Starting with Grog Idea of hex map to discuss maybe with new ideas.
Rules using Eckmull map with hex :
To play in Solo Mode Both Side (SMBS) (15 minutes for side) with all INF in square formation (to avoid fight each other).
SMBS must start with option conscript , important, Information Precise to indentify enemy corps knowing ceh remained.(is not possible play with FOW because the opponent pressing C see all enemy army).
Battles in PBEM mode or MP mode.
After a battle,opponents continue campaign with ceh remain,if is turn of winner he must remain stationary e leave that loser go away from own hex for at least of 2 hex.
Campaign with 7 corps (every INF unit is symbolic corp of 30 ceh)
1)Olny 1 corp for hex.
2)Battles to fight between enemy corps (well inside in the hex) with hexes touching (pic how example).Opponent take a screenshot and send for mail warning for the battle. Battle to fight is up to 250 ceh example 30 ceh vs 30 ceh -> 250 ceh vs 250 ceh
3)Only two possible duration:
Normal battle 10 hours
Disengage battle 5 hours.
Normal battle always for equal number of enemy corps that must make battle : example 2 vs 2 , 1vs 1 , 3 vs 3
Disengage battle for other. example 2 vs 1 , 3 vs 2 etc
4)At the end of battle the opponents take note of losses update ceh (taking note) and continue campaign.
5)If a corps is defeat and remain with less 10 ceh is to consider destroy and must sent near own LOP and remain stationary until end of campaign is to consider with 0 ceh for the winner computation at the end of campaign.
6)Is possible cross the river only if bridge there is hex with different color .It is possible also destroy bridge (if corp is near) only warning the opponent with mail that bridge is out.
7)The campaign end when a opponent surrender.