Auteur Sujet: Map Editor Bug?  (Lu 1385 fois)

Hors ligne zu Pferd

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Map Editor Bug?
« le: 06 février 2010, 05:32:01 am »
Hello Gentlemen:
Having piles of fun :!: :!: :!: :!:

I drew my first map, but I made sure to loaded to the max  :p
I followed the instructions from Book II.
While correcting a road section on the 2d map this happened to the river:

<a href="http://uploading.com/files/em182912/Carte2D.bmp/

When I tried to delete the section I couldn't  strangely enough because the 'delete' palette works very
well with anything else. On 3d resolution the river was intact  :!:  I saved to bring this to the moderators
and should I bother JMM with the report?

What I've learned so far:

1)I love the Map Editor, however It has for now some limits to it : DON'T OVERFILL THE MAP OR THE 2D MAP BECOMES
UNSTABLE   :!: :!: I  heard a booming voice..JMM's voice :p :p

2) a grid guide, to snap on; to help in the design and remove when one is finished with the map.

3) on the subject of the river:  is the width of the river a fixed feature or is it possible to have at least a 'tributary' say half
the current width....with corresponding bridge widths?

4) marsh palette :  is it possible to control the size of the palette to add along river edges? is it important a feature to have?




I ask this because I cannot code it  :lol: , and naturally I admire JMM and others: you know who you are  :p  for my benefit as well.  I will redo the map from the ground up I know I can come up with some solutions albeit not historical but functional.

Thanks Guys :!: ;)



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Re : Map Editor Bug?
« Réponse #1 le: 06 février 2010, 09:15:25 am »
Some little hints:
There is an undo-feature (Ctr-Y) with seven steps for deleting wrongly placed objects. This works also with roads.

Lakes/marshes/deep forest are placed as a bigger blob by default. However it is possible to delete the single pieces later by placing the cursor over unneeded parts of the blob and pressing DEL.
Orendels OoB depot - Historical OoBs for all Napoleonic battles:
http://www.histwar.org/forum/index.php/topic,4062.msg53425.html#msg53425

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Re : Map Editor Bug?
« Réponse #2 le: 07 février 2010, 09:19:39 am »
Another hint for :

2) a grid guide, to snap on; to help in the design and remove when one is finished with the map

One of the editor's feature allows you to load a bmp file as the background of your 2D map. So you could draw a grid adapted to your map's size, then save it as a bmp file, load it in the editor and use it as a guide while drawing your map.
All the info regarding the process should be in the map editor's manual.
IIRC, you have to save the file under a specific name and format (I think its "carte.bmp") then place it in a specific folder.
Once it's done, use a F- key to load the image in the background.

This should help while waiting for an eventual built-in grid.

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Re : Map Editor Bug?
« Réponse #3 le: 07 février 2010, 10:24:41 am »
see thread 'map editor: making a historical map'   ( also the problem with '6Km'  maps has been reported and is being patched, until then best to avoid that size of map) You will find a 1Km grid for the 10Km maps to download in my last post on that thread.
« Modifié: 07 février 2010, 14:31:47 pm par nix »

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Re : Re : Map Editor Bug?
« Réponse #4 le: 09 février 2010, 04:27:32 am »
Another hint for :

2) a grid guide, to snap on; to help in the design and remove when one is finished with the map

One of the editor's feature allows you to load a bmp file as the background of your 2D map. So you could draw a grid adapted to your map's size, then save it as a bmp file, load it in the editor and use it as a guide while drawing your map.
All the info regarding the process should be in the map editor's manual.
IIRC, you have to save the file under a specific name and format (I think its "carte.bmp") then place it in a specific folder.
Once it's done, use a F- key to load the image in the background.

This should help while waiting for an eventual built-in grid.

Thanks I never thought of that  Merci Bien!

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Re : Re : Map Editor Bug?
« Réponse #5 le: 10 février 2010, 05:58:25 am »
see thread 'map editor: making a historical map'   ( also the problem with '6Km'  maps has been reported and is being patched, until then best to avoid that size of map) You will find a 1Km grid for the 10Km maps to download in my last post on that thread.


Thanks Nix  for the head up...I re-wrote the scenario and if I don't screw up I shall post it with a zip file to the forums
 :p :p

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Re : Map Editor Bug?
« Réponse #6 le: 14 février 2010, 10:19:09 am »
Did you hear when the first patch comes?

