Auteur Sujet: Random Maps  (Lu 449 fois)

Hors ligne splat14

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Random Maps
« le: 03 février 2010, 01:01:15 am »
Hi

Been playing with the map editor tonight and I really like it, raising hills and plotting the brooks is great fun (sadly I'm a geologist).  I did notice that the random maps do sometimes  put plantations (crops?, wheatfields?) in towns.  Its only noticable when the elevation is reduced (draw distance) when the plantation graphics become visable.  So there is still to be some manual editing on random maps after they are generated it seems? 

Even so, good stuff.

BTW this is of course after only about 50mins experimenting.  :D 

So impressed. with this. Need to read this part of the manual.
 

Hors ligne Broadsword

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Re : Random Maps
« Réponse #1 le: 03 février 2010, 01:47:02 am »
I agree that the Map Editor is great fun. I'm actually playing with that before even playing the game...
But two questions:
1. The menus of terrain features list "brook" but no "river." The manual refers to a "river" feature, so how do I select that and create one?
2. When I try to draw elevations near the top center of the 2D map, the mouseover quick-menu keeps appearing when I don't want it to. This makes it impossible to draw anything near that part of the map.

Hors ligne splat14

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Re : Random Maps
« Réponse #2 le: 03 février 2010, 02:00:37 am »
Hi

This is not going to be much help I think, but I did manage to draw a river. I think I did it by putting the mouse over text box at top of screen & choosing and roads .. from the menu. There might be a differentb option, but you can deff draw rivers. I did this before any hills. I got most of the map with a red overlay Which would not allow me to place a river in it, so I could only spot along a river or across The Edge corners.

I seem to remember forum posts from long ago, that this is by design. So The Game does not have a river crossing center of map & one bridge, Which would be an AI problem, let alone a player one. I may be wrong, but the red overlay Seemed to follow this idea.

The facility is there. you just have to find it.

Cheers

Hors ligne Hook

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Re : Random Maps
« Réponse #3 le: 03 février 2010, 02:36:36 am »
You have to put all your rivers down before changing any elevations.  This makes sure the rivers are all at zero elevation.

Hook

Hors ligne Montecuccoli

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Re : Random Maps
« Réponse #4 le: 03 février 2010, 11:55:47 am »
The river can't be too big and occupy a large part of the map, like the manual says river MUST be the first thing to draw before doing everything on the map.
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Hors ligne HarryInk

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Re : Random Maps
« Réponse #5 le: 03 février 2010, 13:47:47 pm »
Damn, gotta read that manual.  you're a wise man hook.  You must know them backwards by now!
"But I vil not divulge any furzer informazion!"

En ligne Gunner24

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Re : Random Maps
« Réponse #6 le: 03 février 2010, 14:29:20 pm »
So it's river first, elevations second and then anything after that.

One thing for the map makers, and I may be one soon, please, please, plesae don't make rivers without LOTS of places (bridges and fords) to cross them, it might look good but take my word for it, game play wise it's a massive mistake.
Gunner24

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Re : Random Maps
« Réponse #7 le: 03 février 2010, 16:34:27 pm »
Remeber that bridges can be bombarded and destroied
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Hors ligne Broadsword

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Re : Random Maps
« Réponse #8 le: 03 février 2010, 18:11:05 pm »
Here's a question about rivers:
Are rivers on a "Winter" map always considered frozen and passable on foot/horse?
If the map is "Winter" season and "Snow" weather, are rivers always frozen then?
What if I want to simulate the November 1812 period, when the landscape was snowy and the time period was winter, yet the rivers were not frozen (due to a thaw)? This is important, because the flowing rivers are what made it necessary for the French to build bridges to escape. I need to be able to make maps that are in the winter period and are snowy-looking, yet do not have frozen rivers.