SMG? wow that's a blast from the past...luckily I don't throw anything away, found the CD
Any idea what the file name is?
It's not going to work anyway. I compared the LG Gettysburg map to the one I was working on for the Gettysburg Annex and some of the terrain features aren't in he same places in both maps. Thanks anyway.
So the height file for Histwar is basically a text file (similar to SMG)?
If so then I have to figure out a different method, I've been thinking in terms of DEM files and grayscale gradients (similar to TC2M).
The file is a binary format. I described the format in my first post in this thread. I've written a program that converts the text files to the proper binary format. If you can output a two-byte-per-cell grayscale without a header, you might be able to use that directly. If not, send me a copy of what you have and I can convert it. Just keep in mind that all height maps in the game are 101 by 76 cells (representing the height at the corners of each cell) except for the 6 km maps which are 61 by 46.
The manual suggests a 512x512 or 1024x1024 "User Map".
When I created a new 10km map and loaded a 10km x 10km military topo map with 1km gridsquares (both at 512 & 1024) as a User Map it was "squashed", not square.
Measuring with the distance tool, each 1km gridsquare was correct at 1000m horizontally but they were squashed vertically, about 800m instead of 1000m.
What you need to do is get a map that's 10 km by 7.5 km, then squash it so that it's square in Photoshop or other graphics program. It will appear at the normal aspect in the map editor. If you use a different map size, make sure the aspect ration is 4:3 before you squash it into a square.
Hook