especially their allies, in the case of the Dutch.
Everything I've read says that your common garden variety cossacks were quite dangerous, mainly due their nature as irregular troops. While more professional cavalry does things in a predictable manner, these guys might do anything. They didn't use line formations, but tended to use a "swarm" formation. By the time professional cavalry had finished dressing their lines in preparation to begin a charge, cossacks would be on top of you already.
Fear them.
Hook
The agreement between JMM and Battelfront is canceled.
HW:LH Manual will be consultable on November the 11th...
HW:LH Demo will be released before the end of this month...
HW:LG will be in pre-order on the first week of December...
HW:LG will be released before Christmas...
JMM
[Edit] Update English Version
The above post pretty much sums up what I have read about cossacks too.
What others are perceiving as weaknesses, I see as strengths. The way I use cavalry on the battlefield, cossacks are perfect. We still need some heavy cavalry for some tasks, but cossacks are good for everything else.
Expecting cossacks to act the same as regular cavalry is like expecting infantry skirmishers to do the job of line infantry.
While your regular cavalry is bashing itself to death against enemy formations, cossacks are hanging back looking for easy prey, and eventually they find plenty of it. When you find yourself with a sizable cavalry force that can't be used to attack formed enemy, you start looking for other ways to use them. I've found many. :)
Hook