Salute

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Re : Re : Map Editor Bug?
« Réponse #7 le: 18 février 2010, 07:35:42 am »
see thread 'map editor: making a historical map'   ( also the problem with '6Km'  maps has been reported and is being patched, until then best to avoid that size of map) You will find a 1Km grid for the 10Km maps to download in my last post on that thread.

HI Nix   sorry I can't find the thread about the grid you designed
can you post again :)

Thanks

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Re : Map Editor Bug?
« Réponse #8 le: 18 février 2010, 09:09:15 am »
I have 1Km grid too for the 10Km maps ( 15Km-1,5Km, 10Km-1,0Km, 6Km-600m)
I can send this to you if you want!

Salute
GdB Luebeck

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Re : Map Editor Bug?
« Réponse #9 le: 18 février 2010, 11:43:22 am »
@zuPferd

Here is the nix's thread you need, I think :

I have been successful! what I did was make a scan of a google terrain map of the region of interest . This was cropped to an image that represented a selected 10 x 7.3 Km area of interest around the battlefield. The image was then resized, without constraining the image proportions, to 512 x 512 pixels ( so the map now looks distorted as it is compressed in the horizontal direction). This is saved as as a bit map with the name carte.bmp (I choose 16bit  from 16,24,32 options) . This is copied and pasted into the 'Graphics'  folder as the manual instructs (p68 V2). When it is displayed in the map editor in 2d mode (F2 then F9) the map is again displayed at 10 x 7.3 Km without distortion.

I have made a blank grid (1Km squares) for the 10Km map which can be downloaded from:

http://www.keepandshare.com/doc/view.php?id=1735477&da=y

and used as a guide in the construction of your maps. It is ready to be copied and pasted into the Graphics folder...

Théodoricus

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Re : Map Editor Bug?
« Réponse #10 le: 24 mars 2010, 18:02:39 pm »
@ zuPferd,

I got the same problem you had with the 2D map on my last scenario (Dürnstein 1805).
You can see the pict below.
I had to rebuilt my map and it costs me too much time !

Can you tell me if you reported it to JMM and where is the link ?

Cordially,

Théo

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Re : Map Editor Bug?
« Réponse #11 le: 24 mars 2010, 21:34:27 pm »
Hello,

As I wrote in "Re : Dürnstein 1805", I had the same bug. The anomaly with Redmine is the number 849 and I transmitted an example of a wrong map to JMM.
JMM recommended to use the 3D symbolic view to create roads.

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Re : Re : Map Editor Bug?
« Réponse #12 le: 07 avril 2010, 16:14:09 pm »
@ zuPferd,

I got the same problem you had with the 2D map on my last scenario (Dürnstein 1805).
You can see the pict below.
I had to rebuilt my map and it costs me too much time !

Can you tell me if you reported it to JMM and where is the link ?

Cordially,

Théo



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Re : Re : Map Editor Bug?
« Réponse #13 le: 09 avril 2010, 17:48:45 pm »
@ zuPferd,
I got the same problem you had with the 2D map on my last scenario (Dürnstein 1805).
You can see the pict below.
I had to rebuilt my map and it costs me too much time !
Can you tell me if you reported it to JMM and where is the link ?
Cordially,
Théo


Never seen this problem around the river? just one time, or it's often up?

About the road and lane.. there is an issue when you draw a path from a locked point to another one. I call a "locked point", a point adjusted to an access point to a town, village, etc.
For waiting a future patch, the best is to draw a path beginning on a locked point and stop it before connecting to the other locked point.
After that, draw the second part of the path beginning on the other locked point and link-up the 2 roads...

Clear?

JMM

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Re : Map Editor Bug?
« Réponse #14 le: 09 avril 2010, 22:16:55 pm »

Never seen this problem around the river? just one time, or it's often up?

About the road and lane.. there is an issue when you draw a path from a locked point to another one. I call a "locked point", a point adjusted to an access point to a town, village, etc.
For waiting a future patch, the best is to draw a path beginning on a locked point and stop it before connecting to the other locked point.
After that, draw the second part of the path beginning on the other locked point and link-up the 2 roads...

Clear?

JMM

I had no problem with tracing the roads but when creating a map, 2 blue lines appearing and breaking the river.
It happened one time on my second map (I made 2 maps). But 3 others creators have got this problem : ZuPferd, Yankee1950 and EricJ who sent a message on Redmine #849.
I hope it won't happen on my next map.

Here is a link where this problem is related :
http://www.histwar.org/forum/index.php/topic,4569.0.html#lastPost

Regards,
Théo