From the manual :
2.1.4 Delivery of Orders (Immediate, Delayed)
This parameter also has a significant impact on the level of difficulty.
If the time delay option is enabled, two factors will determine how long it will take for
orders to be executed:
· The period of time needed by the aide-de-camp to deliver the orders
to your subordinate commander,
· The period of time the commanding officer needs to send the orders
to his units. This time delay takes into account the commander
officer’s competence, the number of units under his command, as
well as the intermediate hierarchy (division or brigade). An additional
penalty will apply to units of a different nationality to that of the
commanding officer.
2.1.5 Delivery of Orders (Immediate, Delayed)
This is the final parameter setting for the delayed execution of orders. This parameter
triples the time taken to draft the orders. For example, even without taking into account
the time necessary for the transmission of a message, the time necessary for
executing an order can be as much as 2 hours for a corps at maximum strength (24
units) which is led by a Commanding Officer with little competence.
2.1.4 and 2.1.5 have the same title ?......I'm not sure there is TWO options in the demo, only
delay or no delay, maybe this has something to do with SOME orders taking 3,4,5 hours ?????.
Whatever the reason the orders being delayed is a great feature, but maybe for "gameplay" reason another look might be needed to see if the delays are too long - in some case's
would a CC wait for 3-4 hours before moving off after being ordered to by the CiC who is only half a mile away ?.